EGM's Scores

  • Games
For 1,066 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Death Stranding
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
1072 game reviews
    • 89 Metascore
    • 100 Critic Score
    Dead Space is one of the true legends of the survival horror genre, and EA Motive’s new remake does the original game full justice while also introducing a variety of fantastic new additions and reworkings. Other than some slight disappointment in its visuals on a technical (but certainly not artistic or atmospheric) level, this is a remake that finds a near-perfect balance between retaining the heart and soul of its predecessor and reanimating its body in some unexpected (but positive) ways.
    • 86 Metascore
    • 100 Critic Score
    Pentiment is a true achievement of marrying story, style, and theme into a magical and cohesive whole. In lieu of 3D graphics that try too hard and still fail to represent an authentic-feeling world, Obsidian’s artists opted for a more illustrative aesthetic to tell their gripping story of a murder in an abbey, a choice that resonates throughout the entire game. While it might not satisfy every player, especially those expecting a more traditional RPG or adventure experience, those who can immerse themselves in Pentiment’s vision of 16th century Bavaria will find one of the best games of the year.
    • 94 Metascore
    • 100 Critic Score
    God of War Ragnarök is a worthy continuation of (and conclusion to) 2018’s God of War, building on that already strong foundation to deliver an experience deserving of a spot in gaming’s pantheon. New tools and greater enemy variety elevate combat, and the expanded environments and cast give this sequel the epic scope its story demands. But the beating heart of the game remains its characters, and Ragnarök delivers an immensely satisfying next chapter for just about everyone—Kratos and Atreus, returning friends, and new faces alike.
    • 85 Metascore
    • 80 Critic Score
    Even if you haven’t played the first game in the series, Mario + Rabbids Sparks of Hope is a great introduction to a certain type of strategy game, iterating on a now-familiar formula with a readable, predictable approach to combat and some fun innovations in character movement. It knows where to streamline without sacrificing depth, all while starring mascots that fans know and love. Its exploration elements might slow the pace a bit too much, but you won’t mind too much thanks to the gorgeous art direction.
    • 85 Metascore
    • 100 Critic Score
    Siblings Amicia and Hugo went to hell and back in A Plague Tale: Innocence in their quest to survive an inquisition, endless hordes of rats, and the humans that looked to take advantage of the young boy’s curse. And now, in A Plague Tale: Requiem, they must pay the devil his due. This is the tale of the duo wanting to control their own fate as the fragile peace they had found falls apart, and the harsh lesson that their choices have consequences. As a game, Requiem is a bigger, better, and more ambitious adventure over its predecessor, but as a story, and a look into the lives of the characters that inhabit it, it’s so much more.
    • 70 Metascore
    • 80 Critic Score
    Scorn is a daring aesthetic experiment in virtual, interactive science fiction. Taking inspiration from the art of H.R. Giger and Zdzislaw Beksiński, developer Ebb Software seems hellbent on giving its players a surreal, nightmarish experience, and it mostly succeeds. While combat can feel like a secondary concern, Scorn’s puzzles provide just enough challenge to keep the game from feeling like a “walking simulator.” Really, though, the main attraction is Scorn’s compelling world, a fully realized artistic vision that will haunt you for days after experiencing it.
    • 80 Metascore
    • 80 Critic Score
    Taiko no Tatsujin: Rhythm Festival is a solid new entry in Bandai Namco’s rhythm game franchise, offering a roster of fresh music to enjoy, some creative new game modes, and more unlockables to have fun collecting. The game doesn’t offer as many multiplayer options as its predecessor did, but does feature more to keep solo players occupied. Rhythm Festival also offers what is arguably the biggest addition the franchise has ever seen, the Taiko Music Pass—a new music subscription service that can greatly expand the life of the game while also bringing with it some additional concerns over our subscription-laiden future.
    • 81 Metascore
    • 100 Critic Score
    Shovel Knight Dig isn’t just a cash-in on the series’ popularity. It’s a game that stands on its own merits as a worthy prequel to the original. The titular hero’s moveset translates perfectly to a more vertical orientation, and Nitrome’s bite-sized level design makes full use of Yacht Club’s well-established gameplay style. The 16-bit-style visuals and music are an absolute treat, especially for fans of the series, and the roguelike elements present a nice sense of progression and replayability. Shovel Knight Dig might not be the exact sequel that fans have been clamoring for, but it’s the next best thing.
    • 74 Metascore
    • 80 Critic Score
    Steelrising is a new Souls-like twist on the French Revolution that unfortunately doesn’t see all of its lofty ambitions grow into accomplishments. While its gameplay is enjoyable once you get far enough to earn some unlocks and get main character Aegis more decked out, it tries to mimic elements of FromSoftware’s action RPG classics without always understanding what made said elements work. When Spiders leans less on taking inspiration from other games and more on presenting its own ideas, we get an intriguing—and surprisingly deep—alternate take on an important moment in France’s history.
    • 89 Metascore
    • 100 Critic Score
    Sure, this might be the third time that Naughty Dog has released The Last of Us, but it’s also the most fully realized version. The enhanced visuals and animation bring Joel and Ellie’s story to life in a way that was previously unimaginable, and the gameplay still holds up, despite not totally catching up to Part II. Whether or not you want to pay to play the same story for a third time is up to you, but that won’t change the fact that it’s better than it’s ever been.
    • 88 Metascore
    • 80 Critic Score
    Immortality finds creator Sam Barlow building on the found-footage FMV framework of Her Story and Telling Lies in ambitious and surprising new ways. That boldness pays off in the frame-shifting narrative, which encompasses three meticulously crafted feature films, their creation, and the sinister truth of what happened to the woman who starred in them. But the “match cut” system you use to navigate between clips and discover new ones means the actual process of piecing together the story is messier and less satisfying than in his previous work.
    • 82 Metascore
    • 80 Critic Score
    Cult of the Lamb is two games in one. Part roguelike, part management sim, neither of the halves feel totally fleshed out on their own, and provide little challenge. Still, the synergy between the two halves is undeniably compelling, and the art style is infectiously adorable, giving you enough reason to play through one more in-game day, and then one more, until you’ve been awake for an entire out-of-game day, feeling totally brainwashed.
    • 83 Metascore
    • 80 Critic Score
    Stray does a great job at letting you act like a cat, turning a wide range of true-to-life feline behaviors into clever gameplay mechanics. But it’s much less successful at making you truly feel like a cat, as the game’s more conventional approach to its gameplay and story routinely shatters your immersion in odd ways. If you can suspend your disbelief and look past the missed opportunity of a more cohesive experience, however, there’s a lot to like in its moody cyberpunk world and varied challenges.
    • 77 Metascore
    • 80 Critic Score
    As Dusk Falls is exciting, beautiful, and heavy-handed. Its more streamlined approach to narrative gameplay and its less traditional art style create an immersive experience that engages with the player’s imagination. That it can work both as a morally challenging single-player story and a party game for multiple players speaks to the confidence that its developers have. But its second half of the story undercuts some of the tension that its excellent first half builds, and a terrible cliffhanger might leave you feeling betrayed.
    • 76 Metascore
    • 80 Critic Score
    Escape Academy is an exceptionally well designed puzzle game, if not a flawlessly executed one. Developer Coin Crew Games has replicated the creativity and fine-tuned challenge of the best real-world escape rooms while amping up the fantasy and stakes in a way only video games can. But the studio’s inexperience rears its head when it comes to polish, with stiff console controls being the most obvious knock on an otherwise great experience.
    • 81 Metascore
    • 100 Critic Score
    With this third of Tengo Project’s revivals of classic 16-bit Natsume releases, the team has certainly saved the best for last. Pocky & Rocky Reshrined takes what was already a fantastic run ’n gun experience, and expands, enhances, and improves pretty much all of the original Pocky & Rocky’s components to masterful degrees. From its stunning graphics, to its rich gameplay, to its fleshed out cast of interesting characters, Reshrined makes its predecessor proud while also introducing an all new generation of players to a core game that’s still just as worth playing today as it was 30 years ago.
    • 87 Metascore
    • 80 Critic Score
    Teenage Mutant Ninja Turtles: Shredder’s Revenge looks to bring back the glory days of Konami’s side-scrolling arcade beat ’em ups and home hits based on everyone’s favorite young green ninjas. In its visuals and gameplay, Dotemu and Tribute Games have not only matched those retro classics that they’re paying homage to here, but perhaps even surpassed them. Sadly, this trip through time is somewhat marred by inconsistent audio and an Arcade mode that feels more like a slog than a thrill.
    • 79 Metascore
    • 80 Critic Score
    Sniper Elite 5 is the best game in the series so far. Its intricately designed levels, deep weapon customization system, and satisfying gameplay offer hours upon hours of entertaining ways to kill Nazis. After five games, the game’s story and character development still feel too underdeveloped, making every mission blend together in an unending series of contextless kill cams and gravelly voiced one-liners, but if you don’t care about any of that then you will still find a lot to enjoy.
    • 82 Metascore
    • 80 Critic Score
    Lego Star Wars: The Skywalker Saga is an ambitious game that brings all nine numbered Star Wars movies together for the first time. Filled with story and side missions, large open hubs, minigames, and literally hundreds of characters to unlock, Skywalker Saga hits nearly every beat while maintaining the brick-smashing, object-building, puzzle-solving action the Lego games are known for. Filled with irreverent humor and little Easter eggs around every corner, this game is the perfect way to revisit everyone’s favorite sci-fi family saga.
    • 85 Metascore
    • 80 Critic Score
    Kirby and the Forgotten Land does pretty much everything it needs to as the pink puffball’s first 3D adventure. Clever level design and the appropriately named Mouthful Mode show that Kirby’s floating, sucking ways can work in a 3D space. Forgotten Land might not reach the highest heights of Nintendo’s other first-party adventures, but it definitely shows that Kirby can hold his own in a three-dimensional arena.
    • 75 Metascore
    • 80 Critic Score
    Ghostwire: Tokyo offered Japanese developer Tango Gameworks a chance to mix things up after the first two The Evil Within games, and the result is an open-world action adventure that definitely has its moments. Unfortunately, those moments come together with some missed potential and a lack of truly fleshing out all of the ideas presented. In the end, Ghostwire: Tokyo is a good game—but one that could have been something more.
    • 96 Metascore
    • 100 Critic Score
    From its humble beginnings as a weird, brutally difficult new project that even its publisher had little faith in, the Souls series has grown into a vessel through which FromSoftware has helped change how we look at, and play, video games. And now, Elden Ring does the same for the Souls series itself. Years of gameplay refinements and revisions blend together with major franchise shifts such as the move to an open world and giving players far more freedom in how they set about saving said world. The result is a title that goes beyond anything Hidetaka Miyazaki and his team have given us before, both as a game and as an experience.
    • 88 Metascore
    • 80 Critic Score
    Horizon Forbidden West builds upon the formula of the first game in smart (if not always revolutionary) ways to craft an even stronger open-world experience. The stunning visuals make for a great showpiece of what Sony’s first-party studios can accomplish on PlayStation 5, with gameplay that holds up its end of the bargain. Unfortunately, storytelling missteps and a lack of polish keep Aloy’s latest adventure just shy of joining the all-time greats.
    • 65 Metascore
    • 80 Critic Score
    About An Elf is a game about an elf who wants to bring about the elftopia. It’s about Princess Dam, who may or may not be a psychopath, and it’s about a cat who wants to have half-cat, half-elf babies, and about another elf who pays Dam gummy bears to tell her stupid stories. It’s about going on an adventure to fantastical places and facing off against monstrous foes, and it’s about figuring out at times overly obscure video puzzles in order to beat those foes. It’s a story about love, and loss, and hope. And, in the end, About An Elf is about five to six hours long.
    • 87 Metascore
    • 80 Critic Score
    Halo Infinite handles the burden of the franchise’s long history gracefully. At times, as with the campaign’s story, it can feel like developer 343 Industries is weighed down by Master Chief’s Mjolnir armor. But Infinite’s bolder design choices, like its open-world environment and Grappleshot, make it feel exciting and new. The multiplayer might play it a little safe to appease longtime fans, but if the worst thing you can say about it is that it feels like old-school Halo, then it’s doing something right. It’s Halo made for Halo fans, but there’s enough novelty to keep it feeling fresh.
    • 83 Metascore
    • 80 Critic Score
    Danganronpa Decadence finally brings Spike Chunsoft’s amazing murder mystery series to the Nintendo Switch, accompanied by an all-new bonus game, Danganronpa S: Ultimate Summer Camp. While the latter is fun on a shallower level, the Danganronpa games remain engrossing and engaging experiences that are just as good today as they were back when they originally saw release on the Vita. Well, almost as good, as the ports we get here see reduced visuals or performance at times due to (seemingly) being based on the previous mobile releases.
    • 77 Metascore
    • 80 Critic Score
    Blue Reflection: Second Light is a perfect example of judging a game on what it tried to be, and not what it isn’t. While it pales in comparison to other blockbuster Japanese role-playing games, and remains constrained by the long-standing limitations of its developer, it is an enjoyable and engrossing adventure when taken for what it is: a mid-tier RPG that brings together a group of fleshed-out characters who are trying to improve both their lives and their world. Coming off the original Blue Reflection, Second Light genuinely advances the franchise both in terms of storytelling and gameplay, offering an even better experience to those looking for this sort of game.
    • 68 Metascore
    • 100 Critic Score
    Battlefield 2042 brings the sandbox back to the series in bold and controversial ways. The new Specialist system might seem like sacrilege at first, but it opens up gameplay opportunities that weren’t possible in previous titles. The massive, well-designed maps offer plenty of room for experimentation and emergent stories, and the modes are a blast. And that’s just All-Out Warfare. Between that, Hazard Zone, and the expansive Battlefield Portal, Battlefield 2042 has something for everyone, without feeling like it’s stretched too thin. It’s a true evolution of the series, one that pushes back against a stagnation that threatened the series’ future. It won’t be for everyone, but for players who crave imagination and fun from their Battlefields, it will give them everything that they crave and more.
    • 84 Metascore
    • 80 Critic Score
    Shin Megami Tensei V is the Japanese RPG equivalent of mid-century modern design, as the classic style and attitude of the series gets enhanced by—but never replaced with—simpler and sleeker refinements and modernizations. In a moment when Atlus could have given Persona’s sibling series a more market-friendly makeover, the company has instead given us a game that’s as weird, punishing, and mysterious as any previous SMT release that came before. As a longtime fan who wasn’t sure if the team at Atlus still had games like this in them, Shin Megami Tensei V is shockingly satisfying—well, as long as you don’t ask too much of its characters or story.
    • 92 Metascore
    • 80 Critic Score
    Forza Horizon 5 delivers everything that made the last game enjoyable on a map that’s more fun to drive with a lot more visual diversity. While the changes and additions are largely incremental—especially when it comes to the core game experience—what’s here is good enough to warrant a recommendation for fans of the series or racing enthusiasts who’ve been meaning to try it out.

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