Electric Playground's Scores

  • Games
For 891 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil Code: Veronica
Lowest review score: 10 GoDai: Elemental Force
Score distribution:
  1. Negative: 36 out of 891
891 game reviews
    • 52 Metascore
    • 60 Critic Score
    The graphics are cartoony and charming and I like the looks of the various enemies. It would have been nice if the environments had been a bit more interactive.
    • 42 Metascore
    • 60 Critic Score
    It is time to stop the bleeding, end the time consuming trend of monster training games and demand something better.
    • 38 Metascore
    • 60 Critic Score
    Certain play aspects are really fun on the Wii controls, such as driving like a maniac through the jungles, and roaring along in feral mode, swatting enemies like you're hitting a home run. But the game suffers from weak graphics, and a why-did-they-bother multiplayer mode that supports only two players.
    • 50 Metascore
    • 60 Critic Score
    Mr. Pink is especially bad. He looks like a 70s porn star rather than Steve Buscemi, and occasionally he sounds like Jerry Lewis.
    • 58 Metascore
    • 60 Critic Score
    Without any satisfyingly complex battles, lacking any sort of an interesting story line, and plagued by camera angles that will drive you batty; playing Heavy Metal: Geomatrix is like paying sixty bucks to see Megadeth, and discovering you must sit through a set by Britney Spears.
    • 52 Metascore
    • 60 Critic Score
    Azurik does not have huge flaws that bring it down. It's a lot of little things that just don't add up to a sum I like.
    • 71 Metascore
    • 60 Critic Score
    It just hardly seems like a worthy sequel to the series, and sadly, almost feels like a shell of what could have been a truly inspired game.
    • 73 Metascore
    • 60 Critic Score
    It's just too unnecessarily frustrating. Gunvalkyrie simply should have had a little more polishing.
    • 70 Metascore
    • 60 Critic Score
    While other games have had interesting twists, excellent characters, or some other well designed facet to help bring a fresh twist to the story, this game is very standard in its approach. It gets tiresome quickly, and will be an all too familiar romp for RPG fans.
    • 66 Metascore
    • 60 Critic Score
    If you like the combat, you'll be satisfied with Enclave. If you're not, you won't find much else to take an interest in.
    • 72 Metascore
    • 60 Critic Score
    The writing is of the quality that you'll find in your average Jean-Claude Van Damme flick. It tries to be witty and satirical, but is adolescent and uninteresting instead.
    • 64 Metascore
    • 60 Critic Score
    A PlayStation game that will disappoint Potter fans around the world with its bland graphics, blocky characters, lifeless locales, frustrating challenges, and uninspiring gameplay.
    • 71 Metascore
    • 60 Critic Score
    Despite the wealth of options and considerable depth, it’s pretty much the same over and over again giving you little urge to come back.
    • 46 Metascore
    • 60 Critic Score
    If only more could have been done with the online, and that control smoothed out.
    • 48 Metascore
    • 58 Critic Score
    These sort of games are reviewer-proof. They are targeted at a very specific market and are deliberately made as simple as possible.
    • 59 Metascore
    • 58 Critic Score
    Aside from the occasional slander and the slight slowing down of production, I didn’t quite get the feeling that the press was really all that interesting a factor.
    • 68 Metascore
    • 58 Critic Score
    Better than all the superhero drek we've been force-fed in the past, but the wait continues for a superhero PC game we can call a bona fide classic.
    • 54 Metascore
    • 58 Critic Score
    WSPC’s physics make for distractingly wobbly, touchy handling, where oversteering due to jouncing shocks after the smallest of bumps is the norm.
    • 64 Metascore
    • 55 Critic Score
    The main thing holding this title back from greatness, or even mediocrity, is its tasteless gameplay.
    • 71 Metascore
    • 55 Critic Score
    Just isn't very much fun... There's no zen underneath the zaniness, no pith under the perkiness, and no meat beneath the mirth.
    • 65 Metascore
    • 55 Critic Score
    Just imagine what it could've been like if Capcom had put some effort into it.
    • 61 Metascore
    • 55 Critic Score
    But what made me put down the Dualshock in frustration is control... Base running is the primary offender... It's just too confusing and counterintuitive, especially if you're brave enough to try returning to bases.
    • 49 Metascore
    • 55 Critic Score
    The idea of having cannons and other things to deliberately impede your progress is an interesting idea, but the implementation still needs work.
    • 50 Metascore
    • 55 Critic Score
    America had the potential here for a great game, but that limited multiplayer and weak AI really is a let down.
    • 50 Metascore
    • 55 Critic Score
    Minority Report does not capture the essence of the movie and ends up being a tiresome wade through piles of repetitive enemies.
    • 47 Metascore
    • 55 Critic Score
    The sound effects and music is repetitive and eventually, annoying. Hell, it's a monster truck game, you'd think the audio would be a priority!
    • 57 Metascore
    • 55 Critic Score
    This game fails to make the PS2 hockey play-offs.
    • 57 Metascore
    • 55 Critic Score
    Ripping on Final Fantasy VII is nothing short of blasphemy to some, but this follow-up just doesn't impress.
    • 79 Metascore
    • 55 Critic Score
    While flight sim or "Pilotwings" fans will dig the emphasis on pure flight skill rather than on possessing an itchy trigger finger, they may still be put off by the drab visuals that would look more at home on the N64 than the PS2.
    • 49 Metascore
    • 55 Critic Score
    It's really a shame, because Shrek is exactly the sort of movie that could be made into some highly entertaining platform games.
    • 58 Metascore
    • 55 Critic Score
    It's hard to tell what's part of the gameplay and what's merely artwork, a fact not made any easier by the GBA's notorious lighting difficulties.
    • 69 Metascore
    • 55 Critic Score
    Exasperating, not exciting is the prevailing taste left in one's mouth, especially when dealing with the camera.
    • 65 Metascore
    • 55 Critic Score
    The poor maneuverability of Mister Mosquito seriously shrink-rays that already little fun, and makes the game a lot more frustrating than it ought to be. Fresh, though, you've got to give it that.
    • 71 Metascore
    • 55 Critic Score
    I can see that Treasure and Enix attempted to put something new into platform gaming with this game. In many ways they have succeeded. What Mischief Makers lacks is the instant pick up and play familiarity that makes people comfortable with a game. From what I've seen, this title just doesn't speak to a majority of the population. It's certainly a niche market game.
    • 63 Metascore
    • 55 Critic Score
    It had a proven track record of great arcade basketball gaming behind it, and although it is entertaining, this year’s offering fails to live up to that legacy.
    • 50 Metascore
    • 55 Critic Score
    Unfortunately, unlike the books, the videogame never really explains the trivia answers, or enlightens the gamer with any interesting information; you either get the question right, or wrong, then it is time to move on.
    • 68 Metascore
    • 55 Critic Score
    With its luscious graphics that beg to be stared at, it’s a shame that Bang!’s gameplay isn’t a little more involving.
    • 44 Metascore
    • 55 Critic Score
    Flying just never feels natural or precise, and considering how much of it Superman does, this is not a small failing.
    • 53 Metascore
    • 55 Critic Score
    This attempt to add strategy to combat brings the entire gaming experience (slowly) crashing down, and ruins any chance of the gamer enjoying the story being presented.
    • 49 Metascore
    • 55 Critic Score
    At best, an average racer with a watered-down trick system.
    • 44 Metascore
    • 55 Critic Score
    The problem is, much of it is done so darned sloppily.
    • 59 Metascore
    • 50 Critic Score
    The deal killer for us in The Watchmaker is the acting, which we dare say qualifies as some of the worst voiceover work we have ever heard in a game, or even an elementary school play.
    • 46 Metascore
    • 50 Critic Score
    A title bearing the honorable Avalon Hill franchise name deserves much better than dated graphics, flawed gameplay, and shoddy voice acting. I don’t know what Hasbro Interactive/Microprose was thinking.
    • 51 Metascore
    • 50 Critic Score
    Mediocre graphics, poor design choices, and unfinished features sink what could otherwise have been a fine game.
    • 53 Metascore
    • 50 Critic Score
    Yeah, Gorasul can be fun, but the twisted translation, buggy game engine, skimpy manual, and weak sound indicate a game not ready for prime time.
    • 47 Metascore
    • 50 Critic Score
    Technology can't emulate personality, at least not yet. Maybe some day The Weakest Link will make a good holodeck program. Until then, pass.
    • 55 Metascore
    • 50 Critic Score
    Driving Emotion Type-S’ poor physics engine, overly touchy simulation mode, and mediocre graphics regulate the title to the horde of Gran Turismo also-rans that populate the discount bins.
    • 49 Metascore
    • 50 Critic Score
    It feels too much like a light copy of the Lord of the Rings button-mashers Stormfront released a few years ago, only not as good.
    • 41 Metascore
    • 50 Critic Score
    Rapala Tournament Fishing's controls just aren't intuitive, and worse, they're not especially responsive.
    • 55 Metascore
    • 50 Critic Score
    The graphics of FO 2003 aren't horrible, but they're definitely weak.
    • 75 Metascore
    • 50 Critic Score
    For fans of the Transformers license, this game has lots of cool extras to help disguise the fact that it’s really just an average action game.
    • 78 Metascore
    • 50 Critic Score
    Ridge Racer V is liable to give players flashbacks to the Commodore 64 days when you could start the game loading, go off and eat lunch, and then return to play the game.
    • 51 Metascore
    • 50 Critic Score
    Stick with "Tekken 5."
    • 59 Metascore
    • 50 Critic Score
    Multi-game shooters always seemed more like a way for arcades to collect quarters than games to satisfy the gamer. I just can't get into "the zone" long enough for such a shooter to satisfy me.
    • 63 Metascore
    • 49 Critic Score
    The fun of it, however, is pretty thin, and City Crisis is probably best as a one-night rental and no more.
    • 48 Metascore
    • 48 Critic Score
    Victim rescue is pretty unrewarding. All you need to do is stand over a victim and right click, and they vanish.
    • 41 Metascore
    • 45 Critic Score
    The primary problem with Mall Tycoon is that you don't get nearly enough feedback from your shoppers.
    • 47 Metascore
    • 45 Critic Score
    This seems less a case of a fun-filled movie inspiring a game than of a development company getting assigned a game by their publisher and told to crank it out quickly.
    • 48 Metascore
    • 45 Critic Score
    But the FPS of the characters rendered their movements choppy and the general artistic schemes – the pudgy blue Pimmons and boringly animated Amazons – were less funny than they were just not to be taken seriously.
    • 41 Metascore
    • 45 Critic Score
    This game is both frustratingly easy and frustratingly difficult.
    • 59 Metascore
    • 45 Critic Score
    It should work; it should be entertaining, even if not incredibly complex. Unfortunately, the game appears to have been coded by definite grown-ups with no sense of fun.
    • 50 Metascore
    • 45 Critic Score
    Acclaim employees take note--varying stats alone do not a satisfying roster of combatants create...that's where novel animations and sound bytes should've come in.
    • 65 Metascore
    • 45 Critic Score
    Mad Maestro!'s repetition, missing variety and sundry flaws make it the runt of the litter so far.
    • 77 Metascore
    • 45 Critic Score
    It took forever for Kirby to make it to Nintendo 64 but truth be told, after this formulaic and instantly forgettable cartridge, nobody’s likely to start whining about how long it takes for the ol’ pink pudge to make his return. Pass on this one.
    • 70 Metascore
    • 45 Critic Score
    Despite nice effects like the lighting on the torches in dungeons and the water effects that let you see the fishies swimming along, the whole game grows rather old rather fast. This happens because the game is indeed old.
    • 59 Metascore
    • 40 Critic Score
    With a boring story and uninspired game play, there is hardly reason to recommend this game, especially with the market filled with RTSes and RPGs that stand head and shoulders above KUF.
    • tbd Metascore
    • 40 Critic Score
    An exceedingly average first-person effort.
    • 53 Metascore
    • 40 Critic Score
    If this is some kind of punishment for all those people who complained "Onimusha" was too short, then Metro3D have produced what might be considered the ultimate gaming hell.
    • 66 Metascore
    • 40 Critic Score
    Not only is the gameplay un-revised on this much more powerful platform, but much of the former joy in the series has been drained away. The characters, levels and gameplay are essentially flat.
    • 46 Metascore
    • 40 Critic Score
    It is the fight system that fails Kakuto Chojin... once you discover each AI fighter's weakness, you can defeat them effortlessly with any character.
    • 54 Metascore
    • 40 Critic Score
    Even worse are the environments; some of the most amazingly desolate, dreary realms to be included in a game.
    • 62 Metascore
    • 40 Critic Score
    The problem is, the raw mechanics of the game are simply quite the logistical chore, with very little chance to even sit back and enjoy the otherwise-entertaining detail animations which might lend some humor to the game.
    • 47 Metascore
    • 40 Critic Score
    This is the kind of plague that should see Pac-Man quarantined and approached only by trained disease control experts in the shelter of a hazardous materials suit.
    • 41 Metascore
    • 40 Critic Score
    Bringing gamers a sense of nostalgia may be alright in space shooters and RPGs, but in a racing game, especially in the visuals department, it just isn’t right.
    • 45 Metascore
    • 40 Critic Score
    Playing this game reminded me of being at a family outing when I was a kid and picking up a coke can to take a drink only to find out that one of my relatives had used it as an ashtray.
    • 47 Metascore
    • 40 Critic Score
    Just reviewing this game has proven to be an agonizing experience.
    • 57 Metascore
    • 40 Critic Score
    Wake up designers; a 5.56mm round grazing a forearm doesn't kill.
    • 37 Metascore
    • 40 Critic Score
    Equal parts aggravation and disappointment.
    • 34 Metascore
    • 38 Critic Score
    I truly fear poor old Robert Louis Stevenson is turning over in his grave at the atrocity that has been committed in his name.
    • 36 Metascore
    • 35 Critic Score
    It takes some special effort to make a game so frustrating in all of its aspects that it seems to have been made by gaming sadists with the express intent to torture innocent gamers.
    • 39 Metascore
    • 35 Critic Score
    Hmmm...step on a landmine, play Green Rogue. Landmine, Green Rogue...Ah! Landmine it is!
    • 32 Metascore
    • 35 Critic Score
    If the lame fighting mechanics, bad music, boring environments (each city is represented by a bare wooden stage with a different backdrop curtain) and lack of gameplay modes weren't enough, the single biggest problem with Kabuki Warriors' single player game is that it is RIDICULOUSLY easy.
    • 77 Metascore
    • 30 Critic Score
    Most everything about the PS2 version makes us cringe, especially since we know how much the PC version of Unreal Tournament rocks.
    • 63 Metascore
    • 30 Critic Score
    For the large group whose main interest in a Britney Spears videogame is sexual voyeurism, the inability to watch the breast-enlarged, navel-exposed, hip grinding onscreen display is a real let-down.
    • 39 Metascore
    • 30 Critic Score
    The game's lack of focus, poor design, and beta-like release state will put it not in the forefront of strategy discussion boards, but rather the back of discount software bins.
    • 45 Metascore
    • 28 Critic Score
    Steer clear of this smoking wreck, race fans.
    • 33 Metascore
    • 25 Critic Score
    Dark Armies wretchedly tells you exactly what you need to do (i.e. move your units down by those trees and change their formation), but never gives even the slightest hint in the direction of the almighty how the hell that is done (i.e. what combination of keys and mouse buttons you must manipulate to get an action done).
    • 33 Metascore
    • 25 Critic Score
    While one is stuck fishing for maneuvers, the computer is busy putting a boot so far up your rump you'll be sneezing shoelaces. The complete inability to respond to a flurry of deadly blows in kind renders human-controlled fighters all but helpless...Insulting.
    • 79 Metascore
    • 20 Critic Score
    Low-grade crap pretending to be a Nintendo star-studded event. Even though it appears to be a culmination of many fantastic Nintendo games, it simply isn’t even close to resembling anything remotely good.
    • 27 Metascore
    • 10 Critic Score
    Godai sucks in ways that mankind was never intended to know, and exposure to its sheer awfulness will leave deep emotional scars that may never completely heal, even with years of intensive therapy. Stay away. Stay far away.

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