Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,238 out of 4029
-
Mixed: 2,358 out of 4029
-
Negative: 433 out of 4029
4029
game
reviews
-
- Critic Score
The series' daily challenges return, and the team's flair for simple, yet interesting, map design remains undiminished. Refinement's never quite as exciting as reinvention, of course, but with so little to fix, Rodeo's clearly spent its development time rather wisely.- Edge Magazine
- Posted Apr 4, 2012
- Read full review
-
- Critic Score
Irrespective of talent, taste, spare time or even online connectivity, it has something for anyone with even a tingle in their trigger finger. [Jan 2008, p.78]- Edge Magazine
-
- Critic Score
The game's unflinching depiction of wartime suffering is particularly unsettling in a medium that commonly focuses on pyrotechnics and headshots. [Jan 2014, p.118]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
Movement is smooth and fast, recalling the fluidity of seminal arena shooters such as Quake 3 and Unreal Tournament 2004. [May 2016, p.122]- Edge Magazine
Posted May 1, 2016 -
- Critic Score
This isn't just the most satisfying detective game since Obra Dinn, but one that has a similar transportive quality, the world unfolding like a flower's petals as you steadily cultivate your knowledge of it through the wonderfully weird plants that flourish within. [Issue#369, p.118]- Edge Magazine
Posted Feb 24, 2022 -
- Critic Score
It's another shining example of a European developer handling Japanese IP with care, remixing and refreshing the genres Japan's native developers often struggle to enhance and honour.- Edge Magazine
- Posted Mar 29, 2012
- Read full review
-
- Critic Score
Sensibly expanded and gently refined, this is textbook sequel-making. [Issue#333, p.123]- Edge Magazine
Posted May 23, 2019 -
- Critic Score
For a game that covers everything from drift events to time trials and eliminators, not to mention bumper-to-bumper tuning options, a top-tier physics model and authentic handling, Shift has enough precision and purpose to give anyone pause. [Nov 2009, p.98]- Edge Magazine
-
- Critic Score
The fifth in the Colin McRae series is still a fine game if - and here's the major caveat - you didn't play last year's update. Those who did will get more fun out of playing spot the difference. [Nov 2004, p.107]- Edge Magazine
-
- Critic Score
For a game with a premise as simple as kill the aliens before they kill you, Ziggurat's stylishly retro visuals, gleeful arcade precision and deeply interlocking mechanics trigger a chain reaction that kicks off like some interstellar combustion. Not the sound of a world ending. But the sort of bang that would make Richard Dawkins lean back, fold his arms and grin like a chimp.- Edge Magazine
- Posted Feb 27, 2012
- Read full review
-
- Critic Score
Delta is compelling because of the quality of its source material, but it does feel disposable - a curio more in the vein of a talented bootleg modification than the kind of reenvisioning that would truly justify its existence. [Issue#415, p.92]- Edge Magazine
Posted Sep 4, 2025 -
- Critic Score
While certainly being Treasure's most fragmented game, there’s a sense that the lack of narrative, character and even proper framework makes this its most raw, pure and delightful. [June 2008, p.95]- Edge Magazine
-
- Critic Score
There’s a lot of charm to Fetch, and this is as charmingly produced as anything on iOS, but there’s little adventure or arcade substance beneath its surface.- Edge Magazine
- Posted Mar 21, 2013
- Read full review
-
- Critic Score
If you can push through the lukewarm welcome and remain patient, though, you'll find something vivid and exciting here. [Issue#420, p.94]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
FFXIII takes brave risks with the series’ foundations, but they ultimately create trembling fractures throughout the entire edifice, that robust battle system unable to support the weight of an entire world. Final Fantasy games are always an investment. This time, the returns are questionable.- Edge Magazine
- Read full review
-
- Critic Score
Sadly, the early learning curve is far too shallow, while creative freedom is often illusory, with a single solution to many stages. Rovio does eventually loosen the reins, but the combination of rickety vehicles and unforgiving level design only heightens the frustration.- Edge Magazine
- Posted Oct 3, 2012
- Read full review
-
- Critic Score
As forgettable as the story mode is, this is a game that should be judged by the pleasure it can bring to a room full of gamers eager for furious arena combat and a splendid variety of team games. And judged by those criteria, it has few peers. [Apr 2005, p.94]- Edge Magazine
-
- Critic Score
This is a game that lives well within your comfort zone no matter how many bullets are flying, and how many enemies are kiting along behind you. It's a game about games, in other words – and a very good one, at that.- Edge Magazine
- Posted Jun 14, 2012
- Read full review
-
- Critic Score
The game is full of charm, from the easily-distinguishable block types and hero in dressing gown, to the sequences that detail the game’s story and a delicate hint mode. [July 2007, p.93]- Edge Magazine
-
- Critic Score
Two Point remains a gifted student of the old school, and we're eager to see where its career takes it next. [Issue#376, p.110]- Edge Magazine
Posted Sep 8, 2022 -
- Critic Score
Beautifully detailed with impressive lighting, accurately modelled protagonists and a terrific sense of speed. A refreshing and captivating direction for the series. [Christmas 2003, p.115]- Edge Magazine
-
- Edge Magazine
Posted Nov 4, 2021 -
- Critic Score
When it comes to multiplayer options, Bleach kills 99 per cent of known beat ‘em up stars – even the excellent Jump Superstars – dead. [JPN Import; Apr 2006, p.94]- Edge Magazine
-
- Critic Score
This is a remarkably assured game for such a young studio, the work of a small team that knows exactly what it wants to do and executes it almost without error.- Edge Magazine
- Posted Jun 16, 2014
- Read full review
-
- Critic Score
But with Tetsuya Mizuguchi's often bland musical experimentation replaced with some of electronica's finest moments, Electronic Symphony breathes new life into a series that had previously appeared stagnant.- Edge Magazine
- Posted Mar 5, 2012
- Read full review
-
- Critic Score
Ubisoft has taken a flawed game of boundless promise, destroyed some (but not all) of its appeal, fixed some (but not enough) of its problems, and jeopardised the whole endeavour by making the same mistake twice and rushing it to market before it was steady on its feet. Prince of Persia is strong and supple enough to survive this with many of its immense virtues intact. But it deserved so much better. [Christmas 2004, p.80]- Edge Magazine
-
- Critic Score
If the thrill of the new is gone, old pleasures remain: the exhilaration of the final-minute countdown as the music increases in tempo, or the ice-cream jingle of the Tower as it advances into enemy territory. Crucially, that infectiously exuberant spirit is undimmed. More of the same? For once, that'll do nicely. [Issue#310, p.104]- Edge Magazine
Posted Aug 17, 2017 -
- Edge Magazine
-
- Critic Score
For all its high points - and they're well worth celebrating - Stray feels small but imperfectly formed. [Issue#375, p.102]- Edge Magazine
Posted Aug 11, 2022 -
- Critic Score
Compared to so many free-roaming games to date, it so rarely stumbles. It’s the very skeleton of the genre, those bones strengthened to the point where they alone can stand as a game, rather than serving as hangers for threadbare ideas to be dangled from. [Mar 2007, p.76]- Edge Magazine