Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 70 Metascore
    • 80 Critic Score
    Sheltered is like a premium version of Fallout Shelter, and it's a far more thematically compelling proposition. I love that it makes you be quite ruthless in your efforts to keep your family alive, but then allows you to feel awful when they die. It's less humanising than The War of Mine, which is the most readily comparable game out there at the moment, but it's intense for its own, valuable, reasons.
    • 70 Metascore
    • 60 Critic Score
    I am quite sure that some people will absolutely love the intensity of the horror and dark fantasy that infuses Lords of the Fallen. As cartoonishly silly as it comes across by trying so hard, it is technically impressive. Similarly, the game is perfectly solid mechanically, and while it does have some issues with pacing and the design of some boss battles, it is, for the most part, very playable. I had more fun with this than I think it deserved, and while I’m not sure whether I was laughing with it or at it most of the time, I was definitely laughing and having fun with it. Who knows? Perhaps satirising the self-seriousness of dark fantasy was the entire creative point and if so, bravo developers, you nailed it.
    • 70 Metascore
    • 80 Critic Score
    Harold is a fun game for fans of the continuous runner genre, and against all odds it actually manages to take such a simple genre and build on it in a genuine and unique manner. It has a fairly steep learning curve, but despite taking on the role of an angel, the ability to hinder opponents is actually devilish fun.
    • 70 Metascore
    • 70 Critic Score
    It might not have the stealthy educational value of Minecraft, but Ninjago is a well-produced and clean title, and I'd be able to buy this knowing that my child was going to get enough play out of it to tide them over.
    • 70 Metascore
    • 60 Critic Score
    Lost Ember has its heart and soul in the right place, and every time I discovered a new area I was left amazed with the gorgeous vistas and intense beauty of it all. I also greatly appreciated that this is one of those games that respected my time and, large as its sense of scale is, is over quickly for anyone who doesn't want to waste time hunting down the collectibles. However, the initial goodwill I felt for the game evaporated quickly when I realised how shallow it really was. I can't see myself remembering this one, or coming back to it to play it again, and that's a real pity.
    • 70 Metascore
    • 50 Critic Score
    Unfortunately, the game’s high difficulty and unavoidable bullet patterns make it a hard sell for modern players. The game’s multiple pathways and variety of characters don’t hide the extremely simple gameplay at the core – gameplay which wears thin after a few too many cheap deaths. Unless you’ve got a nostalgic soft spot for this one, you won’t miss out on much by avoiding it.
    • 70 Metascore
    • 60 Critic Score
    It's not the longest game, and doesn't offer anything that will be remembered as a classic game by any means, but the tense atmosphere, striking art style, and challenge, will surely help this game find itself a niche.
    • 70 Metascore
    • 60 Critic Score
    BurgerTime Party! should scratch an itch for those who remember and enjoyed the classic BurgerTime game the way I did, with more levels, modes and a pleasant presentation. It makes a fun enough diversion, even if your enjoyment will probably taper off after a handful of hours, because there is no real story to chase and the mechanics of the game never really progress into anything more than their initial hook.
    • 70 Metascore
    • 90 Critic Score
    The only area it missed out on was the music. Why The B-52’s Rock Lobster was not the soundtrack on repeat is an oversight that will forever astound me. It was just such an obvious, perfect soundscape for this particular experience. Jokes aside, though, Fight Crab is very much my kind of game as someone who considers a trip to a Salvador Dali exhibition to be a good time. I realise that I'm in a very limited niche in that regard, but this is a horn I've trumpeted more than a few times in the past: if we're going to be on board with this games as art routine, recognising that subversive experiences like Fight Crab have value is step #1.
    • 70 Metascore
    • 90 Critic Score
    Sundered proves that procedural generation and smart, hand-crafted level design are far from mutually exclusive. The combination of the two, and the way the play off each others’ strengths makes this one of the most engrossing Metroidvanias I’ve played in a while. The random approach to regular combat leaves something to be desired, but epic boss fights more than make up for it. If you have even the slightest interest in Metroidvanias, this is a game you need to play.
    • 70 Metascore
    • 90 Critic Score
    This is a game made with loving fan service and an eye for details that only genre veterans will really appreciate. For everyone else it's going to be a pretty, but slow-paced and obscure RPG with an odd sense of humour.
    • 70 Metascore
    • 70 Critic Score
    Apocalypse Edition is not going to sate anyone looking for a deep narrative experience - The Walking Dead or The Last of Us this is not. However, for those looking for a higher level of action and maybe something a bit more humorous (albeit not kid friendly in the least, just for the record), then Dead Rising 3: Apocalypse Edition could be a real treat.
    • 70 Metascore
    • 70 Critic Score
    God Eater: Resurrection is a very fun hunting game, though it's not perfect. It's great that there is another alternative to the Monster Hunter formula available to us, though. Between this, and Koei Tecmo's rising Toukiden franchise, it's proving to be a really good period for this little genre.
    • 70 Metascore
    • 70 Critic Score
    I think that perhaps it’s the trappings of the autorunner genre which holds Earthnight back from greatness. This is a game with wildly original ideas that kept me enthralled throughout, but I did keep wishing that it would slow down and give the player some time to breathe. Endless runners are fun and all, but they’re not the kind of game which encourages careful appreciation. For that reason, occasionally the artwork and gameplay clashed against each other (the detailed art doesn’t make for immediately readable game mechanics, the game mechanics detract from the detail of the art) and I felt that Earthnight was lesser than the sum of its parts.
    • 70 Metascore
    • 80 Critic Score
    Senran Kagura: Peach Beach Splash was a blast. Quick paced arena combat supported by a well designed card based system and multiple storylines to follow, this has to have been my favorite entry yet and with the quality online competition modes online modes there’s more than enough replayability to keep going for quite some time.
    • 70 Metascore
    • 60 Critic Score
    I feel like I’m being very harsh on The Walking Dead: Michonne, but that’s only because I’ve been such a fan of Telltale games over the years, and this doesn't meet my expectations of the team. I do want to know more about Michonne’s backstory, I just wish she was working it out with more engaging characters.
    • 70 Metascore
    • 80 Critic Score
    This combination of clever and original gameplay elements, and heavy storytelling in a genre not overly known for that makes for an excellent experience that stands out from the pack. From Software has been a tough bar to beat, however, with competition like this and Koei Tecmo's Nioh series, From can't rest on its laurels. We're spoiled for choice now, and from top to bottom, Code Vein is worth every moment.
    • 70 Metascore
    • 50 Critic Score
    Obliteracers introduces some interesting ideas, but between dead lobbies and limited local options, its multiplayer core falls a bit flat on PS4. With nothing else to pick up this slack, it ends up being a game that quickly loses steam.
    • 70 Metascore
    • 80 Critic Score
    Even that's ultimately part of the charm of Elex II though, because it was a game made by RPG enthusiasts for RPG enthusiasts, and min-maxing is, ultimately, a big part of this community. Though the game comes across as an impenetrable club members-only experience at times, the creativity and energy behind it is impossible to deny. Frankly, I would rather play something like this, bugs and all, than something overproduced and so safe that it puts me to sleep.
    • 70 Metascore
    • 60 Critic Score
    It’s only around 14-20 hours from go to final blow, depending on how frequently you need to repeat boss battles, and that feels about right. Flintlock isn’t a majestic epic in the vein of Elden Ring, and nor did it need to be. This is a nicely streamlined, elegant, and focused Soulslike, with an interesting setting to explore and some excellent, refined combat. This is a tough genre to get right, and the developers, in realising their limitations, have not over-extended themselves. The result is very playable and enjoyable.
    • 70 Metascore
    • 60 Critic Score
    The gameplay mechanics and presentation values in Dead Synchronicity: Tomorrow Comes Today are solid, but the puzzles will frustrate a segment of the audience. Worse yet, the end does not pay off the effort to get there.
    • 70 Metascore
    • 70 Critic Score
    But for newcomers to the Warriors franchise, I can't think of a better title to introduce you to the history, characters and action, either on PlayStation Vita for Nintendo 3DS.
    • 70 Metascore
    • 90 Critic Score
    The core fundamentals of Monster Rancher are delightful, and while this collection has its issues, there aren't all that many modern equivalents to what it offers, so they hold their value well. Whether this is some kind of elaborate market research with Koei canvassing interest for a potential new Monster Rancher, or a simple acknowledgement that the series still has fans and they'll buy anything Monster Rancher-related, I don't know. I almost hope they don't make a new Monster Rancher, because the appeal of these games is in their simple charm. Simplicity that modern game development can't get away with. In that context, I actually believe that Monster Rancher 1 & 2 DX will be the best of this series. Putting aside the inability to summon monsters via CD, both games have aged like the finest of wines, and remain some of the best examples of design from their era.
    • 70 Metascore
    • 90 Critic Score
    The bright, charming, and community-focused story, in a world without a great evil or catastrophe to reveal the ugliness of humanity, means that Nelke, like every other Atelier title, is the perfect foil to the unrelenting angst and anger of so many other games out there.
    • 70 Metascore
    • 50 Critic Score
    Ultimately, it’s a little difficult to really understand what the developer was aiming for here. It seems more like it was a project from someone who was simply inspired by the entertainment value of stuff like Octodad than a game that is really looking to break out with its own identity. The potential’s there, but it’s all a little to raw for its own good.
    • 70 Metascore
    • 90 Critic Score
    Coupled with the bright, colourful art style and cheery soundtrack, I honestly struggle to see how anyone could play one of these games and not enjoy their time with it.
    • 70 Metascore
    • 70 Critic Score
    With fantastic visuals and a sleek sci-fi setting that brings to mind the world of Mass Effect, The Collider 2 is as visually impressive as it is in its gameplay.
    • 70 Metascore
    • 70 Critic Score
    The Warlock of Firetop Mountain does enough with modern technology to update the experience and make it both fresh and familiar, which is not an easy task. However, by adhering so closely to the source material and old school conventions, The Warlock of Firetop Mountain will inevitably rub some people the wrong way due to uneven difficulty and some unfair demises that seem harsh when compared to something like the Souls titles, which are renowned for their challenges but also for their fairness in teaching you how to play the game better.
    • 70 Metascore
    • 80 Critic Score
    Hyrule Warriors Legends isn’t as technically impressive as the original release on the Wii U, but it stands out as a true highlight among portable Warriors games.
    • 70 Metascore
    • 40 Critic Score
    You’ll find nothing ground breaking in LEGO Jurassic World, but it is so rushed that I can only recommend looking at one of the many other LEGO games out there unless you're a massive fan of Jurassic Park.

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