Digitally Downloaded's Scores

  • Games
For 3,525 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Lowest review score: 0 Superola and the Lost Burgers
Score distribution:
3527 game reviews
    • 40 Metascore
    • 40 Critic Score
    With minimal export options, even Art Academy is going to struggle to appear to people as anything more than a bit of gimmicky fun. And Art Academy doesn't have the same interface and functionality issues as this does.
    • 40 Metascore
    • 10 Critic Score
    There is nothing that redeems Excave II: Wizard of the Underworld.
    • 40 Metascore
    • 40 Critic Score
    A game that leaves you basically going through the motions to get through a relatively short tale that has moments of intrigue, but otherwise falls flat.
    • 39 Metascore
    • 20 Critic Score
    There's no soul to Falling Skies. It's a generic, cheap turn based tactics game. It lacks any identity of its own, fails to represent its license, and fails to understand what made the game it copied its base mechanics from so great. And as such I can't really recommend it to anyone.
    • 39 Metascore
    • 30 Critic Score
    I don't actively dislike Don't Knock Twice. I just find it painfully bland and generic... and really, it's harder to forgive that in the horror genre than almost any other.
    • 39 Metascore
    • 30 Critic Score
    Senran Kagura Reflexions has actually done a lot of damage to the series.
    • 39 Metascore
    • 60 Critic Score
    House of Caravan delivers just over an hour of fun, or a bit longer if you struggle to find things like I did. Its intriguing story and 1900’s atmosphere keeps you engaged long enough to be able to feel accomplished once you finish the game, however, its puzzles never reach their full potential.
    • 38 Metascore
    • 50 Critic Score
    Putty Squad is not a bad game, and with the relative lack of titles currently released on the PlayStation 4 it does fill something of a void. Still, platforming enthusiasts with PlayStation 4s do have access to Rayman Legends, rendering it rather pointless to grab Putty Squad unless you're an absolute genre purist.
    • 38 Metascore
    • 20 Critic Score
    Re-playing Blades of Time in 2019 is surreal. There are assuredly many better games from the previous generation of consoles that deserve to be on Switch ahead of this one. I can’t even imagine the developers have any hope of using this re-release to springboard the franchise back as they work on a sequel, because no one is going to want a sequel after playing it. Time hasn’t been good to Blades of Time, and and other than for the morbidly curious, I can’t see anyone being masochistic enough to derive any value out of it.
    • 38 Metascore
    • 30 Critic Score
    Godzilla should be fertile material for a fun game, but the slow pacing and shallow controls hold it back, creating a repetitive experience that misses too many opportunities for me to recommend it to anyone but the most hardcore of Godzilla fans.
    • 37 Metascore
    • 40 Critic Score
    I can't for the life of me understand why the developers, who put such an earnest effort into recreating a true vision of the Judeo-Christian hell, would let some arbitrary need for gameplay let their work down.
    • 37 Metascore
    • 80 Critic Score
    Left Alive is a bundle of genuinely brilliant ideas, let down by frequently shoddy execution. A resoundingly anti-war war game, with a deep understanding of the way that war complicates personal and societal morality, Left Alive asks all the right questions that a game about war should. It also does a great job of making that sense of survival as desperate as it should. If only there was the technical competence behind it, to support those great ideas.
    • 37 Metascore
    • 30 Critic Score
    Crystal Rift possesses all the potential in the world, and I certainly hope the game performs well enough that the development team is able to go back to the drawing board and come up with a more comprehensive and nuanced structure for another crack at the VR dungeon crawler.
    • 37 Metascore
    • 80 Critic Score
    I love that games like Fluster Cluck are leading the charge of local, social, multiplayer, and I hope it continues indefinitely. Being able to experience actual living room mayhem again as you did back in the day when friends would come over for epic SNES and N64 sessions is still a blast 15 years later.
    • 36 Metascore
    • 50 Critic Score
    I’d like to see another Fight of Gods, with improved development competence, but is still happy to be an absurd, irreverent bit of fun. We need those games too, else what would we have to play by the time we got to the second bottle of wine?
    • 36 Metascore
    • 30 Critic Score
    There are some great ideas at the core of this though, and it would have been nice to see how they shaped up with a bit more direction and some extra time in the oven.
    • 36 Metascore
    • 10 Critic Score
    It's a B-grade Dead Space clone that follows the "rules" of horror without actually understanding any of them. Sure, it's a good thing that developers want to continue that "horror in space" tradition of Dead Space, but this team simply wasn't up to the task. On any level.
    • 36 Metascore
    • 70 Critic Score
    I genuinely love Balan Wonderworld because it caught me at just the right moment to indulge its whimsy. I don't for a second think it's a great game or platformer, but then I also just don't care. It offers something much more viscerally engaging; raw creative energy, and I would rather a hundred games fall flat like this one has and at least give me something different than play yet another highly refined copy of something I've already played a hundred times. Sometimes, just sometimes, raw creativity is enough in itself.
    • 36 Metascore
    • 50 Critic Score
    That being said though, this is not a fantastic game by any account and while there’s a little fun to be had in a frantic online match, there are much better ways to get your competitive shooter fix.
    • 36 Metascore
    • 90 Critic Score
    It isn’t what I was expecting, and initially it was confounding, but the more time I spent with it, the more I came to love it for its grungy underground spirit.
    • 36 Metascore
    • 40 Critic Score
    Eternity is a misfire. It's such a pity to see a project that had such good intentions fall to the wayside, but it's hard to share the feeling that for a new developer, making its first game, Eternity is an overreach in just about every way. I'm sure we'll see something much more refined and mature next time around.
    • 35 Metascore
    • 40 Critic Score
    With all of that said, like I said at the start of the review, this is the Plan 9 From Outer Space of video games, and taken in that context, it's still a weirdly good time, and may well end up earning itself a similar cult classic status for it.
    • 35 Metascore
    • 40 Critic Score
    The fact that this is a terrible port on the Nintendo Switch only makes things worse. All I can hope for at this point is to have a developer show up with a vision, a way to turn the WWE series around and begin from scratch. Perhaps next year. The Nintendo Switch would be a perfect platform to start from scratch and create something truly magical that does the art of pro-wrestling the justice it deserves.
    • 35 Metascore
    • 70 Critic Score
    But, again, I found the soul of Langrisser to be well and truly in the right place, and while I don’t believe it is a classic game, I also don’t believe for a moment that it deserves the commentary it has been getting to date.
    • 34 Metascore
    • 10 Critic Score
    The game has an intriguing premise and I want to believe the developers had some intelligent ideas behind what they're doing, but between the painfully shallow strategy, the laboured (via translation) writing, the mundane, uninspired presentation and the shonky interface and UX, there was nowhere left for me to go to find something I admired about this game. For story-driven roguelike strategy, I highly recommend Thea: The Awakening (also available on Switch). Mittelborg is a different game to it, but the energy and intent does cross over between the two. It's just that Thea is also made exceptionally well, and this is not.
    • 34 Metascore
    • 20 Critic Score
    It's never fun to play a game that's so fundamentally uninteresting that you really struggle to even watch the screen as you're playing.
    • 33 Metascore
    • 40 Critic Score
    The gameplay gets quite repetitive after a while as there isn’t much change from one level to the next especially after the first ten to fifteen levels of each campaign. Frankly, Warhammer does deserve more rounded games than this.
    • 33 Metascore
    • 0 Critic Score
    What makes Gollum stand out is that most other developers and publishers then use their creative teams to try and hide the crass cynicism and capitalism. Daedalic didn’t bother with Gollum. This game represents the games industry with its mask off.
    • 33 Metascore
    • 60 Critic Score
    Taken as a simple and cheap "solitaire" (i.e single player) game, Poisoft Thud Card is enjoyable, easy playing. I do say that as someone who spent many, many hours playing Hearts on my old Windows PCs over the years, though. I like time wasting card games. As such I'll probably keep coming back to Thud Card as long as I have my Switch. Or, at least, until a developer releases a Hearts game on the console.
    • 32 Metascore
    • 50 Critic Score
    Weeping Doll had a lot of potential, and it’s genuinely disappointing that it wasn’t able to follow through with it. This one you can’t chalk up as developer teething pains with VR; this game would be every bit as flawed, regardless of the platform it was on.

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