Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,238 out of 4029
-
Mixed: 2,358 out of 4029
-
Negative: 433 out of 4029
4029
game
reviews
-
- Critic Score
One of the most artistically accomplished games to have emerged from an independent studio, Trine 2 has enough minor tweaks and new things to see to draw you back into its playground. It's a short, sweet, occasionally imperfect little treat.- Edge Magazine
- Posted Dec 20, 2011
- Read full review
-
- Critic Score
It’s perhaps easier to admire than to enjoy, but those who are prepared to meet its bracing challenge may find themselves hooked by one of the smartest iOS games in some time.- Edge Magazine
- Posted Sep 2, 2013
- Read full review
-
- Critic Score
Where 999 gave you a more passive role in proceedings, Virtue's Last Reward makes you a key participant in its twisted tale – and that serves to make its mysteries that much more invigorating to unravel.- Edge Magazine
- Posted Dec 4, 2012
- Read full review
-
- Critic Score
The variety of ways for a player to interact with a single narrative is breathtaking, and the way Barlow has paralleled how we shape our own view of a story in the digital era - clicking back and forth across an exploded timeline - truly incisive. [Issue#337, p.104]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
It's scrappy, sure, but no racer offers such a breadth of choice, or seems so willing to let the player set the rules of the road. When Project Cars 2 gets into gear, there's little else like it. [Dec 2017, p.114]- Edge Magazine
Posted Oct 12, 2017 -
- Critic Score
Far more than just a quirky and adept multiplayer romp, then, Swords & Soldiers has found a deeply satisfying sweet-spot where chaos and control are almost perfectly balanced, and the result is a game that towers above everything else WiiWare currently has to offer.- Edge Magazine
- Read full review
-
- Critic Score
A convincing example of how 
motion control can breathe new life into a niche genre. 
More than that, it's a masterclass in audio design and the emotive power of CG imagery.- Edge Magazine
- Posted Jun 15, 2011
- Read full review
-
- Critic Score
It is, as a whole, smart stuff, and a refreshing new direction for McMillen's brand of twitch platforming. [Issue#310, p.118]- Edge Magazine
Posted Aug 17, 2017 -
- Critic Score
What follows is positively giddying, in the manner of a well-tuned ghost train or haunted house, provoking chuckles and squirms at the same time. [Issue#398, p.116]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
It's the game's flexibility that drives its enduring appeal, complemented by its granular UI and difficulty settings that enable you to make it as easy or as hard as you like - whether through developer-prescribed challenges or personal rules imposed as a matter of pride - without ever adjusting a slider. [Jan 2016, p.114]- Edge Magazine
Posted Dec 8, 2016 -
- Critic Score
Whatever you conclude about the bigger picture, this is special stuff. The claustrophobic buzz of flies, the distant muezzin drone, the desperation as you crouch uncertain in the dust whilst your men call frantically for orders will lodge in your mind long after you've walked away from the game. [July 2004, p.98]- Edge Magazine
- Read full review
-
- Edge Magazine
Posted Jul 5, 2016 -
- Critic Score
Yes, perhaps Gris is a little big in love with itself. Maybe we should take the hint. [Issue#328, p.114]- Edge Magazine
Posted Jan 4, 2019 -
- Critic Score
Finally, Sega can dust off that classic marketing line, because once you've played Vanquish, everything else seems a little bit slow. [Dec 2010, p.86]- Edge Magazine
Posted Dec 15, 2010 -
- Critic Score
Where most games are built out of wood, bullets and money, Darwinia has an unapologetically spiritual vision, its geeky god presiding over a world which dares to make an imagined religion into a ruleset. That in some places it falls short of its ambitions is not what makes this game important. [March 2005, p.82]- Edge Magazine
-
- Critic Score
F1 2010 remains a game to be uttered in the same breath as Crammond's Formula One Grand Prix, Bizarre Creations' Formula 1 '97, and Ayrton Senna's Super Monaco GP II.- Edge Magazine
- Read full review
-
- Critic Score
It's perhaps because the title benefits from such a high production spend, in fact, that the average design and execution becomes more pronounced. [Mar 2004]- Edge Magazine
-
- Critic Score
Jak 3 too often feels like you're merely going through the motions. As the series' conclusion, then, it's a mild disappointment. [Christmas 2004, p.89]- Edge Magazine
- Read full review
-
- Critic Score
It reinvents a gaming classic, and proves that the nuts-and-bolts mechanics of yesteryear can still captivate. It’s engrossing, a stiff challenge and a fine addition to a venerable history. [Apr 2008, p.97]- Edge Magazine
-
- Critic Score
The control system deserves special mention, as it could so easily have been crude or overwhelming. Instead, it's sophisticated and sensitive, catering solidly enough for corridor-cleaning run'n'guns while allowing ambitious flights of TK fancy. [Aug 2004, p.100]- Edge Magazine
-
- Critic Score
Ubisoft has taken a flawed game of boundless promise, destroyed some (but not all) of its appeal, fixed some (but not enough) of its problems, and jeopardised the whole endeavour by making the same mistake twice and rushing it to market before it was steady on its feet. Prince of Persia is strong and supple enough to survive this with many of its immense virtues intact. But it deserved so much better. [Christmas 2004, p.80]- Edge Magazine
-
- Critic Score
Mostly, however, this bullet hell is excellently assembled and riotously inventive. [Aug 2018, p.112]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
Like a Dragon is a JRPG that's at least as interested in its hero's growth as a person as as the incremental increase of his statistics - and a Yakuza game that retains all the humour and heart that made us fall for the series in the first place. [Issue#353, p.100]- Edge Magazine
Posted Dec 3, 2020 -
- Critic Score
This is a game that understands that nostalgia is a core part of its appeal. [December 2018, p.118]- Edge Magazine
Posted Oct 11, 2018 -
- Critic Score
Sure, occasionally it beats you up just because it can. [Issue#397, p.116]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
Its ideas cohere into a blaze of brilliant white heat while it burns itself out. [Feb 2017, p.121]- Edge Magazine
Posted Feb 15, 2017 -
- Critic Score
Unfortunately, the solution it has landed on is missing some essential thing that has always made Doom work, another concept you wouldn't necessarily associate with this series: elegance. [Issue#412, p.104]- Edge Magazine
Posted Jun 12, 2025 -
- Critic Score
Who knows how we got here, but Zombies is the most compelling reason to buy a COD game in 2018. [Christmas 2018, p.114]- Edge Magazine
Posted Nov 9, 2018 -
- Critic Score
A perfectly sized, expertly-crafted romp, Pacific gives other download games their marching orders. [Aug 2009, p.97]- Edge Magazine
- Read full review
-
- Critic Score
Its story is excessively maudlin and self-serious to the point of pomposity - it's no exaggeration to say Naughty Dog gave us more laughs. And as pretty as the scenery is, we'd rather it didn't obstruct us so often when we're fighting; with a tight camera and no way of locking onto individual opponents, you sometimes end up cornered without realising, or struck by enemies you can't see. Combat should be an entertaining, empowering dance, and though it sometimes hits those heights, too often it can't resist throwing too many enemies into the mix. It's supposed to get messy, but not like this...When the world isn't getting in your way, however, it is Ghost of Tsushima's saving grace. [Issue#348, p.86]- Edge Magazine
Posted Jul 16, 2020