Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
It also commits a few of the same sins: in particular, the deluge of gar drops feels vaguely insulting, conditioning the player to lust after items exclusive to the in-game store. It's lifted, however, by the relative wit and intelligence of its quest design, and the delicate notes of uncertainty and curiosity introduced by Exploration mode. [Christmas 2018, p.108]- Edge Magazine
Posted Nov 9, 2018 -
- Critic Score
During Tropical Freeze’s most exacting sequences, you may yearn for Mario’s reliability, but the bludgeoning force of Retro’s presentation is enough to carry a powerful, if traditional, platformer over the finish line.- Edge Magazine
- Posted Feb 17, 2014
- Read full review
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- Critic Score
Thanks to the feel, the car collection and the online toolset, FM achieves a victory by a fine margin. [Issue#391, p.110]- Edge Magazine
Posted Nov 2, 2023 -
- Critic Score
Its battle system still provides an excellent alternative to the rigid chess boards of many a strategy RPG, but one which feels compromised rather than optimised for its new setting. [Oct 2010, p.88]- Edge Magazine
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- Critic Score
The sequel may have sacrificed a little of Maximo's knife-edge aura, but there's so much new here that it would be rude not to call Army of Zin even better. This is a sequel that stands up, and often glitters, on its own terms. [Dec 2003, p.96]- Edge Magazine
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- Critic Score
THUG 2 Remix stand straight and tall, offering the series’ trademark open-ended combo blitzing in the form of a solid repackaging, albeit one that’s more a testament to the PSP’s potential rather than a true exploitation of it. [June 2005, p.94]- Edge Magazine
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- Critic Score
That the game’s numerous niggles don’t ruin the experience sooner is testament to its unusual artistic coherence which creates a compelling world. But familiarity does eventually break the visual spell to reveal a mostly average and repetitive game underneath. [Sept 2007, p.91]- Edge Magazine
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- Critic Score
This is ballsy, brash, confident gaming at its best - a lesson in how games don't have to be perfect to be brilliant. [Christmas 2003, p.102]- Edge Magazine
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- Critic Score
We're filled with a sense of unease as our thumb slides upwards, but there's something else here, too: doomscrolling with a side of voyeurism. [Issue#352, p.119]- Edge Magazine
Posted Nov 5, 2020 -
- Critic Score
It's a high-stakes heist simulator with no time for malice aforethought. Stealth's just one tool in your roll bag. [July 2015, p.112]- Edge Magazine
Posted Jun 21, 2015 -
- Critic Score
For those of us with purer nail-hitting, dog-poking and badger-stomping in mind, the pleasure will have to remain in the doing.- Edge Magazine
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- Critic Score
Sure, it’s another great instalment of Wipeout, but under the gloss it’s little more. [Dec 2007, p.90]- Edge Magazine
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- Critic Score
All these transgressions against convention add up to the most engrossing deck-builder of the past couple of years. [Issue#420, p.96]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
Some may argue over what the series should have become, but what's important is that it has made that tough decision for itself, and established a rock solid foundation for inevitable, now justified successors. [May 2006, p.86]- Edge Magazine
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- Critic Score
If Spellsword's enemies are disappointingly generic, there's a tactile joy in dispatching them: slimes and bats explode messily as blasts of wind launch them into walls, and it's possible to enjoy a brief game of swingball with the laser-shooting eyes that dangle elastically from the ceiling.- Edge Magazine
- Posted May 17, 2012
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- Critic Score
It's almost tempting to say that this feels like the combination of pinball and platforming that Sonic The Hedgehog wishes it was. [Aug 2018, p.108]- Edge Magazine
Posted Jun 21, 2018 -
- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
The game's greatest achievement is its setting. There's a distinct whiff of a Rockstar production to Watch Dogs 2's San Francisco, with its scale and polish, its savvy skewering of popular culture in general, and Silicon Valley's tech fetish in particular. [Jan 2017, p.106]- Edge Magazine
Posted Jan 5, 2017 -
- Critic Score
Race Driver 3 understands that a processional win from pole is less fulfilling than a hard-fought, championship-saving fifth place from the back of the grid. And though it can’t exactly engineer those situations, it does everything in its power to make them more likely and leave them unpunished. [Mar 2006, p.87]- Edge Magazine
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- Critic Score
When Dance Central works, the feeling is borderline euphoric - in the blood-pumping, serotonin-inducing way that only dancing can be - as you find yourself stringing moves you learnt individually into coherent routines. [Christmas 2010, p.94]- Edge Magazine
Posted Nov 22, 2010 -
- Critic Score
These are the most generous entries since HeartGold and SoulSilver. [Jan 2014, p.123]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
Nuclear Throne's hook is disarmingly simple but blisteringly effective. In short, it gets a move on. [Feb 2016, p.112]- Edge Magazine
Posted Feb 16, 2016 -
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There are moments to savour throughout Hitman 2, and they all have a corpse lying somewhere. [Jan 2019, p.112]- Edge Magazine
Posted Dec 6, 2018 -
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All Activision's teams needed to deliver the best Call of Duty in half a decade was proper support. It's not V2 rocket science, after all. [Issue#405, p.112]- Edge Magazine
Posted Nov 29, 2024 -
- Critic Score
The constant flow of new content makes it a game that will last as long as Sony’s console does – that is, if you’re prepared to make the financial investment required to maintain a song library. [Nov 2007, p.95]- Edge Magazine
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- Critic Score
Accepting the inevitability of bad things happening helps prevent this from descending into suffocating bleakness. [July 2016, p.116]- Edge Magazine
Posted Jul 5, 2016 -
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Playing Not For Broadcast for the first time is akin to having a waking nightmare. [Issue#369, p.121]- Edge Magazine
Posted Feb 24, 2022 -
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Extraction is not just a gun game that happens to work on Wii; it's a gun game that couldn't work on anything else. [Nov 2009, p.90]- Edge Magazine
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- Critic Score
It takes the best and worst of Resident Evils past and present, and spot welds them together unevenly. If the designers had committed wholeheartedly to either polarity of action or horror, Revelations may have been a headshot, but what we're left with is more like a glancing blow. [Feb 2012, p.112]- Edge Magazine
- Posted Jan 25, 2012
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- Critic Score
What begins with a potential murder, then, may end with the deconstruction of a way of seeing the world. [Issue#409, p.114]- Edge Magazine
Posted Mar 20, 2025