ElDesmarque's Scores

  • Games
For 213 reviews, this publication has graded:
  • 57% higher than the average critic
  • 11% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Clair Obscur: Expedition 33
Lowest review score: 30 1348 Ex Voto
Score distribution:
  1. Negative: 6 out of 213
213 game reviews
    • 85 Metascore
    • 73 Critic Score
    If you are a lover of horror games, impossible puzzles, and pixel art, Enigma of Fear will undoubtedly make you fall in love. A delicious mix between video game and role-playing game of all life, of paper and pencil.
    • 82 Metascore
    • 74 Critic Score
    Marathon is a challenging PvPvE shooter from Bungie that blends intense gunplay, class-based strategy, and loot-driven extraction. Each role feels unique, with distinct abilities and movement, making teamwork and inventory management crucial. The game rewards patience and planning, while its visual identity and lore add depth to the universe of Tau Ceti IV. Steep learning curves and early-game difficulty may frustrate newcomers, but dedicated players will find a rich, satisfying experience.
    • 82 Metascore
    • 70 Critic Score
    Tales of Graces f Remastered does not reinvent the formula, but it does manage to capture and modernize the essence of the original game. Its combat system remains one of the most dynamic and strategic of the saga, while its narrative, which focuses on the bonds of friendship, stands out for its warmth and classic flavor.
    • 81 Metascore
    • 73 Critic Score
    Elroy and the Aliens is a fun and simple point & click adventure game full of subtle nods to pop culture. A thrilling journey to the stars in pursuit of solving a mystery, and find out if our missing father is still alive after 18 years.
    • 80 Metascore
    • 68 Critic Score
    Tales of Xillia Remastered brings back a key JRPG, but with a bare-bones upgrade. The combat still shines, yet the technical improvements are minimal and the visuals clearly betray their PS3 origins. A competent but unambitious return that works, though it never fully justifies its comeback.
    • 80 Metascore
    • 68 Critic Score
    Keeper is a game that stands out for its premise and beautiful artwork. However, that overly simplified premise, combined with repetitive gameplay, means that it doesn't quite manage to hook us.
    • 79 Metascore
    • 70 Critic Score
    Sorry We're Closed is not a game for everyone. Its classic gameplay can be really frustrating. But its atmosphere, story and aesthetics make it a remarkable experience. It's a tribute to survival horror classics, with its flaws but with a lot of personality.
    • 78 Metascore
    • 70 Critic Score
    Metroid Prime 4: Beyond arrives as an ambitious title that attempts to reinterpret what a Metroid game means in 2025. At its core, when it sticks to exploration and environmental design, it's brilliant. But when it tries to take the game into open structures, chatty companions, and unpolished new mechanics, it loses a lot of its power.
    • 76 Metascore
    • 70 Critic Score
    Raidou Remastered: The Mystery of the Soulless Army is an interesting game with very good ideas that has been improved with a lot of skill but that in turn weighs down some difficult problems to solve. The combat lacks forcefulness to be more fun as the hours go by, but it makes up for it with a greater depth in the management of demons and skills.
    • 76 Metascore
    • 62 Critic Score
    The sequel to Trails through Daybreak follows a continuity-driven approach but falls short in its narrative aspect. The battles remain its strongest point.
    • 75 Metascore
    • 70 Critic Score
    A visually upgraded but mechanically outdated remaster of a PS2 cult classic. Onimusha 2 retains its charm and historical value, but the stiff controls and static camera make it a tough sell for modern audiences. Best suited for nostalgic fans and genre historians.
    • 75 Metascore
    • 66 Critic Score
    Wild Hearts S delivers solid gameplay with creative combat and customization, but technical issues on the Nintendo Switch 2 (including low-res textures, frame drops, and popping) significantly hinder the overall experience. The docked mode performs better but still falls short of expectations, making this version a mixed bag for fans of the series.
    • 75 Metascore
    • 70 Critic Score
    Rematch is a contradictory experience. On the one hand, it is an original, intense and fun proposal. On the other hand, it is an online game that seems unfinished, lacking structure and with debatable design decisions. If Sloclap manages to polish its flaws and add the necessary social tools, it could become a benchmark in multiplayer arcade soccer.
    • 74 Metascore
    • 71 Critic Score
    Dragon is Dead stands out with its dark pixel art and satisfying combat, though its slow progression may test less patient players.
    • 74 Metascore
    • 60 Critic Score
    Wuchang: Fallen Feathers is a very uneven game that forces you to bump into unnecessary walls, making it very difficult for beginners. However, the difficulty is reduced to a minimum once you learn which style works best against each boss. There is little to say about the game's story because it is never interesting.
    • 73 Metascore
    • 70 Critic Score
    Metal Eden is a title that shines brightly... for a short time. Its frenetic pace, solid combat system, and fluid mobility make it a very enjoyable experience while it lasts. But its weak story, short and explosive length, and lack of additional content prevent it from reaching the level of the greats of the genre.
    • 73 Metascore
    • 72 Critic Score
    John Carpenter's Toxic Commando is a cooperative shooter that gets straight to the point: a chaotic zombie party with an '80s aesthetic. Its most spectacular moments, when hundreds of enemies advance toward your team while turrets spit fire, are fun, and the addition of vehicles and open maps introduces fresh ideas into a rather exploited genre. However, the game rarely manages to overcome the feeling that it is combining elements already seen in other titles, and the feeling of repetition sets in very quickly.
    • 73 Metascore
    • 70 Critic Score
    Puyo Puyo Tetris 2S is an excellent proposal if you've never played the saga: it's fun, complete, accessible and varied. But as a Nintendo Switch 2 exclusive re-release, it falls short. The improvements are minimal, the new content scarce and the distribution decisions debatable. Ideal if you didn't play it before, dispensable if you already did.
    • 73 Metascore
    • 70 Critic Score
    Mafia: The Old Country is a visual and narrative journey that captures the linear and cinematic essence of the series, but stumbles in terms of gameplay. Its story, though predictable, is well told and supported by a memorable supporting cast and outstanding setting. However, the basic mechanics, limited AI, and lack of ambition in progression make it feel more like a tribute that fails to break the mold than a triumphant return.
    • 72 Metascore
    • 70 Critic Score
    My Hero Academia: All’s Justice is a game that wants to be many things at once: a tribute, a farewell, a celebration, and an evolution of the franchise. It partly succeeds, especially when it lets the player enjoy its huge roster and its best fights without artificial restrictions. But its balance problems, a poorly tuned difficulty curve, and uneven execution prevent it from reaching the greatness it promises. A farewell with heart and ambition, but also with too many thorns along the way. Fans will know how to forgive them; everyone else, perhaps not so much.
    • 71 Metascore
    • 70 Critic Score
    We’ve enjoyed DAMON and BABY, but we’ve also struggled with some of its more questionable choices. It’s a game with great ideas, a solid foundation, and genuinely fun moments, but it’s held back by quality-of-life issues that could have been avoided. It’s not for everyone, but if you connect with its concept, there’s an interesting adventure waiting beneath that layer of chaos.
    • 71 Metascore
    • 67 Critic Score
    This video game is based on a gameplay loop of platforming and combat phases, with a strong emphasis on stealth. These phases are repeated over and over again, offering a boring experience due to their length. Neither aspect is satisfying.
    • 71 Metascore
    • 70 Critic Score
    An adorable indie game that is, in many ways, a love letter to the 3D platformers of the 90s. Its visual style, core mechanics and variety of scenarios are proof of overflowing creativity. However, it also suffers from execution flaws that prevent it from shining to its full potential. It's a game that will be especially enjoyed by those who grew up with the Nintendo 64 and PlayStation era, but may turn off modern gamers accustomed to greater refinement.
    • 70 Metascore
    • 60 Critic Score
    Code Vein II is a sequel that remains firmly anchored to its genre tropes; while it excels through its flashy, high-octane combat systems, it ultimately stumbles when it comes to narrative depth and meaningful character development.
    • 70 Metascore
    • 70 Critic Score
    King of Meat is a chaotic, over-the-top party game with simple but varied combat, absurd humor, and vibrant, destructible arenas. Best enjoyed to play with friends, it delivers laughs, spectacle, and memorable moments, though solo play can feel overwhelming.
    • 69 Metascore
    • 70 Critic Score
    Mixing so many different concepts and getting it halfway right is quite an achievement and it can't be said that the setting, design and mechanics of Eternal Strands are not well cared for. But maybe the team has wanted to cover too much and has left much of the game halfway.
    • 69 Metascore
    • 70 Critic Score
    The Awakening isn't a perfect title, but it has a particular charm. It combines classic action, exploration elements, and a strong nostalgic component that will appeal to both veterans and the curious. Its control issues, uneven difficulty, and somewhat flat visual finish prevent it from shining brighter. However, the essence of the character, his charisma, and the originality of the Psycho-Gun are enough to keep us hooked. It's not a must-have in the genre, but it is a worthy tribute.
    • 69 Metascore
    • 70 Critic Score
    The Marvel MaXimum Collection is a very interesting compilation, but it’s far from essential. Its value lies in nostalgia and preservation, rather than in the overall quality of the games. There are some gems, yes, but there’s also a lot of filler and titles that haven’t aged quite as well. Still, it’s worth it for those rare moments when everything clicks and we’re reminded why these games were important.
    • 69 Metascore
    • 70 Critic Score
    Locomoto is a charming train ride that more than delivers on its cozy promise. Yes, it has some technical and narrative ups and downs, but nothing that can't be fixed with love and future updates. If you're looking to relax, decorate adorable trains, and help lovable characters, Locomoto is just what you need.
    • 68 Metascore
    • 60 Critic Score
    Hotel Barcelona is a game we will remember more for its extravagance than for its quality. A title that will thrill fans of its creators, but will hardly convince those looking for a polished and addictive roguelike. A cursed hotel that is a pleasure to enter... but one that you want to leave quickly.
    • 68 Metascore
    • 72 Critic Score
    Shadow Labyrinth is a dark sci-fi metroidvania with precise controls, creative power ups like a powerful mecha transformation and PAC-MAN possession mechanics. Its bosses shine, but its slow story and linear level design hold it back.
    • 68 Metascore
    • 64 Critic Score
    Ultimately, this title is a mix of good ideas and uneven execution. It has a clear identity, dares to experiment with less common proposals within the genre, and delivers a well-crafted atmosphere. But when the core mechanics (such as combat, stealth, or resource management) are not properly tuned, the whole experience suffers. A survival game with personality that fails to make the most of its potential. Recommended only for die-hard fans of the genre or of the original comic.
    • 67 Metascore
    • 68 Critic Score
    Formula Legends is a game made with passion, there's no doubt about that. It has no official licenses, nor does it seek to rival the Codemasters series, but it makes up for this with humor, a love for the history of Formula 1, and gameplay that, although uneven, manages to hook you in. Its shortcomings are obvious: the absence of multiplayer, AI balance issues, and certain inconsistencies in the simulation mechanics. It doesn't quite gel as either an arcade game or a simulator. It's a strange but lovable mix that might work if you love this motor sport.
    • 67 Metascore
    • 60 Critic Score
    Warriors: Abyss had potential. A musou with roguelike mechanics could have been a breath of fresh air for the series, but instead we get a grueling, chaotic and frustrating experience.
    • 67 Metascore
    • 65 Critic Score
    Quarantine Zone: The Last Check is a very focused proposition, but one that puts you in a highly original role within the whole zombie imagery. It’s not perfect and can quickly fall into repetition, but it offers an uncomfortable, tense, absurd, and fun experience in equal measure.
    • 67 Metascore
    • 74 Critic Score
    AI LIMIT is a good soulslike game. It has some things to improve on technical issues and it looks so much like its inspiration games. However, its good level design, the amount of different enemies and its gameplay makes it worth it.
    • 67 Metascore
    • 72 Critic Score
    Possessor(s) is a bold, distinctive Metroidvania with a very strong identity. It features a mature storyline, endearing characters, and a memorable world. Its atmosphere, visual style, and plot are all very well crafted. However, it stumbles in key areas such as combat fluidity, exploration clarity, and some technical issues. Furthermore, it doesn't stand out in almost any way, which is not good in a genre saturated with so much competition.
    • 66 Metascore
    • 72 Critic Score
    The Precinct is a game with personality, taking a police approach that's unusual in sandboxes. The dirty, decadent ambiance suits it perfectly, and the arrest mechanics are a real standout. The problem is that we grew a little tired of being a cop early on. It perfectly captures the routine of being an average cop.
    • 66 Metascore
    • 66 Critic Score
    Aphelion is a game that works better as a narrative experience than as a video game in its own right. DON’T NOD once again demonstrates its talent for storytelling. However, the lack of challenge, its short length, and some unpolished gameplay mechanics prevent it from reaching greater heights.
    • 66 Metascore
    • 62 Critic Score
    Echoes of the End draws inspiration from titles like Hellblade or God of War, offering a linear adventure with stylish but shallow combat, limited exploration, and a cliché-ridden story. Despite technical issues, its promising magic system adds some genuine appeal.
    • 66 Metascore
    • 68 Critic Score
    The Occultist is an experience with some good ideas and standout moments, but it doesn't quite come together. It falls somewhere between what it wants to be and what it could have been. It's a game with its share of interesting elements and plenty of personality, but it needs a little more punch to truly stand out.
    • 66 Metascore
    • 60 Critic Score
    FBC: Firebreak is a proposal that, while technically competent, fails to capture the magic that defined Control. Its gameplay loop is repetitive, its progression frustrating and its setting bland. While there are moments of fun mayhem and certain clever mechanical ideas, they are not enough to sustain a multiplayer experience that, in a saturated market, needs much more to stand out. In its current state, it's a game that may entertain a couple of afternoons with friends, but will be forgotten just as quickly if Remedy doesn't do something to ‘remedy’ it.
    • 66 Metascore
    • 71 Critic Score
    Star Overdrive is an uneven but quite original experience. It shines brightly in those moments when we fly over the dunes or hills to the rhythm of music and when we explore some of its scenarios and solve its intricate puzzles. But it also disappoints for its obvious lack of content, some technical failures or unsatisfactory combats.
    • 66 Metascore
    • 60 Critic Score
    Call of Duty: Black Ops 7 is a contradictory title, caught between the need to evolve the series and the fear of leaving behind what defines it. Its gunplay is still superb and the Zombies mode shines brightly, but the campaign is a huge drag and Endgame fails to deliver the excitement and clarity needed to become a new benchmark. When everything clicks, you have fun. When it fails, it's all too noticeable. It's an enjoyable COD, yes, but far from the level expected of a numbered Black Ops. A hard blow to the series that may set the course from now on.
    • 65 Metascore
    • 55 Critic Score
    Gear.Club Unlimited 3 is a title with good intentions and a competent gameplay foundation. However, it accumulates too many technical issues, the driving feel and physics are poor, the AI does not behave well, and the absence of online multiplayer along with the very limited content weigh too heavily.
    • 65 Metascore
    • 65 Critic Score
    Synduality has potential as extraction shooters and a lot of good ideas in terms of setting and gameplay mechanics, but the game is in dire need of more content, better balance and a better user experience.
    • 64 Metascore
    • 55 Critic Score
    Finding Frankie is not for everyone. It's not a deep, innovative or technically polished game. But it can be a lot of fun for streamers, content creators, or a younger audience looking for a fast-paced, visually appealing experience with a touch of macabre humor. Finding Frankie has heart and style, but stumbles in its execution.
    • 64 Metascore
    • 65 Critic Score
    LAN Party Adventures does not seem like a game made for all audiences. It works through that nostalgia effect, and it would be strange for new generations to enjoy building a PC the old-fashioned. For everyone else, it is an experience to try and enjoy.
    • 62 Metascore
    • 68 Critic Score
    Lost Soul Aside delivers fast, fluid, and visually striking combat with diverse weapons, combos, and Arena powers. Each weapon has its own skill tree and customization options, but the story is cliché, levels are repetitive, platforming is imprecise, and replayability is minimal. Technical performance suffers occasional frame drops.
    • 61 Metascore
    • 60 Critic Score
    A short, atmospheric, and highly guided investigative noir, perfect for those who want to solve a crime from their sofa in a single night, but far from the great references of the genre in terms of depth, surprise, and ambition.
    • 60 Metascore
    • 50 Critic Score
    Hirogami is a title with good ideas, but it doesn't really stand out in any particular area. Platform game lovers may enjoy its paper landscapes, but after playing a few levels and hearing the same musical themes over and over again, a feeling of repetition ends up overwhelming everything.
    • 58 Metascore
    • 62 Critic Score
    An experiment with good intentions and a recognizable core, but with too many questionable decisions surrounding it. Recommended especially for fans with patience... and anyone who wants the pack for Bubble Symphony almost as much as for the novelty.
    • 57 Metascore
    • 68 Critic Score
    A Pizza Delivery is, ultimately, an honest and very personal work, but also rough around the edges. It's clear that the main objective was to express something about loneliness, depression, and empathy. If you are drawn to contemplative narrative adventures, games that are better “understood” the next day than when the credits roll, and you are not afraid to forgive bugs or somewhat clumsy sections, here you will find a short but soulful journey.
    • 55 Metascore
    • 60 Critic Score
    Double Dragon Revive isn't a disaster, but it's not the revival the series deserved either. You can see the love for the franchise and there are some interesting ideas, especially in the combat and visual art. But the execution is uneven: the controls aren't polished, the balance is broken, and the level design is uninspired.
    • tbd Metascore
    • 68 Critic Score
    Mexico, 1921: A Deep Sleep is a recommendable title for lovers of history and narrative adventures. While not without flaws, its passion for portraying a fascinating period in Mexico's history in an educational way makes it an experience worth exploring.
    • tbd Metascore
    • 72 Critic Score
    The Zebra-Man! is not a game for everyone. Its violent aesthetics, absurd narrative and uncensored humor may make some players love it and others hate it. However, it is undeniable that it has its own identity and a risky proposal that make it a truly unique experience.
    • tbd Metascore
    • 60 Critic Score
    A game that may appeal to fans of classic arcade games. Its fast pace, simplicity and sense of humor make it an entertaining experience in the short term. However it is a repetitive experience and has no further modes or additional content, making it a difficult game to recommend for extended sessions.
    • tbd Metascore
    • 62 Critic Score
    This game creates a good horror atmosphere. The dolls are so scary and you'll want to keep knowing the story, but the gameplay is not as good as the spooky feeling.
    • tbd Metascore
    • 70 Critic Score
    A title that mixes very promising elements with a somewhat uneven execution. It has an outstanding art direction, a well-designed atmosphere and a functional combat system that, although it doesn't innovate, knows how to generate tension. However, its irregular narrative, the lack of depth of characters and combat and the repetitiveness of some systems prevent it from reaching the level of the greats of the genre.
    • tbd Metascore
    • 70 Critic Score
    Yasha: Legends of the Demon Blade is a visually striking game that excels in its handling of three distinct characters, delivering notably engaging action. Set against the backdrop of Japan’s Edo period, it evokes a unique atmosphere, though its overall design closely mirrors the standard set by Hades, offering few innovations. Entertaining and enjoyable, yet occasionally frustrating—particularly in aspects like map design.
    • tbd Metascore
    • 70 Critic Score
    ANTRO is a great and exciting adventure. When Limbo meets 1984 from George Orwell. But the philosopher's stone of the game is the urban music, that carefully fits with every rhythm of the game.
    • tbd Metascore
    • 70 Critic Score
    Although aimed at children, adults can also thoroughly enjoy SOPA: Tale of the Stolen Potato. It is an adventure filled with nostalgia and lighthearted humor, which even manages to tug at the heartstrings with its familiar connection to our beloved grandmothers.
    • tbd Metascore
    • 64 Critic Score
    Bittersweet Birthday pairs beautiful pixel art and an emotional premise with a clever Memories system, but its pacing falters. Confusing object-trading sections and frequent narrative interruptions hurt the flow, while combat remains simple and limited. A charming yet uneven indie experience.
    • tbd Metascore
    • 60 Critic Score
    Don’t Mess With Bober is one of those games we wouldn’t recommend to everyone… but we can’t ignore it either. It’s clunky, it’s short, it’s uneven… and yet, it has something special. We’ve gotten frustrated, yes. We’ve died more times than we’d like to admit. But we’ve also laughed, and that doesn’t always happen in the horror genre. Sometimes all it takes is a crazy idea, an angry beaver… and a real desire to cause chaos. Would we play it again? Obviously not. Do I regret having played it? Not at all.
    • tbd Metascore
    • 60 Critic Score
    An indie studio's debut title is always a calling card, and Rumbral is a fantastic first impression. It's a game with a lot of personality, and if you enjoy Limbo-style experiences, you'll love exploring this devastated world and uncovering its protagonist's secret. That said, it's over in the blink of an eye, leaving you wanting much more. Hopefully, this is the start of a series that will expand on all its great ideas in future, longer games.

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