Digitally Downloaded's Scores

  • Games
For 3,523 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Final Fantasy XV
Lowest review score: 0 Hentai Uni
Score distribution:
3525 game reviews
    • tbd Metascore
    • 50 Critic Score
    Her Love in the Force is fine. If you're comfortable with the themes, then there's a lot of raw content to work through, and if you do find the boys appealing then you'll get to spend a lot of time with them. On the other hand, there's nothing inspiring about what Her Love in the Force offers, it's not a particularly attractive game on the eye, and the narrative really struggles to make these men interesting enough to want to romance. You know an otome game is in trouble when you don't have a favourite boy, and perhaps Her Love in the Force should have been left back in 2014.
    • 81 Metascore
    • 100 Critic Score
    Gust's experiment with giving a beloved character a direct sequel has paid off. Anyone who enjoyed the first Atelier Ryza - and many place it right at the top of their series favourites for a reason - will love the subtle improvements that Gust has brought on board, without messing with the qualities that made the original so enjoyable. It has also been nice to play an Atelier that isn't also a coming of age story, and while Ryza isn't my favourite character in the series, the two-game arc that Gust has given her has given us one of the finest female heroes across all JRPGs. Atelier is really pushing into the upper echelons of JRPGs now, and I'm quite confident that the next game in the series will continue to build on the brilliant achievement of Ryza and its sequel (can we go back to more traditional Atelier protagonists with the next one though, please, Gust?).
    • 62 Metascore
    • 60 Critic Score
    The problem is that for all of Neoverse's merits - it's a good looking game, with good, balanced mechanics and excellent replay value - it's also ultimately unsatisfying to play. The narrative context is only ever a tease, and without a reason to get into all those fights and collect all those cards, Neoverse ultimately feels hollow. I'll keep Neoverse around for five-minute time-filler play sessions here and there, but I'm ultimately disappointed with this game. It could have easily been so much more than this.
    • tbd Metascore
    • 40 Critic Score
    I do feel bad for having all these criticisms of Curling. The sense I get from it is that the developer genuinely wanted to give players a decent simulation of the sport, and focused all their efforts and limited resources on the on-ice action. They actually delivered something that's genuinely enjoyable and accurate to the sport. Unfortunately, there's the complete lack of anything supporting the on-ice action has left this feeling more like a tech demo than a completed game. But who knows? Perhaps this will actually sell enough that a Curling 2 can deliver a more rounded product.
    • 35 Metascore
    • 40 Critic Score
    With all of that said, like I said at the start of the review, this is the Plan 9 From Outer Space of video games, and taken in that context, it's still a weirdly good time, and may well end up earning itself a similar cult classic status for it.
    • 72 Metascore
    • 60 Critic Score
    Bringing together so many mechanical elements to the scope and vision of Rhythm Fighter required a much more visionary developer than the one that produced the game. That’s not to say it isn’t entertaining, and there is a lot to enjoy with the game, however, it is also true that the overall experience is messy and the team lost control over what they were trying to achieve, making for something far too clumsy and clunky for the kind of precision that it needed.
    • tbd Metascore
    • 50 Critic Score
    Still, if you are that much into fanservice art, you'll get some panty shots and big, bouncy boobs to admire, and that might just be enough for you to overlook the issues this game has with plot and characterisation. That's not me being sarcastic - there is something there for people who enjoy digital pin-up art in video game form. It's just not enough to elevate the entire game in comparison to its peers.
    • 62 Metascore
    • 60 Critic Score
    Fatal Fury: First Contact is still a joy to play and - I really can't say this enough - it remains impressive that the developers were able to create such pristine fighting games on such modest hardware. With that being said, the five games Neo Geo Pocket Color games that have now been released really should have been compiled together into one collection, and I would really like to see some of the other, non-fighting games that appeared on the console given the same emulation and restoration process now. I don't begrudge SNK going to the effort with the five fighting game classics that it has, but enough's enough with this genre. It's time for something different, please.
    • tbd Metascore
    • 70 Critic Score
    Blacksmith of the Sand Kingdom isn't going to turn heads or win awards, and it's not quite to the same standard of refinement as Rideon's tactics JRPGs tend to be. With that being said, it offers an enjoyable, pleasant and pleasing way of spending time in-between meatier fare, and the efficient and bubbly approach makes it very easy to pick up and play. Kemco has a habit of working with some really terrible developers, but between this and Marenian Tavern Story Kemco has found a partner that can produce the kind of cut-price JRPGs that it likes to publish while maintaining a standard that means they're still worth playing.
    • 73 Metascore
    • 60 Critic Score
    Ultimately, I’m probably expecting a bit much for a three-hour visual novel, based on a pen-and-paper tabletop game, to engage with a subject on a meaningful and nuanced level. The developers have succeeded in doing the Werewolf: The Apocalypse property justice, and the game’s presentation is distinct, interesting, and often brilliant. However, there are so many high quality visual novels that do have the thematic depth and quality, and are written in such a way that they don’t come across as condescending. Heck, there’s another werewolf story that does all of the above on the Nintendo Switch in Raging Loop, but does it better, so there's a direct alternative available. That being said, I’d love for this developer to get another shot at the Werewolf: The Apocalypse property, and for them to handle the writing with that little bit more maturity that would elevate it and make it something special.
    • 55 Metascore
    • 60 Critic Score
    Sense: A Cyberpunk Ghost Story succeeds as far as a "ghost story" is concerned. It offers up some good and creepy moments to go with some nicely classical point-and-click adventure elements. It struggles as cyberpunk though, failing to engage with the themes that make cyberpunk a distinctive, interesting genre, and proving unable to integrate those cyberpunk elements with the horror. I'm glad I played Sense, but there are too many inconsistencies for it to be something particularly memorable.
    • tbd Metascore
    • 50 Critic Score
    Abyss of the Sacrifice is close to being something special, but its little irritants around presentation, puzzle consistency and design, and localisation mean that you'll need to be pretty far down the visual novel rabbit hole to want to play this. It wasn't long ago that Root Double was debuted on the Nintendo Switch, for example, and that game too takes place in an underground facility that the characters are trapped in. It might lack the puzzles, but it is incredibly well written, and as we see with Abyss of the Sacrifice, sometimes a VN is better off without the puzzles anyway.
    • tbd Metascore
    • 100 Critic Score
    Choices That Matter's big problem is that it's so easy to overlook, as it doesn't screenshot easily. A black screen with a paragraph of text, unfortunately, is not going to excite a significant number of people (you'd wonder what such people think of books, but you just know that a lot of gamers aren't readers). For those that do spot it and give it a go, however, it really is a special kind of experience. From the opening paragraph the atmosphere, tone, and structure of And Their Souls Were Eaten makes it simply impossible to put it down.
    • tbd Metascore
    • 0 Critic Score
    I was genuinely excited to play Lily of the Hollow - Resurrection. It seems like such a beautiful little visual novel and while I wasn’t expecting a masterpiece of localisation based on its low price, I was expecting to be able to read it. But that just cannot be done. Developers from Japan, China, Taiwan, Indonesia, and every other emerging game development centre through Asia-Pacific, listen to me carefully: You can have the most beautiful aesthetics and a heartwarming concept for your game. If the localisation isn’t going to be good, though, do not bother with an English release, because it is going to get reviews like this one. Make “invest in proper translation” your big resolution for 2021. I do not want to play any other games like Lily in the Hollow - Resurrection ever again.
    • 78 Metascore
    • 100 Critic Score
    The Nintendo Switch has plenty of excellent board games already available on it. Wingspan is one of the best, if not the best of them. Admittedly the developers were fortunate in that they had the most beautiful, well-designed base material to work with, but rather than do a pedestrian copy/paste of the game to make for a boring digital release or, worse, somehow mess it up by trying to change the game in some way, the team has shown some real respect and appreciation for what makes Wingspan a special experience. Without changing the fundamental appeal of the game, the developers here have taken advantage of the video game medium to enhance the experience in all the right ways. Wingspan, on Nintendo Switch, is nothing short of perfect.
    • tbd Metascore
    • 80 Critic Score
    Nekopara is what it is. As a highly fanservicey, comedy-themed visual novel, it's hugely entertaining and delivers on all of its promises. The fan service is excellent thanks to the superb art, and the humour is there - it's silly, but you won't be able to help yourself but giggle along with it. If the pornographic scenes that are available on the PC version of the game are of interest to you, then the Switch port's going to feel like it's missing something. It's still more than fanservicey enough, however, and I actually think the narrative and thematic elements are strengthed in the restraint. Couple that with the portability of the Switch form factor, and I think this is the best way to go for Nekopara Vol. 4.
    • 73 Metascore
    • 90 Critic Score
    Criticisms aside, Football Manager Touch 2021 is impossible to put down. The bugs and crashes don't matter. The presentation doesn't matter. It also doesn't matter that this game is so dangerously close to crossing the line to become actual work that I wouldn't be surprised if the developers actually collect people's play data to pass on to the real-world managers to give them ideas for their actual decision-making. Football Manager is emergent narrative brilliance, and Touch 21 doesn't let us down there by any means.
    • 50 Metascore
    • 50 Critic Score
    I am happy to see that Drawn To Life is still mulling around in the minds of the creators. I'm not the world's biggest fan of platformers, but I greatly enjoyed the playful creativity and customisation that the original games offered. That Two Realms has somehow pulled back on a concept that even primitive DS and Wii titles managed perfectly well is very disappointing, but I hope that the low price point means that this was just a token first effort that will lead into a more substantial, and conceptually true, re-boot down the track.
    • 71 Metascore
    • 90 Critic Score
    As a relatively low-price collection of three retro JRPGs that will last you for a long time (if only because each offers dozens of hours of classic grinding), the Collection of SaGa is obviously niche in terms of its demographic, but these are games that are very easy to love. It would have been nice to have some of the features that more comprehensive retro collections have – digital art books, histories, music players and so on, but no-frills or not these are valuable, pioneering pieces of video game history, and they’re both worth owning and persevering with.
    • tbd Metascore
    • 90 Critic Score
    Not every game needs to be infinitely replayable, though. Crawlco Block Knockers is perfect as a little diversion in-between bigger games, or because levels are short, it's the ideal time-filler. I would have said that it would be ideal to take on the commute, too, except that other people would most certainly judge you for playing this in public. It really is good fun though.
    • 68 Metascore
    • 80 Critic Score
    The Switch has a surprisingly good range of digital board games now, and the absolutely brilliant Wingspan is just around the corner. Evolution holds its own; it's an entertaining game mechanically, and benefits from being accessible to players of all ages and having an educational thrust behind it. It's no lecture, nor is it preachy, but it will certainly help you frame an understanding (and interest) in ecosystems and evolution. All brought together, it's a wholesome good time.
    • 71 Metascore
    • 90 Critic Score
    On the other hand, Matrix Games revived a niche and nearly forgotten 22-year-old game to deliver Brigandine: The Legend of Runersia. This may well be just a foundation to build on, assuming there's an audience for it. I certainly hope there is, because this series could go very, very far yet.
    • 70 Metascore
    • 70 Critic Score
    If the contents of each game’s track list don’t matter to you, then I would strongly suggest picking up the second game and skipping the first. The first game has infuriating random encounters, a weaker 4-character-party-system and simpler maps to explore – and while the second game’s 9-character-party and monster fusion systems don’t make the role-playing that much more meaningful, it’s still a smidge more engaging to play around with. Both games are much better in their standard Taiko game-modes however, and so I’d still recommend Drum ‘n’ Fun before either of these two – the party game mode in Drum ‘n’ Fun is a lot more complementary to the Taiko experience compared to the JRPGs in this collection. Combining the JRPG and Rhythm genres can make for some very engaging gameplay experiences, but Taiko Rhythmic Adventure 1+2 does not do it meaningfully enough to achieve any lasting appeal.
    • 70 Metascore
    • 80 Critic Score
    Throw in the superior character portraits, art, and musical score and Mercenaries Blaze represents a confident step forward. Of course, it’s not of the standard of a Fire Emblem, Disgaea or God Wars, but for people that enjoy the core gameplay loop of the tactics JRPG – and it is a very compelling one – Mercenaries Blaze is a lean and effective example of it.
    • 80 Metascore
    • 90 Critic Score
    SEGA snookered itself a little with the original Puyo Puyo Tetris. The reality is that that game was so perfectly complete that whatever came next was going to feel slightly diminished because its core strength - the ingenious ability to combine two very different puzzlers in a cohesive manner - was no longer new and exciting. Puyo Puyo Tetris 2 does everything that original game did. It's every bit as charming, entertaining, and downright fun. The problem is, it doesn't have the same impact now, and if there is going to be a Puyo Puyo Tetris 3, the development team is going to need to come up with a new trick, else the prestige of the oddball crossover is going to start to fade.
    • 81 Metascore
    • 70 Critic Score
    Ultimately if Ubisoft can work out the kinks that were to be expected from a first excursion, Immortals has real potential to become another marquee property for the company. Expected DLC will take players to Asia as a brand-new character, which could potentially be an inkling that Ubisoft plans on exploring many other mythologies yet. The biggest challenge that the company will face is finding a way to bring out a distinctive personality on the mechanical side of Immortals, because as it currently stands it most certainly feels like a case of “throwing everything at the dartboard to see what sticks," and Ubisoft is cribbing a lot from games that are already excellent.
    • 91 Metascore
    • 90 Critic Score
    The reality is that at this point Dragon Quest XI is an older release, and Dragon Quest XI S: Definitive Edition is itself not really that new. I have no idea what percentage of prospective Dragon Quest fans have somehow avoided playing this yet, but I imagine it's a now a very small number. With that being said, that "8-bit" mode really is a breath of fresh air to the original 3D game, so if you don't own a Switch and haven't had the opportunity to play this game that way yet, then it's actually worth the upgrade and replay even if you own the original.
    • 78 Metascore
    • 90 Critic Score
    Root Double lets itself down in the way it indulges nonsense like scientific explanations and science fiction when really it wants to be a taut psychological thriller about a group of people caught in a truly desperate situation. Thankfully, when it focuses on what it's best at it's a near-on perfect example of the genre. It can be both bewildering and exhausting, but one thing Root Double will never let you forget is that it is also compelling.
    • 75 Metascore
    • 90 Critic Score
    Shiren the Wanderer: The Tower of Fortune and the Dice of Fate was excellent on PlayStation Vita, and it remains excellent on Nintendo Switch. There are a lot of roguelikes available on this console at this point, but there's something about the classical elegance and adherence to genre tradition that makes Shiren the Wanderer appealing. It's a little like how some people still love the sound and experience of vinyl records, really. You're not going to be blown away by innovation with this game, but you may well find yourself in love with its sincerity and near-perfect refinement.
    • tbd Metascore
    • 60 Critic Score
    Until you see the update, however, I must strongly advise against playing this game, as I've found it, in the state it's in right now, to be very much unplayable.

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