EGM's Scores

  • Games
For 1,066 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Death Stranding
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
1072 game reviews
    • 53 Metascore
    • 35 Critic Score
    A cheap port of a mobile game with glaring flaws at its very core that does a disservice to the Halo brand, Spartan Assault should be avoided like the Flood.
    • 52 Metascore
    • 35 Critic Score
    Plagued by constant bugs and poor design decisions, Krater unfortunately never lives up to the full potential of its old-school gameplay ideals.
    • 52 Metascore
    • 85 Critic Score
    An old-school 2D platformer that perfectly complements the South Park aesthetic. Overflowing with references to the series and filled with huge, well-designed levels, players will have a blast leading South Park's four main characters on a most urgent quest to retrieve their stolen Xbox hard drive.
    • 52 Metascore
    • 65 Critic Score
    Some solid combat dynamics can't make up for the fact that the plot and character development, or lack thereof, falls flat in every way.
    • 52 Metascore
    • 35 Critic Score
    Incredibly short, forgettably bland, and wholly unnecessary, Operation Broken Eagle does almost nothing to meaningfully expand or enhance the core experience offered by Dead Rising 3.
    • 52 Metascore
    • 70 Critic Score
    Another unique look at the events of the original Resident Evil combined with a fun and inventive multiplayer should help Resident Evil fans look past the sometimes clunky controls and poor ally A.I.
    • 52 Metascore
    • 60 Critic Score
    Extinction shows a lot of promise, and it sometimes delivers, like when it comes to the engaging, acrobatic combat or the sheer scale of the Ravenii. Unfortunately, the repetitive mission types and gameplay and a clichéd fantasy tale make it feel like a shell of a game. Far from feeling like a full retail release, Extinction feels like one good idea run into the ground until you’re checking your watch, waiting for it to end.
    • 52 Metascore
    • 50 Critic Score
    Defenders of Ardania was a nice concept, but poorly balanced execution and a tired, unoriginal story keep this from being anything special aside for maybe some Tower Defense diehards who have been waiting for something to come along in the genre.
    • 52 Metascore
    • 65 Critic Score
    Hardly the debut the fiction deserves, Game of Thrones is a pretty rough cut of George R. R. Martin's fantastic fantasy series on the polish front, but the game makes up for it with a solid, authentic storyline and a subtly rewarding combat system that will help fans look past the game's dated visuals.
    • 52 Metascore
    • 30 Critic Score
    A few of the mini-games are fun, but none are fantastic. In a game with little style or substance, the only way to win is not to play.
    • 52 Metascore
    • 60 Critic Score
    Neverdead is a classic example of an interesting premise falling flat on execution. A brilliant exercise in game physics and boss battles, this game is weighed down mostly by the mundane combat across nearly a dozen dull and uninspired levels.
    • 52 Metascore
    • 40 Critic Score
    An interesting concept that proves less interesting in execution—and ultimately suffers from repetition that’s beyond boring.
    • 51 Metascore
    • 40 Critic Score
    With the game finally completed and released to the world after nine long years, Disaster Report 4: Summer Memories marks the return of Granzella’s cult classic series about surviving natural disasters. This time around, the team has traded action set pieces in for a more personal look at the human toll of horrific events—but they’ve done so without injecting enough humanity into that new direction to make it truly work.
    • 51 Metascore
    • 40 Critic Score
    The historical accuracy and details of the game are a testament to arguably the greatest general the US has ever had. HISTORY: Legends of War: Patton, however, falls flat in many aspects of the basest execution we would expect from a current console game and this keeps it from fulfilling its true potential.
    • 51 Metascore
    • 40 Critic Score
    Babel Rising may have a following on mobile devices, but the gameplay and presentation just don't translate well to a gaming console.
    • 50 Metascore
    • 20 Critic Score
    I can’t remember the last time I’ve seen such a mess of a game. There’s a decent story here, but it’s buried under so much technical and design shortcomings that it’s not worth your time digging to try to find it.
    • 50 Metascore
    • 65 Critic Score
    Dead Space 3 would have been well served to include some of the thrilling gameplay featured here, but Awakened‘s convoluted narrative has far too many absurd plot holes—and is far too short—to be worth anything to anyone but the most die-hard Dead Space fans.
    • 50 Metascore
    • 55 Critic Score
    As a side project to the main series, Yaiba: Ninja Gaiden Z offers an interesting shift in tone and a main character with a lot of promise, but the combat and puzzles feel too rote and unpolished to deliver on the strong potential of the concept.
    • 49 Metascore
    • 50 Critic Score
    Solid dungeon crawler action is held back by monotonous game play and a cluttered loot system, but most of all a price point at $40 that is more than double the PSN price for virtually the same game.
    • 49 Metascore
    • 50 Critic Score
    Serving as little more than a proof of concept for the Wii U controller’s NFC technology, Pokémon Rumble U is a boring, pointless game that should just be chalked up as another failed Pokémon spinoff.
    • 49 Metascore
    • 30 Critic Score
    Although it handles well enough, the fact of the matter is this game has barely been tweaked over its 99 cent iOS brethren and is ridiculously overpriced for it as it sits amongst a field of a half-dozen better racing games for the Vita launch.
    • 49 Metascore
    • 40 Critic Score
    There was potential here, but it is lost in a sea of technical issues that are nearly impossible to look past.
    • 49 Metascore
    • 35 Critic Score
    Utilizing the DualShock 4’s gyroscope and light sensor is a great gimmick, and it’s a concept I hope other rail shooters implement. Beyond that, though, Blue Estate is a boring shell full of cheap, unfunny stereotypes that isn’t worth a single playthrough.
    • 49 Metascore
    • 50 Critic Score
    Fist of the North Star: Ken’s Rage 2 convinced me that a Dynasty Warriors–style trip through one of manga’s more infamous worlds wasn’t as good an idea as I once thought. While I still see a lot of potential in the concept—and in this game itself—this effort’s underdeveloped and disappointingly average.
    • 49 Metascore
    • 25 Critic Score
    Easily Beenox’s worst outing with the Spider-Man brand. Nearly every game system is a step backward from the previous three Spidey games—this one isn’t worth your time or effort.
    • 49 Metascore
    • 65 Critic Score
    The Legend of Korra is a more-than-competent stylish action game and a fine example of Platinum’s pedigree, but as far as an authentic Avatar experience in game form? Not so much. Putting a premium on combat, not characters and story, waters down what makes this Nickelodeon series so special.
    • 49 Metascore
    • 60 Critic Score
    Double Dragon IV is a sequel that came about three decades too late. While it’s a great follow-up to the games from the 8-bit era, it also unintentionally shines a light on the shortcomings of the time—which only the most diehard of fans will be able to overlook.
    • 49 Metascore
    • 40 Critic Score
    There are times it would have been easier to fly an actual soup can.
    • 49 Metascore
    • 50 Critic Score
    The math for Dollar Dash to be fun is there, but the numbers don’t add up. One crucial variable was unaccounted for: other interested parties.
    • 48 Metascore
    • 40 Critic Score
    Although the game says "Fire Pro Wrestling" in the text, this isn't anything like it. All the franchises's past references are gone, replaced by a family-friendly, cookie-cutter party theme that barely stands on a weak, overly simplistic fighting engine. At the very least, if you're looking for something a young child will enjoy, it's an inexpensive purchase at 400 Microsoft Points. If you're an older wrestling fan, don't even bother.
    • 48 Metascore
    • 30 Critic Score
    LocoCycle is a next-gen debut that’s uncomfortable to watch and boring to play from a developer I honestly expect better of. That it isn’t outright broken or unplayable from a technical perspective is just about the only accolade I can muster for what has otherwise been a miserable first experience on the Xbox One.
    • 48 Metascore
    • 90 Critic Score
    Like most successful license-based games, Aliens: Colonial Marines is much more than a loving homage; it serves as one of the most robust story-driven co-op experiences to date. The concept definitely has room to grow, but as maiden voyages go, Colonial Marines is a clear winner.
    • 48 Metascore
    • 40 Critic Score
    Regular Show: Mordecai & Rigby in 8-Bit Land sounds good on paper, but it falls apart in execution. Between uninspired level and art design, a rash of irritating issues, and less playtime than your average movie, there really isn’t much value to be found for fans of the show—let alone anyone else.
    • 48 Metascore
    • 50 Critic Score
    It’s hard to find something as generic as Special Forces: Team X appealing when online multiplayer shooters are a dime a dozen—and that’s all there is to this game.
    • 47 Metascore
    • 65 Critic Score
    The lack of originality is evident from the opening animation, but in small doses, The Quest for Stuff can provide fans of Family Guy a welcome chuckle here and there, and that makes it worth the free download.
    • 47 Metascore
    • 25 Critic Score
    Even with its cheap price of only 400 Microsoft points ($5), when you combine the game's poor recognition of your body movements and a severe lack of content, there just isn't enough of a game here to warrant any sort of purchase.
    • 47 Metascore
    • 30 Critic Score
    Even if you want to buy this because you're an MMA fan, I'll just warn you to try this game first before committing the hard drive space. If this is what Bellator's bringing to the small MMA sub-genre in the video game market, I don't think EA has anything to worry about when they start working on the next UFC game.
    • 46 Metascore
    • 45 Critic Score
    While Natsume seems to have some legitimately good ideas for where they want to take their spin on the Harvest Moon series, too much of what’s been put into The Lost Valley feels awkward, underdeveloped, or unnecessary. While series fans will be able to find fun in some of what it offers up, you can’t help but wish that the development team had focused on the quality of the features they implemented, not the quantity.
    • 46 Metascore
    • 70 Critic Score
    While this update of the classic action-RTS hybrid is far from perfect, there's a certain undeniable charm to Gaea Mission's deep, open-ended gameplay that manages to overshadow the flawed AI and poor pacing.
    • 45 Metascore
    • 25 Critic Score
    What looks like a harmless return to the Bubsy franchise quickly becomes a clear lesson in laziness. Bubsy: The Woolies Strike Back takes no time to show how little effort was put into a simple platformer. From the controls to the overall spirit of the game, it’s hard to recommend anyone try it out, even at its “low” price.
    • 45 Metascore
    • 30 Critic Score
    For something that was supposed to celebrate 50 years of the world's favorite super spy, it sure seemed more like a slap in the face. Poor visuals, bland game play, and a generic multiplayer seem to have become the gaming standard for 007 with Legends just being the latest example.
    • 45 Metascore
    • 40 Critic Score
    Horrid visuals and unintuitive gameplay make Rodea the Sky Soldier one of the worst action games I’ve played in a long time.
    • 43 Metascore
    • 25 Critic Score
    Playing Bombshell is like a horrible online date. They had a great profile and pictures, but as soon as you sit down with them, you realize that there’s nothing beneath the surface except crazy.
    • 43 Metascore
    • 50 Critic Score
    Some solid action can’t cover up the fact that Rise of the Dark Spark feels horribly rushed, with massive splotches of shoddy design and a poor plot evident from the opening cinematic to the end credits.
    • 42 Metascore
    • 30 Critic Score
    Despite all its promise, Star Trek proves to be a spectacular sci-fi letdown: bugs and glitches galore, unresponsive controls, and a phoned-in story traveling at warp zero. Set phasers to “disappointment.”
    • 42 Metascore
    • 55 Critic Score
    ImageEpoch attempts to try something quite different with the Japanese RPG genre, and while a lot of the game suffers from missteps, poor gameplay decisions, and terrible writing, Time and Eternity’s anime-come-to-life visual style makes it an experience that feels unlike anything that’s been released in recent memory.
    • 41 Metascore
    • 30 Critic Score
    There is a lot of historical gravitas that Dragon's Lair carries, but with over five dozen ports since its 1983 arcade launch, the game lacks punch, especially on modern consoles. There may be a nostalgia factor here for some, and it might be a good history lesson for others, but the game really doesn't stand the test of time.
    • 39 Metascore
    • 55 Critic Score
    A solid comedic core cannot save what becomes tedious gameplay as you move through the 10 different dimensions of the Multiverse. Throw in the mind-boggling lack of online multiplayer for a suite that clearly could have benefited from it, and Family Guy: Back to the Multiverse should only appeal to fanatics of the FOX animated sitcom.
    • 39 Metascore
    • 30 Critic Score
    R.I.P.D.: The Game is really nothing more than a crappy movie tie-in game in the longstanding tradition of crappy movie tie-in games. There’s not much substance here, and what you do get is so unpolished and unrewarding that it’s not worth your time.
    • 38 Metascore
    • 40 Critic Score
    The core of Battleship is fun and entertaining, and it makes you think that if Double Helix had a full-dev cycle, they could have put together a very memorable experience. As is though, Battleship feels half-finished and rushed out the door without any of the polish we've come to expect from a game with a $60 price tag.
    • 38 Metascore
    • 55 Critic Score
    Umbrella Corps’ intentions are clear, but this target was missed due to an apparent disregard for the game’s core feature.
    • 38 Metascore
    • 25 Critic Score
    There seem to be the beginnings of some good ideas in TMNT: Out of the Shadows, but none of them are properly fleshed out. Instead, these shortcomings are simply covered up with more half-followed-through mechanics, resulting in a mess of a game.
    • 38 Metascore
    • 45 Critic Score
    Unfortunately, a few bits of clever design simply can't make up for the fact that Steel Battalion: Heavy Armor fails on the most fundamental of levels. First and foremost, a game is meant to be played, and Heavy Armor's unbelievably inept Kinect controls make that a far more difficult prospect than it has any right to be.
    • 37 Metascore
    • 50 Critic Score
    Fans of the SpikeTV show will enjoy having a chance to relive some of the battles they've seen on TV and the bonus DVD is nice, but when compared to other entries in the fighting genre, the Deadliest Warrior franchise comes up a little short and won't satisfy people looking for a deeper fighting experience.
    • 34 Metascore
    • 10 Critic Score
    Aside from the seamless drop-in, drop-out co-op, this is one of the worst videogames I've had the displeasure of playing in a long time. It looks awful, controls horribly, and the plot is nonexistent.
    • 33 Metascore
    • 35 Critic Score
    AMY
    Amy is a game that I absolutely believe was originally conceived and designed with the best of intentions-but one which horrifically fell apart into a broken mess by the time it landed on our consoles.
    • 33 Metascore
    • 20 Critic Score
    Declassified is such a laughable attempt at capturing the Call of Duty formula that it borders on self-parody, with a flaccid campaign that can be beaten in under an hour and agonizing, bug-riddled multiplayer.
    • 32 Metascore
    • 75 Critic Score
    An interesting side-story twist on Deep Silver’s first-person horror franchise, Escape Dead Island takes the franchise’s mythos in some unique new directions, resulting in an entertaining adventure that can be enjoyed by both fans and newcomers alike.
    • 32 Metascore
    • 15 Critic Score
    Though a functional game at the most basic level, The Walking Dead: Survival Instinct is an absolute disaster from start to finish. It feels like Terminal Reality duct-taped several different half-finished projects together and assumed the brand tie-in would move units. It’s an absolute disgrace—both to the TV show it’s based on and videogames as a whole.
    • 32 Metascore
    • 20 Critic Score
    Ghostbusters is a bloated, boring piece of trash that forcibly lengthened an already miserable experience to try to justify a ridiculous price tag. We can only hope to return it forthwith to its place of origin—or the nearest parallel dimension.
    • 32 Metascore
    • 35 Critic Score
    Tony Hawk’s Pro Skater 5 does a disservice to returning fans and newcomers alike by removing most of what gave the original games flare while being simultaneously riddled with glitches.
    • 23 Metascore
    • 25 Critic Score
    Fighter Within was buried under the rest of the Xbox One launch lineup for a reason. This one-on-one fighter is a throwback to the problems of the first Kinect—and does nothing but sow seeds of doubt that the next-gen Kinect sensor is any different from its predecessor.
    • 19 Metascore
    • 5 Critic Score
    Don’t play Ride to Hell: Retribution. Don’t think about playing it. Don’t think about thinking about playing it. Forget it exists, and continue your life as though it never did.
    • tbd Metascore
    • 65 Critic Score
    Escape Plan: The Asylum offers enough variety and fun to justify a purchase, but only if you plan on grabbing it before the launch sale ends.
    • tbd Metascore
    • 60 Critic Score
    The new multiplayer mode definitely adds an interesting wrinkle to the online gameplay of Future Soldier, but with a name like Arctic Strike, shouldn't there be, ya know, a bunch of snow and ice maps?!
    • tbd Metascore
    • 20 Critic Score
    R.B.I. Baseball 14 features horrible presentation, broken AI, and lacks so many features that no one with any love for the sport of baseball will be able to stomach playing the game.
    • tbd Metascore
    • 50 Critic Score
    Any excuse to return to the world of Just Cause 3 is welcome, but by the time you just start getting warmed up and comfortable with the new weapons, gear, and enemies, this new chapter is already over and you’re left asking where the rest of it is.
    • tbd Metascore
    • 75 Critic Score
    Just Cause 3: Mech Land Assault is a fun little add-on for Avalanche Studios’ latest sandbox adventure, but considering the overall lack of content and its relatively steep price point, you might need to be really desperate to get back into Just Cause 3 if you’re using this as your excuse. Still, what is here is enjoyable, and much better balanced than what we saw in Sky Fortress, showing Avalanche Studios is at least moving in the right direction with this post-launch content—and giving me hope for the final chapter in the three-part DLC season pass.
    • tbd Metascore
    • 55 Critic Score
    Bavarium Sea Heist runs into a lot of the same problems as the previous DLC packs for Just Cause 3. It confines you to the new super vehicle you acquire, nullifying Rico’s grappling hook and parachute, and is already over by the time you start getting warmed up. At least here there’s a little more story than before, but it’s not enough when comparing this to the main game.
    • tbd Metascore
    • 75 Critic Score
    It’s a solid third season for The Walking Dead, but we’ve seen so much better. Cheap plot devices and inconsistent tones in the writing hurt the overall quality of the narrative, and the Telltale Tool continues to show its age in the worst ways. And, for diehard fans, Clementine will still find a way to steal the show from the new cast.
    • tbd Metascore
    • 70 Critic Score
    Penny-Punching Princess offers up a world where the heroine can solve (nearly) all of her problems through cold, hard cash, providing for some legitimately fun (and funny) scenarios to play out across the dungeon brawler’s various chapters. Unfortunately, a necessity for grinding and some wild spikes in difficulty cause the princess’ stockpile of coins to lose some of its shine.
    • tbd Metascore
    • 80 Critic Score
    Samurai Shodown NeoGeo Collection has most of what it takes to be a definitive collection of SNK’s legendary fight game series, but just misses the mark in the end. All of the games thankfully play and feel as they should, and there’s a tremendous wealth of quality bonus features included. Unfortunately, its basic approach to online versus means it’ll be harder to find matches among the smaller playerbase. Still, for both older franchise fans, and fighting game players looking to finally dig into the series, this is probably the best Samurai Shodown collection we’ve ever gotten.

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