Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 70 Metascore
    • 60 Critic Score
    For all its themes of rule-breaking anarchy, Watch Dogs: Legion toes the line as a formulaic, though ambitious, open-world adventure. While it boasts one of the most visually exciting and stunningly authentic locales in the genre's history, Watch Dogs: Legion's gameplay is mechanical, over-familiar, and repetitive, struggling to capture the exciting promise of a fist-pumping, system-smashing revolution.
    • 70 Metascore
    • 60 Critic Score
    Sadly, two remakes practically no one asked for, and two maps that do nothing to transcend the typical formula aren't enough to justify the price unless you're a hardcore zombies fanatic.
    • 70 Metascore
    • 80 Critic Score
    Nitroplus Blasterz is a fast, smooth, strategic, and generally enjoyable fighting game that has found a happy medium between accessibility and depth. Provided a decent-sized community builds around the game, this is a fighter I could see myself enjoying for a long time to come.
    • 70 Metascore
    • 45 Critic Score
    Even the high-fidelity visuals are marred by an inconsistent framerate and terrible animations and transitions.
    • 70 Metascore
    • 60 Critic Score
    I admire the gusto with which Mundfish approached its debut game because it’s created one hell of a world to explore. But beyond its pristine setting and ass-kicking soundtrack, it’s largely forgettable. Maybe if the gameplay evolved beyond its basic beginnings or if the story was — I don’t know, good — I might be willing to give it another go. However, given how unlikely such a monumental change like that would be, Atomic Heart is destined to be a one-and-done type of experience.
    • 70 Metascore
    • 70 Critic Score
    Fans of the original Alice will find plenty of here to love, and will certainly want to return to Wonderland to work towards a satisfying narrative conclusion. For others, putting up with the game's monotonous design may prove to be a personal spiral into madness they may want to avoid.
    • 70 Metascore
    • 70 Critic Score
    Warriors All-Stars is good silly fun as the story never takes itself too seriously, nor do the cameos. But in the process a few huge staples we've come to expect have been stripped.
    • 70 Metascore
    • 65 Critic Score
    Unlike their successful big-screen debut, the narrative missteps in Tangled Up in Blue mean that players of the first episode won't immediately fall in love with this motley crew of ne'er-do-wells. Anyone that's already open to their cosmic antics will find a family that seems worth sticking with.
    • 70 Metascore
    • 80 Critic Score
    Despite a few issues with the controls, The Last Worker is a riveting 6-to-8-hour narrative experience. Sorting each box as a pseudo-employee is surprisingly entertaining, and the characters are endearing. There are also twists and turns in the storyline that will keep you gripped throughout this journey, at least until the endings start to play out. With the gorgeous visuals by Mick McMahon, fun gameplay, and meaningful script, I’d happily recommend The Last Worker. You just need to struggle through the awkward controls and some confusing game design.
    • 70 Metascore
    • 65 Critic Score
    Mario Golf: Super Rush is still a fairly solid golf experience, but it will need some of that aforementioned post-launch support to match up with previous sports spinoffs for me. It satisfies a craving for some arcade-style golf multiplayer, and I can see myself having some fun playing an 18-hole trek with friends online a few more times. I’m just hoping for some more reasons to keep me coming back.
    • 70 Metascore
    • 70 Critic Score
    The Ice Dragon caps off a year of fretting and worrying. Telltale's take on Game of Thrones has been spot-on in that regard. Now that it's over it's almost a relief, even with a bleak end.
    • 70 Metascore
    • 60 Critic Score
    There is nothing fundamentally wrong with The Gunk. It works from a technical standpoint and it isn’t the worst way you can spend about five hours of your time. But I just can’t muster up any sort of authentic excitement about it. If it were funnier or cleverer or more challenging, I could maybe start to see it as a title I could recommend. But as it is, the best I can do is pay it that slightly backhanded compliment of saying it’s perfect for Game Pass.
    • 70 Metascore
    • 60 Critic Score
    The story may be a tad lackluster, and the combat may be clunky as hell, but Vampyr does offer a compelling adventure for those looking for some blood-sucking fun.
    • 70 Metascore
    • 65 Critic Score
    As a cute little taster of the RAGE experience, Mutant Bash TV is certainly a good idea. The price point is perfect, and even tough the controls are annoying, it's worth picking up just to experience a terrific looking shooter set in a promisingly gruesome world.
    • 70 Metascore
    • 75 Critic Score
    While it has its problems here and there, many of which stem from the fact that it's produced by a small publisher, it is in fact a good point-and-click adventure at a very solid price.
    • 70 Metascore
    • 50 Critic Score
    If you're looking for the total package, Homefront doesn't even come close. Gamers wanting a fulfilling story-driven single-player campaign should take the next bus to Playing Half-Life 2 Again Town. But fans of competitive multiplayer should at least give Kaos' latest a look, even if it's unlikely to replace their shooter of choice.
    • 70 Metascore
    • 65 Critic Score
    Stela clearly wants to be as unnerving and fascinating as its contemporaries but the end product is merely an empty imitation. There is no element of surprise or wonder here, nothing to make players consider the game at a deeper level. Instead, it acts as a good reminder of the far superior titles that came before it.
    • 70 Metascore
    • 65 Critic Score
    Taur has a wonderful central idea – it lets you tear up the place with a ridiculously powerful sci-fi cannon that's a joy to control – but the elements surrounding that core concept aren't as fleshed-out, refined, or engaging. It's the kind of game that leaves you wanting a sequel that can fire on all cylinders.
    • 70 Metascore
    • 80 Critic Score
    Pathologic 2 is a surrealist drama wrapped in a survival game's tattered clothes. It's frustrating and haunting all at once. It's also one of the most atmospheric games ever made.
    • 70 Metascore
    • 60 Critic Score
    If the game had an engaging story and actually felt more like a "game" than a procedural chore, I would have been committed to finishing it properly. Instead Rainbow Moon offers you the gameplay you love, with none of the charm or interest.
    • 70 Metascore
    • 50 Critic Score
    Fe
    For a game that leans so hard into the feeling of discovery, Fe has shockingly little to say about anything. It has no clear goals or worthwhile revelations. The idea of mystery is more alluring than any of the actual mysteries in this forest. It's certainly pretty, and the platforming and light puzzle-solving are adequate enough. But Fe very obviously aims to evoke a certain emotional response, and it fails to evoke much of anything at all. That's nothing short of disappointing. Sometimes the trees are just trees.
    • 70 Metascore
    • 75 Critic Score
    Personal grievances aside, I think Lake succeeds in its aims, and that’s the important thing. It set out to be a slice of small-town life, and that’s what it is. I think there’s a rather narrow audience for that kind of thing, but it will be perfect for those who know what they’re getting into. If you think you’d be into a narrative about escaping the city life, then here it is. The writing is solid, the production values are decent for its asking price, so it’s worthwhile to check out of that’s your thing. As for me, I’m just eager to get back to the city.
    • 70 Metascore
    • 50 Critic Score
    Hopefully, some patches bring this remaster up to par, because it would be unforgivable to have Guerrilla fail a second time due to a rushed port.
    • 70 Metascore
    • 80 Critic Score
    As much as I loved Project X Zone, it's not for everyone. The story is incomprehensible. It can be pretty repetitive. And those lacking a strong attachment to Capcom, Namco Bandai, and Sega's iconic characters might want to stay away. That said, this is a love letter from Japan that just any RPG fan should seriously consider checking out.
    • 70 Metascore
    • 60 Critic Score
    The Sims 4 has room to grow, but right now you're better off continuing to play its predecessor. While certain features were axed in the name of progress, those features were a large reason why many have come to love the series in the first place.
    • 70 Metascore
    • 50 Critic Score
    Guitar Hero wrapped in a really good gimmick. Aerosmith is a fun and exciting band to the right people, but the core gameplay is too stale to really warrant anything more than an average score.
    • 70 Metascore
    • 75 Critic Score
    Wet
    WET is successful in translating the feel of a b-movie to a videogame format, and it is what it sets out to be -- a fun, gore-soaked, action-packed good time. If you're on the prowl for the popcorn flick of gaming, look no further that WET.
    • 70 Metascore
    • 70 Critic Score
    Even though I generally dig Outer Rim, I think it's a fairly tough sell as a standalone add-on given the current pricing. If you're way into the game, specifically the smaller modes, it has some of the better content in all of Battlefront. But otherwise, I'd stick with the free updates for now and wait to see how the three other packs in the season pass play out before committing to the full bundle.
    • 70 Metascore
    • 60 Critic Score
    It’s slightly above par for a game in general and below it for Contra. Despite my complaints, I enjoyed swaths of the game when playing with Bill Rizer, but not enough to want to replay it endlessly. The Contra series has done much worse, but it’s also done much better. Contra: Operation Galuga manages only to be a run-and-shrug shooter.
    • 70 Metascore
    • 70 Critic Score
    I'm really glad that Infinity Ward decided to model their DLC packs after Treyarch, and include an additional story-related component on top of the standard maps. $14.99 seems like a high price to non-fans, but I've played enough of Extinction mode to fit in the length of a few major releases -- the other maps are basically a bonus.

Top Trailers