Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's certainly got strong production in its favour, but needs better direction - what's been gained in grunt and intensity has been lost in terms of poise and refinement, resulting in an uncomfortable middle ground between truly outrageous action and the disciplined choreography of the original. [Jan 2007, p.74]- Edge Magazine
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- Critic Score
Getting monkey into position, and camera into position behind him, in time to make your desperate dash for a whirling mechanism has everything to do with the old-school frustrations of instant-death gaming and nothing to do with the effortless application of skill that the first game delivered so appealingly. [Feb 2006, p.91]- Edge Magazine
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- Critic Score
What felt greedy before is on yet more dubious ground here - the feeling of tactical scope missing from the singleplayer campaign is largely due to Square Enix cutting out the goods to sell at a later date. [Oct 2009, p.99]- Edge Magazine
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- Critic Score
It’s a perfectly serviceable adventure that you’ll play through with few frustrations, but will likely have forgotten by the following morning. Ratchet and Clank’s story ends, then, not with a bang, but with a half-hearted shrug.- Edge Magazine
- Posted Nov 11, 2013
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- Critic Score
Sadly, encounters with enemy AI - particularly in combat - are by far the weakest link in an otherwise enjoyable effort. [Apr 2005, p.98]- Edge Magazine
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- Critic Score
Power Tennis has depth only insofar as there's a great deal to do – medals to win, records to beat and tournament trophies to hold aloft – but all the frills and gimmicks overcomplicate something that wasn't broken in the first place. [Jan 2005, p.92]- Edge Magazine
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- Critic Score
It seems Buena Vista has gone from making lacklustre titles out of much-loved franchises to making a reasonable game from the coldest of franchises. [Mar 2007, p.82]- Edge Magazine
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- Critic Score
The Saboteur is an awesome display of clichés, stereotypes, shortcuts and failures in logic. [Jan 2010, p.86]- Edge Magazine
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- Critic Score
In practice, Tokobot offers so little to challenge either the reflexes or the mind that it boils down to one long, plodding, gentle ushering from one side of a large, mostly vacant level to the other, with nothing to reward self-determined exploration and an identical series of Pavlovian cues to let the player know that it’s time to switch to the next formation. [Feb 2006, p.89]- Edge Magazine
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- Critic Score
Ultimately, though, the derivative puzzling and repetitive grid of traversing Sker House at an absolutely snail's pace makes Maid of Sker more like a crawling simulation than a game that truly makes our skin crawl. [Issue#349, p.104]- Edge Magazine
Posted Aug 13, 2020 -
- Critic Score
Polish and beauty is the essence of ULALA, and while this conversion is superb, it's simply not made for the small screen. It's large, loud and beautiful, and that's how it should be. [Oct 2003, p.103]- Edge Magazine
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- Critic Score
Handling is the biggest setback here. In a sport where cars spend most of their time dancing on tarmac, gravel and snow there is very little feeling of cadence conveyed in Sega Rosso's game. Ultimately, your money could be better spent on something else. [March 2003, p.106]- Edge Magazine
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- Critic Score
While Monster Madness does much to scratch the co-op itch, and offers some titillating online modes, it sullies it with patchy execution and a series of poor design choices. [Sept 2007, p.93]- Edge Magazine
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- Critic Score
It feels as though Konami channelled Franz Kafka to produce a retelling of the myth of Sisyphus. [May 2018, p.116]- Edge Magazine
Posted Mar 29, 2018 -
- Critic Score
The thrills are just too short-lived, and it simply doesn't stand up as a more boisterous alternative to the razor-sharp focus and freshness of "Project 8" on 360. [Jan 2007, p.83]- Edge Magazine
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- Critic Score
It's too easy and basic for adults and likely too mellow for children drawn in by its bubbly aesthetic. It's a shame, because Okabu's is a quietly charismatic world, one destined to be overlooked thanks to its grind of an opener and failure to match its visual vigour with mechanics that haven't been used better elsewhere.- Edge Magazine
- Posted Oct 19, 2011
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- Critic Score
After the interesting and confident debut of The Suffering last year, Ties That Bind remains a straightforward action game, and one with a coherent story that feels well paced, if too full of schlocky cliché for some. But that is, ultimately, all it does: remains. [Dec 2005, p.106]- Edge Magazine
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- Critic Score
Track & Field and its ilk have few pretensions beyond being disposable and frantic multiplayer diversions; Beijng 2008 has made its events marginally more taxing, but no more joyful. [Aug 2008, p.100]- Edge Magazine
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- Critic Score
It’s easy to admire the developer’s evident love for the NES game – it’s clearly been handled with the kind of care only a genuine fan would provide – but after a few repetitive hours bouncing around DuckTales’ pretty but unremarkable worlds you’ll begin to realise that some treasures aren’t worth the effort of unearthing.- Edge Magazine
- Posted Aug 12, 2013
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- Edge Magazine
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- Critic Score
Rogue Agent is the result of design by committee: a safe, reasonably accomplished but uninspiring offering which neither excels nor progresses its genre in any way. [Christmas 2004, p.82]- Edge Magazine
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- Critic Score
It's a game whose very structure serves to undermine its often excellent writing; that, in the end, is what really stings. [May 2018, p.118]- Edge Magazine
Posted Mar 29, 2018 -
- Critic Score
The most dedicated of slash ‘em up fans may be willing to ride out the disparity between Nano Breaker’s furious highs and comatose lows, but this just doesn’t feel like an experiment made for the player’s benefit – unless it’s one borne out by the next Castlevania. [March 2005, p.91]- Edge Magazine
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- Critic Score
Thanks in no small part to the slavish love of motion capture over more manageable keyframe animation, the fights in Icon are sluggish, crude and practically underwater when it comes to control. [Apr 2007, p.79]- Edge Magazine
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- Critic Score
Series fans will know better than to expect an epic, but even by its own standards Kinda Funky News Flash is a short game...After 20 years in the shadows, Ulala's return to the spotlight involves a few too many missed beats to recommend. [Issue#344, p.120]- Edge Magazine
Posted Mar 26, 2020 -
- Critic Score
Balancing real-time action with tactical micro-management proves beyond Vanpool. With arbitrary limitations placed on an already meagre cash supply, and towers and fortifications proving equally flimsy, what little money is available is best poured into single-use items and permanent ability boosts for Dillon.- Edge Magazine
- Posted Mar 1, 2012
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- Critic Score
Despite the simplicity of the puzzles, it's an unnecessarily bewildering game for the first hour or so. There's an RPG's worth of menus, full of abilities and stats you just don't need to know about yet. [Mar 2004, p.109]- Edge Magazine
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- Critic Score
Its problem is what the missions ask of you: they are simply too tough. Trained soldiers would and should mutiny when asked to carry out the tasks AA routinely asks of you. [Mar 2007, p.84]- Edge Magazine
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- Critic Score
The detection of item-grabbing slashes is often fumbled, and since moving your finger can leave you prone to missing punches, it ruins a promising risk-reward system.- Edge Magazine
- Posted May 10, 2012
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- Critic Score
All good clean fun, then, but it's not really anything we haven't seen before. [Nov 2010, p.95]- Edge Magazine
Posted Dec 22, 2010