Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 68 Metascore
    • 50 Critic Score
    Gundam Versus is mechanically solid, though the melee side of the game still needs work. But that only takes this game so far. A lack of narrative or context for any of the action leaves this as a dry, multiplayer-focused game that fails to capitalise on the IP nearly as well as we might have hoped.
    • 68 Metascore
    • 90 Critic Score
    No doubt this will be a fringe Warriors title. Especially with a new Fire Emblem Warriors right around the corner. Touken Ranbu doesn’t have the pull in the rest of the world that it has in Japan and I’m not 100 per cent sure where the audience is for this game. However, if you go in with an open mind, you’ll find an excellent and surprisingly relevant Ruby Party narrative, backed up with some very confident action brawler design. Basically, any day there’s a new Warriors game to play is a good day, and today’s a very good day indeed.
    • 68 Metascore
    • 80 Critic Score
    If you’re okay with the lack of customisation options in the main game, then Project Nimbus will be a more than competent mecha game to tide you over until the release of Daemon X Machina. GameCrafterTeam have poured the entire team's love and effort into this aerial action game, and the love for the source material really shows.
    • 68 Metascore
    • 60 Critic Score
    Star Wars Battlefront II gets a lot of things right. The presentation is absolutely top-notch, the gameplay is fun and well-executed and the choice of property is among my fall-time favourites. Where Star Wars Battlefront II has hurt itself is in a lack of care around the ability to play with your friends and a progression system structure around microtransactions. While those optional purchases are (currently) turned off, they will be back in some form or another and in the meantime, players are left with a hell of a slow grind in making progress... slow to the point that it's just not entertaining.
    • 68 Metascore
    • 80 Critic Score
    Kill la Kill is an anime licensed tie-in fighter done well, and given how frequently these turn out to be terrible that in itself is a relief. It's fast, it's furious, it's explicit and fanservicey, and it is outright hilarious in its satire. The developers have nailed every element of Kill la Kill that needed to be done right, and I can't imagine fans wanting anything more from this particular game.
    • 68 Metascore
    • 80 Critic Score
    The narrative of Masochisia is terribly fascinating. It tackles issues that are definitely not for minors, and the heavy use of graphic and unsettling imagery are not for the easily offended. In fact, there's very little about this game that makes it recommendable, seeing it is easily one of the most upsetting and visually distressing video games in existence.
    • 68 Metascore
    • 80 Critic Score
    It's a pity that everyone that doesn't have a VR headset will miss out, because Déraciné is really quite remarkable.
    • 68 Metascore
    • 70 Critic Score
    Runers is a fast paced and fun roguelike that offers plenty of variety. While there is a lot of reading to figure out exactly what everything does, the simple, twitch mechanics and randomisation make it one that is easy to come back to over and over again.
    • 68 Metascore
    • 60 Critic Score
    The potential was there, and this game has certainly been supported well enough by both Kickstarter and Team-17 that budget shouldn't have been a concern either. The issue is, simply, that Yooka-Laylee proves that nostalgia is a difficult beast to wrestle with for game developers. All that being said, I do hope that Playtonic stick around though, as there is the clear potential and passion for the studio to grow and produce a true great in the genre.
    • 68 Metascore
    • 60 Critic Score
    If you are looking for lots of action set against a deep space backdrop, Strike Suit Zero: Director's Cut should scratch that itch effectively as long as it lasts.
    • 68 Metascore
    • 70 Critic Score
    The bigger screen and better resolution of the Switch makes Of Mice And Sand the game it wanted to be. The extras added into this edition makes it the definitive version. It’s a very pleasant, enjoyable and entertaining little game, but its biggest problem is hard to get past; I wanted it to be far more memorable. It simply struggles to take its excellent foundations and turn it into something truly special.
    • 68 Metascore
    • 70 Critic Score
    There's a lot to this game and I cannot recommend it to anyone new to the genre as tutorial does almost nothing to help you learn the game. For hardcore RTS fans out there, I suspect that this game will be right up your alley.
    • 68 Metascore
    • 80 Critic Score
    Is it disappointing that units in Warhammer 40,000 are so simple in presentation? Sure, especially when you consider how monotone many of the "apocalyptic" environments are. But given the choice between a game like this an a major studio producing a Warhammer game that fails to even understand where the real appeal of Warhammer lies, I'll take a game like Warhammer 40,000: Armageddon any time.
    • 68 Metascore
    • 80 Critic Score
    Space Hulk: Tactics is the most impressive Warhammer 40K effort I've played in recent memory.
    • 68 Metascore
    • 60 Critic Score
    Sadly, Mario Party: Star Rush is the latest game that fails to realise that simple truth behind the appeal of the franchise.
    • 68 Metascore
    • 50 Critic Score
    Yu-Gi-Oh! has come a long way in the years since these titles, both as a card game to play (many might argue that it’s too complex now) and as something to adapt to video games. This collection is a lot of nostalgic fun to remember the simpler times, but is also important to understand just how limited these games are. It would be like if EA put together a retro compilation of its FIFA football games. Sure, you’d have a rush of nostalgic delight loading up the GBA game that you spent months playing back in the day, but it would only take one or two matches to realise that nostalgia has a habit of warping memories and not all classic video games are timeless. Some are. Konami’s Castlevania collections show that. I fully expect the impending Suikoden collection to be a similar story. These, however, are not.
    • 68 Metascore
    • 70 Critic Score
    My Hero One’s Justice 2 is a straightforward expansion of the first game, offering new characters and stages galore. Although it relies on the same disappointing implementation of the anime’s story, the arcade mode compensates with humour. The refined arena fighting gameplay carries this one to being among the more unique anime arena fighters in recent years. The sheer personality of each character might be enough for those vaguely interested in the My Hero Academia craze to give this one a shot.
    • 68 Metascore
    • 70 Critic Score
    Plot aside, Reel Fishing is a very specific game for a very specific audience. It's a reasonably casual game, but at the same time it can't be expected to appeal to anyone who doesn't "get" the appeal of fishing. But for people that simply want to toss a lure into the water, then this is a good way to get away from it all for little while, and for an inner city dweller like me, that's a bit of escapism I appreciated a great deal.
    • 68 Metascore
    • 90 Critic Score
    Kromaia Omega’s technical shortcomings are kinks that can be ironed out. That I’m lavishing a game that physically ails me with so much praise is a testament to its glorious, grand vision. If other companies are bold enough to follow in Kraken Empire’s footsteps with similarly intricate shooters, this game could be the launch pad for a whole new subgenre and that’s exciting stuff indeed.
    • 68 Metascore
    • 100 Critic Score
    There’s not a moment of Daydreamer that I don’t vividly remember, and in breaking down what makes a game so completely, the developer has created a conversation in how games are constructed, and why they are in the way that they are.
    • 68 Metascore
    • 50 Critic Score
    The boss battles remain a highlight and almost enough of a reason to play the game in itself, but the rest of the game structured around them is so pedestrian and bland that keeping motivation in this one is perhaps the greatest challenge of them all.
    • 68 Metascore
    • 90 Critic Score
    To say that The 25th Ward is niche would be an understatement, but that’s what’s so impressive about it. It respects the intelligence of its players, allowing them to wade through the feverish surrealism that the game often depicts, and melds that perfectly with a traditional noir thriller than Raymond Chandler himself would have been proud of. Goichi Suda might be known for his action games today (and they’re usually very fine games in their own right), but what I wouldn’t give for him to go back for another spin or two at the visual novel.
    • 68 Metascore
    • 80 Critic Score
    The Switch has a surprisingly good range of digital board games now, and the absolutely brilliant Wingspan is just around the corner. Evolution holds its own; it's an entertaining game mechanically, and benefits from being accessible to players of all ages and having an educational thrust behind it. It's no lecture, nor is it preachy, but it will certainly help you frame an understanding (and interest) in ecosystems and evolution. All brought together, it's a wholesome good time.
    • 68 Metascore
    • 60 Critic Score
    Despite these criticisms, there’s a lot to like about Fort Triumph. XCOM is a good thing, and Heroes of Might & Magic is a good thing. Mashing those two good things together in a way that does justice to them both is a noble effort by the developers, and the presence of skirmish mode does mean that the poorly conceived narrative can be ignored. You’ll bounce off Fort Triumph quickly enough, but it’s a good time while it lasts.
    • 68 Metascore
    • 80 Critic Score
    I’d kill for a Jackbox Party Pack launcher, from which I could launch whichever games in packs I already owned during gaming sessions, rather than having to both remember which pack they were in and then launch that pack’s interface. In fact, I’d pay for just that alone, Jackbox Games. How about it?
    • 68 Metascore
    • 90 Critic Score
    Say what you want about Dear Esther, but The Chinese Room really know how to respect its legacy. Almost a half decade on since it first saw light as a Half Life 2 mod, Dear Esther has captured the hearts and minds of players, effectively started a genre and polarised the gaming community perhaps irreversibly. And the developers absolutely know this as they relentlessly justify their artistic choices in the commentary. This game is rich and thought provoking in its design, hiding its depth behind simplicity. It deserves an hour of your time.
    • 68 Metascore
    • 80 Critic Score
    If you can handle the corners that were cut due to the budget, then Thymasia’s combat system is worth it all on its own. The game’s intriguingly dark setting and the exquisitely dark theme are more than good enough to pay attention to as well. There are certainly things that the development team could do with a sequel if this generates enough revenue to build on the foundations that they’ve created, but the earnestness that went into making this one distinctive from the other “Souls clones” is worthwhile either way.
    • 68 Metascore
    • 60 Critic Score
    The visuals and music deliver as always and it is great to see some more times spent on actually developing the story and fleshing out our three protagonists. However, in giving the heroes a better story, they somehow have even less to do in the game. Perhaps more frustratingly, the story is short and incomplete, making the game feel rushed or like the development team has unannounced DLC planned for down the road.
    • 68 Metascore
    • 50 Critic Score
    It's a niche game for a niche audience. Fighting game fanatics who don't mind a spot of fan service will get right into it. Everyone else is better off sticking to BlazBlue, or Dead or Alive, or Street Fighter, or any of the dozen other more accessible fighters that have been released in the past few years.
    • 68 Metascore
    • 60 Critic Score
    Snack World really isn't my thing. As much as I am a fan of Level-5, the pitch of this one is out, and as such, too much of it falls flat. It's a satirical game that's trying too hard and if it was funny, then the jokes it makes would be directed at its own faults as a game. It's a workable dungeon crawler without being inspired, but unlike the rest of Level-5's library, this one is focused on being attractive to one demographic at the expense of just about everyone else. Where most other Level-5 games are a joy and delight, this one really felt too much like a slog.

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