Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 80 Metascore
    • 85 Critic Score
    As a game, Slayers X isn’t that great. It’s not bad enough to be repulsive, but you constantly bump up against problems that, while probably being deliberate, are still problems. Its flow isn’t great, it’s incredibly short, and there aren’t a lot of enemies or weapons. But it still manages to be innocuously enjoyable. However, as a piece of fiction, Slayers X is something both indispensable and unique. It gives me goosebumps that someone could convey such a detailed narrative by indirectly telling it through a character’s unrelated creation. It’s an elaborate lie that feels completely honest. But with lots of poop jokes.
    • 80 Metascore
    • 90 Critic Score
    Despite it not being what I expected and having a few quirks like unusually long load times (30 seconds at most at odd times), Sucker for Love: Date to Die For is an easy recommendation for anyone. It’s a genuinely heartwarming tale steeped in horror. The way it utilizes concepts familiar to Lovecraft fans and makes them its own is inspiring. It’s flirty, charming, funny, and frightful in equal parts. If Akabaka was able to make this kind of leap between the first and second entries, I can’t wait to see what they do for the third.
    • 80 Metascore
    • 85 Critic Score
    I fell in love with Dredge all over again while playing The Iron Rig. It completes the game in a way I never thought I needed and makes it feel brand new. Every point that the base game made about humanity’s impact on the world and the unknown implications from…well, the unknown, is heightened by the DLC. It’s the perfect reason to replay, a fantastic excuse to stay in bed all weekend and play a cozy horror game, and a new way to make yourself wonder about what’s lurking out of sight the next time you look out at the vastness of the ocean.
    • 80 Metascore
    • 85 Critic Score
    It's a game that combines both real-time strategy and first-person shooter in a unique blend of both, the likes of which you aren't likely to see anywhere else. Sure, it could benefit from an interactive tutorial, fixed Explore Mode, and perhaps some optimization for load times, but what is here is still an incredible team experience.
    • 80 Metascore
    • 55 Critic Score
    Very disappointing. Lacking the sense of adventure of the previous games and making the most simple of elements more awkward and overdrawn, Fable III feels like a step back for the franchise. It's a shame because its narrative goals are truly outstanding and there's still a lot of simplistic roleplaying fun to be had. These positives are outweighed, however, by a downsized sense of scale, cumbersome attempts at innovation, and a total neglect when it comes to fixing some important problems.
    • 80 Metascore
    • 70 Critic Score
    As a hardcore shooter fan since the '90s, Valorant feels very well designed, and provides me with a rush I haven't gotten out of so many other big genre games in the past five years. But Valorant feels like it was meticulously designed in a laboratory to fault. It's fitting given that Riot has over a decade of data and esports experience, but the sterile feel of it does impact my decision to play it more regularly.
    • 80 Metascore
    • 85 Critic Score
    Easily one of the most intriguing games I've played in quite some time. It’s as if Persona and Phoenix Wright got together and had a little demon spawn that I didn't want to put down -- no matter how disturbing it can be at times.
    • 80 Metascore
    • 80 Critic Score
    A simple but incredibly enjoyable game, packed with content should you decide to explore every nook and cranny. Despite the fact that a lot of the characters are pay-walled behind what is essentially physical DLC, it's still perfectly serviceable even with just the characters in the standard package.
    • 80 Metascore
    • 80 Critic Score
    If you prefer playing First Person Shooters with pointer controls and you don't have a hang up about playing games that look like they could run on the PS2, then this Wii port is the way to go.
    • 80 Metascore
    • 85 Critic Score
    After booting the game up I was inspired to beat all six games again and work on the challenges, so the Mega Man Legacy Collection did its job.
    • 80 Metascore
    • 80 Critic Score
    If none of our hopes and dreams pan out (I'm sure at least some of them will considering the game's early success), Fall Guys is still one of the feel-good excursions of 2020. How much longevity players can get out of it will vary from person to person, but as someone who had essentially called it quits on the all-too-samey battle royale genre, I'm having a ridiculously fun time right here and now.
    • 80 Metascore
    • 85 Critic Score
    There are very few games that can make me smile the entire way through and that counts for a lot.
    • 80 Metascore
    • 95 Critic Score
    Oh, and it's still gorgeous, more so given that this was built from the ground up for the PS4. There's some pop-in but I've always been bigger on draw distances, especially with a game that puts such an emphasis on traversal like Gravity Rush 2 -- I love being able to see where I'm headed while boosting into the sky.
    • 80 Metascore
    • 75 Critic Score
    The only problems lie in some load issues and poor hit detection -- while serious, they don't hinder gameplay completely. It just gives you something to blame all your suckiness on.
    • 80 Metascore
    • 70 Critic Score
    Despite some gripes, the legacy of this trilogy is fully secure.
    • 80 Metascore
    • 70 Critic Score
    On one hand, the online is absolutely broken and embarrassing. On the other, anytime I'm not dealing with that nonsense, I'm having fun with the game. Maybe in a couple of months, when I've min-maxed every Pokémon in the Dex and am just focusing on raids, I'll feel more antagonistic toward the game and its woeful online, but right now, when I'm doing literally anything else in it, I'm having a good time.
    • 80 Metascore
    • 80 Critic Score
    Even with the balance issues and design missteps, Need for Speed: Rivals is a blast. Literally. Plowing into cops to watch them explode off the side of the road as you zip by is never not fun. So is blasting them with EMP to watch them flip in the air.
    • 80 Metascore
    • 85 Critic Score
    It's hard not to recommend Retribution. You're getting a standalone experience with an exceptionally large amount of replayability, depending on how into Warhammer 40,000 you are. And even if you ultimately only touch one of the campaigns, try out the multiplayer for a bit, and dabble in The Last Stand, it's worth picking up.
    • 80 Metascore
    • 70 Critic Score
    Capcom Arcade Stadium is a nostalgic look at a time when stained space carpets and deafening cacophonies were all the rage, performing admirably in its role at offering classic thrills in portable form. The lack of online multiplayer is disappointing, and the package will never feel truly complete until certain titles break free from licensing limbo, but as a way to while away lazy afternoons or dull commutes, CAS is worth its weight in credits.
    • 80 Metascore
    • 75 Critic Score
    NHL 16 isn't perfect, but it's a substantial improvement over what released last year.
    • 80 Metascore
    • 80 Critic Score
    I've played a few of the RPGs available on Apple Arcade and I don't think a single one has come close to matching Fantasian's vision and execution. This is a wonderful game with an outstanding battle system that is brought to life with what could be the best art direction of 2021.
    • 80 Metascore
    • 65 Critic Score
    Certainly worth a play, but only a true Pinball fan will want to slap down the cash.
    • 80 Metascore
    • 85 Critic Score
    Between the solid story, entertaining gameplay and huge replay value, Dead Rising 2 offers more bang for your buck than just about any single-player game on the market right now.
    • 80 Metascore
    • 80 Critic Score
    Seeing the way that your decisions ripple outward and affect other parts of the game adds a sense of weight to every scene.
    • 80 Metascore
    • 80 Critic Score
    Penarium is incredibly fun, but could have been even better if the multiplayer and arcade modes had taken some inspiration from the campaign. But even then, what's left is overall a fantastic experience.
    • 80 Metascore
    • 65 Critic Score
    Fuser does what it says on the side of the box, but there could have been a more compelling foundation to keep you going past the point where it feels like you've done it all.
    • 80 Metascore
    • 90 Critic Score
    All in all, the game is must-play for anyone studying game design and/or fans of high-pressure gameplay. Bit.Trip Beat feels like a an intentional deconstruction of videogames as a whole, with all forms of complexity stripped away in favor of delivering a simple, concentrated experience. This lack of pretense isn't totally new; WarioWare and Shadow of the Colossus both went for it in their own ways, but never to this extreme.
    • 80 Metascore
    • 80 Critic Score
    As far as Pokemon spin-off games go, this is definitely one of the best offerings on the market, and is worth picking up by any fan of the series.
    • 80 Metascore
    • 70 Critic Score
    It's one of the most fun online games I've ever played, but the rampant issues including the mass deletion of character data is something that really should have been worked out before the game launched. One day GTA Online will reach its true potential with a massive map creation tool and more playable content than pretty much every genre outside of MMOs -- of this I have no doubt, given how deep Rockstar's coffers are. But for now, it's best to tread lightly until all of the kinks are worked out.
    • 80 Metascore
    • 80 Critic Score
    Really, you can’t go wrong with Kiwami. I would have liked it if every aspect of the game had been fully redone, but we don’t see remakes like this come along often. I can deal with a few stumbling blocks when the core quality of what makes Yakuza so unique and engaging remains untouched. At least now more people can have a chance to experience this classic, which is the best thing about Kiwami’s existence.

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