Digitally Downloaded's Scores

  • Games
For 3,536 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Lost Judgment
Lowest review score: 0 Hentai Uni
Score distribution:
3538 game reviews
    • 75 Metascore
    • 70 Critic Score
    Ginga Force is one of the better shoot ‘em ups I’ve played. As someone who traditionally is not a fan of the genre, this game absolutely gave me reason enough to play each of the levels. It is a shame that the narrative is too difficult to follow as it happens alongside the action. The ability to upgrade weapons and purchase bonus items, even after failing a level, is a welcome ingredient to allow people who only casually play within the shoot ‘em up genre the ability to enjoy the game enough to get through to the end, but the fact that a lot of the good stuff is locked behind "for genre veterans only" difficulty settings does whittle down the game's potential audience a little.
    • 64 Metascore
    • 60 Critic Score
    teamcoil’s PUSS! is memorable for its visual style and bizarre aesthetics, but the gameplay sadly doesn’t match the creativity of its graphics. For any player excited by the surreal dialogue and fearsome bosses, there will be another player who won’t be engaged in navigating simple mazes. I anticipate the difficulty will also be prohibitive for some players, and it does feel like the challenge and repetition are the only things stopping the game from being overly short (and there’s only so much that can be done to spice up this style of gameplay, too.) I love that the Switch’s eShop is a home for strange games like this one, and I appreciate the nod to Newgrounds culture, but this one left me wanting a lot more.
    • 73 Metascore
    • 100 Critic Score
    With a second season pass to come, RoTK XIV is a significant investment, but it's one of those games that becomes a hobby all by itself. The portable platform suits it, as the clean aesthetics and design look resplendent on the Switch screen, and while it's not exactly a pick-up-an-play experience, it's also the kind of strategy game where you can get a lot done when you've got an hour's spare over lunch or before bed. This is going to be on heavy rotation for a long time to come.
    • tbd Metascore
    • 0 Critic Score
    Grey Skies: A War of the Worlds Story is one of the strongest arguments that copyright should remain on literature into perpetuity. I don't really believe that, of course, but when any hack can take a classic novel of such gravitas as War of the Worlds, and turn it into a delivery mechanism for a form of propaganda that the author stood diametrically opposed to, there's a problem. Not only has this developer completely insulted the author's memory and undermined the integrity of his work, but they've willfully delivered a game that completely misinterprets everything about the source material... and as a fan of Wells, good literature, and good video games that's just an insult to the intelligence.
    • 89 Metascore
    • 100 Critic Score
    For so many people, Super Mario 3D World is going to be an all-new experience, with the bonus of an all-new half-game in Bowser’s Fury. For the rest, it’s an excuse to play through a masterpiece of game design and then, as a bonus that almost overshadows the "main" event, there’s the new Bowser’s Fury to play through. Either way, this is an exceptional first release for Nintendo in 2021, and it’s a safe bet that the Switch is in for a big year, even as those new generation consoles from Sony and Microsoft start to pick up steam.
    • 81 Metascore
    • 90 Critic Score
    Persona 5 Strikers surprised me. I was expecting something down the lines of Hyrule Warriors or Fire Emblem Warriors – a game that was true to the franchise, but also explicitly a “Musou” title. But Strikers isn't that. Koei Tecmo has somehow crafted not only a genuine sequel to Persona 5, the JRPG, but the team has managed to equal it. Or – if action combat is your thing – perhaps even exceed it. That is no mean feat.
    • 87 Metascore
    • 100 Critic Score
    If you hadn't played the Nioh games previously - perhaps concerned over their difficulty - then don't let it miss you the second time. They are difficult, but that was essential in setting the desperate, nightmare tone and atmosphere. One other key takeaway that I've had from replaying both games for the remaster is this: what nearly made me quit the first time around has become comfortable now. The learning curve is glacially slow, but you do actually "learn" how to play these games, and there's a real sense of reward that comes from pushing through. Now, if you have played these title already, the upgrade isn't anything to write home about but, then again, perhaps you just want two brilliant games on your PlayStation 5. It's not like either Nioh is going to age poorly; you're going to want to revisit them at some point. You may as well play the best version.
    • 68 Metascore
    • 90 Critic Score
    If you’re going into Gal*Gun looking for some voyeurism, then you’re playing it wrong. At the same time, if you go in without a strong stomach for fan service then it’s going to throw you out too. Gal*Gun is for people who enjoy a kind of hyperbolic satire that borders on the transgressive and enjoy light gun shooters. It’s almost a dead genre these days, but Gal*Gun Returns is, all things considered, an example of it at its best.
    • 80 Metascore
    • 100 Critic Score
    Where Ys VIII took the series so close to becoming something that I could love, Ys IX gets it there. It tells a strong story with vibrant characters, has a great setting, gorgeous aesthetics, and slick combat, and most importantly, it balances all of that out in a way that is nuanced and engaging. I have reviewed three top-flight JRPGs in just the last week alone, and with a pile more to come in the coming weeks, 2021 is off to an incredible start for the best genre of them all.
    • tbd Metascore
    • 70 Critic Score
    Märchen Forest will be chalked up as something "weird" or "zany," I'm sure. It's not really. It's what would happen if you got Salvador Dali and Lewis Carroll together with the Atelier and Shiren the Wanderer developers, and while that sounds like a mix too eclectic to work, it does in a way that can only be described as "surprising" and "delightful." Märchen Forest is better in concept than execution, but that concept is so strong and original you're doing yourself a disservice if you don't grit your teeth through the more laboured gameplay bits.
    • 78 Metascore
    • 90 Critic Score
    But for myself, who liked every aspect of Olija, the whole package is a flawed but thoroughly impressive ride. There is a lot to enjoy here, in a game which lets the player feel alienated and disempowered one moment, and then agile and dangerous the next. It wins even more points for the way that it perfects the cinematic platformer formula which has a lot of nostalgia value, but not a lot of modern interpretations. I love that Olija arrives as a palette cleanser to the Metroidvanias and the rogue-lites of the side-scroller scene, and I wish all the success for it.
    • 76 Metascore
    • 80 Critic Score
    My gut reaction to Re:Zero is that the entire property would probably have been better served with a game that could have introduced new fans to the series. I don’t necessarily have a lot of time for anime and, while I think RE:Zero has some lovely character art, I would have rathered just been able to play the game without having to work through an isekai anime go with it. That being said, as I started to puzzle the characters out I found them endearing, the writing solid, and that combat system to be distinctive, creative, and a lot of fun. If you are a fan of Re:Zero I think you’re going to get a kick out of just how careful the developers have been to do the anime justice. There are a lot in the industry that could learn something from this approach.
    • tbd Metascore
    • 50 Critic Score
    Her Love in the Force is fine. If you're comfortable with the themes, then there's a lot of raw content to work through, and if you do find the boys appealing then you'll get to spend a lot of time with them. On the other hand, there's nothing inspiring about what Her Love in the Force offers, it's not a particularly attractive game on the eye, and the narrative really struggles to make these men interesting enough to want to romance. You know an otome game is in trouble when you don't have a favourite boy, and perhaps Her Love in the Force should have been left back in 2014.
    • 81 Metascore
    • 100 Critic Score
    Gust's experiment with giving a beloved character a direct sequel has paid off. Anyone who enjoyed the first Atelier Ryza - and many place it right at the top of their series favourites for a reason - will love the subtle improvements that Gust has brought on board, without messing with the qualities that made the original so enjoyable. It has also been nice to play an Atelier that isn't also a coming of age story, and while Ryza isn't my favourite character in the series, the two-game arc that Gust has given her has given us one of the finest female heroes across all JRPGs. Atelier is really pushing into the upper echelons of JRPGs now, and I'm quite confident that the next game in the series will continue to build on the brilliant achievement of Ryza and its sequel (can we go back to more traditional Atelier protagonists with the next one though, please, Gust?).
    • 62 Metascore
    • 60 Critic Score
    The problem is that for all of Neoverse's merits - it's a good looking game, with good, balanced mechanics and excellent replay value - it's also ultimately unsatisfying to play. The narrative context is only ever a tease, and without a reason to get into all those fights and collect all those cards, Neoverse ultimately feels hollow. I'll keep Neoverse around for five-minute time-filler play sessions here and there, but I'm ultimately disappointed with this game. It could have easily been so much more than this.
    • tbd Metascore
    • 40 Critic Score
    I do feel bad for having all these criticisms of Curling. The sense I get from it is that the developer genuinely wanted to give players a decent simulation of the sport, and focused all their efforts and limited resources on the on-ice action. They actually delivered something that's genuinely enjoyable and accurate to the sport. Unfortunately, there's the complete lack of anything supporting the on-ice action has left this feeling more like a tech demo than a completed game. But who knows? Perhaps this will actually sell enough that a Curling 2 can deliver a more rounded product.
    • 35 Metascore
    • 40 Critic Score
    With all of that said, like I said at the start of the review, this is the Plan 9 From Outer Space of video games, and taken in that context, it's still a weirdly good time, and may well end up earning itself a similar cult classic status for it.
    • 72 Metascore
    • 60 Critic Score
    Bringing together so many mechanical elements to the scope and vision of Rhythm Fighter required a much more visionary developer than the one that produced the game. That’s not to say it isn’t entertaining, and there is a lot to enjoy with the game, however, it is also true that the overall experience is messy and the team lost control over what they were trying to achieve, making for something far too clumsy and clunky for the kind of precision that it needed.
    • tbd Metascore
    • 50 Critic Score
    Still, if you are that much into fanservice art, you'll get some panty shots and big, bouncy boobs to admire, and that might just be enough for you to overlook the issues this game has with plot and characterisation. That's not me being sarcastic - there is something there for people who enjoy digital pin-up art in video game form. It's just not enough to elevate the entire game in comparison to its peers.
    • 62 Metascore
    • 60 Critic Score
    Fatal Fury: First Contact is still a joy to play and - I really can't say this enough - it remains impressive that the developers were able to create such pristine fighting games on such modest hardware. With that being said, the five games Neo Geo Pocket Color games that have now been released really should have been compiled together into one collection, and I would really like to see some of the other, non-fighting games that appeared on the console given the same emulation and restoration process now. I don't begrudge SNK going to the effort with the five fighting game classics that it has, but enough's enough with this genre. It's time for something different, please.
    • tbd Metascore
    • 70 Critic Score
    Blacksmith of the Sand Kingdom isn't going to turn heads or win awards, and it's not quite to the same standard of refinement as Rideon's tactics JRPGs tend to be. With that being said, it offers an enjoyable, pleasant and pleasing way of spending time in-between meatier fare, and the efficient and bubbly approach makes it very easy to pick up and play. Kemco has a habit of working with some really terrible developers, but between this and Marenian Tavern Story Kemco has found a partner that can produce the kind of cut-price JRPGs that it likes to publish while maintaining a standard that means they're still worth playing.
    • 73 Metascore
    • 60 Critic Score
    Ultimately, I’m probably expecting a bit much for a three-hour visual novel, based on a pen-and-paper tabletop game, to engage with a subject on a meaningful and nuanced level. The developers have succeeded in doing the Werewolf: The Apocalypse property justice, and the game’s presentation is distinct, interesting, and often brilliant. However, there are so many high quality visual novels that do have the thematic depth and quality, and are written in such a way that they don’t come across as condescending. Heck, there’s another werewolf story that does all of the above on the Nintendo Switch in Raging Loop, but does it better, so there's a direct alternative available. That being said, I’d love for this developer to get another shot at the Werewolf: The Apocalypse property, and for them to handle the writing with that little bit more maturity that would elevate it and make it something special.
    • 55 Metascore
    • 60 Critic Score
    Sense: A Cyberpunk Ghost Story succeeds as far as a "ghost story" is concerned. It offers up some good and creepy moments to go with some nicely classical point-and-click adventure elements. It struggles as cyberpunk though, failing to engage with the themes that make cyberpunk a distinctive, interesting genre, and proving unable to integrate those cyberpunk elements with the horror. I'm glad I played Sense, but there are too many inconsistencies for it to be something particularly memorable.
    • tbd Metascore
    • 50 Critic Score
    Abyss of the Sacrifice is close to being something special, but its little irritants around presentation, puzzle consistency and design, and localisation mean that you'll need to be pretty far down the visual novel rabbit hole to want to play this. It wasn't long ago that Root Double was debuted on the Nintendo Switch, for example, and that game too takes place in an underground facility that the characters are trapped in. It might lack the puzzles, but it is incredibly well written, and as we see with Abyss of the Sacrifice, sometimes a VN is better off without the puzzles anyway.
    • tbd Metascore
    • 100 Critic Score
    Choices That Matter's big problem is that it's so easy to overlook, as it doesn't screenshot easily. A black screen with a paragraph of text, unfortunately, is not going to excite a significant number of people (you'd wonder what such people think of books, but you just know that a lot of gamers aren't readers). For those that do spot it and give it a go, however, it really is a special kind of experience. From the opening paragraph the atmosphere, tone, and structure of And Their Souls Were Eaten makes it simply impossible to put it down.
    • tbd Metascore
    • 0 Critic Score
    I was genuinely excited to play Lily of the Hollow - Resurrection. It seems like such a beautiful little visual novel and while I wasn’t expecting a masterpiece of localisation based on its low price, I was expecting to be able to read it. But that just cannot be done. Developers from Japan, China, Taiwan, Indonesia, and every other emerging game development centre through Asia-Pacific, listen to me carefully: You can have the most beautiful aesthetics and a heartwarming concept for your game. If the localisation isn’t going to be good, though, do not bother with an English release, because it is going to get reviews like this one. Make “invest in proper translation” your big resolution for 2021. I do not want to play any other games like Lily in the Hollow - Resurrection ever again.
    • 78 Metascore
    • 100 Critic Score
    The Nintendo Switch has plenty of excellent board games already available on it. Wingspan is one of the best, if not the best of them. Admittedly the developers were fortunate in that they had the most beautiful, well-designed base material to work with, but rather than do a pedestrian copy/paste of the game to make for a boring digital release or, worse, somehow mess it up by trying to change the game in some way, the team has shown some real respect and appreciation for what makes Wingspan a special experience. Without changing the fundamental appeal of the game, the developers here have taken advantage of the video game medium to enhance the experience in all the right ways. Wingspan, on Nintendo Switch, is nothing short of perfect.
    • tbd Metascore
    • 80 Critic Score
    Nekopara is what it is. As a highly fanservicey, comedy-themed visual novel, it's hugely entertaining and delivers on all of its promises. The fan service is excellent thanks to the superb art, and the humour is there - it's silly, but you won't be able to help yourself but giggle along with it. If the pornographic scenes that are available on the PC version of the game are of interest to you, then the Switch port's going to feel like it's missing something. It's still more than fanservicey enough, however, and I actually think the narrative and thematic elements are strengthed in the restraint. Couple that with the portability of the Switch form factor, and I think this is the best way to go for Nekopara Vol. 4.
    • 73 Metascore
    • 90 Critic Score
    Criticisms aside, Football Manager Touch 2021 is impossible to put down. The bugs and crashes don't matter. The presentation doesn't matter. It also doesn't matter that this game is so dangerously close to crossing the line to become actual work that I wouldn't be surprised if the developers actually collect people's play data to pass on to the real-world managers to give them ideas for their actual decision-making. Football Manager is emergent narrative brilliance, and Touch 21 doesn't let us down there by any means.
    • 50 Metascore
    • 50 Critic Score
    I am happy to see that Drawn To Life is still mulling around in the minds of the creators. I'm not the world's biggest fan of platformers, but I greatly enjoyed the playful creativity and customisation that the original games offered. That Two Realms has somehow pulled back on a concept that even primitive DS and Wii titles managed perfectly well is very disappointing, but I hope that the low price point means that this was just a token first effort that will lead into a more substantial, and conceptually true, re-boot down the track.

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