Electric Playground's Scores

  • Games
For 891 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil Code: Veronica
Lowest review score: 10 GoDai: Elemental Force
Score distribution:
  1. Negative: 36 out of 891
891 game reviews
    • 49 Metascore
    • 65 Critic Score
    Unfortunately, the game design doesn’t quite live up to the game play.
    • 49 Metascore
    • 60 Critic Score
    I think they shot themselves in the foot when they made the sword something you have to power-up to--that should be something you have continual access to.
    • 49 Metascore
    • 70 Critic Score
    The game’s strength lies in its plotting and dialogue.
    • 49 Metascore
    • 55 Critic Score
    It's really a shame, because Shrek is exactly the sort of movie that could be made into some highly entertaining platform games.
    • 49 Metascore
    • 75 Critic Score
    Eerily successful at creating a creepy, spine tingling atmosphere. The music and sound effects perfectly match the suspenseful story.
    • 48 Metascore
    • 75 Critic Score
    A faithful retelling of an epic story by developers who are obvious fans of Frank Herbert's epic works, Dune is a slightly above-average third person action adventure with some frustrations that shouldn't take too much away from an otherwise decent game.
    • 48 Metascore
    • 60 Critic Score
    Repetitive missions are a strike against it, but the real damage is done by the annoying auto-aim and the slow to respond control.
    • 48 Metascore
    • 70 Critic Score
    Team Sabre's single player game is not bad. It's got a good balance between action and strategy, and it has a very good orders system that covers everything you want and more.
    • 48 Metascore
    • 45 Critic Score
    But the FPS of the characters rendered their movements choppy and the general artistic schemes – the pudgy blue Pimmons and boringly animated Amazons – were less funny than they were just not to be taken seriously.
    • 48 Metascore
    • 77 Critic Score
    If you think you'd like a little more realism in your RTS games but shudder when somebody says the name "Jane's," Real War is definitely something you should check out, despite its polish flaws.
    • 48 Metascore
    • 58 Critic Score
    These sort of games are reviewer-proof. They are targeted at a very specific market and are deliberately made as simple as possible.
    • 48 Metascore
    • 48 Critic Score
    Victim rescue is pretty unrewarding. All you need to do is stand over a victim and right click, and they vanish.
    • 47 Metascore
    • 40 Critic Score
    Just reviewing this game has proven to be an agonizing experience.
    • 47 Metascore
    • 55 Critic Score
    The sound effects and music is repetitive and eventually, annoying. Hell, it's a monster truck game, you'd think the audio would be a priority!
    • 47 Metascore
    • 40 Critic Score
    This is the kind of plague that should see Pac-Man quarantined and approached only by trained disease control experts in the shelter of a hazardous materials suit.
    • 47 Metascore
    • 50 Critic Score
    Technology can't emulate personality, at least not yet. Maybe some day The Weakest Link will make a good holodeck program. Until then, pass.
    • 47 Metascore
    • 45 Critic Score
    This seems less a case of a fun-filled movie inspiring a game than of a development company getting assigned a game by their publisher and told to crank it out quickly.
    • 46 Metascore
    • 60 Critic Score
    If only more could have been done with the online, and that control smoothed out.
    • 46 Metascore
    • 65 Critic Score
    A well thought out and logical adventure game that, other than the no riding of dragons problem, is fairly solid, if a bit boring.
    • 46 Metascore
    • 75 Critic Score
    By all rights and intentions, BeachHead 2000 should have been a flaming piece of crap. I'm flabbergasted...Scientists are at a loss to explain why this title is so damned addictive.
    • 46 Metascore
    • 75 Critic Score
    Brendan Fraser’s running may look a bit…umm…queer, but tight spaces, quick puzzles, and lots of exploration make The Mummy well worth the already-in-the-discount-bin price.
    • 46 Metascore
    • 40 Critic Score
    It is the fight system that fails Kakuto Chojin... once you discover each AI fighter's weakness, you can defeat them effortlessly with any character.
    • 46 Metascore
    • 67 Critic Score
    Ultimately, despite the mission briefings and added element of switching cockpits and taking over as the bombardier, the game still gets repetitive.
    • 46 Metascore
    • 60 Critic Score
    Nothing but flimsy filler hiding beneath the radical facade.
    • 46 Metascore
    • 50 Critic Score
    A title bearing the honorable Avalon Hill franchise name deserves much better than dated graphics, flawed gameplay, and shoddy voice acting. I don’t know what Hasbro Interactive/Microprose was thinking.
    • 45 Metascore
    • 40 Critic Score
    Playing this game reminded me of being at a family outing when I was a kid and picking up a coke can to take a drink only to find out that one of my relatives had used it as an ashtray.
    • 45 Metascore
    • 28 Critic Score
    Steer clear of this smoking wreck, race fans.
    • 44 Metascore
    • 55 Critic Score
    Flying just never feels natural or precise, and considering how much of it Superman does, this is not a small failing.
    • 44 Metascore
    • 65 Critic Score
    Blue Planet has thankfully left the basic gameplay alone.
    • 44 Metascore
    • 55 Critic Score
    The problem is, much of it is done so darned sloppily.

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