Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 62 Metascore
    • 75 Critic Score
    Marvelous and Honey∞Parade Games' biggest mistake with Senran Kagura: Peach Ball was treating it as a budget title because it deserves so much more: more tables, more girls, more everything. Combining the cheeseball sexuality of Senran with pinball is perhaps the most brilliant idea this franchise has ever had and the execution of what is here is nearly flawless. But the lack of a diverse set of pinball tables and a curtailed cast keep Peach Ball from reaching the excellence it could have so easily achieved if the developers had more time and more ideas for what they wanted Peach Ball to be.
    • 53 Metascore
    • 65 Critic Score
    I appreciate Ace Team's attempt here, I really do. It's kind of amazing that this game exists in 2019 under Sega. It's not as original as the team's past projects, but SolSeraph has a lot to like if you're looking for a modern take on an absolute gem of the 16-bit era. Part of me wonders how outlandish these creators could've gotten with a bigger budget and scope, but as a tribute, this still hits the spot. Even if SolSeraph fails to raise the bar, I'm so happy someone took another crack at ActRaiser.
    • 64 Metascore
    • 75 Critic Score
    Sea of Solitude stands out as heartfelt, almost painfully sincere, so much so that I hesitated to actually put a score on this review at all. It felt almost crass to do so, like being allowed to read a relative's diary, only to give it a thumbs-up or -down. Though engaging gameplay and meaningful messaging aren't mutually exclusive in games, Sea of Solitude is squarely one of a growing number of titles that challenges the notion that "fun and entertainment" should be a game's main priority in every case.
    • tbd Metascore
    • Critic Score
    The combo of real-time lanes and card-based abilities allows Teppen to feel more intense than most of the other card games on the market.
    • 91 Metascore
    • 95 Critic Score
    This is how an MMO ages gracefully: Final Fantasy XIV is arguably the best it has ever been.
    • 83 Metascore
    • 80 Critic Score
    Crash Team Racing: Nitro-Fueled not only succeeds as a loving and faithful adaptation of the classic PS1 release, but it has been turbo-boosted by a glut of welcome new content including characters, tracks, and modes. Though it occasionally shows its age in course design, and erratically pumps the brakes with a surprising difficulty spike, Nitro-Fueled remains a fast and fun kart racer, sure to please old fans and worthy of a test drive from new ones.
    • tbd Metascore
    • 90 Critic Score
    The non-horde levels are all well-crafted. To exceed, you're going to need to have a solid grasp on strategically throwing food, flipping switches to rearrange the kitchen layout during key moments, and being efficient with when and where you move your pots, pans, and bowls. Both in scope and challenge, Night of the Hangry Horde is exactly where I want Overcooked 2 DLC to land. I wasn't keeping precise track of time, but it took us three decently lengthy sessions to finish all 20 levels.
    • 71 Metascore
    • 85 Critic Score
    As much as I adore the story and atmosphere of The Sinking City, it definitely feels like a budget title at times. If you can get past the weak combat, harmless jank, and enjoy a solid detective experience that won't hold your hand and throw tough choices your way, you shouldn't pass up on it. Even more so if you're a fan of Lovecraft.
    • 74 Metascore
    • Critic Score
    The Switch version...lags way behind the others in nearly every conceivable way.
    • 74 Metascore
    • Critic Score
    Action-wise, Devil May Cry still wipes the floor with most standard genre fare.
    • 81 Metascore
    • 80 Critic Score
    Samurai Shodown proves that SNK still has its fighting spirit. King of Fighters XIV wasn't an accident and it seems like any future games won't be, either. Now we just need to get Capcom back on track.
    • 85 Metascore
    • 85 Critic Score
    This is another wonderful FPS from New Blood that pays homage to and improves upon the past in all the ways you could hope for. Do you really need me to say anything else?
    • 84 Metascore
    • Critic Score
    One of the first things I did was head over to the ocean and pee in it with a dedicated button.
    • 81 Metascore
    • 70 Critic Score
    My Friend Pedro is a crazy, violent and sometimes downright weird score attack title.
    • 80 Metascore
    • 75 Critic Score
    It still has that serious Ryu Ga Gotoku underworld tint, but it's also still as ridiculous as ever.
    • 83 Metascore
    • 80 Critic Score
    Bloodstained is occasionally frustrating, refreshingly open, and as promised, wholly Castlevania.
    • 85 Metascore
    • 95 Critic Score
    It takes the best parts of Crypt of the NecroDancer and makes them more accessible, which really comes with the territory when you're paying homage to The Legend of Zelda.
    • tbd Metascore
    • 75 Critic Score
    It's great to see Ubisoft fully embrace the wilder, more mythic side of the series.
    • 73 Metascore
    • 65 Critic Score
    Despite its narrative shortcomings, Draugen still has plenty to offer. Graavik has no shortage of beautiful views and stunningly detailed locations. In under three hours, Draugen pulls off a series of well-composed shots that are worth the entry price alone. Teddy and Lissie's story never reaches its full potential, but there are worse ways to spend a few hours than exploring a wind-swept fjord.
    • 72 Metascore
    • 65 Critic Score
    If you go into Gato Roboto with the only expectation being “Metroid but with a cat protagonist,” you won’t likely be disappointed. But if you hope for anything beyond that, you’ll likely wind up entertained but unsatisfied.
    • 81 Metascore
    • 80 Critic Score
    As stylus-based touchscreens are phased out, Persona Q2 is one last rallying battle cry.
    • 78 Metascore
    • Critic Score
    While Dauntless still has a lot to prove in terms of longevity, grabbing a few friends and going on a hunt is easy as hell given the free-to-play system and open platform concessions.
    • 70 Metascore
    • 80 Critic Score
    Pathologic 2 is a surrealist drama wrapped in a survival game's tattered clothes. It's frustrating and haunting all at once. It's also one of the most atmospheric games ever made.
    • 85 Metascore
    • 90 Critic Score
    Outer Wilds proves there's still a sense of genuine adventure to be gained from games that commit to a set, fixed structure and design, rather than the kind of sprawling, endless expanses many contemporary titles set out to become. Playing it brought to mind my favorite bits of Dr. Seuss' Oh, The Places You'll Go...except with more of the sun exploding.
    • 80 Metascore
    • 90 Critic Score
    Five Nights at Freddy's VR: Help Wanted is the real deal.
    • 79 Metascore
    • 80 Critic Score
    Outside of those pesky load times, it's hard to find fault with Crystal Crisis. This is just a well-made game, a genuinely fun puzzler that challenges players to imagine new strategies with every character they try. And with memory mode beckoning me to play again and again, I don't imagine I'll be taking up any of the other Switch puzzle games for a long, long time.
    • 81 Metascore
    • 75 Critic Score
    Mordhau is a goofy yet realistic medieval combat game that caters to a ton of different players. Many will grind games in order to best perfect their skills with their favorite weapon. Then there's me, who literally runs around the battlefield playing a musical instrument that adds absolutely zero gameplay value to the team. That's the beauty of Mordhau -- the individual moments tend to outweigh any of the design flaws or technical glitches that are present.
    • 76 Metascore
    • 70 Critic Score
    Trover Saves the Universe is still going to be laugh-out-loud funny no matter how you approach it, but the additional context when using a headset make it a little bit sweeter.
    • 80 Metascore
    • 75 Critic Score
    No, it's not the best showcase for how far the VR industry has come as a whole, but it's the type of popcorn project I'd like to see more of from a major publisher in the space.
    • 85 Metascore
    • 80 Critic Score
    Yet another great entry in the long-running series. While it may not be the absolute pinnacle of what Creative Assembly can achieve, it has become my favorite entry simply because of the setting used. We've reached a point where your personal favorite Total War will be determined more by the property being adapted than any worry about quality or gameplay factors. Since everything is fine in Three Kingdoms, what else do I really need to say?
    • 63 Metascore
    • 50 Critic Score
    Bubsy: Paws on Fire is a light arcade title that features fun visuals and great music. Played sporadically, it can provide a short dose of simplistic fun. Ultimately, however, the repetitive gameplay, bland presentation, and hollow world prevent players from immersing themselves in its optimistic spirit. The Bubsy experiment has ended. It's time to let the bobcat go.
    • 70 Metascore
    • 65 Critic Score
    Layers of Fear 2 isn't a bad game at all. There's a lot going for it. Whether we're talking about the ship's lavish set design, the brilliant classic Hollywood theming, a smooth-as-hell recurring song that'd feel at home in a sinister coffee shop, or those dang mannequins, so many individual elements excel, and the production values are there. Unfortunately, they just don't coalesce in a captivating way.
    • tbd Metascore
    • 75 Critic Score
    Although I had my share of frustrations with Spark 2 during my first playthrough, I'm sure repetition and better knowledge of level layouts would make for a much smoother second playthrough. Die-hard fans of the Sonic Adventure games are absolutely gonna have a blast looking for the fastest routes possible and it's still a solid experience overall. But, I just can't help feeling like it's a less polished experience compared to its 2D predecessor.
    • 79 Metascore
    • 90 Critic Score
    If No Code hadn't already gotten its name out there as a strong storyteller with Stories Untold, this game would've put the studio on the map. Observation is everything I hoped it would be.
    • 68 Metascore
    • 70 Critic Score
    I went into Lapis X Labyrinth expecting a breezy dungeon crawler and that's exactly what NIS delivered.
    • 81 Metascore
    • 80 Critic Score
    A Plague Tale: Innocence is a grim, gripping, and fantastic adventure. The solid stealth gameplay offers little new, but the unique setting, affecting characters, excellent dialogue, and oppressive atmosphere more than redress that linearity. Add to this a lean design, an emotive score, and a commitment to narrative focus, and A Plague Tale deserves to be heralded as one of 2019's very best adventures.
    • 74 Metascore
    • 80 Critic Score
    You can get a feel for Everybody's Golf VR in a few short hours, but if you're anything like me, you won't want to move on quite so fast. It's an earworm of a game. Just thinking about it makes me want to dig out my PlayStation VR and clear the room. That's no small feat.
    • 72 Metascore
    • 70 Critic Score
    Plenty of folks will enjoy the Sonic focus and many of the tracks would have been fantastic as Transformed DLC. I just wish it wasn't as limited in scope out of the gate.
    • 77 Metascore
    • 70 Critic Score
    Even with those rough edges, the majesty that is Blood shines through quite well. It’s great to have you back, Caleb. Hopefully, you won't stay dead for another few decades this time.
    • 81 Metascore
    • Critic Score
    More of this please, Konami.
    • 78 Metascore
    • Critic Score
    Despite just offering a taste of what's to come with Vader Immortal, the first episode has me hooked and I want more.
    • 73 Metascore
    • 65 Critic Score
    There's no question that Sean and Daniel leave Life is Strange 2's third episode with more scars than they began with. Scars have a way of robbing innocence and dispiriting the spirited. It's no wonder Daniel is disillusioned. But that headstrong attitude leaves Wastelands feeling like an episode without much development. Deep in the California forest, the weed is growing but that's about it.
    • 73 Metascore
    • 80 Critic Score
    I was pleasantly surprised with the shooter chimera that is Rage 2.
    • tbd Metascore
    • Critic Score
    A Hat in Time: Nyakuza Metro is an instant recommendation.
    • tbd Metascore
    • 80 Critic Score
    It so effortlessly executes its central premise that thinking up any negatives would mostly be nitpicking.
    • tbd Metascore
    • 80 Critic Score
    Shakedown: Hawaii might play similarly to Retro City Rampage, but it takes place in a markedly different world.
    • 79 Metascore
    • 75 Critic Score
    My complaints with Mechstermination Force are straightforward because that's really what the game is, a boss rush shoot-fest. If the stars align and you can find someone who really enjoys 2D shooters, give the game a go: even its fleeting joy is worth the entry ticket. Hell, it's worth it if you go alone, so long as your expectations are in check.
    • 72 Metascore
    • 65 Critic Score
    Zanki Zero: Last Beginning is a credible and entertaining adventure, but its potential to stand alongside its developers' best works is hampered by its systems and story's inability to come together and elevate the experience beyond the sum of its parts.
    • 83 Metascore
    • 90 Critic Score
    It made me want to break my Switch in half. But even in its most aggressively exasperating moments, Katana Zero remains bleak, beautiful, bloody, and brilliant.
    • 76 Metascore
    • 90 Critic Score
    Imperator: Rome feels like it's yet another step in Paradox's attempts to make the perfect grand strategy game. It pulls bits from Paradox's storied past in the genre and adopts it for the ancient era. Because of this, it doesn't feel like past releases where the game does one thing fantastically and falters in the rest of the mechanics but instead refines past mechanics into a marble bust of megalomaniacal fun. Ave Imperator: Rome!
    • 71 Metascore
    • 60 Critic Score
    With some tweaks to the pacing, it could have reconciled its warm, frank look at humanity and been something special.
    • 82 Metascore
    • 70 Critic Score
    With improved visuals, overhauled mechanics and exciting strategic potential, MK 11 offers a brilliant fighting experience. Unfortunately, the overall fun is bogged down with miserable modern-day business practices that frequently pump the brakes on your enjoyment. The Fight is the thing, however, and as long as the fists are flying, then Mortal Kombat 11 packs a helluva punch.
    • tbd Metascore
    • 85 Critic Score
    Fate of Atlantis by comparison actually feels like a premium creation while forging its own identity.
    • 81 Metascore
    • 80 Critic Score
    I would have played SteamWorld Quest for 40 hours, flaws and all.
    • 73 Metascore
    • 80 Critic Score
    Hardcore roguelike fans may find it too forgiving, but for anyone unfamiliar with the genre, you won't find a better jumping off point than this.
    • 70 Metascore
    • 75 Critic Score
    Is World War Z as good as Left 4 Dead? No. Is it fun despite that? Yes. There's few pleasures in gaming that can compare to swinging a thrumming chainsaw blade through a horde of ravenous undead, and World War Z delivers. And really, it's not like Valve makes games anymore.
    • tbd Metascore
    • 90 Critic Score
    If you had to pick out a single Overcooked 2 DLC, Campfire Cook Off would be my recommendation without hesitation. It adds depth to the usual proceedings without going overboard on complexity, and the clever new backpack mechanic encourages even deeper teamwork. You can't go wrong.
    • tbd Metascore
    • Critic Score
    If you're the type of old school rhythm player that's willing to look past those blemishes and just focus on the music, you'll be fine.
    • 73 Metascore
    • 75 Critic Score
    As a full package, Vaporum is pretty great. A well polished and challenging dungeon crawler set within an exciting world. Although the controls can sometimes be a bit of a pain for the console editions, we see so few games in this genre today that the minor headaches are worth struggling through.
    • 81 Metascore
    • Critic Score
    One of the things I like most so far is that almost nothing is simply a straight "upgrade" of another thing. Even the lowliest farmer finds use supplying the growing complexity and demands of an advancing society. [Review in progress]
    • 69 Metascore
    • 55 Critic Score
    Despite being in development for eight or more years, Dragon Marked for Death could have actually used more time in the oven. I'm sure there is a great game buried somewhere in there but between its lack of balance, less-than-ideal controls, boring levels, and unfortunate co-op requirements, the end product isn't nearly up to the level of the rest of Inti Creates's catalog.
    • 65 Metascore
    • 60 Critic Score
    Power Rangers: Battle for the Grid suffers from dated visuals, poor presentation, and a serious lack of content, unable to hide its low-budget shortcomings. At its core is something of a slick and wholly-accessible fighting game. Yet without the visual pizazz of the brand, a full, varied roster of characters, or a glut of exciting content to dive into, Battle for the Grid ultimately feels like the unfinished prototype of what could have been a very special release.
    • 80 Metascore
    • 70 Critic Score
    Ghost Giant isn't revolutionary. It feels like a VR advancement of a classic PC point-and-click adventure game, albeit one with a great look, phenomenal sound design, and a story I'm not ashamed to admit had me choking up a bit toward the end. You won't be blown away by the immersion here, but it's fun to interact with the dollhouse-like sets and just sort of goof around. Like a lot of VR titles, Ghost Giant is a shorter experience, but it's a solid one that tells a charming story in a vibrant and colorful world.
    • 71 Metascore
    • Critic Score
    If you enjoyed previous Labo kits with your family you'll probably like spending a weekend with this one, even if it won't be making the rounds and wowing Late Night audiences.
    • 69 Metascore
    • 75 Critic Score
    Despite the marketing of a more 'serious' tone this is still very much EDF.
    • 81 Metascore
    • Critic Score
    I could watch Phoenix coyly and confidentially slap documents while presenting them in court all day.
    • 70 Metascore
    • 75 Critic Score
    Dangerous Driving is a marked improvement in basically every facet over Danger Zone 1 and 2. This is Three Fields firing on all cylinders and giving Burnout fans the experience they've been craving. While a few technical hiccups stop this from achieving greatness, you really shouldn't sleep on this if you're a fan of arcade racers. Dangerous Driving is the real deal and any Burnout fan would be crazy to skip it.
    • 85 Metascore
    • 80 Critic Score
    Blaster Master Zero 2 is a clear improvement on its predecessor. The graphics are slightly better, the story is better written, and the soundtrack is more diverse; I could go on and on. Maybe Zero 2 won't make a convert out of you if you didn’t enjoy the first, but it is well worth exploring for fans of Inti Creates and Blaster Master.
    • 75 Metascore
    • 75 Critic Score
    We. The Revolution is clearly not for everyone. It's undoubtedly slow with the most thrilling aspect being the persuasion speeches, and even then that's just dialogue. But if you're in the mood for something that really transports you to the tumultuous time of the French Revolution then I don't think you will find a better way there.
    • 79 Metascore
    • 75 Critic Score
    Most of my journey through the wonderful cardboard universe of Yoshi's Crafted World, littered with myriad ridiculous noises from Yoshi, was spent with a smile on my face.
    • 60 Metascore
    • Critic Score
    XV will likely go down as one of the most divisive games in the series, and not in a 'it was more liked over time' sort of way: I'm fine with that.
    • 51 Metascore
    • 25 Critic Score
    There are some genuinely cool moments buried among the slop. If this were an Early Access title, I'd be very content saying to keep an eye on it as it nears release. Considering that this game is being released like this, I will instead warn not to waste any money on this unfinished title. I look forward to a potential 2.0 release, because I really want the game that was intended to come to fruition.
    • 67 Metascore
    • 60 Critic Score
    Taken as a whole, Outward practically screams "cult classic." Its consistent challenge, cumbersome combat, and co-op systems won't resonate with everyone. But for a particular type of player—ones that don't mind trading dozens of frustrating moments for open-ended experiences—Nine Dot Studios' RPG is sure to find a dedicated audience. Outward's aspirations are commendable, but just like its protagonist, the end result is just average.
    • 77 Metascore
    • 60 Critic Score
    From the first moment that patrol car spilled convict Lee Everett into a ditch, to the final curtain fall on this climactic episode, players have enjoyed telling their tale of survival, friendship, bravery, and tragedy in a post-Walker world. It's been a very bumpy ride, both technically and narratively, but Telltale's The Walking Dead worked hard to push past these shortcomings, creating a new form of interactive fiction. One which procured genuine emotional investment from its fanbase and a deserved place in video game history.
    • 58 Metascore
    • 40 Critic Score
    One Piece: World Seeker tells a surprisingly well-realized story that fans of the series are sure to enjoy, but only if they can make it through repetitive and frustrating gameplay.
    • 80 Metascore
    • 85 Critic Score
    When it's firing on all cylinders, Ace Combat 7 absolutely soars as a return to form for a series thought dormant. It'll be interesting to see how Bandai Namco might take things forward from here on, but for now, the series is flying high and steady once again.
    • 37 Metascore
    • 20 Critic Score
    Left Alive falls flat on its face at nearly everything it attempts to do. The story and characters aren't that compelling, the piss-poor stealth is thrown out the window thanks to the forced combat, and the combat at its best made me burst out laughing in pure disbelief at how terrible it was. So, at least it has that going for it.
    • 90 Metascore
    • 90 Critic Score
    It innovates enough to the point where people who are tired of the same old song and dance will find new mysteries to master; but still maintains that strong marriage of world building and sense of pride garnered from besting taxing conflicts.
    • 57 Metascore
    • 55 Critic Score
    The Princess Guide is a game I enjoy less and less the more I play it. There is a sound structure here and some really clever ideas, but the weight of all its small issues really burden what should a fun and frivolous experience.
    • 78 Metascore
    • 75 Critic Score
    $5 for a solid puzzle game with an interesting spin on golf is hardly what I'd call a bad deal. Unless you simply do not enjoy puzzle games, you're bound to have some degree of fun with Golf Peaks. Being a fan of golf will help, but anyone with a penchant for working through various puzzles will have a good time here.
    • 82 Metascore
    • 85 Critic Score
    As someone who plays nearly every shooter on the market, I was inescapably drawn in by how tightly wound The Division 2 really is. Nearly every weapon feels satisfying to wield and the skills (which range from drones to self-firing turrets to revive grenades) are just wacky enough to make for some appreciable moment-to-moment gameplay.
    • 82 Metascore
    • Critic Score
    If you haven't played this series yet, now is a good time.
    • 64 Metascore
    • 65 Critic Score
    The Caligula Effect: Overdose is still definitely a flawed, frustrating work. Its shortcomings are many, and might still be too intractable for some, but the refinements and additions have,for me at least, papered over the cracks just enough to make it worth putting up with.
    • tbd Metascore
    • 70 Critic Score
    It isn't perfect, but this episodic format isn't something I'd mind seeing return to Assassin's Creed in the future.
    • 87 Metascore
    • 100 Critic Score
    This is the sort of fine-tuned wacky action game the genre deserves.
    • 79 Metascore
    • 75 Critic Score
    The cherished basic formula is still there and it’s as charming as ever. Most of the new content only adds to what is otherwise a fantastic experience, but the Ravel Abilities lack refinement, and ultimately, have no place in a game they were never meant to be in.
    • 61 Metascore
    • 55 Critic Score
    There's a decent time to be had -- especially for youngsters -- and its flaws and shortcomings don't grate too much, thanks largely to a relatively short runtime. But, because it forges its own path, Dawn of New Riders won't make a lasting impression on the How to Train Your Dragon canon.
    • 72 Metascore
    • 60 Critic Score
    It's deja vu all over again.
    • 67 Metascore
    • 65 Critic Score
    Legrand Legacy: Tale of the Fatebounds is what it claims to be: a role-playing game that feels old, for better or for worse. It won't wow you with storytelling or world-building, but the combat is serviceable, if not remarkably challenging. If you're a fan of old-school Japanese role-playing games, you'll find something to enjoy here. Just know that you're in for a game that, much like it claims to, feels dated.
    • 75 Metascore
    • 95 Critic Score
    Playing this game is equivalent to downing some orange soda and Cool Ranch Doritos while watching Rocko’s Modern Life with the Fresh Prince and DJ Jazzy Jeff playing on my parents’ six-CD player. With a little more variety in objectives this could be the killer co-op game to end all co-op games, but even with the same basic goal each run, ToeJam & Earl: Back in the Groove is one of the illest, dopest, most hella fly experiences I’ve had on my Switch. And while I know that vernacular is terribly dated, it totally works when talking about this game.
    • 83 Metascore
    • 90 Critic Score
    Ape Out is a marvelous example of what can be done with gaming when a handful of talent think outside the box. Challenging, occasionally annoying, but addictive gameplay, painted in gorgeous splashes of colour and quirky, attractive visuals, all backed with a breathless score. This odd release is proof positive that creativity in gaming remains alive and well. Go Ape.
    • 84 Metascore
    • 65 Critic Score
    DiRT Rally 2.0 might be the best-feeling racer Codemasters has ever produced, but it most definitely is not the best iteration of this long-running series.
    • 61 Metascore
    • 45 Critic Score
    RemiLore: Lost Girl in the Land of Lore is a huge disappointment for me. When you can grab something excellent like Enter the Gungeon for a fraction of the price, it almost comes off as embarrassing. It's not utterly vile like a pickle sandwich, just incomprehensibly dull considering its vibrant, cute, colorful presentation.
    • 79 Metascore
    • 80 Critic Score
    Even if you never end up touching the head-to-head online multiplayer, local co-op, ambitious track editor, or any of the ensuing user-made creations, Trials Rising will keep you plenty busy at launch. Some of the out-of-level elements could use another pass, but progression pacing issues, loot-box bloat, and technical hiccups weren't enough to put me off what is ultimately another great Trials game.
    • 69 Metascore
    • 60 Critic Score
    Tannenberg is by no means a bad game. That being said, I can't recommend it for the sheer fact that the player count is far too low. The audience for this game is split with Verdun, its predecessor, and there simply isn't enough here to make playing it the clear choice.
    • 86 Metascore
    • 90 Critic Score
    This may not be the definitive way to experience the series, but it's damn sure the most accessible, and it beats the hell out of the neutered anime adaptation. For new fans, this is a fantastic entry point. For returning fans, Steins;Gate Elite is a solid reason to revisit a beloved series with a fresh set of eyes. I adored every second of it.
    • 80 Metascore
    • 80 Critic Score
    Really, you can’t go wrong with Kiwami. I would have liked it if every aspect of the game had been fully redone, but we don’t see remakes like this come along often. I can deal with a few stumbling blocks when the core quality of what makes Yakuza so unique and engaging remains untouched. At least now more people can have a chance to experience this classic, which is the best thing about Kiwami’s existence.
    • 59 Metascore
    • 70 Critic Score
    BioWare will need to build quickly on top of its shimmering jet-fueled foundation to hold people's interest, but folks looking for a new neighborhood to move into might want to give Anthem a try -- either now or after fixes and updates.
    • 64 Metascore
    • 60 Critic Score
    ChromaGun is a competent puzzler that's only firing on a few cylinders and not much has changed in the several years since its launch. If you haven't pulled the trigger yet and are an avid puzzle fan the VR-ification is the excuse you need, just don't expect a whole lot.
    • 71 Metascore
    • 75 Critic Score
    Taken on its own terms, though, with God Eater 3 we have a pretty hunting game that moves like lightning and makes its stylish combat feel like something worth mastering. Players willing to adjust their expectations will find plenty to fill up on, but those seeking a novel new taste rather than a bit of comfort food may want to keep looking.

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