Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 76 Metascore
    • 70 Critic Score
    Evil Dead: The Game is an authentic and passionate recreation of a chaotic, violent, and wildly slapstick classic. Though plaudits are deserved for the title’s atmosphere and fan-pleasing references, a litany of technical hiccups, unstable mechanics, and odd design choices frequently hinder this promising release. In time, Evil Dead can become something very special. But as it stands, it still delivers a fistful of fun for its ravenous fanbase. Shop Smart.
    • tbd Metascore
    • 70 Critic Score
    Even though it's not the most thrilling side of Assassin's Creed Odyssey, Hunted accomplishes what it sets out to do. It's an introductory chapter, one that establishes a new conflict at the origins of the Assassin's Creed lore. Although reserved, Hunted manages to be plenty entertaining. More importantly, it constructs a compelling foundation for the rest of Legacy of the First Blade. If the latter two-thirds can build on the first chapter, we're in for one hell of a story.
    • 64 Metascore
    • 70 Critic Score
    It's a fun novelty that you'll want to spend an hour with. Yet, at its end, I didn't want any more and I didn't care to revisit the game's Endless Mode. I enjoyed The Random Encounter for the hour or so it lasted, but the fact that I don't want any more pretty much says it all.
    • tbd Metascore
    • 70 Critic Score
    It neither disappointed nor exceeded expectations. I doubt I’ll be doing an annual playthrough, but I’ll still be there for Feverdream Softworks’ next game. It’s not that expensive, and it’s maybe healthier for you than eating an entire bucket of ice cream by yourself. Hold on, I can do better. Here’s a good box quote: “Orbo’s Odyssey is an adequate reason to put your fingers all over your mouse and keyboard.”
    • 83 Metascore
    • 70 Critic Score
    In both the Beatdown and the various arenas, each encounter and firefight is smoothly paced and takes advantage of the game's level design. It's a shame there aren't more of both in the Campaign as a whole.
    • 69 Metascore
    • 70 Critic Score
    There really isn't a whole lot to Miracle Cure if you aren't going to play multiplayer with a friend who shares your passion.
    • 69 Metascore
    • 70 Critic Score
    Although Tokyo Rumble plays great and I had lots of fun with it, the gameplay on display has been done better, and recently. Both Scott Pilgrim vs. the World and Double Dragon Neon have online and local co-op play in addition to considerably better graphics and sound.
    • 67 Metascore
    • 70 Critic Score
    As a lower-key alternative to the high-octane flying games in the VR space, How We Soar has found its niche, and it'll serve those players well. It strikes a good balance between letting you unwind and also making sure you're adequately challenged and engaged. The story doesn't quite do enough to draw you into the author's plight and keep you hooked, but the flying alone carries this game far.
    • 70 Metascore
    • 70 Critic Score
    While those of you who played it before are probably better off not double dipping, everyone else who's a fan of lighthearted simulations will most likely want to give this a shot.
    • 77 Metascore
    • 70 Critic Score
    While I would have liked to see a bit more emphasis on the melee combat and less on shooting, I think you’ll still find that most battles give you a bit of a rush and are enjoyable to play, particularly the unique boss battles.
    • 69 Metascore
    • 70 Critic Score
    Episode 2 also brings two strong new characters into the cast, a mysterious new friend and a dangerous antagonist, with the narrative immediately stamping the importance of both roles into the story.
    • 57 Metascore
    • 70 Critic Score
    Armikrog does not surpass The Neverhood, but just like a successor to any celebrated piece of media, that would have been an impossible task. However, it does contain a unique charm in its own right which fans of The Neverhood or other old-school point-and-click adventures will especially appreciate.
    • 65 Metascore
    • 70 Critic Score
    Damsel is an intense, occasionally frustrating title, for those who have quick reactions, an eye for planning, and a patience for repetitive death. Those who like their games challenging, twitchy, and demanding of player improvement should consider joining Damsel on her wild ride into the night. But those expecting story, adventure, or even mercy will likely find themselves thirsty for more.
    • 74 Metascore
    • 70 Critic Score
    If you want some completely shameless macho shooting fun, then Weapon of Choice is definitely worth at least the free download. It's a solid game, with only negligible flaws. However, the lack of length and replay value makes it hard to recommend as a buy for all but the most dedicated of shooter fans.
    • 79 Metascore
    • 70 Critic Score
    On one hand, it's not only a hassle to switch generations due to the fact that so many elements don't work with the new one, but additionally -- Rock Band 3 is still a thing, supports all of your DLC, and has more features. On the other, there's nothing inherently wrong with this iteration, and for those of you who missed out in the past or have broken 360s or PS3s, you'll still be able to rock out into the night with friends and have a whole lot of fun.
    • 65 Metascore
    • 70 Critic Score
    The port is also quite nice, but it’s going to be an affront to purists. The modern upgrades change the feel of the game immensely, and while I’d argue it’s for the best, it’s also at the expense of the challenge. It’s a short, breezy experience. A comfortable slice of ‘90s platforming. It’s up to you if that’s what you need right now, but I certainly enjoyed it.
    • 69 Metascore
    • 70 Critic Score
    I enjoyed my time with Fortified, but it is hard to recommend as a single-player-only experience due to it being too easy, and with no split-screen on offer, you're going to have to make friends or play with randoms online. The entire story consists of three short cutscenes, so those wanting a deep narrative need not apply.
    • 58 Metascore
    • 70 Critic Score
    Way of the Samurai 4 is an "acquired" taste (pun intended), and tends to demand that players give a little to get the most out of it. Unfortunately, most players won't, once again dooming it to the ghetto of niche interests and "quirky" Japanese titles. Those willing to stick with the game, however, will find a unique, rewarding experience that to date, can't be found anywhere else.
    • 85 Metascore
    • 70 Critic Score
    The game may tease you, exhaust you, and possibly destroy you with its boss encounters and awful forced stealth level, but it all builds toward a focused, dark vision unlike much else in the medium.
    • tbd Metascore
    • 70 Critic Score
    Merchant of the Skies is just disappointingly flat. It’s enjoyable enough to play through — once. However, after you’ve accumulated your wealth, there’s little left to be done. Another layer of challenge would have done the game a world of good, but as it stands, it’s just a one-way trip.
    • 73 Metascore
    • 70 Critic Score
    Despite my apathy, I still admire the earnestness on display here. Another Code: Recollection exists because someone really cares for the original titles, and it shows. The two games that make up the collection were niche to begin with, so it takes a certain passion to completely overhaul them to make them presentable to a new audience. This passion shines through the production. So, while Another Code: Recollection didn’t really do much for me, I hope that it finds an audience, whether it’s newcomers to the series or fans of the old.
    • 78 Metascore
    • 70 Critic Score
    Easy, beautiful, and inventive. While the times it offers challenge are a little too spread out for my liking, the game looks and sounds stunning, and offers players a variety of new sights to experience along their journey.
    • 81 Metascore
    • 70 Critic Score
    The Hex is a really solid game that does a lot of very creative things. It’s definitely worth the asking price. However, it certainly won’t set your loins on fire and leave you dry humping the air for more. It’s an enjoyable jaunt with some cool ideas. Nothing more, nothing less.
    • 70 Metascore
    • 70 Critic Score
    The Ice Dragon caps off a year of fretting and worrying. Telltale's take on Game of Thrones has been spot-on in that regard. Now that it's over it's almost a relief, even with a bleak end.
    • 81 Metascore
    • 70 Critic Score
    While the robot motif comes in half-cocked, Planet Robobot is still a safe, serviceable Kirby game. After beating the story and reflecting on it, many elements felt like just going through the motions, but those motions haven't gotten stale yet after nearly 25 years.
    • 66 Metascore
    • 70 Critic Score
    Prior to Lightfall, I felt Destiny was at its strongest point ever. The narrative was exceptional, the character development was unrivaled by any other FPS, and the future seemed both terrifying and wildly exciting. After Lightfall, I am still intrigued to see what happens next, but I think that lies solely with my thousands of logged hours and personal emotional investment that may not exist for new players. There is so much potential in Destiny for newcomers, but it isn’t easy to find, and Bungie often doesn’t help them along the way.
    • 55 Metascore
    • 70 Critic Score
    While the genre itself hasn't evolved much in the past twenty years, there is still an undeniable satisfaction that one derives from building and watching Goldberg machines run. For only ten dollars, puzzle fans and creative types can find a lot to enjoy here.
    • 84 Metascore
    • 70 Critic Score
    A game that aimed to be the most outrageous chapter of the series has ended up, if anything, as the least remarkable.
    • 63 Metascore
    • 70 Critic Score
    You may as well just play the SNES version, even if it's the first time you're ever picking up a Mana game: the original spritework is able to pick up the slack of a few of its inherent shortcomings, which are only exasperated by the swap to 3D. Secret of Mana is a fighter -- it's going to take more than a few flaws to take it down.
    • 69 Metascore
    • 70 Critic Score
    Another problem is the lack of variety. I had a lot of fun playing Warplanes, but if you're not keen on going in for dogfight after dogfight (constant team deathmatches, basically) you're going to get bored a lot quicker.

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