Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 83 Metascore
    • 70 Critic Score
    I wanted this game to be exceedingly different, and I don’t believe I got that. It’s still much the same, even if the grass looks greener this time around.
    • 71 Metascore
    • 70 Critic Score
    Dedicating more attention to it than that may prove to be a bit tedious (not least because of the simple, repetitive music) and the design lends itself far better to touch controls for mobile devices than a mouse, so your better bet is to grab it on the phone and take it with you places.
    • 77 Metascore
    • 70 Critic Score
    Indivisible is rich with character, personality and passion. But is hindered by technical problems, vacant maps, and pacing issues, which hold back its true potential. With a little tweaking, some of this could be reversed, allowing Lab Zero's delightful cast, deep combat, and dramatic storyline to shine through. The blemishes can be hard to ignore but Indivisible, like Ajna's new-found friends, still gets inside your head.
    • 73 Metascore
    • 70 Critic Score
    LEGO Marvel Super Heroes 2 still has the power to entertain, but while the game's chronological theme has allowed the brand to stride confidently into the future, its core mechanics remain rooted firmly in the past.
    • 71 Metascore
    • 70 Critic Score
    If you have a child or a friend who loves Disney and just can't get into simulators, this is their gateway, but I have a feeling that a lot of hardcore fans won't really get their money's worth.
    • 73 Metascore
    • 70 Critic Score
    Dragon Ball Z: Kakarot is not the anime game to end all anime games. It's not going to convert any non-believers or onboard them into this decades-old classic universe. Even as someone who still re-watches DBZ, it can be grating at times ⁠— but the juice is mostly worth the squeeze.
    • 66 Metascore
    • 70 Critic Score
    Fitness Boxing is a better fit for me and while I may not get the body of my dreams using it, anything is better than what I'm working with now.
    • 64 Metascore
    • 70 Critic Score
    Dead Souls sits in a strange middle zone, stuck somewhere between the past Yakuza series games and the tired zombie sandbox genre. While fans will surely enjoy seeing series stars in this zombie apocalypse setting, they could miss some of the classic Yakuza pacing and gameplay.
    • 77 Metascore
    • 70 Critic Score
    Moving Out is less strategically satisfying than I would've liked, but it's worth considering if you want something new to play along the lines of Overcooked, Tools Up, and Good Job. It deserves a spot on that co-op shortlist. At the same time, I hope we get DLC that adds more bespoke puzzle scenarios.
    • 77 Metascore
    • 70 Critic Score
    As a whole, Sanctum 2 feels confused. It isn't quite as much tower defense as fans of the first game would probably hope for, since more of the emphasis this time around is placed on the first-person shooting element. It also hides way too much information from the player, leading to a lot of guess-and-check strategies. The game remains a refreshing hybrid of genres, however, and many of the frustrations temporarily wash away as you lay witness to the last enemy in the last wave die, proving that your strategic planning and accurate shooting have paid off.
    • tbd Metascore
    • 70 Critic Score
    Knee Deep is still an overall good experience, but it's clear that the final two episodes don't live up to the game's potential.
    • 69 Metascore
    • 70 Critic Score
    While Front Mission 1st didn’t set my world on fire, and I found it lacking in a lot of areas, I did enjoy it. It’s not the best tactical strategy game to come out this year, but it’s welcome nonetheless. It’s also a great and loving remaster of the Super Famicom title, and while there are places I wish it was tightened up, I’m overall happy about it. It leaves me excited to play the next two remasters as they work their way to release.
    • 67 Metascore
    • 70 Critic Score
    It's very close tonally to the anime and really feels like a natural extension of the show inside and out. Just don't expect a whole lot in terms of gameplay variety.
    • 82 Metascore
    • 70 Critic Score
    With improved visuals, overhauled mechanics and exciting strategic potential, MK 11 offers a brilliant fighting experience. Unfortunately, the overall fun is bogged down with miserable modern-day business practices that frequently pump the brakes on your enjoyment. The Fight is the thing, however, and as long as the fists are flying, then Mortal Kombat 11 packs a helluva punch.
    • tbd Metascore
    • 70 Critic Score
    Super Puzzle Platformer Deluxe is a solid game that takes a good idea and runs with it without overstaying its welcome, but it isn't likely to reach cult hit status like Robot Unicorn Attack.
    • 77 Metascore
    • 70 Critic Score
    The disappointment stems from the notion that it could have been truly great, but a few design decisions and strange lag keep it from achieving that.
    • 77 Metascore
    • 70 Critic Score
    If we take our eyes off what the P.E.N.I.S. is suggesting for a minute, Sucker for Love is a wholly enjoyable experience. The writing is hilarious and clever; especially a treat for anyone who has a Necronomicon on their shelf. Its approach to the genre is completely irreverent, and it pulls it off so well it’s flattering. It’s certainly not the longest visual novel you will find, but it’s worth forfeiting your sanity to summon. Just beware of the bugs that crawl beneath its skin.
    • tbd Metascore
    • 70 Critic Score
    For baseball fans who find the MLB series to be a too realistic, but think that Mario Superstar Baseball isn't quite realistic enough, Little League World Series Baseball 2009 offers a good middle ground.
    • 60 Metascore
    • 70 Critic Score
    Alex Kidd in Miracle World DX is a visually gorgeous upgrade to a very rose-tinted release. While the flaws of the original game remain laid bare, Jankenteam accentuates the positives, reimagining one of console gaming’s earliest universes with stunning artwork, great animation, and a sophisticated score. New players may struggle with some dated and baffling design choices, but those who hold tight the carefree afternoons of the Sega Master System will find a delightful trip down memory lane awaits.
    • 78 Metascore
    • 70 Critic Score
    Inkulinati has its quirks, but it’s dripping with charm. For a small studio’s first game, it’s a solid experience that makes me look forward to what Yaza Games comes up with in the future. The game is on Xbox Game Pass, so it can’t hurt to try it out. Inkulinati’s deceptively robust combat and Monty Python-esque humor makes for a delightful experience that is well worth your time.
    • 73 Metascore
    • 70 Critic Score
    If this is your first go at Space Hulk it is an excellent place to start but you have to be willing to learn to walk again as it takes no prisoners.
    • 79 Metascore
    • 70 Critic Score
    Frozen Cortex is a great competitive game to play either in short spurts or in longer sessions thanks to its turn-based playstyle, and has a very low barrier to entry for players.
    • 81 Metascore
    • 70 Critic Score
    My Friend Pedro is a crazy, violent and sometimes downright weird score attack title.
    • 57 Metascore
    • 70 Critic Score
    At worst, it's like you’ve watched a great horror/thriller with a faulty remote by your side. And if you get over that, you’ll enjoy The Bunker. Well, as enjoyable as a post-nuclear holocaust story allows, anyway.
    • 78 Metascore
    • 70 Critic Score
    Definite flaws and a laser focus on making the game a more universally sellable experience hurt it, but if you want to shoot shit while shooting the shit with some buddies, you could do a lot worse.
    • 72 Metascore
    • 70 Critic Score
    As a standalone game, Mighty Gunvolt would feel a tad unfinished. Although all three characters are compelling enough to star in their own platformer, the distinct lack of worlds and exposition won't keep you invested very long. But as a free extra for Azure Striker Gunvolt, Mighty is a great gift to fans, and an even greater teaser to hold people over for what's to come in Mighty No. 9.
    • 80 Metascore
    • 70 Critic Score
    Part of me feels like Joe Danger Infinity wasn't necessary. Joe Danger Touch was an excellent game and complemented the platform perfectly. Although the vehicles bring a different set of flair to the series, the new additions and maps didn't really blow me away. Having said that, any Joe fan will probably eat up Infinity.
    • 81 Metascore
    • 70 Critic Score
    With roughly ten hours of gameplay and little to no filler content, Vessel is a great value. Its main selling point, fluid physics-based mechanics, is also the source of its minor failings. For those not too fatigued with puzzle platformers, it is a solid title oozing with atmosphere and intelligent puzzle design.
    • 57 Metascore
    • 70 Critic Score
    Go into Gungrave Gore with an open mind, the mindset that you're going to kick some ass in an old school action game, and maybe, after a sale.
    • 79 Metascore
    • 70 Critic Score
    Fire Pro Wrestling World is the best wrestling game on the market...FPW's simplistic visuals and learning curve may discourage some, who demand more flash for their cash, but those who take the time to unlock its potential may find it hard to step in the ring with another wrestling title ever again.

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