Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
Those looking for a rigorous score-attack challenge should look elsewhere. [Nov 2008, p.103]- Edge Magazine
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- Critic Score
The irony is that many of Too Human’s problems wouldn’t exist if another pair of human players were allowed to enter the fold (as was originally intended) – speeding up play considerably and making ‘just one more run’ into something a little more manageable. [Oct 2008, p.92]- Edge Magazine
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- Critic Score
A labour of love. The core of the game might be a remake, but the features and polish applied move it beyond the realm of simple cash-ins to one of the finest games to grace PSN or XBLA yet. [Sept 2008, p.92]- Edge Magazine
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- Critic Score
A wholly unoriginal creation burdened by memories attached to the good ideas it’s imitating, and made worse by the sloppy execution of basic mechanics. [Oct 2008, p.100]- Edge Magazine
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- Critic Score
While certainly being Treasure's most fragmented game, there’s a sense that the lack of narrative, character and even proper framework makes this its most raw, pure and delightful. [June 2008, p.95]- Edge Magazine
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- Critic Score
You wonder if players will have wanted to spend this amount of time loafing around the Homestar Runner universe, or whether their interaction with it is best limited to ten-minute bursts via their web browser. [Oct 2008, p.101]- Edge Magazine
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- Critic Score
You wonder if players will have wanted to spend this amount of time loafing around the Homestar Runner universe, or whether their interaction with it is best limited to ten-minute bursts via their web browser. [Oct 2008, p.101]- Edge Magazine
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- Critic Score
A beautiful and brilliantly demanding game that barely contains its dense population of ideas. [Sept 2008, p.89]- Edge Magazine
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- Critic Score
Where B-Boy crucially disappoints is in the execution of its gameplay. The turn-based nature of its stages is interminably frustrating. [Oct 2006, p.94]- Edge Magazine
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- Critic Score
Eden’s precise artistic vision, dreamlike menus and sharply contemporary Japanese ambience is a perfect fit for PSN, but for all its purity this is an Eden too mechanically flawed to match its presentation. [Oct 2008, p.98]- Edge Magazine
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- Critic Score
It may be pulled together from no more than shards of light, but few games manage to be both a science and an art. [Oct 2008, p.99]- Edge Magazine
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- Critic Score
It's a tale of swords and souls in which everyone keeps their dignity until you knock off their cuirass and make them fight in their bra. [Sept 2008, p.84]- Edge Magazine
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- Critic Score
While the game remains focused on atmosphere and aesthetics, concessions have been made to a more dynamic style of play. [Sept 2008, p.86]- Edge Magazine
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- Critic Score
A remake that's peculiarly of its time: a western-style, casual gaming aping of the Japanese shoot 'em up that's less homage than banal dilution, and the game sucks the life and vibrancy from its rich lineage. [July 2008, p.99]- Edge Magazine
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- Critic Score
There may not be much to the game, but Sumo has done an astounding job of bolstering it with online facilities that are entirely uncommon on the platform. For what it is, it's as worthy a remake as you could possibly want. [July 2008, p.98]- Edge Magazine
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- Critic Score
The attention that’s gone into the update extends much further than a mere 3D overhaul and this update feels like a labour of love, even if its conception was merely for profit. [Sept 2008, p.96]- Edge Magazine
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- Critic Score
Fundamentally a little anaemic, lacking the kind of acute design which would either make its stages distinct or its basic operation continually engaging. [Sept 2008, p.94]- Edge Magazine
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- Critic Score
While the streamlined and brisk approach that brushes over some of the minutiae of the previous games might cause some PC fans to baulk, Revolution has concentrated rather than diluted the Civ experience, creating an expression of the concept that's perfectly suited to its platform. [July 2008, p.94]- Edge Magazine
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- Critic Score
In terms of distilling the core Civilization experience from PC to handheld, this is almost as victorious as the PC-to-console iterations. [Oct 2008, p.103]- Edge Magazine
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- Critic Score
Track & Field and its ilk have few pretensions beyond being disposable and frantic multiplayer diversions; Beijng 2008 has made its events marginally more taxing, but no more joyful. [Aug 2008, p.100]- Edge Magazine
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- Critic Score
To tackle the more inventive operations dreamt up for Wii with superior tools will be enough to convince the Trauma fans. [Nov 2008, p.102]- Edge Magazine
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- Critic Score
HTTC’s easy relationship with the subject matter results in some of the finest political animals you’ll see and, what is perhaps even more remarkable, a videogame that is genuinely funny. [Sept 2008, p.97]- Edge Magazine
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- Critic Score
As a short, sharp blaze of fun, it's every bit as brash and ballsy as "Mercs" ever was. [July 2008, p.99]- Edge Magazine
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- Critic Score
The expanded range of strategic choice and admirably polished presentation push Grimoire Of The Rift right into the top tier. [Sept 2008, p.93]- Edge Magazine
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- Critic Score
The breadth of Eden’s ambitions may have meant that there’s barely a feature that’s implemented more than satisfactorily, but there’s a generosity of vision here that few games can boast. [Aug 2008, p.88]- Edge Magazine
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- Critic Score
Bad Company’s multiplayer happily checks off the expectations the series has created. [Aug 2008, p.90]- Edge Magazine
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- Critic Score
Bad Company’s multiplayer happily checks off the expectations the series has created. [Aug 2008, p.90]- Edge Magazine
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- Critic Score
As a novelty, this is fine and will provide the odd fun moment. But unlike its endlessly replayable older brothers, you won’t be coming back. [Sept 2008, p.90]- Edge Magazine
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- Critic Score
It reinvents a gaming classic, and proves that the nuts-and-bolts mechanics of yesteryear can still captivate. It’s engrossing, a stiff challenge and a fine addition to a venerable history. [Apr 2008, p.97]- Edge Magazine
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- Critic Score
The result is restless and, in the context of Clank’s overalls story, incoherent. But it’s also vibrantly diverse. [Sept 2008, p.95]- Edge Magazine