Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • 63 Metascore
    • 60 Critic Score
    It's not that Moons of Madness is without merit, but it does come across as a game where the development team never quite reached creative cohesion and weren't able to quite work out what they wanted to achieve with this game. From the butchering of Lovecraft's vision, to a scenic structure that feels too disjointed for its own good, to the over-reliance on cheap horror tricks like jump scares in the absence of true narrative and thematic depth, Moons of Madness is just a little too confused for its own good. It's an inoffensive way for sci-fi and horror fans to while away a few hours, but by no means a masterpiece.
    • 76 Metascore
    • 60 Critic Score
    Doom 64 is an impressive port of the forgotten son of the series. Without a multiplayer mode it sits as one of the less essential shooters from the era, but as the first effort at bringing Doom into three dimensions, it's a valuable bit of series history, and to this day it plays very nicely indeed.
    • tbd Metascore
    • 50 Critic Score
    I rarely write reviews this brief, but there's really not much else that can be said about A Street Cat's Tale. There was plenty of potential here to give players a grand adventure and a chance to see the world from the eyes of a cat. It could have also been an opportunity to explore just how poorly humanity can treat animals. Sadly, the game doesn't deal with any of that and there's simply nothing to sink your teeth into with this game as a consequence.
    • 63 Metascore
    • 50 Critic Score
    Talisman is a classic board game, and deserves respect for that. It’s also eminently playable to this day, and very easy to pick up and play, and as such it’s a genuinely good game for lazy Sundays with friends. But the Nintendo Switch port of the game suffers from the console's limitations, and the utter reliance on luck can make this game a very frustrating experience over the longer term (and, as a quick side note at the end - games of Talisman can be long - be sure to have a pot of coffee ready as you sit down to play this one).
    • tbd Metascore
    • 100 Critic Score
    This is truly lovely bit of literature in the guise of a visual novel. The Switch has no shortage of this genre at this point, but SeaBed might just be the most meaningful of them all.
    • 95 Metascore
    • 90 Critic Score
    Persona 5 is a really great game, so when I say that it pales in comparison to its predecessor, it is important to remember that I'm saying that it's only mildly inferior to one of the greatest games of all time. Persona 5's bloat and thematic step backwards are issues, but the raw gameplay is so enjoyable, and the characters so vibrant and well-written, that I haven't minded having the excuse to play through the bloat again. Not by any means.
    • 83 Metascore
    • 80 Critic Score
    Sony's sitting on an incredible base and foundation. The series could do something about offering more casual baseball fans something to enjoy on their own terms, but that applies to all AAA-blockbuster sports games, and MLB The Show has the decided advantage of being a sport that's actually enjoyable.
    • tbd Metascore
    • 50 Critic Score
    If for no other reason, NinNinDays is worth a spin because the asking price is cheap, and the art is just that good. As pervy pin-up goes, there just aren't crotch shots and taut midriffs of the same quality on the Switch as what Sumire's story offers. However, outside of the art, a limp localisation of what is only a standard and uninspiring narrative are big red flags that would hang over any visual novel, and NinNinDays doesn't get a free pass for those issues just because its fan service is particularly appealing.
    • 60 Metascore
    • 60 Critic Score
    As something of a budget entry into the same genre occupied by Onechanbara, Dead or School is decent fun. Being a budget game it struggles to maintain a consistency in tone and experience, but a solid loot and upgrade system, some great boss fights, and a good sense of humour, all help to see it through.
    • 60 Metascore
    • 90 Critic Score
    It's great to have a "real" Kingdom Under Fire game playable on modern platforms. I know Blueside has had all kinds of issues with sustaining and modernising this series, but everyone really should experience the original. With Kingdom Under Fire: The Crusaders there was real potential that this series could have gone on to something big. As it is, though it's shaping up more as a bit of flash in the pan brilliance that will likely not be replicated.
    • tbd Metascore
    • 80 Critic Score
    Mystic Vale is not without its flaws, but for fans of open and complex card games, it also offers a tantalising amount of depth.
    • 85 Metascore
    • 90 Critic Score
    Just as I have a special reverence for Demon's Souls, even as I recognise Dark Souls was able to refine and improve on "the formula", I recognise that Nioh 2 is the better game, while also missing spirit and originality, which has gone by the wayside. That said, Nioh 2 is still going to be better than just about everything else that will be released in 2020. Brilliantly creative monster and level design come together with subtle - but important - improvements to the complex-but-rewarding mechanics. This is something that only people with patience and perseverance should sign up for, however this is also a rare case where the rewards truly exceed the demands made of players.
    • 69 Metascore
    • 90 Critic Score
    Pokémon Mystery Dungeon: Rescue Team DX will be one of Nintendo's most niche titles of 2020. With that being said, I fall squarely into the Venn diagram that makes the target demographic for this game, so I loved every second of it. As a fan of Pokémon, Mystery Dungeon roguelikes, and whimsical, light-hearted, and wholesome art styles, Rescue Team DX clicked with me on every level.
    • 57 Metascore
    • 50 Critic Score
    One Punch Man: A Hero Nobody Knows is aimed firmly at the target audience of games such as Jump Force. It finds subtle ways to translate One Punch Man’s comical lore into gameplay but forgets to polish the central experience before padding it out with filler. There’s a respectable degree of fanservice here, but little to see for casual fans. The silver-lining is in the anime aesthetics, which make the game worth a second glance for those on the fence.
    • 85 Metascore
    • 70 Critic Score
    Two Point Hospital is wildly entertaining, with a great sense of humour and production values that pop with light-hearted, satirical style. It's worth playing through if for no other reason than to see what zany diseases and treatments you'll need to deal with next. It's just odd that for a game with such strong nostalgia for Theme Hospital it would neglect to recreate the challenge that was such a feature of those early-era simulators. Still, that's me showing my age, I know, and I can't imagine anyone failing to come out of Two Point Hospital with a giant smile on their face. If nothing else... it's a great cure for boredom (okay, I'm sorry, really. In my defence, I did resist getting that stupid joke out until right at the end).
    • 46 Metascore
    • 50 Critic Score
    It's laudable that, as a tiny indie production, the developer decided to get that right so that the game plays nicely, before worrying about anything else. Sadly, that "anything else" is also what elevates a game. Getting the core mechanics right is expected. Giving players a reason to care and to want to continue playing on is where success comes from and so, while I admire the Aussie spirit in taking on something this ambitious, it really is a game that could have done with a lot more resourcing.
    • 76 Metascore
    • 80 Critic Score
    The appeal of Langrisser I & II is quite limited, and I don't think it's going to grab the attention of the Fire Emblem new converts that the developer was probably hoping to. With that being said, for the nostalgic, and people who like their traditional tactics JRPGs, there's a lot to like here. The re-drawn art is lovely, and while the narrative is a little too heavy on the shallow and cliche, the focus on the battlefield tactics action is certainly a refreshing shift from Fire Emblem's increasingly bold pivot towards being a waifu and husbando simulator.
    • 73 Metascore
    • 40 Critic Score
    Kingdom Rush isn’t even that great by tower defence standards. The towers are generic and bland, and enemy hordes are entirely predictable.
    • tbd Metascore
    • 60 Critic Score
    Hero Must Die has a lot going for it – a strong, immediately compelling theme, a lovely, melancholic aesthetic, and a simple elegance to its systems. Unfortunately, the development team really struggled to find a way to marry the form and function of the JRPG, and the narrative that the mechanics are meant to support. That conflict means that Hero Must Die is nowhere near as memorable and potent as it should be. As a retro-styled little indie JRPG it’s certainly made better than most, and it’s perfectly entertaining in its own way, but as a powerful experience that makes us muse on our mortality, it’s almost painful how far this one misses the mark.
    • tbd Metascore
    • 70 Critic Score
    Ultimately, Wanderlust succeeds in being an inspirational work about the power of travel.
    • 67 Metascore
    • 100 Critic Score
    This "reward" that Romance of the Three Kingdoms offers is subtle and nuanced. This is a niche game and I would very much expect its sales to be much lower than what its rival achieved. It's the better experience, though, from a particular perspective. If you love your historical strategy for the history that they depict, then Romance of the Three Kingdoms delivers. Everything about it is a perfect reflection on what that book was on about.
    • 63 Metascore
    • 50 Critic Score
    There are some good ideas to be found in Bookbound Brigade, and when everything clicks into place, it can be a lot of fun. But between the unreliable map, the tedious combat, the tired sense of humour, and the missed opportunity to do anything noteworthy with the "literary mash-up premise", Bookbound Brigade's good ideas are overshadowed by poor execution.
    • 67 Metascore
    • 90 Critic Score
    While I probably enjoy Katana Kami more as a cultural work than a game, such as it is, that’s so much more important to me anyway.
    • 80 Metascore
    • 70 Critic Score
    All in all, this collection coming out on the back of the original Mega Man and Mega Man X Series is a must have for fans or those that never actually got around to playing them. With plenty of features only improving on the original releases back on the Game Boy Advance and the collections on the DS, Mega Man Zero 1-4 and its two sequels are an ideal way to celebrate one of the more niche and forgotten chapters in the Mega Man legend.
    • 81 Metascore
    • 90 Critic Score
    Rune Factory 4 is a delight. It's one of those heartfelt, earnest, and wholesome games that remind you that not everything needs to be dour, competitive, excessively violent, or deep. It's a game in which a blatant clone of Hatsune Miku (or a male character, I guess) grows turnips, bops monsters on the head (and then makes friends with them), and eventually gets married. It's sweet, I love it, and bring on Rune Factory 5.
    • tbd Metascore
    • 60 Critic Score
    While coming in five years after the PC release, The Incredible Adventures of Van Helsing III was a pleasure to have on the console. While NeocoreGames have moved on from the crazy world of Borgovia to the stars of Warhammer 40,000 with Inquisitor, this final chapter is a reminder that, with any luck, the developer will again its hand at something with a fantasy bent at some stage.
    • 48 Metascore
    • 70 Critic Score
    Ciel Fledge could have been more robust... indeed, it really should have been. There's just not enough substance to go with the charming presentation and concept. However, it's still one of those things that's difficult to put down, not least because its gameplay loops and feedback are tight and engaging. Like the daughter you're tasked to manage, there's room for this fledgling series to grow, and plenty of potential if it's managed well.
    • 81 Metascore
    • 60 Critic Score
    Hunt could have been so much more. As a hypothetical single player game, in which you carefully research a mark as you make your way through a deep south Gothic nightmare towards the final, hellish, confrontation, Hunt could have been something truly special. But commercial reality won't allow for that. Multiplayer shooters and content-driven live services are where the money's at, and in chasing the money Crytek has produced something that's a whole lot of fun to play, but ultimately shallow, vapid, and a complete waste of all the effort that went into the theme and design of the thing.
    • 70 Metascore
    • 80 Critic Score
    On the one hand, the base game itself is so good, and the extra stuff doesn't mess with that. On the other hand, the extra stuff doesn't do much for the overall experience.
    • 83 Metascore
    • 90 Critic Score
    Code: Realize is a beautiful visual novel, with a wonderful concept that is written wonderfully. It's a little short of the flash-and-bang, which means it's not the ideal introduction to the entire genre, but once you're settled in to the genre and can appreciate a visual novel for a quality narrative without needing full animation or "gameplay elements," it's hard to look past this one as a key example of the genre done well.

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