EGM's Scores

  • Games
For 1,066 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Death Stranding
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
1072 game reviews
    • 84 Metascore
    • 70 Critic Score
    FRU
    It’s sad that Fru came out so long after the Kinect was a viable gaming peripheral. Had it released closer to the Xbox One’s launch, we might’ve been able to laud it as a reason to own a Kinect. As is, it’s a solid little puzzle-platformer that might be worth a look if you haven’t packed your Kinect away—assuming you ever got one in the first place.
    • 81 Metascore
    • 70 Critic Score
    Sega's budget price and DLC structure make Virtua Fighter 5 Final Showdown an extremely attractive offer, especially if you didn't play the original. Hopefully, the netcode improves, though, as playing worldwide opponents right now is an outright chore.
    • 66 Metascore
    • 70 Critic Score
    This carny simulator's as simple as can be-but it's surprisingly fun and definitely helps bolster the Move's casual appeal.
    • 70 Metascore
    • 70 Critic Score
    Resident Evil: Chronicles HD Collection is a solid pairing considering the price tag, but with nothing new besides the HD facelift, there's little here to entice veteran players.
    • 80 Metascore
    • 70 Critic Score
    Madden NFL 19 is, in pretty much every way, less exciting than its predecessor, at least on a conceptual level. Last year’s game had a new engine and a completely new mode to boast. This year’s biggest selling point—Real Player Motion—definitely makes running a more viable offensive option. Otherwise, all you’re getting is part two of what’s becoming an unnecessary trend in EA’s sports-related telenovelas and a whole lot of advertising for Madden Ultimate Team.
    • 65 Metascore
    • 70 Critic Score
    Just Cause 4 has so many good systems in place, but it seems to have lost sight of what to do with them. While it’s a relatively decent game in its own right, it continues the series’ decline.
    • 66 Metascore
    • 70 Critic Score
    Blue Reflection is a game that displays a heartwarming amount of beauty and grace even in the face of some tragically ugly flaws and mistakes. On a gameplay level, it never reaches the heights it wanted (or deserved) to, but as an overall experience, it feels like something special in a way few other games do.
    • 73 Metascore
    • 70 Critic Score
    Some long-forgotten issues from way back in the day crop up again in this throwback action-plaformer, but even if you aren’t playing it through the nostaliga of someone who grew up with Banjo-Kazooie or other adventures like it, you’ll still find a solid game to play in Yooka-Laylee.
    • 83 Metascore
    • 70 Critic Score
    If Slightly Mad Studios wanted to prove they could build an engine to compete with the likes of Gran Turismo and Forza Motorsport, Project CARS is a definite success, with driving that feels as realistic as anything else out there. If they wanted to compete with the polish and robustness of those bigger titles, though, they’ve come up slightly short.
    • 70 Metascore
    • 70 Critic Score
    Project X Zone brings together more than 200 characters from various Namco Bandai, Capcom, and Sega properties—and then proceeds to have them engage in some of the most tedious, drawn-out battles in strategy-RPG history. Yes, it’s great fun in short bursts, but the game rarely lets you experience combat that way, unfortunately.
    • 78 Metascore
    • 70 Critic Score
    Grid 2‘s racing once again succeeds at offering a nice balance between true simulation and accessible arcade handling, but the lack of depth offline and a repetitive, punishing second half wind up holding it back.
    • 80 Metascore
    • 70 Critic Score
    Tokyo Mirage Sessions #FE promises spectacle, and boy does it deliver—but all the flashy scenes, Fire Emblem cameos, and J-Pop in the world can’t cover up cramped world design and loads and loads of loading.
    • 60 Metascore
    • 70 Critic Score
    Crackdown 3 is just more Crackdown. For some players, that will be enough. But compared to what Crackdown 3 initially promised, what we ended up with seems lacking in depth and destruction. When it’s good, like with its boss fights, there’s nothing like it. Unfortunately, there’s just too much filler, and with its most exciting feature demoted to a fairly minor multiplayer mode, Crackdown 3 just isn’t the step forward that it could have been.
    • 66 Metascore
    • 70 Critic Score
    You’d be hard pressed to find an automaker willing to take an extra year to reset their car line much like Ghost Games did here with their second run on Need for Speed. What we get is a more focused and competent racer but one seemingly unwilling to risk standing out from the crowd.
    • 69 Metascore
    • 70 Critic Score
    Star Fox Zero’s status as a love-letter to the past is solidified. While it does a good job channeling a lot of what was great about Star Fox 64, it fails to really build on it in new and exciting ways, and stumbles because of the Wii U Gamepad.
    • 78 Metascore
    • 70 Critic Score
    While all of its pieces could definitely benefit from more production and polish, Rune Factory 4 is a fun, addictive game that enjoyably combines taming the earth with taming the creatures that walk upon it.
    • 75 Metascore
    • 70 Critic Score
    30 Years of WrestleMania will be a fun stroll down memory lane for older, more diehard WWE fans. Otherwise, WWE 2K14 feels like a mailed-in effort before next-gen hits, especially as the WWE Universe mode starts to show its age.
    • 68 Metascore
    • 70 Critic Score
    Star Wars Battlefront II still tips more toward the causal side of multiplayer competition, but that doesn’t mean there isn’t a fair amount fun to be had. That said, the game’s potentially pay-to-win progression model doesn’t do it any favors.
    • 73 Metascore
    • 70 Critic Score
    Shadow Fall serves up decent sci-fi themed first-person-shooter action complete with teases of what the new console generation has in store for us. It’s not particularly inspired, nor is it anything to write home about, but as something to make your early adoption feel justified, I think Killzone does the trick.
    • 85 Metascore
    • 70 Critic Score
    Although the core of Batman: Arkham City remains intact, new glitches and tacked-on gimmicks take away from the overall experience enough to make this a clearly inferior version of one of the great games of this generation.
    • 76 Metascore
    • 70 Critic Score
    Sushi Striker: The Way of the Sushido has all of the trademarks of an inventive Nintendo title, including its odd but bold story, memorable characters, and easy to pick up gameplay. Unfortunately, once you bite into it, the experience isn’t as developed as it could have been. There’s an attempt to expand on the action-puzzler format, and while some of the choices work, there are some ingredients that make the entire meal less than satisfying.
    • 82 Metascore
    • 70 Critic Score
    Gears of War: Ultimate Edition does a fine job of remastering the original, but a new coat of paint and some minor upgrades can’t disguise the fact that the gameplay experience hasn’t aged particularly well.
    • 76 Metascore
    • 70 Critic Score
    Ratchet & Clank: Into the Nexus represents a decent—though overpriced—sendoff for the second generation of R&C action-adventure titles. Into the Nexus mostly plays it safe by remaining largely familiar, introducing only a few new mechanics that, while not overtly bad, seem underdeveloped and are definitely underused.
    • 62 Metascore
    • 70 Critic Score
    As usual, the gimmicks quickly become evident and tiresome, especially for folks familiar with the comic arc this game's story is based off of. However, there is some surprising polish here and you might have more fun with it than you'd expect as it is one of the few Kinect games where the controls actually work.
    • 63 Metascore
    • 70 Critic Score
    Lords of Shadow 2 runs into a classic sequel problem. By trying to do more and to fix the few issues of the first game, MercurySteam actually does less and creates more problems. Despite this, they’ve still crafted a competent tale with solid core gameplay that should entertain longtime Castlevania fans, even if it’s not quite everything they’d hoped for.
    • 70 Metascore
    • 70 Critic Score
    Like Minis on the Move, Tipping Stars won’t draw the kind of crowd Mario’s other extracurricular activities (kart racing, tennis, golf) might, but it’s no less a quality way to kill time while on the go.
    • 75 Metascore
    • 70 Critic Score
    Showdown probably isn't the sequel DiRT fans were anticipating, but if you can look past the dramatic shift in tone and the overly aggressive AI, you'll find plenty of unpretentious arcade fun.
    • 69 Metascore
    • 70 Critic Score
    Like all Intelligent Systems games, Code Name: S.T.E.A.M. is absolutely worth it for strategy fans—but this one’s got a few more warts than usual.
    • 74 Metascore
    • 70 Critic Score
    Castlevania Requiem: Symphony of the Night & Rondo of Blood offers two of the best experiences from the long-running Castlevania series in one convenient package. While both games still hold up extremely well, the collection as a whole doesn’t introduce anything new to fans, making it feel like nothing more than a slapped together port. Still, both titles are worth the time of fans and newcomers.
    • 46 Metascore
    • 70 Critic Score
    While this update of the classic action-RTS hybrid is far from perfect, there's a certain undeniable charm to Gaea Mission's deep, open-ended gameplay that manages to overshadow the flawed AI and poor pacing.

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