Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 66 Metascore
    • 70 Critic Score
    With dozens of characters drawn from the series and a full ten courses, Everybody’s Golf Hot Shots does act like a celebration of the series to date. However, it’s also painfully clear that this game comes from a new developer trying to find their place with such a venerable series. HYDE was timid to try to be too innovative, but at the same tim,e clearly struggled to achieve the same precision from the previous developers. Unlike Clap Hanz’s Easy Come Easy Golf, HYDE’s game actually wants to challenge players and require skill. And I’m quite sure that a patch or two will get the game to where it needs to be. For now, however, as enjoyable as Everybody’s Golf Hot Shots is, it’s just a touch too frustrating for its own good.
    • 84 Metascore
    • 70 Critic Score
    Releasing another version of this game doesn’t feel like it adds anything to the Pokemon franchise as a whole, and just makes me want a new Pokemon game on my Switch all the more. It’s still a very, very fine game, but as a product release, this one is quite disappointing from Nintendo.
    • 78 Metascore
    • 70 Critic Score
    it does a lot right, but it does not break the classic mould enough to make it feel like a true new classic in its own right.
    • 71 Metascore
    • 70 Critic Score
    Once again, this is a game for the fans, and only the fans, but I think that there has been a genuine job here to do right by the fans. Jojo's Bizarre Adventure: All Star Battle is not a classic game by any means, but it's leagues ahead of most other anime or manga fighting games.
    • tbd Metascore
    • 70 Critic Score
    Survival horror games often use intentionally “bad” game design as a means of building tension, but in Lithium’s case, it’s just an ordeal to play. It’s not exactly a game that relies on tension anyway, and the awkwardness of playing it doesn’t make it more tense, just more tiresome. All that said, if you can fight your way through it, you’ll find something quite unique.
    • 75 Metascore
    • 70 Critic Score
    Tokyo Xanadu is good. It’s a lot of fun and Nihon Falcom has a real touch with combat systems that its developers deserve real respect for. The biggest challenge I found with the game was finding the motivation to actually finish it; it might not get anything wrong, but it’s such a lengthy quest that it really needed a greater thematic depth to maintain my interest, and unfortunately it wasn’t quite able to replicate Nihon Falcom’s own, brilliant, Trails of Cold Steel in offering that.
    • 90 Metascore
    • 70 Critic Score
    Sea of Stars deserves to be played, and almost everyone who does play it will enjoy it. It’s a JRPG made for JRPG fans by people who truly love the genre. There’s even something admirable about how steadfast it is in being a classical homage. The sad reality is that most pastiches that lack the self-awareness to break free of being pale homages are doomed to fade while the classic works they ape remain eternally relevant, but for now, in 2023, if you’ve got some time to spare you could do far worse than Sea of Stars.
    • 86 Metascore
    • 70 Critic Score
    There are a few minor further issues with the collection – the music is almost shockingly low resolution and difficult to hear, and the interface was clearly designed around touch input so the controller is a little clumsy, but those fade into the background quickly enough and are easy to ignore. What rises above and beyond for Sorcery! is the quality of the writing. My recommendation is to play this like you would read a good book. Forget the in-game music. Put on a pair of headphones with some meditative ambient sound (I like rain “music” myself) and lose yourself in the words. Do that, and the minor irritations along the way will feel rather irrelevant.
    • 66 Metascore
    • 70 Critic Score
    While the graphics are nothing special and the controls may give you a hard time despite the game being controller-compatible, the story and gameplay are well worth an entire playthrough at least once.
    • 72 Metascore
    • 70 Critic Score
    Of course, Disney Art Academy is not an adequate substitution for actual art courses, and the software is not an adequate alternative to graphics tablets and professional art solutions on PCs or Macs. But what it’s remarkably good at doing is making you feel good about your artistic talents, no matter how limited those might be, and then encouraging you to continue learning a hobby that you may just discover that you enjoy without ever considering it previously.
    • 78 Metascore
    • 70 Critic Score
    This then is the challenge with Jurassic World Evolution 2. If you're a Jurassic Film fan who also likes micromanagement, there's certainly enough meat on its dinosaur bones to keep you happy for a good long while. However, if you're more just a management sim fan, you'll probably find its quirky management style – sometimes hands-on, sometimes hands-off – a tad irritating, as well as the limitations of its console controls.
    • tbd Metascore
    • 70 Critic Score
    With an average run length of about a half-hour, Azurebreak Heroes is simple fun at a low cost, with an engaging gameplay loop and some creative options for character development. You’ll get great bang for your buck here, especially if you’re looking for something to scratch that ARPG itch after finishing Hades. For all the game’s imperfections, there’s still a lot to like – the challenge is just right and it’s a delight to push ever further into the world of Heldia.
    • 87 Metascore
    • 70 Critic Score
    Which brings me back to that question: what is the point of Uncharted: Legacy of Thieves Collection, really? Sure, Lost Legacy is a wildly enjoyable adventure in classic Uncharted style, and even Uncharted 4, for all my complaints about it, is a game a lot of people clearly loved, and they'll love it again here. But when the only thing these "remasters" have over the PS4 originals that you can already play on PS5 are modest technical upgrades whose practical and aesthetic improvements are marginal at best, what purpose do they actually serve? When even someone who's never played either game before and is breaking in their brand new console and can get an identical experience for half the price by just buying the existing PS4 bundle, what is this Legacy of Thieves Collection other than a half-step in a pointless technical arms race and a chance to cynically sell some unnecessary version upgrades? We would all be served better if Sony focused on bringing us some of the incredible games that aren't readily available on the console already.
    • 68 Metascore
    • 70 Critic Score
    There’s so much raw content in this package that, as long as you’re a fan of the standard tactics JRPG formula, you won’t be able to help but get plenty of value out of this trilogy. And the standard tactics JRPG formula is so damn good that it’s timeless. Making Mercenaries Saga itself functionally timeless.
    • 63 Metascore
    • 70 Critic Score
    The game’s not going to draw the attention or community of “proper” fighting games, but Slice, Dice & Rice is distinctive, intelligent, rhythmical and, more importantly, intense. That ability to lose a match from a single button press makes every single movement count, and in that way it’s the most perfect, pure fighting game that you could hope to find. Just make sure you’ve got people to play in local multiplayer with. That’s where the game’s long term value is going to be.
    • 71 Metascore
    • 70 Critic Score
    Excellent-sized rosters, and even with only two buttons available the developers have done a great job in making each of them feel distinct to play with. This is particularly important with King of Fighters, because you're choosing teams of three, and that melting pot of different combat styles and proficiencies is core to the KoF experience. R-2 manages to maintain that, and so playing around with the many characters to find your ideal set of three is still the big learning curve within the experience.
    • 70 Metascore
    • 70 Critic Score
    There is an occasional awkwardness to movement that can make the single player story a bit of chore at times, but it does a nice job teaching the basics and serving as an almost extended tutorial for the good stuff - multiplayer mayhem.
    • tbd Metascore
    • 70 Critic Score
    Brave Souls isn’t the finest anime game out there, but I believe it can be. Even in its bumpy, jagged state, KLab has managed to boil the franchise down to its most appealing elements and turn an intimidating multi-hundred chapter mess into something newcomers can actually parse. Any company looking to convert a battle-driven shounen series into a video game ought to take note.
    • tbd Metascore
    • 70 Critic Score
    Livestream is on the cusp of being something really special. It has the right setting, the right concept, the right character designs and the right themes to give players something special. Unfortunately, the execution's a little off, and while the game is a lot of fun, it doesn't say as much as some of the greats in the genre do. It is, ultimately, just an entertaining and fanservicey horror game with some enjoyable puzzles to throw at the player. There's nothing wrong with that, and I must emphasise that this game is hugely entertaining. It's just unfortunate that it's too shallow to be remembered as one of the greats.
    • tbd Metascore
    • 70 Critic Score
    A puzzle game that will frustrate you with its inconsistencies. You will scream toward the vaulted ceiling after your little rescue bot perpetually explodes as though any pressure to his feet triggers his self-destruct sequence. But you will also rejoice every time you defeat a puzzle with your patience and brilliance, and that makes what frustrations there can be definitely worth the effort.
    • 66 Metascore
    • 70 Critic Score
    My concerns with DC Super Hero Girls: Teen Power sit with it as a property. I know this is a wildly controversial thing to say, but I don't really believe that Marvel and DC are appropriate for children. If the hundreds of implied and explicit deaths per movie or show weren't enough to convince you of that, then the inherent moral lessons from these properties should because there's a lot more there to digest, interpret and come to terms with than people generally think about. Making all that baggage cute, as DC Super Hero Girls: Teen Power does, might make it palatable to a young audience, but it still needs to be questioned. That being said, at least it's not Call of Duty, which way too many people buy for their kids, and as I said at the start, both Nintendo and the developer deserve a lot of credit for producing a game specifically designed for young girls that isn't an egregious example of shovelware. This thing plays well and is fully featured, and that is a sadly uncommon thing for this demographic.
    • 64 Metascore
    • 70 Critic Score
    Without the kind of narrative depth that has me cracking out the history books (as I did with Hakuoki) or heading over to the philosophy section of the library (Danganronpa), Tokyo Twilight ends up being a little too simple and teen anime for its own good. That being said, it's harmless fun, and with an enormously creative and enjoyable combat system, as well as plenty of content, it's still a very worthwhile game.
    • tbd Metascore
    • 70 Critic Score
    Vertical Strike is a super low budget and cheap little game, designed to give fans of the occasional dogfight a quick rush. Thanks to its tight and efficient mechanics, and the steady and enjoyable approach that it has to difficulty escalation, it achieves what it sets out to. Nothing more, and nothing less.
    • 53 Metascore
    • 70 Critic Score
    The important thing about this game is that despite what anyone has to say about the various stages of nudity, it’s perfectly playable and delivers exactly what it sets out to – boobs, butt, and brawling.
    • 84 Metascore
    • 70 Critic Score
    Has F1 2018 done enough to render last year’s (excellent) title redundant? Probably not. But if it has been a few years since your last F1, absolutely give this one a go. The racing market is a crowded one, but F1 is pure racing, and the sport doesn’t get much more exciting, or strategic, than this one.
    • 81 Metascore
    • 70 Critic Score
    I hope the next Ace Attorney game has more structure in its overarching narrative and the developers actually have the cases flow naturally from one to the next. Even with its flaws, Spirit of Justice is good fun, through, and another quality example of a narrative from the ever-growing stable of visual novels we are now getting translated into English.
    • 79 Metascore
    • 70 Critic Score
    I do admire the developer's desire to maintain the arcade fighter tone and aesthetic in King of Fighters, and I'll forever be a fan of this series as long as they keep dropping Athena into it. The team at SNK are no doubt working on more limited budgets than the big guns, and with the absolute focus on esports in the fighting game space it's no surprise that they've made that a near-perfect experience, even as they've stripped almost everything else out of the game to make that happen. However, there's no way to paper over this; people who do like fighting games in single player or local multiplayer are going to be left feeling very cold, though. Colder than Kula, even. And that's disappointing.
    • 73 Metascore
    • 70 Critic Score
    Without any statistical tracking, limited number of players on the court and only a handful of modes, that this title won't have quite the shelf life for me that a more involved simulation game like NBA 2K19.
    • 65 Metascore
    • 70 Critic Score
    Catan – Console Edition is a perfectly fine adaptation of a hugely popular board game. The developers have done their best to make it work for both online and offline play, and present it gorgeously. I just wish that another, equally talented developer, took Twilight Struggle, or the Game of Thrones board game, or any of a few hundred other incredible board games and adapted those instead.
    • 67 Metascore
    • 70 Critic Score
    There's quite a few levels to work through in Jydge, so you'll get your money's worth. There's probably no reason to go for both this and Neon Chrome, though. There's just not enough variety in how the games play (or indeed their visual design) to sustain them across two titles. I like the idea of spinning this setting into a franchise, as there's potential there, but giving another genre a crack would be a good idea at this point.

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