Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 88 Metascore
    • 70 Critic Score
    A new leaf has not been turned. Rather, an old dog is on display. Faithful, loyal, and hard to dislike, but you know what it can do already.
    • 76 Metascore
    • 70 Critic Score
    If you happen to also own a PSP, you would be far better served seeking out the original Half-Minute Hero instead.
    • 70 Metascore
    • 70 Critic Score
    Afterparty is a unique look at the people we are, the people we wish to be, and how the world, its occupants, and even ourselves can frequently f.ck with both. While as a video game it offers mostly persistent conversation, that conversation is excellently performed and smartly written. Despite undeniable narrative and technical shortcomings, Afterparty is still a shindig worth turning up to, even if the invite seemed a little more promising.
    • 62 Metascore
    • 70 Critic Score
    Mutant Football League is fast, dirty fun, and definitely one of my favorite sports games in recent years.
    • 69 Metascore
    • 70 Critic Score
    Final Fantasy Explorers has a litany of pacing issues, particularly when it comes to its quests and, visually, it feels like a DS-era game at times. But players who are willing to jump in with both feet will find a lot to love, and that goes double if you're planning to play through the adventure with a friend.
    • 73 Metascore
    • 70 Critic Score
    WWII's DLC is slipping into a comfortable skin, which is great if you've already nabbed your season pass, and meh news for everyone else.
    • 79 Metascore
    • 70 Critic Score
    For me, Mario vs. Donkey Kong: Mini-Land Mayhem! scrapes by.
    • 75 Metascore
    • 70 Critic Score
    The combat is a bit predictable to start, but once you get yourself stuck into the more accessible alchemy system, you'll never go into two fights with the same toolset available, which is refreshing.
    • 73 Metascore
    • 70 Critic Score
    So will Jump'N'Shoot Attack spark a mobile renaissance and win over the hardcore masses? Probably not. Is it a solid runner that delivers a tough but responsive platforming experience as promised? Absolutely. Gold star for effort.
    • 79 Metascore
    • 70 Critic Score
    In many ways, Stella Glow is a by-the-numbers strategy RPG, but it does have a partially interesting cast, some unique storylines, and a working combat system. Imageepoch has had some ups and downs in their lengthy career, but thankfully they can at least end on somewhat of a high note.
    • 69 Metascore
    • 70 Critic Score
    Fruit Ninja Kinect 2 is a game that improves upon its predecessor in almost every conceivable way. Anything less would be unacceptable given that this feels somewhat more like a remaster of sorts than a true sequel.
    • 82 Metascore
    • 70 Critic Score
    It's still a good time to play Splatoon, especially if you're up for a solo intermission and keep your expectations in check.
    • 83 Metascore
    • 70 Critic Score
    In short, Last Specter is the best Layton yet. The inclusion of a warp system, lack of matchstick puzzles, and memorable cast makes it just a notch better than the Curious Village. However, the series still inconveniences players who play primarily for the story or those, like me, who want to enjoy the story first and puzzles later. There are many players who feel a need to complete every puzzle as they progress. These players won't run into the problem of puzzle tollways or losing track of a previous puzzle's location. However, until the series finds a way to accommodate both types of players, I can't say the game is a must-have for all.
    • tbd Metascore
    • 70 Critic Score
    It’s certainly a fun game while it lasts. The breeziness of the puzzles and charming but unremarkable soundtrack make it a comfortable experience. I really enjoyed playing Dead Tomb, I’m not sure I’m going to remember the game will stand in my memory quite as much as the history behind it. At least the price for the digital version makes that kind of experience absolutely worth the recommendation.
    • tbd Metascore
    • 70 Critic Score
    Bentley's Hack Pack has an interesting enough framework to actually compel you to keep going, with a bit of the ol' Sly charm to boot. For a few bucks, it's worth taking the plunge.
    • tbd Metascore
    • 70 Critic Score
    Like many recent indie games, The Almost Gone isn't afraid to tackle difficult subject matter. And like a lot of its fellow developers, Happy Volcano opts not to get too far into the weeds of the topics it covers. Certainly, there will be players who take the narrative to heart more passionately than I did, but I do find it a curious enough of an experience to recommend to mobile gamers looking for something more melancholy than the newest match-3 puzzler.
    • 82 Metascore
    • 70 Critic Score
    I wish Galak-Z: The Dimensional wasn't so fragmented, because the core experience is a treat for roguelike and space combat fans alike. Even 15 hours through I was still seeing new items and upgrades, which is a testament to its lasting power, warts and all -- I just need to take breaks from the tedium every so often.
    • 76 Metascore
    • 70 Critic Score
    If you want a rich, engrossing story with unique characters that grow over time, turn around and walk away now, as this is very much a niche dungeon crawler that will only speak to specific members of the community.
    • 58 Metascore
    • 70 Critic Score
    An impressive, if flawed, effort. Toting an interesting setting and some standout design choices, ELEX goes farther than any previous Piranha Bytes game in making the case for sticking with it in pursuit of a certain old-school ideal of RPG gaming, even if it can come at a cost in polish and presentation.
    • 62 Metascore
    • 70 Critic Score
    It's a good little game, and not really anything more than that. It's not as "awesome" as Deadpool himself may tell you, but hey, it's about ten thousand times better than X-Men: Destiny, and I think we can all be thankful for that!
    • 62 Metascore
    • 70 Critic Score
    Chantelise doesn't have the epic adventure of Secret of Mana, but its unique magic system, challenging bosses and pleasant aesthetic will hook you.
    • 79 Metascore
    • 70 Critic Score
    Kickin Momma isn't as tightly refined as Peggle, but it's a cheap, fun distraction that's put together very well. Not the mention, the concept alone is entertaining in its own right.
    • 66 Metascore
    • 70 Critic Score
    Since there is a lack of truly new enemy types, the combat is the same as it has ever been, which can be good or bad depending on taste. However, the story does something more interesting than previous entries do, and the comedic value is about as densely packed as Borderlands 2 gets.
    • 56 Metascore
    • 70 Critic Score
    I wanted to love Tokyo Beat Down, but in the end there wasn't enough there to win me over. The game is certainly packed with charm and style, but holes in the control and some balance issues hold it back.
    • 67 Metascore
    • 70 Critic Score
    Fondly remembering The Simpsons Arcade is the caveat, though, as nostalgia is a key component to enjoyment. Objectively, by today's standards, The Simpsons Arcade is not very good. It's a brainless button-masher that is beaten through sheer attrition, and is so numbingly repetitive that one's thumb will feel arthritic despite the incredibly short length. To anybody playing this game for the first time, it's not going to be looked upon favorably in the least. However, Konami didn't release it for people new to the game.
    • 63 Metascore
    • 70 Critic Score
    Thought it would greatly benefit from some post-release updates and tweaks, Tracks: Toybox Edition delivers just about everything I could have wanted with a wooden train set simulator.
    • 76 Metascore
    • 70 Critic Score
    Though I'm looking forward to the next episode, I am, perhaps, not quite as excited about it as I would be if this was an adventure game that wasn't so adamant about sticking to extremely old genre conventions -- both good and bad.
    • 68 Metascore
    • 70 Critic Score
    Tunche is a spirited jungle jaunt. A charming action-adventure that wears its Peruvian heritage with the utmost pride. While the marriage of roguelite to brawler is definitely a solid fit — particularly in multiplayer — it cannot be denied that the repetitious trappings of both genres are readily apparent, which will be enough to turn off some players. Those well-versed in the grind and willing to put in the effort, however, will be rewarded with a very agreeable bout of forest fisticuffs. Now, about that animated series...
    • 74 Metascore
    • 70 Critic Score
    SuperHyperCube spices things up with the occasional rotating wall or gimmick, but you're just chasing the score dragon with leaderboards until you get bored of doing it. If you stared at Super Hexagon for hours on end, mesmerized by the visualizations within in your attempt to set a world record, have at it. Otherwise, spread your PlayStation VR launch fund cash elsewhere.
    • 80 Metascore
    • 70 Critic Score
    None of the activities are particularly inventive, but I also wouldn't go so far to say they're boring, either. Enough of them are interesting that you probably won't regret buying Happy Action Theater for yourself. On the other hand, it should prove to be sufficiently engaging for kids (and kid-like adults, particularly when alcohol is in the room).

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