Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 70 Metascore
    • 100 Critic Score
    It weaves a ripping yarn, and has a beautifully detailed combat system that is endlessly rewarding to tinker with.
    • 70 Metascore
    • 70 Critic Score
    Although I wish it did a better job of being captivating for more than a stage or two at a time, those exhausted with 2D brawlers ought to give it a go because of its unorthodox gameplay quirks and pulsating atmosphere.
    • 70 Metascore
    • 90 Critic Score
    It’s always refreshing to come across a narrative that challenges genre norms, while still respecting the genre it belongs to. Him, The Smile & Bloom doesn’t set out to criticise or undermine the otome visual novel, but it does take expectations in a different direction thanks to the way it has been structured. Thanks to that, this is a vibrant and highly enjoyable, intelligent, and thoughtful experience, well worth the price of admission.
    • 70 Metascore
    • 80 Critic Score
    For anyone that has been put off the modern direction this series has taken, Zero in HD on our new generation of consoles is the perfect remedy.
    • 70 Metascore
    • 50 Critic Score
    Having "unlimited replay value" means nothing when it results in such a grind, and I can't help but think that Rico would have been so much better if it was over and done in a couple of hours, but that bombastic action really had a chance to fly thanks to carefully designed levels arranged to help boost that experience.
    • 70 Metascore
    • 70 Critic Score
    It’s not perfect, and it will frustrate many, but it’s a quality, solid effort nonetheless.
    • 70 Metascore
    • 70 Critic Score
    My least favourite in the series so far. I assume it will become a very important part of the narrative, but its highlights are few enough and far enough in between with the promise of more to come that it comes away somewhat less than its predecessors.
    • 70 Metascore
    • 70 Critic Score
    If nothing else there is genuinely nothing else quite like Ambition of the Slime, and the concept of actually leading weak, largely defenceless units into battle is such a clever way to flip the tactics RPG on its head that it’s well worth looking into for fans of the genre, purely as a curiosity if nothing else.
    • 70 Metascore
    • 90 Critic Score
    Root Film tells a wonderfully winding, thrilling mystery in a true Edogawa Ranpo style, but what's more important is that Root Film is a gorgeous visualisation of an often-ignored but deeply valuable part of Japan. If you walk away from this game with a deep desire to see Shimane for yourself, then you've played it the right way.
    • 70 Metascore
    • 70 Critic Score
    I do think that if developers want to tackle World War 2 as a subject, they need to go one of two paths. They could take a clinical approach and create a wargames simulator that focuses purely on the strategy. Or they could create a serious commentary that deconstructs and analyses the war. What they should not be doing, however, is presenting the war as a purely entertaining experience. As a work of pure entertainment, Company of Heroes 3 would have been better served tracking a fictional war. However, its quality as a piece of entertainment is undeniable, and for most, that’s going to be all that matters. It also works far better on a console than I would have expected something from the RTS genre to ever do. For those that do find World War 2 to be entertaining, this one’s going to be hard to resist.
    • 70 Metascore
    • 40 Critic Score
    At roughly ten times the price that these kinds of games usually ask over in the mobile world, it's difficult to see where the developers have justified the premium price, because what we have with Pokémon Link: Battle is a nice, but ultimately unremarkable match-3 game with much less content (yes, even with 700 critters to catch) than its immediate rivals.
    • 70 Metascore
    • 60 Critic Score
    From the opening cut scene through to the various platforming puzzles, Shiftlings feels like more than just a simple platformer with a gimmick. Instead of inserting a joke and then going about the level design like it never happened, here the joke is very integral part of the experience.
    • 70 Metascore
    • 60 Critic Score
    Every single locale in the trilogy feels like it deserves a full game in its own right but just as I started to get immersed the story would be over and I would be whisked into a completely different historical period. Long time series fans will still find some enjoyment in the solid stealth platforming mechanics but that’s only if they face the fact that these games are Assassin’s Creed titles in name only.
    • 70 Metascore
    • 80 Critic Score
    Kamiwaza is, no doubt, going to be written up as a “product of its times,” but I think that writing it off like that is missing the mark a little. It’s true that even in this “remastered” state it looks like a PS2 game (excellent aesthetics, but primitive technical execution). However, Kamiwaza is an ambitious and boundary-pushing game. By turns surrealistic and funny, sincere and layered, it’s one of the most eclectic and interesting titles you’ll play this year, and it is a very good thing that it has finally been localised. You’ll understand why it never managed to influence too many other developers, but without fascinating and experimental things like this, we’d live in a very boring world.
    • 70 Metascore
    • 80 Critic Score
    Perhaps part of the reason I have a higher tolerance for this game is not just that I love the base property, but I also love those old N64 bad 3D platformer efforts. Remember Chameleon Twist on the N64? Probably not, as it didn’t exactly win over the critics and was actually one of the most expensive N64 games. I loved it though. Or what about Glover? Or Bomberman 64? Snow Bros. Wonderland is a bit more modern than those titles, but you’re probably right that it has a dash of that heritage and tradition in it. And so you are probably right that the audience that is going to love Snow Bros Wonderland is vanishingly small. Unfortunately for you, you’ve landed in the middle of a Venn diagram where one circle is “Game Critic” and the other is “Snow Bros. Bro”. And so now your name is going to be attached to a glowing score for the game into perpetuity, because I really did love every moment of this game.
    • 69 Metascore
    • 60 Critic Score
    None of these issues mean that the game is broken, unplayable, or even put together badly. It's competent. But competent really isn't good enough. More than anything else, Code Name: S.T.E.A.M is disappointing because it could have been a far better game.
    • 69 Metascore
    • 70 Critic Score
    Flame Over is refreshing. It has a clever twist on the roguelike by introducing the fire as the primary enemy, that is by far the most engaging aspect of the game. It feels real, it spreads, it’s alive. The first few stages do get repetitive, and it isn’t long before you start seeing the same rooms, as is standard for the genre, but it’s well worth the adventure.
    • 69 Metascore
    • 70 Critic Score
    The Fidelio Incident is a game that tries hard to tell a tale of guilt. It mostly works, but unfortunately, it tries a little too hard, with the end result lacking the genuine emotional impact that the work and material deserves. The way The Fidelio Incident approaches the traditional tale of loss and guilt – but importantly not redemption – through the largely unexplored lens of the Irish Troubles is fresh, and the fundamentals are strong enough to make the two hour experience worth the price of admission, if not a necessary investment.
    • 69 Metascore
    • 90 Critic Score
    With the superb Final Fantasy heritage to support it and even compensate for the lack of narrative context, as well as some truly exciting multiplayer questing, this is a game I have a lot of time for, and will do so for a long time to come.
    • 69 Metascore
    • 80 Critic Score
    Supermassive Game's high concept - an anthology of horror stories - is off to a great start with Man of Medan. We don't get nearly enough horror that aims to be thoughtful like this. The challenge will be to make sure that each game in the series is different enough to reflect a different approach to horror, but things are off to a good start.
    • 69 Metascore
    • 70 Critic Score
    A fun little adventure that doesn't really take a lot of chances with a formula that was first established about thirty years ago. That might be playing things a little too safe, but it is also a testament to how good River City Ransom was that three decades later the core gameplay still holds up as an entertaining if somewhat shallow experience.
    • 69 Metascore
    • 80 Critic Score
    Enemies and locations are varied enough to keep things from getting stale, a selection of upgrades add a sense of progression and customisation, and though this isn’t a game that could work just as well without VR, it’s implemented well. Really, the gameplay is there to service the story, which is where Archangel shines brightest, and I’m just fine with that.
    • 69 Metascore
    • 90 Critic Score
    Trek To Yomi is what happens when you’ve got a compelling creative vision, and build a game around it, rather than the other way around. Everything you see, sense and experience in this game contributes to the overall experience, with absolutely no fat or waste. It’s intense, dark, and unforgiving, but it’s also the kind of haunting experience that will stay with you for a long time to come. If Menchiari continues to work with the right developers, and continues to deliver to this standard, he’s going to be one of the all-time great video game artists.
    • 69 Metascore
    • 70 Critic Score
    For every positive thing that Kingdom Come does with its storytelling, setting, and themes, it then lets itself down with childish writing, and then doesn’t help itself out by being so ambitious that, even beyond the bugs, the game has structural issues that are difficult to ignore.
    • 69 Metascore
    • 70 Critic Score
    Weird. Colourful. Quirky. Entertaining. Funny.
    • 69 Metascore
    • 20 Critic Score
    There was no reason Story Mode couldn’t be a wonderful extension of the Minecraft world, but instead all it succeeds at is pushing me away. After this experience, my desire to play any other Telltale game has gone from high to non-existent.
    • 69 Metascore
    • 50 Critic Score
    Warsaw is an interesting concept which does do quite a few things right, but its inconsistency of vision prevents it from achieving the same greatness as the games it was clearly inspired by. Pixelated Milk are at their best when they are holding players in the desperate struggle for survival, where each tactical decision matters a great deal between life and death. But it takes real concentration on the player’s part to make these systems work, compounded by UI issues on the Switch which only further exhaust players. There are plenty of games which set out to do things similar to what Warsaw does, but more effectively.
    • 69 Metascore
    • 70 Critic Score
    The presentation is enjoyable and the puzzles and discovery of new powers are genuinely exciting. If you can look past repetitive combat and backtracking and are willing to live with a few technical hiccups along the way, Song of the Deep is enjoyable but flawed, with some unrealised potential around the narrative meaning it was a missed opportunity.
    • 69 Metascore
    • 70 Critic Score
    While Abyss Odyssey suffers from a few design choices that ultimately hold it back from greatness, its easily ACE Team’s most playable game to date, which doesn’t come at the sacrifice of the look and feel we’ve come to love with earlier titles.
    • 69 Metascore
    • 40 Critic Score
    The enemy’s AI is non-existent; it will spawn slowly strengthening hordes of soldiers, but otherwise it won’t do anything. If you can get a multiplayer game going there’s a bit more strategy involved, I guess, but there isn’t much of a community wrapped around this one, leaving Korix feeling like a game that had a good idea buried away in there, but fails to give people the VR strategy experience that they’ll be looking for.

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