Digital Trends' Scores

  • Games
For 548 reviews, this publication has graded:
  • 27% higher than the average critic
  • 3% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 XCOM 2: War of the Chosen
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 25 out of 548
554 game reviews
    • 75 Metascore
    • 70 Critic Score
    Sniper Elite: Resistance offers more of the same action with virtually no surprises and a dull World War 2 story. That’s perfectly fine considering that the Rebellion team is still great at the one thing they’ve dedicated their career to doing: creating tightly designed murder playgrounds for those who want to vent their real world political frustrations in the safety of a virtual shooting gallery.
    • 79 Metascore
    • 70 Critic Score
    Everyone insists the stakes are high, yet they never feel high, because nothing you care about is at risk.
    • 84 Metascore
    • 70 Critic Score
    Mortal Kombat 1's creative Kameo system helps reinvent the classic fighting series, but poor single-player offerings feel like a step back.
    • 83 Metascore
    • 60 Critic Score
    World of Warcraft: Shadowlands gets lost in its attempt to offer players more choice than ever before, ultimately forgetting to restock the reward machine needed to keep patrons invested.
    • 81 Metascore
    • 60 Critic Score
    The Creative Assembly’s game, however, is cooked; left to boil so long it loses all flavor and texture. For 10 hours, Isolation is one of the best horror games ever made, until a second, poorly made game bursts out of its heart.
    • 69 Metascore
    • 60 Critic Score
    Harold Halibut makes some key compromises to make its eye-popping claymation art style work.
    • 77 Metascore
    • 60 Critic Score
    At first, Assassin’s Creed Mirage seems like it’s going through all of the proper classical motions of an old-school Assassin’s Creed, but it lacks the passion and innovation necessary to make it a truly memorable installment. While Ubisoft’s ability to create historical locations in immaculate detail is still unmatched, the bland story and missions demonstrate that Assassin’s Creed still needs to make a true leap of faith.
    • 79 Metascore
    • 60 Critic Score
    The beefy spinoff of last year’s Infinite Wealth is an act of cosplay. While most of the pieces that make the long-running series so beloved are there, Ryu Ga Gotoku Studio trades in strong writing for pirate pastiche with mixed results. Majima’s nautical adventure is at its best when flashes of memory break through its amnesia, reminding me that there’s more to Like a Dragon than its memeable moments.
    • 73 Metascore
    • 60 Critic Score
    Arizona Sunshine 2's technical problems prevent an otherwise solid zombie VR shooter from reaching its full potential.
    • 81 Metascore
    • 60 Critic Score
    Ultros is a bold and beautiful artistic vision, but a convoluted Metroidvania.
    • 76 Metascore
    • 60 Critic Score
    Super Monkey Ball: Banana Mania should include everything fans love about the series: Skill-based difficulty, great music, fun minigames, and excellent replayability with a good group of buddies by your side. Unfortunately, this collection feels like a rushed remake that throws out the precise controls and stellar music of the original titles. The charm and fun gameplay of the original games are still there, but this remake doesn’t feel like much of an improvement over the classics.
    • 75 Metascore
    • 60 Critic Score
    An enjoyable real-time strategy game held back by a lack of polish and content.
    • 72 Metascore
    • 60 Critic Score
    Yurukill: The Calumniation Games is a valiant effort to merge together two niche genres but it feels a bit underwhelming. The premise of the titular Yurukill Games is interesting and the characters have compelling backstories but there needs to be more meat and narrative justifications for the shoot-em-up gameplay sections. Without spoiling anything, the game’s ending is indeed sequel bait. If this game’s shortcomings can be addressed in a follow-up, there’s definitely potential here.
    • 78 Metascore
    • 60 Critic Score
    A Way Out is a better idea than it is a game. There’s something to its cinematic presentation, its parallel stories, and its bespoke cooperative gameplay. It just never comes together as the unique, exciting game it’s clearly striving to be. The plot simply isn’t that strong, the dialogue is never very compelling, and the characters don’t develop beyond their broadly drawn archetypes. Without those things, A Way Out never lives up to its potential.
    • 67 Metascore
    • 60 Critic Score
    Nickelodeon All-Star Brawl is a must-play for the hardcore, but doesn't look after casual audiences.
    • 78 Metascore
    • 60 Critic Score
    NBA 2K20 takes a step forward with its story, but is hindered by its uninspired gameplay.
    • 79 Metascore
    • 60 Critic Score
    Dynasty Warriors: Origins is thrilling fun so long as you don't overthink its hollow story.
    • 68 Metascore
    • 60 Critic Score
    Pixel Ripped 1978 brings Atari nostalgia to VR in a charming adventure that feels a little too removed from reality at times.
    • 75 Metascore
    • 60 Critic Score
    At its core, there’s a solid Mario Kart game here, and I hope the environmental and gate effects are brought over to the main series for the proper ninth installment, as I think those additions could add something to the franchise. Still, Mario Kart Live: Home Circuit has too many little annoyances that can only be alleviated by having a perfectly sized, perfectly lit space — like the one in Nintendo’s promotional materials. This might still be a hit with children, or anyone else less interested is Home Circuit as a game than a toy, but anyone hoping for depth or replaying the game will be disappointed.
    • 81 Metascore
    • 60 Critic Score
    Assassin’s Creed Origins is what happens when you make a game without a vision for how players are supposed to engage with it. So many of the changes made to the game feel as if they were made in a vacuum, without a question as to whether they make sense together in the context of a long-running series. Not all games need loot. Not all games need RPG mechanics.
    • 59 Metascore
    • 60 Critic Score
    There’s no doubt that Anthem is beautiful, and its core of flying, shooting, looting, and upgrading your mech is fun. The campaign’s pacing is off, however, speeding through pivotal moments in the story and doling out filler content to keep players busy. Despite its cast of charismatic characters, many relationships and interactions feel forced and lifeless. Anthem’s biggest setback is how it too frequently turns fun into work.
    • 59 Metascore
    • 60 Critic Score
    The highest praise I can give to Reforged is that it’s still Warcraft III. The stellar single-player campaign and strategic multiplayer action are all well preserved here. The updated graphics are a welcome addition, which replaces the original game’s out-of-date visuals with an expressive new look and feel. Unfortunately, the launch version of the game feels far from finished, with bugs and key missing features preventing the current build from being the definitive edition of Warcraft III. It will likely get there eventually, but it’s odd for a remaster to feel like it’s starting from scratch, not presenting an endpoint.
    • 78 Metascore
    • 60 Critic Score
    Crisis Core: Final Fantasy VII Reunion looks like a modern game, but its aged PSP gameplay doesn't match the HD overhaul.
    • 71 Metascore
    • 60 Critic Score
    Sand Land is a definitive adaption of a great Akira Toriyama manga, but just fine as a game.
    • 74 Metascore
    • 60 Critic Score
    Don’t let concerns with Techland’s previous Dead Island games stop you from taking on a chance on Dying Light. You have to slog through some really terrible story missions and some very janky combat, but there’s a detailed world to discover, and a lot of fun mechanics to take advantage of.
    • tbd Metascore
    • 60 Critic Score
    Chex Quest HD is a breezy blast for anyone who’s looking to spend an afternoon in the ’90s. Smoother shooting and tweaked animations make for a more legible experience that’s still true to the 1996 game, but the minimal package isn’t likely to win over players who aren’t as easily wowed by a “free” label in 2020. Missing UI and shallow extras turn this goofball oddity into the embodiment of the “only ’90s kids will understand” meme.
    • 75 Metascore
    • 60 Critic Score
    Scott Pilgrim vs. the World: The Game — Complete Edition is a much-needed re-release that faithfully preserves the long lost original. The outdated beat-’em-up combat and light features may not live up to fans’ almost mythological memory, but just being able to find that out is a victory in its own right.
    • 80 Metascore
    • 60 Critic Score
    In its own way, Wanderstop is the perfect mission statement for a bright-eyed studio starting its path to self-discovery. It is a sincere celebration of our struggles and imperfections. They are not problems to run away from, but stones to sharpen our blades upon so we may win the next fight.
    • 70 Metascore
    • 60 Critic Score
    Lego Horizon Adventures isn't a perfect fit, but Sony's charmer snaps together where it counts.
    • 73 Metascore
    • 60 Critic Score
    Big Brain Academy: Brain vs. Brain is a shockingly addictive collection of brain teasers, but a slim package makes it a hard sell.

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