Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 70 Metascore
    • 70 Critic Score
    If nothing else there is genuinely nothing else quite like Ambition of the Slime, and the concept of actually leading weak, largely defenceless units into battle is such a clever way to flip the tactics RPG on its head that it’s well worth looking into for fans of the genre, purely as a curiosity if nothing else.
    • tbd Metascore
    • 70 Critic Score
    Song of Memories does have an excellent combat system and lite JRPG mechanics. It also has its moments where it's genuinely amusing, and the contrast between the monster story and the fan service-rich romance is... eclectic. It's a difficult game to really pin down, but for those that can let the oddity of it all wash over them, it can also be an surprisingly difficult game to put down.
    • 64 Metascore
    • 70 Critic Score
    Despite the issues with balance, juvenile moments in the writing, and the occasional bug that suggested the ambition of the game slightly overextended its budget, Sword Art Online: Fatal Bullet is the best video game entry in this particular franchise.
    • 74 Metascore
    • 70 Critic Score
    The presentation in general is great, and the challenge level is oddly compelling. This is a difficult game to put down.
    • 58 Metascore
    • 70 Critic Score
    People who come to it looking for a quality SHMUP are going to be disappointed. It's functional, but that's really not the point. The point is the fan service and pin-up aesthetic, and while Waifu Uncovered is limited there, as a cut-price hour or two of fun, as someone who enjoys anime and fan service, I had more fun with this than I should probably admit in public. Also, I really am genuinely impressed that eastasiasoft has paved the way for anime nudity on the Switch. There's hope for the Dee Dee visual novels to debut on console yet.
    • 75 Metascore
    • 70 Critic Score
    As a first effort out it's genuinely impressive, offering a clean and enjoyable combat system that can also be used to introduce new players to the joy of modern 2D fighters. I firmly believe there's a role for fighters like that in the market, and Blade Strangers is a very fine first effort indeed.
    • 81 Metascore
    • 70 Critic Score
    Superstar Saga is still a great adventure on the 3DS. It’s not in the range of Metroid: Samus Returns in terms of recreating a classic from the ground up, but it may be enough to satisfy fans of the series that may have been turned off by recent, weaker efforts such as Dream Team and Paper Jam.
    • 68 Metascore
    • 70 Critic Score
    Slain: Back from Hell is a unique fish in a sea of pixel-art platforming throwbacks. The level design for the most part is well-done. The difficulty suits the atmosphere created by the music and art style.
    • tbd Metascore
    • 70 Critic Score
    The game does not explain the events of the first game at all, and yet there is also some expected knowledge of the first game coming into this sequel to completely understand what’s going on. Do your research so you catch yourself up going in, though, and you're in for a really well-written and vibrant adventure game. One that's let down a little by obtuse puzzle design, but is otherwise highly engaging on every level.
    • 69 Metascore
    • 70 Critic Score
    The Church in the Darkness has much more value as an idea and as a story creation tool than it has as a game.
    • tbd Metascore
    • 70 Critic Score
    The Heroic Legend of Eagarlnia is off to an excellent start and is another pitch-perfect example of why Chinese game development is so exciting to me right now. However - and this applies to far too many developers out of China right now - hire better localisers. Perhaps there just aren't many of them around right now and the problem is that the local games industry needs to scramble to catch up with its rapid opening to global game publishing. Perhaps it is just something that isn't traditionally part of game development budgets there. Whatever the reason, at some point Chinese developers are going to realise just how large the global audience could be if they could properly understand their games. At that point, between China, Japan, and the smaller (but potent in their own right) development scenes in Korea, Thailand, Indonesia, and others, the "Asian aesthetic" and storytelling traditions are going to hit an all-new renaissance.
    • 71 Metascore
    • 70 Critic Score
    Amid the Ruins did do a nice job in setting up a finale.
    • 65 Metascore
    • 70 Critic Score
    This is a game for genre fans only (and by that I do mean fans of both visual novels and tactics RPGs). For those people the game will slowly but surely hook its charms in until they come to see it as something quite brilliant for all its flaws.
    • tbd Metascore
    • 70 Critic Score
    With all that said, this is an incredibly niche sport. It’s impressive that as much effort is put into doing it justice as Cyanide puts into the Tour de France. The developers get better at it, year after year, and that’s an encouraging sign too. I hope they’re profitable enough to continue with the series, because you can’t help but believe that they’re right on the cusp of this series hitting the A-tier of sporting properties.
    • 69 Metascore
    • 70 Critic Score
    Toybox Turbos is a good game for beginners and newcomers to racing games. It presents an easy learning curve, but later levels can be a little more challenging. It's a lot of fun to play and in ways it may remind players of the Micro Machines toys and video games from the past.
    • tbd Metascore
    • 70 Critic Score
    I have always loved a good story to accompany a good game. This game will not be for everyone due to the sheer amount of reading, which does slow down the pace of play, but considering the length of the game, $12.99 is well worth the price.
    • 85 Metascore
    • 70 Critic Score
    Mind you, apparent lack of confidence aside, Rogue Legacy is still an essential game, and it's good to see the roguelike still getting so much traction, because it is a wonderful, versatile and ultimately entertaining RPG sub-genre.
    • tbd Metascore
    • 70 Critic Score
    It's a hit of nostalgia for people that remember the Test Match Cricket game of old, and it's an addictive, accessible arcade sports game that I couldn't recommend instead of Don Bradman Cricket, but I can recommend it as a good complement to that more serious sim game.
    • 55 Metascore
    • 70 Critic Score
    There was so much potential in Criminal Girls: Invite Only to be a transgressive, unique experience, but sadly, narrative missteps limit it from ever realising that potential. Instead what we have is a genuinely entertaining and original combat, and a minigame that, were Criminal Girls to be a higher profile release, would have been controversial indeed.
    • 78 Metascore
    • 70 Critic Score
    And at the end of the day, I’m not sure if I’m happy with what the game represents, but I can’t help but admit that the levels are well made and the core gameplay is immensely enjoyable.
    • 70 Metascore
    • 70 Critic Score
    The developers have done what is needed to bring the game to the Nintendo Switch as a highly proficient port, though they’ve done nothing of substance to update what the original release offered. Aside from the localisation, it didn’t need any updating anyway, and even considering that terrible localisation Banner of the Maid is one of the most refined, enjoyable tactics JRPGs on the console. Also, Pauline really is an excellent protagonist, and she is just that pretty. I hope it’s not the last we see of her… now that this is on Switch, let’s get her into Smash Bros next. I might even start playing that game again if she was.
    • tbd Metascore
    • 70 Critic Score
    Supreme Ruler 1936 gets all the basics right. It has engaging combat, a robust economic model and plenty of entertaining gameplay. Newcomers will find that there’s challenge enough in just getting on with the war, while old hands will enjoy managing the game’s many microsystems in a time of global conflict. It’s the ideal entry point for the series, and a solid, rewarding game for strategists who aren’t afraid of a challenge.
    • tbd Metascore
    • 70 Critic Score
    Arcade Archives is doing an exceptional job in properly preserving games that would otherwise be left to dodgy emulators or lost to time. Quester might not be the best arcade game you’ve ever played, but it is a moment in gaming history, and it’s enjoyable enough. I, for one, am glad it’s available on modern platforms.
    • 79 Metascore
    • 70 Critic Score
    It firmly exists within the Ys series, and just as last year brought us that magnificent remake of Dragon Quest III, here’s an old-timey classic within the action JRPG genre for the people who appreciate it. Not everything needs to be deep and meaningful, and Felghana certainly isn’t that. But it’s easy to appreciate its place within one of the longest-running and most enduring JRPG properties of all time.
    • 62 Metascore
    • 70 Critic Score
    Ultimately, Road to Guangdong is an inconsistent game, but its heart shines through its writing and visual design. It does feel like a personal story and I do respect how the game so honestly captures the values and emotions behind family reunions in Chinese culture. I wonder what more budget could have meant though – whether it is more dialogue to flesh out Guu Ma or to background the long stretches of driving – but what is here is already valuable, and I’m glad I got to spend time in this loving recreation of 90’s China.
    • 74 Metascore
    • 70 Critic Score
    I would have liked more context to the action, better realised characters, and more involved levels. And, of course, some kind of single player experience. But, for what it is, as a no-frills Overwatch clone, Paladins gets the job done. It’s a game I’ll likely be playing for quite some time to come, because it certainly scratches a very specific itch.
    • 75 Metascore
    • 70 Critic Score
    You could also say that too much of Pirate Warriors 4 is a retread of the three existing games, and as a result fans of One Piece and the previous titles (at this point, who else would even be looking at Pirate Warriors 4) might come away feeling like this doesn't deliver as much new stuff as they'd like. I don't think that's much of an issue, though. The new battlefields, improved combat system, and sheer action that goes on makes it every bit as much fun to run through those battles again, and One Piece has so much character and personality that the antics of Luffy and his crew never seem to get tiring. With that being said... do Gintama next, Koei. We're still waiting.
    • 80 Metascore
    • 70 Critic Score
    Even with SpellForce 3: Soul Harvest releasing so close to SpellForce 3, it’s worth it. The new storyline alone alongside the well crafted systems for both the RPG explorations and the RTS building of armies makes for a good time for both new and old fans alike.
    • 66 Metascore
    • 70 Critic Score
    What’s really hard to shake about Berserk is the feeling that Koei applied the wrong template to it. With the Nioh engine now having proven itself, I would rather Koei had held onto the IP a little longer and married Berserk’s dark narrative to Nioh’s gameplay structure.
    • 73 Metascore
    • 70 Critic Score
    If the RPG mechanics are your main attraction, you’ll probably be disappointed, but as an experiment in choice-driven narratives, Stories is clever, impressive, and well worth a look.
    • 69 Metascore
    • 70 Critic Score
    While the games themselves are functional and worth a chuckle, the best experience relies on the player being familiar with the source material.
    • tbd Metascore
    • 70 Critic Score
    Moekuri is a hardcore tactical RPG wrapped in ultra-cute packaging. It's a bit rough around the edges, and the difficulty curve will probably alienate a lot of folks, but if you can look past those things you’ll find a lot of depth and enjoyment.
    • 56 Metascore
    • 70 Critic Score
    MeiQ: Labyrinth of Death is a serviceable dungeon crawler that newcomers to the dungeon crawler craze can pour dozens of hours into. The appeal to genre veterans is going to be far lower due to the lack of a substantial plot and the underutilised battle system, but the game functions wonderfully as addictive comfort food.
    • tbd Metascore
    • 70 Critic Score
    Unapologetic in its nature as a crossover game, and I can respect that. However, as someone who only really enjoyed one of the franchises, it was a hard sell.
    • 72 Metascore
    • 70 Critic Score
    When Need for Speed: Heat is producing its promised fantasy, it’s a wonderful game which I’m always happy to keep coming back to. Ghost Games have improved their engine and systems to make the city and cars feel better than ever, and Heat’s core gameplay loop is designed to last. Occasionally there are the moments which require suspension of disbelief, and it’s possible for the more misguided elements to build tedium in an otherwise strong entry to the series. Heat is a marked improvement on the last few Need for Speed games, however, and I hope that further refinement will see the series better deliver on its legacy.
    • 79 Metascore
    • 70 Critic Score
    One of the issues that people have with some of the more recent Mario RPG titles is that they've become gimmicky and rather shallow as a consequence. Bug Fables is nowhere near as refined as Nintendo's efforts, but they also represent a back-to-basics approach to the mechanics and structure of these games. For many people that will be appealing, and Bug Fables is indeed an appealing effort by a small team. It would be great to see the team come back with something a little more refined with a second outing.
    • tbd Metascore
    • 70 Critic Score
    For something that looks like a college project that aspiring game developers pulled together to hook its claws into you, you really do need to give it a solid couple of hour's play first. Screenshots just don't do this one justice.
    • 74 Metascore
    • 70 Critic Score
    If you’re in need of a wicked spiritual expulsion, consider opting for an Extreme Exorcism. Just make sure you bring the blue hair dye.
    • tbd Metascore
    • 70 Critic Score
    If you’re looking to scratch that EDF itch, Earth Defense Force: World Brothers 2 is a decent enough way to do it – but EDF 6 is considerably better and more engaging, and that does make it a harder game to recommend. It’s still fun, for sure, because EDF mostly has that pizza-like quality that even when it’s slightly bland and predictable it’s still quite good – but I can’t help but feel that a fully-fledged World Brothers sequel should perhaps have taken its LEGO-like destruction mechanic a little further, or leaned more into the abject silliness of some of your comrades.
    • 74 Metascore
    • 70 Critic Score
    Beyond Gotham could have stood for some more innovation, but it's impossible to deny that it's a charming game with its tried-and-true.
    • tbd Metascore
    • 70 Critic Score
    While you get classical fantasy with Tales of Aravorn: Seasons of the Wolf, you don’t get Tolkien. The best way to think about this game is that it’s a well-written Dungeons & Dragons home adventure, make for a group of players that enjoy interacting with one another as a major component of the roleplaying, and don’t mind their characters getting hot with one another. That is enjoyable, and the way that the game turned its budgetary limitations into a unique aesthetic and mechanical structure is inspired. Seasons of the Wolf might not be a masterpiece, but Winter Wolves have been entertaining people with exactly this kind of thing for 15 years, and if the team’s work weren’t good enough, this company wouldn’t have lasted anywhere near that long.
    • 59 Metascore
    • 70 Critic Score
    If a player who stumbles upon this title on Steam becomes inspired to make serious educational reform after watching their students get dehumanised into tropical fruit, No Pineapple Left Behind will have all been worth it.
    • 74 Metascore
    • 70 Critic Score
    It's got all the right ideas in there, but it's so timid in exploring any of them that it comes across as altogether too safe to be good horror.
    • 88 Metascore
    • 70 Critic Score
    I left Metroid Dread feeling quite conflicted about it. On the one hand, I do think it is fundamentally well designed, and the main gameplay element - the robot stalkers - are woven into the Metroid formula beautifully. On the other hand, that Metroid formula is getting long in the tooth and Dread doesn't do nearly enough to revitalise it. Dread is fine. It's not just nearly memorable enough for a game that fans have been waiting so many years for now.
    • 85 Metascore
    • 70 Critic Score
    Still, the beautifully crafted world teaming with life and and almost never-ending sequence of quests is an alluring hook to keep players coming back, in the same way that it doesn't seem to matter how empty a Hollywood blockbuster is, so long as the explosions get bigger and better every time, the audiences will keep flocking back to them.
    • tbd Metascore
    • 70 Critic Score
    Acceleration of Suguri 2 succeeds by having the complexity of a fighting game while rewarding quick thinking, reaction speed and dexterity.
    • 72 Metascore
    • 70 Critic Score
    Simulacra is one of the more interesting lost phone games I've played, and I enjoy the horror atmosphere it creates. The narrative is beyond intriguing despite the blandness of Anna herself, helped along by distrustful characters with more depth to them. I like the fact that there is generally no time limit, as it gives me time to sit and think, as well as to sift through the phone's contents. The puzzles aren't ridiculously difficult, but aren't always easy either. I would like to return to the big question I've been asking all along: is it reasonable to play found game on a console with a controller? It works well enough, minus my gripes about small icons and the annoyance of typing text.
    • 86 Metascore
    • 70 Critic Score
    With Armored Core VI, FromSoftware has demonstrated, yet again, that it has few peers when it comes to intelligent and thought-provoking action. You’ll need to be faster on the draw and quicker with the reactions to survive this game’s bullet ballet-like approach, but you’ll also need to be smart and precise, and there’s elegance to complement with the visceral sound of metal rending. Sadly, that’s all FromSoftware has delivered this time around, and for a company that has mastered the ability to give truly memorable context to its worlds, characters, and battles, the shallow hollowness of this experience is truly disappointing.
    • 67 Metascore
    • 70 Critic Score
    Armed Seven is a worthy genre piece. It is an easy recommend for any shmup fan out there, and though its short length may turn some off (it only has six levels), the brutal, merciless nature of the game, and the robust controls should be more than entertaining enough to encourage you to come back to try to master at least one combination of weapons.
    • tbd Metascore
    • 70 Critic Score
    The Hokkaido Serial Murder Case: The Okhotsk Disappearance is a game I would recommend any ADV fan to try out, but even with the Yuji Horii pedigree, it needed more TLC on the localisation and marketing for it to truly make waves outside of Japan.
    • 69 Metascore
    • 70 Critic Score
    The Fidelio Incident is a game that tries hard to tell a tale of guilt. It mostly works, but unfortunately, it tries a little too hard, with the end result lacking the genuine emotional impact that the work and material deserves. The way The Fidelio Incident approaches the traditional tale of loss and guilt – but importantly not redemption – through the largely unexplored lens of the Irish Troubles is fresh, and the fundamentals are strong enough to make the two hour experience worth the price of admission, if not a necessary investment.
    • tbd Metascore
    • 70 Critic Score
    For an homage to a game from the 80's, faithfully recreating a gameplay system that was invented 40 years ago, Pretty Girls Panic! feels like a modern, funky game. The anime aesthetic is gorgeous and current, although the developers really should have done something about the quality of the sprites, and the fussy outlines from the relatively low resolution of those sprites are unforgivable given that they are the entire hook behind the game. There are also not that many stages, but with that said Pretty Girls Panic! also has plenty of replay value and an excellent leaderboard system for such a minimal price. Most compelling of all, though, is the fact that the game is an uncomplicated and well-done take on Qix. Qix is the kind of game that doesn't need developers to mess around with it, and to the great credit of Pretty Girls Panic!'s developer, they've let the base game stand for itself.
    • 76 Metascore
    • 70 Critic Score
    As someone who genuinely, deeply cares about games as works of art, to see a game as limited as Destiny become the game that is on the front pages of mainstream news is like a slap in the face. I can't deny that the game is entertaining, beautiful, or content-rich, but for all that Destiny is not even close to a masterpiece.
    • 72 Metascore
    • 70 Critic Score
    Nintendo Switch Sports is well-made, with the gorgeous, “lifestyle” aesthetics that have always been characteristic of this series. The motion controls work well, and in local multiplayer it is good fun, as Wii Sports was 16 years ago. However, it lacks the zeitgeist quality that Wii Sports had, and I just can’t see this resonating to anywhere near the same degree. I don’t think there’s any scenario where Nintendo could recapture the magic that made Wii Sports such a mass culture phenomenon, and as well as Nintendo Switch Sports is made, it doesn’t get there.
    • 69 Metascore
    • 70 Critic Score
    Gamedec isn’t quite a masterpiece, but it’s a clever and noble attempt to do a non-combat RPG. The cyberpunk and noir themes will never get old, and the complex decision trees invite multiple play-throughs and approaches to the mystery. It’s certainly a game that shouldn’t be overlooked.
    • 78 Metascore
    • 70 Critic Score
    Golf Peaks isn’t going to stand out on the Switch. It’s well made, clean, and the minimalism is appealing, but it’s also somewhat limited and hard to sit down to for long periods. But jumping on a train for a short trip, or waiting for friends to get organised for a game of Mario Kart? Well those off minutes can easily be filled with some Golf Peaks action.
    • 77 Metascore
    • 70 Critic Score
    There are other XCOM-likes available on Switch, and you could argue that titles like Mutant Year Zero represent a step forward for the genre that has now left XCOM itself behind. The intensity of this game’s narrative, of the resistance against overwhelming odds and the way that the game gives you reason to celebrate even the small victories does make it worth another look, though.
    • 82 Metascore
    • 70 Critic Score
    Salt and Sanctuary is a solid homage to its blatant source of inspiration. It doesn't supplant its predecessors, but it does an admirable job nonetheless, and offers players a moody, intricate, and fundamentally enjoyable dark fantasy experience.
    • tbd Metascore
    • 70 Critic Score
    It's hard to find anything to really criticise with Marenian Tavern Story, because it's so sweet and good-natured that it's hard not to enjoy your time with it. It's let down by budget constraints and a pedestrian localisation, but it's also a vibrant, pleasant and light-hearted little adventure that gets everything right in the areas that matter most.
    • tbd Metascore
    • 70 Critic Score
    Towncraft is a fairly deep town building simulator that never really goes over the line in terms of stressing out the player with deadlines or challenges.
    • 76 Metascore
    • 70 Critic Score
    All of this leaves me in a bit of a conundrum. On the one hand, Mario Party Jamboree is the best thing that has happened to my favourite Nintendo multiplayer properties. On the other hand, this… this was just not Nintendo’s finest hour. A clunky mess of a package that seems not to have been thought through, coupled with an infuriating limitation on online play really lets it down. Also, when you think about it, most of the really good stuff was in the Switch original, and while Jamboree TV adds more, it doesn’t add anything that tops what we already have. Overall, the disappointment of the Switch 2 launch window, despite being essential if you haven’t played it before.
    • tbd Metascore
    • 70 Critic Score
    Märchen Forest will be chalked up as something "weird" or "zany," I'm sure. It's not really. It's what would happen if you got Salvador Dali and Lewis Carroll together with the Atelier and Shiren the Wanderer developers, and while that sounds like a mix too eclectic to work, it does in a way that can only be described as "surprising" and "delightful." Märchen Forest is better in concept than execution, but that concept is so strong and original you're doing yourself a disservice if you don't grit your teeth through the more laboured gameplay bits.
    • tbd Metascore
    • 70 Critic Score
    An enjoyable, if generally uninspired city builder and light-touch RTS. It’s pretty to look at, has a comfortable, laid-back vibe, and aside from wrestling with the controls, is an easy-playing experience that you can tune out to. It ticks all the boxes and leaves you wanting nothing, even if, after a few weeks of solid play, it will then be buried in the Steam list to gather virtual dust.
    • 61 Metascore
    • 70 Critic Score
    Hello Kitty and Friends Happiness Parade is bright, bubbly, and whimsical. It’s also reasonably challenging, since it’s actually not easy to be as mechanical as a metronome, especially when there are as many visual distractions as this game throws at you. Consequently, between this and that also good quality Animal Crossing clone on Apple Arcade, Hello Kitty is having quite a good year in video games.
    • 71 Metascore
    • 70 Critic Score
    Far Cry New Dawn while being a great experience feels more like an expansion to Far Cry 5 than it does its own stand alone title. This is not a bad thing, but if it had to be compared? It would be like saying New Dawn is equivalent to The Witcher 3’s Blood & Wine which was a great addition to the main title.
    • 72 Metascore
    • 70 Critic Score
    Despite being a wonderful mix of eclectic and refreshing ideas, Cloudbuilt's difficulty relegates it as a hard sell to all but the most dedicated speedrunners and challenge gamers.
    • tbd Metascore
    • 70 Critic Score
    It’s worth delving into the multiplayer, since after a multiplayer game you will win experience that will level you up and allow you to buy even more things from the shop.
    • 57 Metascore
    • 70 Critic Score
    While this means in total the game offers 60 puzzles I felt while playing it that I could play the game for much longer. However the game's story been told in cut scenes throughout the game, and I don’t think that could have been presented as well with a longer game. Perhaps we can get more content in a sequel.
    • 68 Metascore
    • 70 Critic Score
    Zwei! The Arges Adventure is a lovely little title from Falcom that I am very happy was localised after the success of its successor. If you’ve been been needing some lighthearted dungeon crawling or have already played the localised sequel and want to know how the series began, than you'll appreciate this one a great deal.
    • tbd Metascore
    • 70 Critic Score
    Unsatisfying ending aside, North is an interesting, insightful game that's worth a look. It doesn't ask a lot of your time (or wallet), and when it's firing on all cylinders, it has something genuinely important to say.
    • tbd Metascore
    • 70 Critic Score
    It's a far more streamlined experience compared to the Civilization games on PC, and that makes it good as a light hearted pick-up-and-play strategy game that doesn't degenerate into free-to-play monetisation nonsense. The only downside on the Vita is that it looks terrible, with low resolution units and environments when compared to the glistening art style that we see on the iPad release.
    • tbd Metascore
    • 70 Critic Score
    I hope I'm wrong with that suspicion and Gamebook Adventures 11 is a true return to form for the series, because while Lords of Nurroth is a fun concept and narrative, and yet another rush of nostalgia for fans of the gamebook genre, it's not quite up to the standard of the series' finest.
    • 72 Metascore
    • 70 Critic Score
    Amnesia offers a solid narrative which you don’t need to be an otome-game fan to appreciate. There are issues with the way the story is told which might raise some eyebrows, and the plot is certainly melodramatic at times, but the art and music really carry the player along towards the memorable ending.
    • 71 Metascore
    • 70 Critic Score
    The Fall of the Dungeon Guardians offers up familiarity while still managing to work in some new wrinkles for the genre and is a welcome addition to the genre, despite some of its other shortcomings.
    • 74 Metascore
    • 70 Critic Score
    The game itself doesn’t give much in the way of context of who Tesla and Lovecraft are, or even why a scientist would be fighting an author to begin with. Nonetheless, Tesla vs Lovecraft is a fun twin-stick shooter, made even better by being technically on-point and very clean to play.
    • 69 Metascore
    • 70 Critic Score
    It’s unfortunate that Lone Ruin came about two years after the jokes about every indie doing a pixel roguelike became exhausting. It’s well-made and undeniably entertaining, but there’s so much competition in this space and the developers didn’t seem overly concerned with doing something that would actually differentiate their game. So yes. This is a mechanically very solid production that I can recommend to people that like difficult action roguelikes. Unfortunately, I’ll also likely forget about it by the time the next one of these comes along, and that’s probably sometime next week.
    • 79 Metascore
    • 70 Critic Score
    Still, while Kirby Air Riders won’t be remembered in the countdowns of Nintendo’s greatest games, and certainly won’t have the longevity that Sakurai brought to Smash Bros., it’s a fun distraction and the kind of thing that you’ll pick up every six months or so for a quick blast and laugh. And sometimes that’s all a game needs to be.
    • tbd Metascore
    • 70 Critic Score
    Visually vibrant, and with a superb, deep range of music, Akihabara - Feel the Rhythm Remixed is one of the better ports from mobile to console. It's just unfortunate for the game that 2018 threw up both a brilliant entry in the Lumines series, as well as the majestic Tetris Effect. A year ago Akihabara would have come across as something vibrant and fresh. As it stands now, it instead looks and plays like a lesser homage to its peers.
    • 69 Metascore
    • 70 Critic Score
    The environment and the art style work well together to create a tense experience, yet this tension however is lost with a somewhat simple approach to game design, a shame to what is a quality horror game.
    • 53 Metascore
    • 70 Critic Score
    As confusing as it is that this game happened at all, I loved having the chance to play it. Akiba's Trip: Hellbound & Debriefed might look like a game that should have stayed on the PSP, but the satire and humour is there, the grainy rendition of Akihabara is still enough to make this homesick otaku miss Japan, and the action remains on the right side of simple and entertaining that you can enjoy it while it lasts. Akiba's Trip isn't going to win GOTY awards, but I sure enjoyed collecting a big pile of skirts.
    • 64 Metascore
    • 70 Critic Score
    Though there’s less direct threat when compared to more mainstream horror titles, there’s an intensity to that environment that helps to create a wonderfully sinister atmosphere. It’s not an essential horror game, but it’s a genuinely ripping yarn.
    • 80 Metascore
    • 70 Critic Score
    The Sly Trilogy is still a very good collection and if you can ignore the slight issues with the compressed videos and sound, you will have a wonderful time.
    • 65 Metascore
    • 70 Critic Score
    Martyr succeeds in giving players an action RPG experience that manages to combine the action of a 'Diablo clone' with the Warhammer 40K license. It has a great skills system that's tied to the equipment you use, rather than just the experience level, and that makes playing around with the copious amounts of loot that you'll be earning very enjoyable. If only the execution of the game were as consistent and reliable as the design, and if only the developers had have put more effort into the optimisation for console.
    • 69 Metascore
    • 70 Critic Score
    Slap Them All is by no means perfect. It's shallow, even by genre standards, lacks the all-but mandatory four-player option, has been balanced for two players to the point that it doesn't really work as a single-player game, and fails to give players any reason to give it a second go once powered through. And yet at the same time, it is the best use of the beloved Asterix & Obelix property that we have seen in years and for us long-suffering Asterix & Obelix fans, for that reason alone Slap Them All is a gift.
    • 67 Metascore
    • 70 Critic Score
    It’s made me into a fan of Fate. If that’s not a sign of a quality game, then nothing is.
    • 71 Metascore
    • 70 Critic Score
    That ending notwithstanding, Kona is a trip worth taking. It’s a beautiful, moody showcase of the snowy wilds of northern Canada, and a slow-burning mystery steeped in atmosphere. Play it for the journey, not the destination.
    • 85 Metascore
    • 70 Critic Score
    Monster Train does indeed deserve to be noticed; it's the epitome of something that is better than it looks. Underneath that blandly homogenised aesthetic and equally bland promise of yet more roguelike lies a game that offers players some deep, invigorating, challenging and rewarding turn-based strategy. You may well find this one very difficult to put down.
    • tbd Metascore
    • 70 Critic Score
    It delivers a palatable story with reliable combat and predictable but comedic character development, so in a way, it really ticks the boxes of what a decent (but dated) JRPG should be. However, a host of quality of life improvements would have been a good way to ensure that players don’t get too bogged down in the execution of the mundane.
    • 71 Metascore
    • 70 Critic Score
    It’s unfortunate that Sand Land isn’t quite up to the standard that one of Japan’s all-time great artists deserves. It’s not that it’s a bad game. It’s very entertaining, especially when you start messing around with the tank battles. It’s just nothing more than a well-made licensed tie-in, something that you’ll forget soon after you play it, and never feel the need to return to. It really does look great, though. Akira Toriyama is going to be missed.
    • 85 Metascore
    • 70 Critic Score
    A handful of technical hiccups mixed with an aggressive monetisation strategy could very well leave a questionable taste in peoples' mouths.
    • tbd Metascore
    • 70 Critic Score
    Fearless Fantasy tried something different and it more than worked well. It's a great satire of the whole JRPG genre, while also managing to be a big creative and throw some of its own ideas into the ring.
    • 76 Metascore
    • 70 Critic Score
    Not a perfect game, but it is a very, very good one that does something the series has needed to do for quite some time: innovate.
    • 71 Metascore
    • 70 Critic Score
    For now, though, this is a fine multiplayer experience to have sitting on the PlayStation 4.
    • 73 Metascore
    • 70 Critic Score
    It combines the nostalgia of Record Keeper with a typical storyline and free-to-play features that makes it irresistible despite a lack je-ne-sais-quoi/oomph.
    • 46 Metascore
    • 70 Critic Score
    I’m going to hazard a guess and say that the potential audience for Sacred 2 Remaster is very small. It’s a very simple, grindy, button-masher action RPG with a totally irrelevant plot. If you’re going to play and enjoy this, it’s because you get hooked on that simple, basic gameplay loop. And if you do… well, welcome to dozens upon dozens of hours of it. If you’ve never played Sacred 2 before, but enjoy Diablo-likes or Eurojank like Risen, Gothic or ELEX, then there’s every chance you’ll find this one amusing (and in the right way).
    • 78 Metascore
    • 70 Critic Score
    If there’s one takeaway to be had from the Capcom Beat ‘Em Up Bundle, it’s that genre-themed compilations aren’t the best way to repackage these classic titles.
    • 82 Metascore
    • 70 Critic Score
    So there are some neat little features to the newest Mega Man. However, while it's the kind of game that series fans should enjoy, there just isn’t enough to bring it to a new audience.
    • 79 Metascore
    • 70 Critic Score
    I consider the value of these sports management simulators to be an opportunity to teach the nuances of the sport to laypeople. By understanding the underlying tactics and management structure that goes into those on-field or on-track performances, you do come to a much deeper understanding of the sport itself. Football Manager understands this, but F1 Manager doesn’t quite. Not yet. The presentation of the information is accessible and even elegant, but this is an enormously complex sport, and the developers haven’t found a way to translate this so it’s palatable to people who aren’t already deeply invested in the sport. As enjoyable, comprehensive, and well-designed as F1 Manager is, there’s still work to go to get it to the standards of Football Manager in supporting people to develop a passion for the sport.
    • 82 Metascore
    • 70 Critic Score
    While Astebreed may be short in length, it more than makes up for it with its anime styled storytelling and quality, fast, furious action. It's another classy little indie game on the PlayStation 4 that further enhances the console's value.
    • tbd Metascore
    • 70 Critic Score
    You need to have a high tolerance for crass to enjoy Hakoniwa. This game is less "fan service" than it is an actual perversion, but if that kind of eyes-wide humour appeals to you then Hakoniwa is very, very funny. You'll probably only play it once because jokes are never as funny when repeated, but for that first run though, there's a sense of glory around the game; this thing offers a kind of joyous, unbounded creativity that it's impossible not to sit back and wonder at just what kind of process went into the making of it.

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