Digitally Downloaded's Scores

  • Games
For 3,525 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Lowest review score: 0 Superola and the Lost Burgers
Score distribution:
3527 game reviews
    • 45 Metascore
    • 40 Critic Score
    As the first RTS on the Switch, WarParty is an brave attempt to emulate the glory days of a genre that has long moved on in terms of what it offers players. Admirable as the attempt might be, though, the game is so unrelentingly unpleasant to play, and so limited in scope, that I think I'll be sticking to the plethora of superb turn-based strategy titles that are also available on the console.
    • 45 Metascore
    • 40 Critic Score
    The core product still has a good deal to offer. Unfortunately a bevy of technical and gameplay issues give the impression that Visual Concepts needed more time with this title. I imagine that 2K20 will continue to receive patches and support that make it better, but in its current state it is impossible to recommend this over last year's version of the game.
    • 45 Metascore
    • 50 Critic Score
    Yes, it's had far more effort that's been put into its presentation than any other example of the genre I can think of, however by its very nature this is a very limited genre, and Infinity Runner just doesn't do enough to prove its merits beyond an iPhone time waster.
    • 45 Metascore
    • 40 Critic Score
    When I first read the premise of Generation Zero I was intrigued and before I even loaded the game up for the first time I was excited. I wanted to like this game. Unfortunately, the game quickly falls into a beautiful void of its own making. With weak storytelling and empty gameplay, Generation Zero sinks into the mud and collapses like so many tents at the festival that day, gripping to weak foundations.
    • 45 Metascore
    • 40 Critic Score
    As a demo, it actually works; when I played it for ten minutes in a controlled environment last year, I came away quite impressed with it. But those first ten minutes are Bravo Team's limit, and Sony should have realised this and pulled the plug on the project as a commercial game a long time ago.
    • 45 Metascore
    • 40 Critic Score
    I do believe that Rodea could have been a good little game. The ambition it has going for it is certainly appreciable, but ambition not put to good use is ambition wasted. Unfortunately, despite being one of the few high profile third party Wii U games, Rodea is a dud.
    • 44 Metascore
    • 90 Critic Score
    Your enjoyment of NightCry is going to depend a lot on your perspective, which is why I suspect this is going to be one of the most divisive horror games since Deadly Premonition. To judge NightCry at face value would be to grossly overlook all the work that Nude Maker has done to create an authentic Clock Tower-style, classic stalker horror experience for the modern day. You’re going to have to look past the game’s often ugly exterior to see the beauty behind every design choice, every camera angle and every mindblowing plot twist, and you’re going to need to be a horror fan who isn’t spoiled on the modern trends of jump scares and instant gratification.
    • 44 Metascore
    • 60 Critic Score
    By licensed game standards Platinum has been able to use its "Bayonetta framework" to deliver a fine iteration of a classic franchise. What is unfortunate is that all it needed was some more time. Ultimately, all that's wrong with Mutants in Manhattan was that it couldn't meet Platinum's own stratospheric standards.
    • 44 Metascore
    • 60 Critic Score
    I genuinely enjoyed this game. It's no Bloodstained, but it plays really nicely, and offers up the kind of B-tier delights that we just don't see much of any more.
    • 44 Metascore
    • 60 Critic Score
    The biggest issue is not that the development set their sights incredibly high, but simply that this kind of game is a mammoth project, and there is simply no way that a limited budget can pull off something of the standard of, say, Skyrim. Risen 3 is a raw, entertaining experience that lacks polish but offers substance.
    • 44 Metascore
    • 10 Critic Score
    Nothing redeems this game. It's ugly as sin, it fails to understand what made the original classic compelling and though it includes the original classic, it is a neutered version of it.
    • 44 Metascore
    • 50 Critic Score
    If you do remember having good times with Glover back when it was a quirky alternative, then you may well have fun blasting through it again. Anyone else picking it up today for the first time is going to see nothing but a very B-tier platformer that lacks the charisma and creativity that once helped to elevate it over so many of its peers.
    • 43 Metascore
    • 90 Critic Score
    The Devil’s Third is a hell of a lot of fun because it breaks every rule in the book. I would take that, technical warts an all, over the glistening and safe nonsense that we’re exposed to from almost every other shooter out there.
    • 43 Metascore
    • 40 Critic Score
    Power Rangers Super Megaforce is completely uninspired, but at least knows who it is trying to target and is adequately made. As a bit of fan service, it succeeds in being connected to the show, but as a game it is repetitive, with half-realised ideas that could have made the experience more engaging but never really live up to their potential.
    • 43 Metascore
    • 40 Critic Score
    FIFA 20: Legacy Edition is really only here to appeal to those people who do not own last year's game on the Switch or are such dedicated soccer fanatics that a roster update is enough of a reason to buy again. However, I find it highly unlikely that anyone who owns last year's title on this platform (especially if they have seen the advertisements and new features for the PlayStation / Xbox / PC versions of the game) will feel like they are getting their money's worth out of the Legacy Edition on the Nintendo Switch. They'll probably feel insulted, and rightly so.
    • 43 Metascore
    • 20 Critic Score
    Yes, this kind of game is better in multiplayer, but if you’ve got any sense, you’d grab Brut@l for an action-roguelike experience, or Gauntlet or Diablo 3 for multiplayer heroics. Even for groups that are willing to go into Dungeon Bros with the right spirit, I seriously struggle to imagine a scenario in which this game has any longevity to it.
    • 43 Metascore
    • 80 Critic Score
    It's not the longest game, but it is a wild and entertaining ride while it lasts.
    • 43 Metascore
    • 60 Critic Score
    What’s in Tamagotchi Plaza is well-made enough and entertaining, particularly for the younger audience, but this is a very limited and shallow game that somehow manages to lack the meaning and intellectual value of Tamagotchi themselves. As an opportunity to play a few little minigames with your favourite critters, it has value, but as an experience where you get to hang out in the world of these mascots, Tamagotchi Plaza is lacking badly compared to the likes of Hello Kitty Island Adventure or Disney Dreamlight Valley.
    • 43 Metascore
    • 30 Critic Score
    Dragons and Titans not only fails to go out of its way to attract new players, but it fails at providing a basic online experience, even if the idea of duking it out on dragaonback sounds enticing.
    • 43 Metascore
    • 60 Critic Score
    There's fun to be had in Transformers: Rise of the Dark Spark, but it's a dialed-in action shooter game, which is a mistake since there was never a chance that this game would compete with the big budget games in the genre, such as Destiny, Call of Duty, or Titanfall.
    • 43 Metascore
    • 40 Critic Score
    While the runner platformer is fine and the visuals and story behind the game pleasant, the end result does not come together to create a cohesive experience worth investing your time into.
    • 43 Metascore
    • 60 Critic Score
    For all my criticisms here, I do want to see another take at this. There’s absolutely room for an anime Returnal, and the base mechanics are there. Scar-Lead Salvation does play well. It is so achingly close to a good game. It’s just crushed by trying to spread that quality across a very, very long gauntlet.
    • 42 Metascore
    • 40 Critic Score
    Touhou Kobuto V: Burst Battle is ambitious. This is a development team as indie as indie comes taking a demanding gameplay perspective and trying to do something demanding with it; create a fast, free-flowing, hardcore action game. Sadly it does miss the mark on this one. There’s skill involved in getting good at Kobuto, however, clumsy, limited mechanics, and a general lack of variety, presentational standards, or energy and excitement really let it down. I would have taken a simple, direct sequel to Bullet Ballet instead.
    • 42 Metascore
    • 0 Critic Score
    This game is a creatively broken, anti-intellectual insult. Bethesda spat in our faces and, because saliva is a kind of "content," figured that it could monetise it. Sadly, the success that Blades has seen on mobile - and will no doubt translate to success on the Switch as well - just goes to show that when it comes down to it, consumers actually like being spat on, because it means that they are getting content.
    • 42 Metascore
    • 40 Critic Score
    Overall, it's an okay game for poker fans who somehow haven't got their fill of the card game, but its appeal really is limited, and there really so many other poker options out there.
    • 41 Metascore
    • 20 Critic Score
    There's simply no reason to play something so utterly bereft of thought as Narcos.
    • 41 Metascore
    • 40 Critic Score
    Turtle Tale winds up being a game that shows some promise for fans of retro action platformers, but the lack of depth and variety create an experience where fun gives way to repetition far too quickly.
    • 41 Metascore
    • 60 Critic Score
    I don’t think we should completely give up on it, though. Games have been turned around from disastrous launches to become quite well-loved things, and I do think there is room for Babylon’s Fall to grow, while also being a decent time (in the right conditions) right now. It’s certainly content rich in its current state already, and while it’s probably a bit of a gamble throwing money into something that might not be around for too long, I can still see this developing a community.
    • 40 Metascore
    • 30 Critic Score
    I do think that there’s a game in there somewhere that might be worth the developers revisiting it when they’ve got a better understanding of VR. For now, though, the game is simply too limited, too clunky, too ugly, and too underdeveloped for its own good. Especially when Blast ‘em Bunnies does the same thing, only much better. The extra VR effect in Ace Banana just isn’t worth the trade-off in every other way.
    • 40 Metascore
    • 20 Critic Score
    There’s nothing to actually recommend about Chronus Arc. Fans of 16-bit and earlier JRPGs won’t get the nostalgic rush they might hope for from this game because it’s so artificially put together it feels more like an insult to the memory of those games than a celebration of them.

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