Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 59 Metascore
    • 75 Critic Score
    Foundations is more of the same niche-scratching space exploration from previous iterations with a more immersive feel and I can't wait to dive back into my personal galaxy. For those that have been watching the X series from the outside, Foundations is a great entry point, provided you meet the beefy system requirements.
    • 58 Metascore
    • 60 Critic Score
    There are too many creepy statues, too many pools of blood, and too many run-ins with the knife woman to keep up the pretense that I'm supposed to be terrified. Viviette tries to go gonzo with the jump scares and frenetic furnishings rather than showing a crumb of constraint, something that would have gone a long way to keeping the tension from the first 45 minutes or so alive through its conclusion.
    • 78 Metascore
    • 75 Critic Score
    It doesn't have quite the same highs as a lot of its predecessors, but it maintains its tranquil equilibrium throughout. If you have an adventurous spirit and the patience and time to put into it, Ashen will pay dividends.
    • 75 Metascore
    • 75 Critic Score
    Much like its predecessors Silver Lining is over in an hour with a slight extension offered for sidequests, and three more suits. Then bam, there's a proper Stan Lee dedication, credits roll, and the wait begins. Hopefully Spider-Man 2 builds on top of everything we've seen so far, including the DLC trilogy.
    • tbd Metascore
    • 65 Critic Score
    Rastakhan's Rumble isn't the best expansion Hearthstone has ever released, and it's only a small step up from August's Boomsday Project. Unfortunately, like its predecessor, the reward for completing the single-player content is extremely disappointing. Rumble Run is a decent way to spend about an hour, but that's all it is and you'll never go back to it. I hope Blizzard puts more resources into the next expansion's single-player mode.
    • 67 Metascore
    • 65 Critic Score
    Some players will relish the challenge, but I just couldn't. Not in this game. Below puts its best foot forward in its early hours and then never stops losing steam. If the experience were somehow compressed into a tighter six- to eight-hour adventure, I'd confidently recommend it to a wide audience. As it stands, the game has a masterful command of ambience, but it comes with too many caveats.
    • 69 Metascore
    • 65 Critic Score
    Override: Mech City Brawl had a lot of potential, but ultimately I like the concept a lot more than the execution. The fighting engine is adequate, but I felt like it should be a lot more fun blowing up a city in a million-ton robot suit. It kinda seems like this one was sent out to die, and that's a damn shame.
    • 78 Metascore
    • 80 Critic Score
    Mutant Year Zero seems like the natural evolution for tactics games. The real-time aspects make things move faster and add a unique layer of tension. On the story end of things, it manages to keep you interested until the linear campaign finishes up. You won't find a groundbreaking narrative but it doesn't overstay its welcome, and the characters are just charming enough to keep you invested.
    • tbd Metascore
    • Critic Score
    The Lord of the Rings Living Card Game is crafted by a company that loves Tolkien, and understands both the lore and how to craft a unique world around the source material.
    • tbd Metascore
    • 30 Critic Score
    I think the absolute worst part, and this is unique to Skate Jam, is when the game decides that you hit an angle wrong and instantly boots you back out to a random area instead of the zone you're actually playing in.
    • 85 Metascore
    • 90 Critic Score
    It's more Forza Horizon 4, but Fortune Island has a hook that's worth its weight in gold. Turning an island into a giant scavenger hunt is the kind of allure that works perfectly with Forza Horizon.
    • 84 Metascore
    • 100 Critic Score
    With GRIS, Nomada has created an abstract adventure, as beguiling as it is haunting. By focusing on its courageous protagonist, and creating a bewitching but frightening world for her to overcome, GRIS succeeds with its short but unforgettable odyssey. Awash with meticulous detail, charming aesthetics, and smart design, GRIS is something special. Take the trip.
    • 83 Metascore
    • 85 Critic Score
    Prison Architect is a blast. It offers an interesting thematic take on a bizarre sub genre of simulations, and while it retains the general complexity and what made that other game so good, it strips away all the fat, keeps it laser focused, and wraps it all up in a lovely usable user interface. It can be a hard knock life, and even with the tutorials you will still learn best by diving in and exploring, but Prison Architect is well worth the time investment required.
    • 78 Metascore
    • 65 Critic Score
    While I might have aimed a little high with my expectations for Everspace, as a fan of the space combat genre, it ultimately is enjoyable.
    • tbd Metascore
    • 50 Critic Score
    Gungrave, like when it debuted over a decade ago, is an acquired taste.
    • 41 Metascore
    • 50 Critic Score
    Gungrave, like when it debuted over a decade ago, is an acquired taste.
    • 88 Metascore
    • 95 Critic Score
    This is shooter perfection and something fans of the classics need to experience. Maybe it doesn't redefine what is possible with video games, but it beats out basically every other shooter I've ever played. I know I'll be replaying this for years to come and I look forward to seeing what fans are capable of with mod tools.
    • tbd Metascore
    • 65 Critic Score
    Shikhondo - Soul Eater is a dessert shmup. Newcomers won't want to skip ahead to the last course of a meal because there are already so many other dishes to choose from, even at the same restaurant..
    • 72 Metascore
    • 60 Critic Score
    It has been a long time since I've played a game so self-aware of its own flaws, yet so proud to embrace, even celebrate them.
    • tbd Metascore
    • 70 Critic Score
    Even though it's not the most thrilling side of Assassin's Creed Odyssey, Hunted accomplishes what it sets out to do. It's an introductory chapter, one that establishes a new conflict at the origins of the Assassin's Creed lore. Although reserved, Hunted manages to be plenty entertaining. More importantly, it constructs a compelling foundation for the rest of Legacy of the First Blade. If the latter two-thirds can build on the first chapter, we're in for one hell of a story.
    • 93 Metascore
    • 95 Critic Score
    Despite that a lot of the old content isn't as hard-hitting seeing it the second, third, fourth or even fifth time around, the fact that it's all here, and in a manageable file size, is more than enough.
    • 78 Metascore
    • 80 Critic Score
    Project Warlock is just a damned blast. You could say this is the best version of Wolfenstein 3D ever made. Hell, it even tops the original Doom in some categories. It certainly won’t win awards for originality, but this is a true work of passion that pays off in the end.
    • 49 Metascore
    • 40 Critic Score
    There's no sugarcoating it: Fallout 76 comes up short at nearly everything it aims to be. It's not a good role-playing game and it's not a good multiplayer experience. It never really feeds into the gradual RPG power fantasy but it's also inadequate as a survival simulator. In wanting to be so much, Fallout 76 doesn't amount to much at all.
    • 58 Metascore
    • 40 Critic Score
    Episode 4 feels like we're back to square zero. One big story moment, a puzzle that leads into a cliffhanger, and more backtracking. I guess Episode 3 was just lightning (albeit a small baby bolt) in a bottle because this is crap in a can.
    • 78 Metascore
    • 50 Critic Score
    It may not be a game you need to finish, necessarily, but it's utterly unique and needs to be seen first hand.
    • 76 Metascore
    • 85 Critic Score
    It is for people who enjoy card games with an incredible set of fair and unique mechanics that reward out-playing your opponent over luck and randomness. And while it may be based on Dota 2, with a lot to love for its fans, knowledge of the Heroes or universe is in no way needed to enjoy Artifact. All you'll need is $20 and an open and creative mind.
    • 83 Metascore
    • 90 Critic Score
    If you came into this review with the simple question of "is this game a modern-day RollerCoaster Tycoon?" the answer is an absolute yes. I spent most of my time in Parkitect analyzing revenue graphs and tinkering with prices to try and nickel-and-dime each guest out of their hard-earned cash. While I wish the ride creation was much friendlier, managing staff, guests, and park design has never felt better or more complete.
    • 73 Metascore
    • 70 Critic Score
    Persona 3: Dancing in Moonlight delivers upon expectations without quite surpassing them. It's a very welcome return for a great cast of characters with a fun, colourful, challenging rhythm-action game wrapped around their weird and entertaining universe. Though the price of entry is undeniably high, there is definitely a party happening in the Velvet Room, and few Persona fans in attendance will find themselves leaving disappointed.
    • 72 Metascore
    • 85 Critic Score
    Persona 5: Dancing in Starlight knows its audience within its audience. It's one of the more engaging rhythm games I’ve played to date, even if I wish it was open from the start and had more to do. Like the Phantom Thieves, I have to follow my heart; and it sides with the music.
    • 64 Metascore
    • 80 Critic Score
    With all of the efforts to resurrect this once dead and buried series I hope there's a chance to wrap it all up with Strife.

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