Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
It’s almost shocking how seamless, engrossing and accessible Fahrenheit is. It’s sad, then, that it shows weakness in the one area where it needed to be stronger than any other game: the script. [Oct 2005, p.84]- Edge Magazine
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- Critic Score
Ubisoft has taken a flawed game of boundless promise, destroyed some (but not all) of its appeal, fixed some (but not enough) of its problems, and jeopardised the whole endeavour by making the same mistake twice and rushing it to market before it was steady on its feet. Prince of Persia is strong and supple enough to survive this with many of its immense virtues intact. But it deserved so much better. [Christmas 2004, p.80]- Edge Magazine
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- Critic Score
That scale is emphasised in two expertly staged boss fights that provide a much stronger climax, and a conclusion to Quill's story that seems definitive. [Issue#372, p.117]- Edge Magazine
Posted May 19, 2022 -
- Critic Score
It’s a testimony to the rapid evolution of this once moribund genre that Rogue Galaxy has been left so far behind. But it’s also a testament to Level 5’s inherent instinct for charm and compulsion that this game manages – even in 2007 – to hold its head above the crowd. [Apr 2007, p.78]- Edge Magazine
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- Critic Score
The game's second half descends into a fiasco...One thing's for certain: if there's a great action game in Infamous 2, no one's actually built it yet.- Edge Magazine
- Posted Jun 9, 2011
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- Critic Score
There’s more to be got out of this new kind of play than Nintendo has found this time around, and some of it could be better implemented. But, for now, it offers an experience that can’t be matched. [July 2005, p.89]- Edge Magazine
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- Critic Score
A gaming of charming positive spirit that, three years late and a generation off the pace, sill stands out in a crowded, wantonly destructive field. [Christmas 2015, p.114]- Edge Magazine
Posted Dec 12, 2015 -
- Critic Score
Complex but accessible, inventive yet familiar, a game that has gripped browser windows is every bit as troublingly addictive in the palm of your hand.- Edge Magazine
- Posted Feb 7, 2012
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- Critic Score
It all adds up to a remarkable mixture of emotions, seldom encountered in a commercial videogame: kinetic thrill and the satisfaction of optimising your time, but also mounting claustrophobia, empathy for co-workers, and a sense that somewhere out among the stars there's a kinder society waiting to be riveted together. [Issue#373, p.104]- Edge Magazine
Posted Jun 16, 2022 -
- Critic Score
Bad Company’s multiplayer happily checks off the expectations the series has created. [Aug 2008, p.90]- Edge Magazine
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- Critic Score
Housemarque's adventure wears its ambitions so openly that the comparison is inevitable. By no means a classic on those terms, Outland is nonetheless a well-executed game that - hopefully - lays the groundwork for future iteration upon its central ideas.- Edge Magazine
- Posted Apr 27, 2011
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- Critic Score
Enjoyably whipped through in three hours, And Yet It Moves finds rare extra pull in unlockable modes.- Edge Magazine
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- Critic Score
Above all, it's funny...If anything, this is the most bizarre game in the series to date. [Jan 2007, p.72]- Edge Magazine
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- Critic Score
The Sexy Brutale's world is a delightful place in which to immerse yourself...This assured adventure will draw you into its world, and keep you there. [June 2017, p.100]- Edge Magazine
Posted Apr 27, 2017 -
- Critic Score
The most comprehensive and involving driving simulator we've seen on consoles in years. [July 2015, p.106]- Edge Magazine
Posted Jun 21, 2015 -
- Critic Score
Treyarch has taken just enough from COD4 to make World At War a broad success, but it remains firmly in its shadow. [Christmas 2008, p.90]- Edge Magazine
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- Critic Score
Runic Games has created something bright and punchy, if a touch aimless, which makes up for the lack of personality (and multiplayer) with a beaming smile and lots of encouraging pats on the back. [Feb 2010, p.90]- Edge Magazine
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- Critic Score
Learn its quirks, however, and Prison Architect's sandbox permits a dizzying breadth of options for establishing for-profit penal facilities. [Christmas 2015, p.120]- Edge Magazine
Posted Dec 12, 2015 -
- Critic Score
Netherrealm has taken a number of welcome steps forward with Mortal Kombat X, but no momentum is gathered, because it's stopped in its tracks by an avalanche of needless distractions, some miserable netcode and - oddly, for a game so obsessed with death in all its grisly forms - poor execution of decent ideas. [June 2015, p.106]- Edge Magazine
Posted May 20, 2015 -
- Critic Score
There’s more to be got out of this new kind of play than Nintendo has found this time around, and some of it could be better implemented. But, for now, it offers an experience that can’t be matched. [July 2005, p.89]- Edge Magazine
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- Critic Score
It doesn't quite match the out-of-nowhere brilliance of the first game, not is it as bold as the daring, but flawed, follow-up. Still, those seeking a game large and enveloping enough to carry them through the holiday season and beyond will find that particular box well and truly ticked. [Issue#314, p.108]- Edge Magazine
Posted Dec 8, 2017 -
- Critic Score
Its fortunes rely on satisfying a burgeoning community of simulation racers, for whom authenticity is the top priority, and in that respect it’s a success. [Dec 2007, p.94]- Edge Magazine
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- Critic Score
Gravity Rush might not always live up to the promise of its tutorial, but it's exactly the kind of original game that a fresh-faced system such as Vita needs, taking subtle, thoughtful advantage of its control inputs while showcasing its power.- Edge Magazine
- Posted Jun 11, 2012
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- Critic Score
These are the most generous entries since HeartGold and SoulSilver. [Jan 2014, p.123]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
Team Ninja's finest, most intelligent game since Ninja Gaiden Black, it leaves high hopes for the imminent 360 sequel. [June 2008, p.92]- Edge Magazine
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- Critic Score
Above all else, it's an infectiously cheery game that marches to a very different tempo. In that respect, Beat The Beat might just be the perfect swansong for Wii.- Edge Magazine
- Posted Jul 6, 2012
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- Critic Score
When you're playing a Ninja Gaiden game and not dying until the eighth chapter, it doesn't bode well for the future of the series as we know it. Oh, and the camera's still rubbish. [Nov 2009, p.100]- Edge Magazine
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- Critic Score
There may not be anything eye-catchingly bold about Rocket Slime, but there’s close to nothing to criticise: this is the work of masters of their craft. [Dec 2006, p.92]- Edge Magazine
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- Critic Score
Is there any need, on vertically scrolling levels, for your character to die when they touch the bottom of the screen, despite the fact you know there are platforms there? Do bosses have to seem impossible, and then prove tedious when their patterns have been learned? [Jan 2008, p.89]- Edge Magazine
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- Critic Score
You'll find well-executed entertainment here, some moments worth fighting for, but without the glue of a good script or the polish of a blockbuster to hold its disparate parts together, Sleeping Dogs feels as trapped as its hero. It's incapable of committing fully to the action movie thrills it seems so enamoured of, perhaps due to the resources that have been siphoned away to fuel its open-world obligations and scale.- Edge Magazine
- Posted Aug 15, 2012
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