Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 69 Metascore
    • 75 Critic Score
    I love the game in a fetish sort of way, in a way that I don't expect most people to relate with.
    • 69 Metascore
    • 70 Critic Score
    I have no idea when the next "Dark Pictures universe" entry is coming, but I'll be waiting for it.
    • 69 Metascore
    • 70 Critic Score
    Although Tokyo Rumble plays great and I had lots of fun with it, the gameplay on display has been done better, and recently. Both Scott Pilgrim vs. the World and Double Dragon Neon have online and local co-op play in addition to considerably better graphics and sound.
    • 69 Metascore
    • 60 Critic Score
    Maybe I just expected too much, but I find myself missing the careful balance of story and gameplay that The New Order had down pat. Youngblood makes plenty of strides forward for this series, but it also takes some steps backward that end up hurting the overall package.
    • 69 Metascore
    • 80 Critic Score
    By wrapping classical adventure writing in a thoroughly modern play experience, inkle has turned Sorcery! into a great testament to the power and place of text in gaming's canon.
    • 69 Metascore
    • 60 Critic Score
    Through it all though, I'm still going back and playing it. The live, die, repeat roguelite mechanic has its hooks in me and although it's frustrating at times, I'm working through gritted teeth to unlock more items to help me in future runs. The aesthetic beauty of the game helps keep me going as well as the music but I only wish some more tweaking had been done to some of the shootout mechanics. If you pumped hours upon hours into Enter the Gungeon then chances are you'll find a similar grab in West of Dead, but be fair warned that there isn't as much polish here.
    • 69 Metascore
    • 70 Critic Score
    A disappointing finale doesn't completely undo the goodwill earned by the rest of the season, but a sour aftertaste is still pretty hard to wash out.
    • 69 Metascore
    • 75 Critic Score
    Warhorse Studios took a big risk with this game and hopefully in the long run the technical issues can be addressed, because as of right now, they prevent Deliverance from reaching greatness. If you can climb over the mountain of jank and poor optimization then you'll be in for an incredibly authentic experience, that when it works, truly puts role-playing front and center in a fabulous way.
    • 69 Metascore
    • 70 Critic Score
    At this point I'm starting to tire from the Telltale formula, especially when it doesn't provide a cast of memorable characters from the get-go, but Michonne herself was enough to power me through the episode and keep me interested. In Too Deep hasn't topped either season of The Walking Dead so far, but if you can still stomach a few empty "remember" prompts, you'll enjoy the story they're trying to tell.
    • 69 Metascore
    • 80 Critic Score
    It's addicting and easy to pick up, and the progression system has legs without feeling like I need to dump money into it. [VR Edition]
    • 69 Metascore
    • 75 Critic Score
    Mario Tennis Open feels a bit lifeless at first, simply because it doesn't give any other incentive for playing than to keep unlocking things and to just play more tennis.
    • 69 Metascore
    • 75 Critic Score
    The story and characters are somewhat forgettable, most of the missions are straight-forward, and the locales tend to blend together after a while. Having said that, there's a lot of potential here if you dig deep down into the game's ingenious difficulty sliders and challenge modes. In that sense, Thief succeeds as a bold stealth game, despite its bruises.
    • 69 Metascore
    • 70 Critic Score
    Despite its sparkling surface, Song of the Deep could use a bit more polish. That said, it hits more than it misses, and I can easily see myself coming back to its sprawling world every few years or so.
    • 69 Metascore
    • 80 Critic Score
    The Definitive Edition has a way about it that just feels right, to the point where I had to do a double-take and watch a video of the original just to see if I was going crazy. No, the 1997 edition never looked this good, and the remaster doesn't douse its legacy in any way.
    • 69 Metascore
    • 70 Critic Score
    In a game like this where mastering the mechanics is key, there's a lot to learn early on in Abyss Odyssey and it can feel slightly overwhelming.
    • 69 Metascore
    • 75 Critic Score
    I feel conflicted about Sword Art Online: Hollow Realization, because while it’s never been more interesting to play as a game, the fact that its narrative is typical of latter-day Sword Art Online stories has actually become something of a liability.
    • 69 Metascore
    • 70 Critic Score
    While Front Mission 1st didn’t set my world on fire, and I found it lacking in a lot of areas, I did enjoy it. It’s not the best tactical strategy game to come out this year, but it’s welcome nonetheless. It’s also a great and loving remaster of the Super Famicom title, and while there are places I wish it was tightened up, I’m overall happy about it. It leaves me excited to play the next two remasters as they work their way to release.
    • 69 Metascore
    • 60 Critic Score
    There's an audience out there who is really going to appreciate what Ride 2 offers. While it's not the fanciest, I can't think of another motorcycle racer giving me as much control over my own experience as this. But the fact of the matter is Ride 2 wants a lot of time from you, and scarcely offers tangible rewards for the effort.
    • 69 Metascore
    • 70 Critic Score
    Fruit Ninja Kinect 2 is a game that improves upon its predecessor in almost every conceivable way. Anything less would be unacceptable given that this feels somewhat more like a remaster of sorts than a true sequel.
    • 69 Metascore
    • 65 Critic Score
    Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles is another decent brawler adaptation that sort of asks you to already have a bit of background on the source material to truly enjoy it. In that sense, it joins a very crowded space of many other anime games before it, and many of you out there know where you stand on these.
    • 69 Metascore
    • 70 Critic Score
    With more zones and less weighty in-app-purchases by way of an update, Dash could be one of the more enticing endless runners on the market. As it stands, you might find yourself picking this up, and running right past it after a fleeting sense of enjoyment.
    • 69 Metascore
    • 70 Critic Score
    Clockwork Aquario is here. 30 years late, but soaked in old-school style. Westone Bit Entertainment’s final release would not win any awards for originality, but offers a short, fun, and attractive journey to the halcyon days of the ’90s arcade renaissance. The package on offer is a little thin, and the price will be a tad high for the average player’s taste, but important work has been done by publishers ININ Games and Strictly Limited — here’s hoping they will be rewarded in kind.
    • 69 Metascore
    • 70 Critic Score
    A flawed, but ultimately good game. However, here we come to the major malfunction. Barely anybody is playing this thing. Even with 32-player matches available, it's really hard find a game populated by even half that number.
    • 69 Metascore
    • 65 Critic Score
    Fusion: Genesis is like a house made of different colored and shaped bricks, but no mortar. It's fun to play with the individual elements yet it all feels a bit unstable as a whole. Still, if you are a big fan of twin-stick shooters and space sims, and if you can overlook its faults while playing it casually, you can still get plenty of hours worth of enjoyment out of it.
    • 69 Metascore
    • 60 Critic Score
    Despite my enjoyment of the game mechanically, I cannot recommend Mayan Death Robots to anyone looking for a worthwhile single-player experience. For those wanting another entertaining local multiplayer game, however, it provides some unique strategic gameplay. It likely won't keep players enthralled for hours on end, but serves as a great addition to any local-multiplayer library.
    • 69 Metascore
    • 55 Critic Score
    Magicka 2 is just a retread.
    • 69 Metascore
    • 65 Critic Score
    As wonderful as the art and soundtrack are, and for as much as I enjoy the story, they can't quite save what is otherwise a pretty standard puzzle-platformer.
    • 69 Metascore
    • 70 Critic Score
    You're getting a very small narrative and another big interconnected Wild Area: that's pretty much of the gist of it.
    • 69 Metascore
    • 75 Critic Score
    While there is nothing fundamentally wrong with Sword of the Stars: The Pit, there just isn't anything that is really mind-blowing. It is a well-polished roguelike that doesn't stray far from expectations, but instead stays in a rather comfortable zone from a game design perspective.
    • 69 Metascore
    • 80 Critic Score
    Here's the bad news for those of you who already bought the original. While the new story is enjoyable and the Studio is fun to mess around with, you aren't really getting a substantial new expansion to pour over for weeks here -- think of it more like a hefty DLC package. In other words, unless you absolutely love Deception, it probably isn't a good idea to shell out $50 for Nightmare Princess.

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