Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 80 Metascore
    • 70 Critic Score
    None of the activities are particularly inventive, but I also wouldn't go so far to say they're boring, either. Enough of them are interesting that you probably won't regret buying Happy Action Theater for yourself. On the other hand, it should prove to be sufficiently engaging for kids (and kid-like adults, particularly when alcohol is in the room).
    • 80 Metascore
    • 95 Critic Score
    I can easily recommend Tooth and Tail for anyone who enjoys the genre, even if you don't care for multiplayer. The story mode is robust and greatly enjoyable, but the multiplayer still has all the bells and whistles that veterans expect by now like replays and post-match graphs. I hope that a strong community forms around Tooth and Tail because it has rekindled my love of RTS games.
    • 80 Metascore
    • 65 Critic Score
    DoDonPachi's futuristic sci-fi setting isn't inspired in itself, but everything from the portraits of the cyber-dolls (uh?) that control your ship to the the elaborate bosses look fantastic.
    • 80 Metascore
    • 80 Critic Score
    WWE 2K25 is one of the biggest leaps in the series so far. While the Island is disappointing, the sheer amount of content in this game is unmatched. You have over 300 wrestlers with more DLC on the way, plenty of fun modes like the highly improved MyGM and the story-focused MyRise, and gameplay that still feels satisfying to pull off, even if the animations can be weird at points. It’s just the microtransactions that really pull this game down.
    • 80 Metascore
    • 80 Critic Score
    Blossom Tales might be a bit heavy-handed in its homage to the Zelda games of the past, but it brings a certain charm and fun to the Switch library. It also makes for a pretty good substitute as long as I still can't play A Link to the Past on my Switch.
    • 80 Metascore
    • 75 Critic Score
    It's exciting, and damn is it important, but it's still the weakest of the bunch.
    • 80 Metascore
    • 70 Critic Score
    When you go trick-or-treating, you don't come back 100 percent with candy you love. There's some bleh stuff mixed in, stuff that you put up with to get to the candy you can't wait to eat. That's a perfect analog for Pumpkin Jack. You'll push past parts of it because this mascot platformer has some really great qualities. And, when viewed as a whole, a bucket full of candy ain't so bad.
    • 80 Metascore
    • 75 Critic Score
    I’m sort of in the same position as I was last time around: I enjoyed the experience, but I’m not exactly in a hurry to go out and pick up the rest of the series.
    • 80 Metascore
    • 80 Critic Score
    If you're a fighting game enthusiast who enjoyed the console version Ultimate Marvel vs. Capcom 3 and have dreamed about being able to take it anywhere, this game is a dream come true.
    • 80 Metascore
    • 75 Critic Score
    While Konami naturally doesn't enter the arena as gracefully as Arika did with Tetris 99, Super Bomberman R Online is a weird, crazy game that I'm going to enjoy diving into occasionally.
    • 80 Metascore
    • 80 Critic Score
    Aside from a couple of noticeable dips with less fleshed-out areas in the final act, Zoink held my attention for my entire 11-hour playthrough. That counts for a lot. If given the chance, I’d love to return to the world of Random in a possible sequel to Lost in Random that smooths over some of these first-game-in-a-new-series pitfalls.
    • 80 Metascore
    • 75 Critic Score
    If you happen to miss this return to Kanto that's perfectly fine, but I was mostly delighted to go back.
    • 80 Metascore
    • 90 Critic Score
    Lock's Quest is everything a portable strategy game should be. Its battles are exciting little bursts of bite-sized panic attacks, lasting only minutes at a time, but feeling much longer. Despite a few niggles, the stylus controls work pretty damn well, helped by the clean and simple methods of control used. It's just a really, really, really good portable game.
    • 80 Metascore
    • 40 Critic Score
    If The Last Story is the Wii's swan song, it is a miserable dirge, full of regret and remorse.
    • 80 Metascore
    • 95 Critic Score
    It's easy to suggest Nidhogg 2 on its own merits. It has expanded on the wonderful mechanics of the original and has one of the best soundtracks in recent memory. There isn't much content here for the solo player, but if you've got friends coming over for some friendly competition, the night would not be complete without Nidhogg 2.
    • 80 Metascore
    • 70 Critic Score
    For all its faults, charming is absolutely the word best describing LEGO City Undercover. While more could have been done to exploit the sandbox scenario, and while it sticks a bit too nervously to formula than it could have, Undercover is nonetheless a frequently pleasurable, occasionally hilarious little romp in a new LEGO world full of potential.
    • 80 Metascore
    • 80 Critic Score
    Some might consider it repetitive, vulgar and may even be left wondering what all the fuss was about. But, for those of you who ever fell in love with arcade brawlers, fantasy storytelling, and tabletop RPGs, then Dragon's Crown Pro will shine oh-so-brightly as the unique and sublime treasure it is.
    • 80 Metascore
    • 85 Critic Score
    Fast fun and devilishly hard, Luftrausers shows once again that Vlambeer understands how to make classic arcade mechanics feel fresh and exciting. It's great in short bursts, the speed of each round often terribly brief, but lends itself to hour-long sessions of hammering on the controller to start a new game.
    • 80 Metascore
    • 80 Critic Score
    The game evolves from simple, bare bones to a full on shmup with bullets flying every which way, and I think you'll find plenty to both challenge you and keep you coming back.
    • 80 Metascore
    • 80 Critic Score
    It's an honest, undiluted acknowledgement of what Western RPGs are all about, and I can respect that. Rather than try to be too deep or too meaningful, Reckoning simply presents players with a direct feed into the vein of empowerment and expects you to gorge until you're bursting. While the combat can often undermine that feeling of acquired strength, there's still enough rousing success to be had that keeps one returning for more.
    • 80 Metascore
    • 85 Critic Score
    Arise: A Simple Story is true to its name and offers both function and form, which is why I'm so anxious to see what Piccolo Studio has next in the pipeline.
    • 80 Metascore
    • 80 Critic Score
    Kirby:Triple Deluxe is yet another winning entry in the franchise. It delivers the core Kirby experience alongside of a few very well done extras, which is pretty much everything a fan could ask for.
    • 80 Metascore
    • 80 Critic Score
    While Mario Party Superstars doesn’t necessarily break massively new ground, it’s so good at replaying the classics that it will probably be my new go-to for Mario Party fun moving forward. It isn’t just the Nintendo 64 nostalgia talking here; this is a good collection of minigames, a smart board selection, a nice-looking game, and it’s got tons of settings, dials, and options to fiddle with for repeat play sessions. It might not be filled with new ideas, but Mario Party Superstars plays the hits, and plays them as well as it did the first time around.
    • 80 Metascore
    • 80 Critic Score
    Overall, new features like the stat boards, the Lord of the Rings-esque music, and the ability to tap mana have won me over, making this third edition a charm.
    • 80 Metascore
    • 90 Critic Score
    It's as simple as this: if you want to have fun with friends in a rhythm game, buy Rock Band 3, but if you want to learn guitar, buy Rocksmith. It works, it's fun, and no strange man with a handlebar mustache will force you to play Soul Asylum here.
    • 80 Metascore
    • 95 Critic Score
    Second Son is by far the best inFamous yet. If you're a fan of the series, then checking this one out is a no-brainer, and if you're not, consider jumping in with Delsin. You don't need any prior knowledge of the franchise to do so, and if you have any appreciation of open-world superhero games, you'll enjoy it.
    • 80 Metascore
    • 65 Critic Score
    It's a squad-based game that just happens to take place in an open world, and that's basically it. I don't see Division lasting as long as other, similar games either months down the line, as it simply doesn't allow for anything on a raid-like level to truly hook in the dedicated crowd.
    • 80 Metascore
    • 85 Critic Score
    A childlike sense of amusement came over me while I explored the island in Proteus. Every time I saw something new in the distance, I got excited and had to see it up close. Proteus is a game that needs to be seen, experienced, and most of all, needs to be heard. Trust me, you'll want to wear headphones for this one.
    • 80 Metascore
    • 80 Critic Score
    It's a good chunk of content for an absolute steal of a price. The wackiness of grabbing your friends, flinging yourself around, making faces and noises, and just causing shenanigans all around doesn't really get old. Heave Ho is a much harder sell to anyone expecting to play it solo, but it's an absolute must-have for any local multiplayer get-together with friends.
    • 80 Metascore
    • 100 Critic Score
    I had my doubts going into Dicey Dungeons, despite the pedigree present. I was worried the core reliance on random dice rolls would create a frustrating experience for the player. And while I've had those moments, I always felt that I could look back and say "that's where I went wrong" and not "the random numbers just didn't work out in my favor!" That alone is an incredibly feat. Stack it on top of six incredibly unique character mechanics, episodes that force the exploration of alternate playstyles, and an expertly crafted aesthetic, and you have another absolute slam dunk from Terry Cavanagh.

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