EGM's Scores

  • Games
For 1,066 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Death Stranding
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
1072 game reviews
    • 74 Metascore
    • 70 Critic Score
    What Tom Clancy’s Rainbow Six Siege lacks in content it makes up for in intense, fast-paced, heart-pounding action and tight gameplay. If tactical multiplayer is your thing, there may be none better. If not, though, you’ll likely find the experience to be a bit bare bones.
    • 60 Metascore
    • 70 Critic Score
    With a confusing and frustrating jumping-off point, it may be hard to break into Metal Gear Survive. Those that manage to stick around, however, should expect to find something worth surviving for.
    • 77 Metascore
    • 70 Critic Score
    The content added to Dragon’s Dogma: Dark Arisen over the original Dragon’s Dogma might not be enough for previous players to be able to justify buying the game for a second time. For those who missed out on Dragon’s Dogma the first time around, however, this is a great way to finally give the game a shot.
    • 71 Metascore
    • 70 Critic Score
    Unlike the last Tales sequel, 2008’s Tales of Symphonia: Dawn of the New World, Xillia 2 is a worthy entry in the pantheon of Bandai Namco’s flagship RPG series. Unfortunately, the game’s ill-advised debt-payback system to unlock new areas and story chapters sabotages the overall enjoyment at times, and some other curious design decisions make Xillia 2 a less compelling adventure than it should’ve been.
    • 87 Metascore
    • 70 Critic Score
    It's been an impressive run, but after a decade of the same basic experience, I can't escape the feeling that Halo needs to try a bit harder. Fans of the game will have a blast here, and the multiplayer is something special, but if you expected Halo 4 to keep up with the Joneses, you might be disappointed.
    • 76 Metascore
    • 70 Critic Score
    Windjammers is really fun while it lasts. But how long it lasts depends on how long you’re willing to play the same mode. Its tight, responsive, strategic gameplay doesn’t quite hide the fact that it’s lacking in areas that contemporary multiplayer games almost instinctively include at this point, such as character and match customization.
    • 81 Metascore
    • 70 Critic Score
    With the most puzzles in series history, Professor Layton and the Azran Legacy will force players to rack their brains, and the Professor and his crew are as lovable as ever. Unfortunately, the prequel limitations really put a crimp on the overall narrative.
    • 69 Metascore
    • 70 Critic Score
    Resident Evil Zero HD sees the return of a weird chapter in the Resident Evil saga, one that feels clunky and frustrating in its low points, but which also shows some uniqueness from the legacy it helped bring to a close.
    • 76 Metascore
    • 70 Critic Score
    LawBreakers is a tight, comprehensive shooter experience that stakes its claim in the crowded class-based shooter genre with fun anti-gravity gameplay, but occasionally frustrating gameplay and poor controls hold it back at times.
    • 57 Metascore
    • 70 Critic Score
    Sonic Forces mashes together everything from Sonic’s history, from 2D/3D mechanics to over-the-top action spectacle pieces. The new customizable hero feature breathes fresh life into the franchise, but the 3D gameplay it uses overpowers the game’s attempt to combine what has made the different eras of Sonic work.
    • 83 Metascore
    • 70 Critic Score
    NBA 2K19 had a real opportunity to learn from last year’s mistakes, and in some ways it did. The Neighborhood is more convenient, the Prelude is way more interesting, and the gameplay has seen some subtle but important improvements. Unfortunately, all this is marred yet again by the game’s predatory microtransaction system, which turns the MyCareer stuff into a grind-heavy, pay-to-skip farce.
    • 71 Metascore
    • 70 Critic Score
    An ambitious game, No Man’s Sky allows gamers to play space-captain across an entire universe of planets. Unfortunately, numerous glitches and monotonous gameplay options make the game frustrating for those desiring something more serious.
    • 64 Metascore
    • 70 Critic Score
    Lienzo’s Mulaka is an equally engaging and frustrating experience. The action-adventure game excels in its efforts to teach players unfamiliar with the Tarahumara people about the community’s culture through a beautiful narrative and exploration mechanics. However, the action aspect needs to be completely overhauled, as it offers enough issues to turn off prospective players.
    • 80 Metascore
    • 70 Critic Score
    While the driving is superb and the visuals are stunning, the inherent limitations of Rivals‘ AllDrive concept begin to hamper the experience near the end. The result is a game that’s three-quarters great fun, one-quarter miserable, frustrating slog.
    • 74 Metascore
    • 70 Critic Score
    The explosion-happy, pixel-art world of Not a Hero can be fun for short bursts. However, its inability to take anything seriously—paired with an intense objective system—leaves it somewhere in the middle.
    • 76 Metascore
    • 70 Critic Score
    This app stays true to Ridge Racer’s arcade roots, but the lack of content coupled with the grind of unlocking everything—which is only conveniently alleviated by microtransacations—is a major speed bump in this otherwise smooth ride.
    • 76 Metascore
    • 70 Critic Score
    Fester Mudd delivers an entertaining point-and-click-adventure experience, but given the game’s earnest devotion the genre’s sometimes-frustrating tropes, you might only want to give it a shot if you’re particularly nostalgic for the days of Guybrush Threepwood and Roger Wilco.
    • 82 Metascore
    • 70 Critic Score
    The Wolf Among Us is novel but, as of its first episode, not really all that captivating, either as a game or a work of fiction. There’s a wealth of potential, though—enough that I’m entertained and looking forward to plot progression in Episode Two.
    • 81 Metascore
    • 70 Critic Score
    If you’re measuring with the typical genre yardstick, Affordable Space Adventures isn’t a particularly great or noteworthy puzzle game, but as an exercise in designing to the Wii U’s strengths and delivering an entertaining, one-of-a-kind co-op experience, it’s a pretty solid success.
    • 70 Metascore
    • 70 Critic Score
    Bugs and clunky controls can often stop an experience in its tracks. Fortunately, the beautiful world and strategic stealth of Ghost Recon Wildlands manages to overcome its hiccups usually and still deliver an adventure that is both fresh and familiar.
    • 69 Metascore
    • 70 Critic Score
    Heroes of Ruin is a pretty game by 3DS standards, with a compelling story wrapped around unoriginal combat, quests, and leveling.
    • 67 Metascore
    • 70 Critic Score
    Code of Princess is a fun and frantic action adventure for the 3DS, one that often provides plenty of excitement-but which, at other times, feels limited either in design or by the hardware it calls home.
    • 75 Metascore
    • 70 Critic Score
    The Last Day of June tells an emotional story of loss and acceptance, though it can’t claim to have an entirely original story. An art style that’s half cute storybook Claymation and half soulless, eyeless faces may be pretty divisive, but the game’s time looping puzzles tie well into the feelings of repetition and despair.
    • 68 Metascore
    • 70 Critic Score
    From a mechanical standpoint, Zoo Tycoon works quite smoothly, but a ridiculously low agent cap severely detracts from the game’s longevity.
    • 79 Metascore
    • 70 Critic Score
    An inventive premise and surprisingly deep combat system sits at the core of what could’ve been a great game—if so many technical issues didn’t surround it and detract so much from the whole of the experience.
    • 75 Metascore
    • 70 Critic Score
    Rebel Galaxy is a robust trek through the stars, even if it is bogged down by a heavy reliance on repetition and a weak narrative. A host of systems that are all built to generate organic emergent moments, no matter what your play style, make Rebel Galaxy one of this year’s biggest surprises.
    • 64 Metascore
    • 70 Critic Score
    Assassin’s Creed Chronicles: India learned from the missteps of its predecessor, as gameplay is more varied and its colorful, vibrant levels are both pleasing to the eye and fun to interact with in most cases. Open combat is to be avoided at all costs, however, limiting how you play the game—and some of the puzzle-platforming levels drag in term of pacing.
    • 75 Metascore
    • 70 Critic Score
    Grid: Autosport’s attempt to capture the spirit of five distinct racing disciplines pays off in terms of gameplay variety, but the experience feels stripped back in many of the ways that make the genre’s best titles feel like personal journeys.
    • 66 Metascore
    • 70 Critic Score
    Rise & Shine isn’t the deepest action-platformer you’ll ever play, but the tongue-in-cheek nods to the gaming industry at large, along with its stunning art style, will push you to the finish line even when the gameplay starts to let you down.
    • 80 Metascore
    • 70 Critic Score
    Imaginative, cleverly integrated online play helps to bolster Watch Dogs’ less exciting single-player offering, which fails to capitalize on its ambitious hacking concept in any truly memorable way.

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