Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 72 Metascore
    • 70 Critic Score
    Simulacra is one of the more interesting lost phone games I've played, and I enjoy the horror atmosphere it creates. The narrative is beyond intriguing despite the blandness of Anna herself, helped along by distrustful characters with more depth to them. I like the fact that there is generally no time limit, as it gives me time to sit and think, as well as to sift through the phone's contents. The puzzles aren't ridiculously difficult, but aren't always easy either. I would like to return to the big question I've been asking all along: is it reasonable to play found game on a console with a controller? It works well enough, minus my gripes about small icons and the annoyance of typing text.
    • 72 Metascore
    • 60 Critic Score
    Marvel vs. Capcom: Infinite gets things right where they matter most. Combat is entertaining and the addition of the Infinity Stones is a fresh and welcome addition. I also appreciate the diversity in how characters play and a storyline that does a serviceable job weaving two very disparate universes together. Visually Infinite misses the mark more often than not however, and the roster misses several opportunities in what gave me the impression that Marvel is more interested in promoting their current movies than catering to their overall fan base.
    • 72 Metascore
    • 90 Critic Score
    The Great War: Western Front is an excellent way to learn something about the battlefields and conditions of a war that, let’s face it, is one we rarely learn much about these days. It’s always inspiring when developers take the time to be meticulous with their history games and aim to present something that doesn’t just entertain, but also informs.
    • 72 Metascore
    • 80 Critic Score
    I found Dead Rising 4: Frank’s Big Package better put together than the original release. This time around you don't need to worry about the real conclusion being behind a paywall, and there are two new modes to enjoy. Especially for those who didn't previously own an Xbox One and thus missed out of the original, the result of this package is that you've got something genuinely good fun to play this holiday season.
    • 72 Metascore
    • 100 Critic Score
    Zanki Zero isn't really "new"; underneath the dungeon crawler window dressing it's too similar to its predecessors thematically to stand out as a bold new statement. The dungeon crawling elements work well enough, however, and it's hard to complain that the creators are sticking to their traditions when these games are so intensely intriguing and intelligent. Zanki Zero offers every bit the brilliance that Danganronpa did.
    • 72 Metascore
    • 100 Critic Score
    I have had such a wonderful time with Pokémon Violet and Scarlet. None of the issues that I have with these games are anything but the most mild and forgivable irritations. Meanwhile, the promise of a big but blissfully uncomplicated world, filled with adventure and monsters to collect, brought me right back to what drew me into the whole Pokémon franchise in the first place. Is Scarlet and Violet a technical mess? Sure. Do I care? Not in the slightest. I’m here for the pokémon. Not to count frames.
    • 72 Metascore
    • 60 Critic Score
    Dragon Ball: Fusions takes a familiar tale and style of play and decides to mix the whole formula up. Some aspects of the formula work better than others, but the end result is still an enjoyable experience that takes an overly well-known property and manages to make it fresh in several ways.
    • 72 Metascore
    • 70 Critic Score
    It may not quite have the finesse of its inspirations, but it delivers a world that's no less fascinating to explore and bleak (though also hopeful, somehow) story that deserves to be uncovered.
    • 72 Metascore
    • 80 Critic Score
    It’s about enjoying the moment, even if it might not lead to a happily ever after, and at least giving love a chance to blossom.
    • 72 Metascore
    • 100 Critic Score
    Fe
    It's that sort of depth that makes Fe's story so affecting, even if it seems quite straightforward and even predictable on the surface. I saw every twist from a mile out, and yet I never felt like the story suffered as a result. Rather, Fe is a fairy tale: the sort of story that finds charm in its simplicity and familiarity, but has a lot to say to anyone willing to dig beneath the surface. In that, it's a resounding success.
    • 72 Metascore
    • 50 Critic Score
    On one level I am sure that there will be people that appreciate that, after all this time, they finally have a Stargate SG1 game. I just can’t help but see it as a missed opportunity on every level. Stargate was, at its core, a narrative-driven (not action) show about exploring the stars, meeting alien species and embracing science over religion. A more grounded take on Star Trek, basically. An isometric RPG in the vein of Disco Elysium would have certainly been harder to produce, but much more appropriate to the ideology and intent of Stargate than this stealth tactics title. It’s well-crafted and were it not carrying the license it would have been much easier to enjoy. Painted as it is, however, it’s far too dissonant and incoherent to be the celebration of the property that it needed to be.
    • 72 Metascore
    • 70 Critic Score
    RollerCoaster Tycoon 3 is a delight on Nintendo Switch. It's the ideal pick-up-and-play game for those commutes, it's also the kind of game that you can play while also doing something else, like watching a movie or TV show. And it's the kind of game that, if you want it to, can occupy hour upon hour of your time. The Nintendo Switch is steadily building up a library of excellent simulators, but even among them, RollerCoaster Tycoon 3 might be the most playable, blissfully entertaining of them all.
    • 72 Metascore
    • 50 Critic Score
    King Arthur: Knight’s Tale is a high-quality tactical RPG, mechanically, but that’s overshadowed by an dismal narrative, setting and characterisation. At no point does anything in this game suggest that the developers had the slightest interest in doing the Arthurian legends justice (or even respect). This is the end result of the entire industry being motivated around content rather than artistic integrity. King Arthur: Knight’s Tale sure has a lot of best-practice dark fantasy, as the developers chase after all the financial success that other dark fantasy content products have received. If only anyone who worked at the development studio actually picked up Le Morte d’Arthur and learned something about what they were “adapting” to video game form first. They may have realised what a mistake they were making with this game then.
    • 72 Metascore
    • 80 Critic Score
    The long-and-short of Fairy Tail 2 is that it’s a perfectly competent JRPG by one of the true specialists of the genre. It’s not going to be remembered as Gust’s finest work, and is more of a play-and-forget experience. This is a year that has given us everything from Final Fantasy VII Rebirth to Metaphor, a mind-blowingly good remake of Romancing SaGa 2 and, arguably, the finest Yakuza game yet with Like A Dragon: Infinite Wealth. In comparison to all of that Fairy Tail’s by-the-numbers approach will seem routine. But it’s also got all the hallmarks we come to expect from Gust – this is comfort food gaming for JRPG enthusiasts, using strong material well. Sometimes, that’s all you need.
    • 71 Metascore
    • 70 Critic Score
    I don't want to sound too harsh with this game, because it does have that beautiful ability to make the hours fly by. I just can't see this being more than a flash in the pan kind of game that's going to lose its appeal far more quickly than it deserves.
    • 71 Metascore
    • 80 Critic Score
    What Tamsoft nailed was the core action brawler gameplay loop. This game plays every bit as well as anything else Tamsoft has created, and the Hyperdimension coat of paint over the top is just gravy.
    • 71 Metascore
    • 90 Critic Score
    On the other hand, Matrix Games revived a niche and nearly forgotten 22-year-old game to deliver Brigandine: The Legend of Runersia. This may well be just a foundation to build on, assuming there's an audience for it. I certainly hope there is, because this series could go very, very far yet.
    • 71 Metascore
    • 60 Critic Score
    Works because the game tickles our minds based on a time when our imaginations were their most fertile: childhood. I know my toys often waged large-scale war with one another all over the living room and this game captures that in its level and character design as well as the central narrative revolving around a young boy and his nightmares.
    • 71 Metascore
    • 70 Critic Score
    Amid the Ruins did do a nice job in setting up a finale.
    • 71 Metascore
    • 80 Critic Score
    Yes, it’s incredibly provocative. Yes, it’s incredibly satisfying. Yes, it’s titillating, but in no way does it sacrifice the importance of mechanical mastery for shock value. Takaki has created a beast that caters to some pretty specific tastes, and the unapologetic delivery of the franchise’s latest offering should be admired regardless of whether or not your idea of a good time involves busty Japanese girls.
    • 71 Metascore
    • 70 Critic Score
    Lords of Xulima is strictly for the more masochistic of gamers. Its merciless difficulty that only exponentially spikes the further you play should come as a dream come true for fans who like the ultimate in ball-kicking.
    • 71 Metascore
    • 80 Critic Score
    A Block and a Hard Place is my absolute favourite episode in the Minecraft Story Mode tale to date, and I certainly look forward to what surprises may be coming my way when the conclusion is released.
    • 71 Metascore
    • 80 Critic Score
    The underlying cause of the Disney magic is at times hard to pin down, but for my mind it's a combination of great, unique characters, nostalgia and an endless stream of wonderful, quality, animated movies.
    • 71 Metascore
    • 70 Critic Score
    Conarium tackles the difficult task of capturing Lovecraft’s ephemeral psychological horrors and, for the most part, pulls it off. Sometimes clumsy, sometimes streamlined, sometimes elegant, Conarium is an effective piece of Lovecraftian fiction that does its best to respect the source material while adapting it to an effective interactive experience.
    • 71 Metascore
    • 100 Critic Score
    Bound isn’t going to be an eSport, and doesn’t really care about that. Nor is Bound for people looking to unwind after a hard day’s work with passive entertainment. There’s nothing wrong with games being either of those things, but Bound is for a third audience; it’s for the people that want something thoughtful, meaningful, and intelligent.
    • 71 Metascore
    • 90 Critic Score
    There’s not much more I can say about Amnesia without going heavy on the spoilers, and part of the reason it has been re-released on Switch is so people can experience them for the first time. However, what’s important here is that Amnesia: Memories is a well-written visual novel, and in so many ways epitomises the qualities of what you might expect from a “classical” otome game. For that reason alone, genre fans, and anyone interested in learning about it for the first time, owe it to themselves to check this game out.
    • 71 Metascore
    • 70 Critic Score
    For now, though, this is a fine multiplayer experience to have sitting on the PlayStation 4.
    • 71 Metascore
    • 80 Critic Score
    These games aren’t interested in the darker aspects of the human psyche, the vulnerabilities and existential questions which impart the lingering sense of dread that lasts after the story is told. No, The Dark Pictures so far has been all about popcorn-horror, the kind where the viewer screams and jumps before remembering that everything’s all right after. They’re not elegant, but they’re not trying to be - and that’s perfectly acceptable, especially if it’s what the player knows what they’re getting into. And as much as I’d wanted the next Dark Pictures title to take a more cerebral approach to horror, I’m happy to welcome a well-crafted witch-themed slasher game all the same.
    • 71 Metascore
    • 60 Critic Score
    It’s difficult to recommend Tomb Raider I-III Remastered as a thing that people should play. The games in the collection – especially the first one – are classics, though they’re not classics for the way they pushed gameplay or storytelling forward. They’re quite deficient in these areas. Tomb Raider is a classic because it helped redefine the nature of what a digital character could be. Sure, we had Mario and the Final Fantasy characters well before Tomb Raider, but those were closer to mascots. In Lara Croft we had a kind of human-proxy superstar for the first time. To many people, the gameplay didn’t matter. Not when rumours were spreading of nude codes for this new superstar.
    • 71 Metascore
    • 90 Critic Score
    It one of the most immediately playable games at release I’ve ever encountered, with very few bugs or design flaws. You, dear reader, now have the power to become an all-powerful Overseer yourself. It would be a mistake not to.

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