DarkZero's Scores

  • Games
For 1,718 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Bug Butcher
Lowest review score: 10 101-in-1 Sports Party Megamix
Score distribution:
1718 game reviews
    • 58 Metascore
    • 60 Critic Score
    A good game with a satisfying conclusion to the MercurySteam saga that sadly falls short of its predecessor, thanks to the puzzling inclusion of unwanted stealth elements.
    • 69 Metascore
    • 60 Critic Score
    Ereban: Shadow Legacy is a lot like Aragami. And I need more of that, it’s just a kickass concept. But it needs some tough love and design direction if it ever wants its players to really be a part of the world they’re creating or to feel like an Ereban.
    • 61 Metascore
    • 60 Critic Score
    Fine for an hour at a time, but shouldn’t be treated as anything other than a lower alternative to better games doing the same thing.
    • 66 Metascore
    • 60 Critic Score
    If you are a fan of its Anime aesthetics, or at least willing to tolerate them, the game will suffice as a budget title with an average amount of content to play through.
    • 70 Metascore
    • 60 Critic Score
    Deception IV is a strange game that bizarrely makes for a wonderfully unique title, but shortcomings with the gameplay affects the overall quality of the game.
    • 61 Metascore
    • 60 Critic Score
    Dead Island Riptide is a stop-gap extension to the franchise that is enjoyable in small doses, but disappointingly fails to address problems that plagued the original game.
    • 43 Metascore
    • 60 Critic Score
    There is literally no difference between the PC and the Xbox versions of the game, apart from the clunky keyboard controls, but feel to buy a game pad or map the keys to places you find easier to use… all 17 of them!
    • 58 Metascore
    • 60 Critic Score
    If you are looking for a refreshing tower defence title, then there is something in Prime World: Defenders you will enjoy. People who are more fussy with their choice of tower defence games might find this to be an ambitious title with problems.
    • 68 Metascore
    • 60 Critic Score
    Is it the best rogue-y game out there? Certainly not, but it’s a nice time-filler that can be enjoyed alone or with friends, even if it’s likely not something that you’ll feel like coming back to again and again.
    • 74 Metascore
    • 60 Critic Score
    This is still the same game as the PS2 original, and much of the gameplay still holds up, minus some cheap one-hit death puzzles that prove extra frustrating since they occur during some unskippable cutscenes. While the experimental combination of Survival Horror and Capcom-style Action proved more successful with its sequels, Onimusha: Warlords is still an entertaining prototype that is worth a revisit for fans and a first look for newcomers.
    • 73 Metascore
    • 60 Critic Score
    To play The 40th Day in single player exposes a multitude of flaws the core game has, with AI mistakes particularly running rampant throughout. Co-op does a lot to mask these annoyances, but it is still not enough to push the game into the realm of a ‘must buy.’
    • 71 Metascore
    • 60 Critic Score
    What’s frustrating is there are some elements that the game does well – your player moves with a weight that not many games on the Vita can match, and the story – while a bit ridiculous and cliche-ridden – still manages to be fun without too many groan-induced moments. But that’s a hard price to pay in exchange for the game’s other, poorer elements; there is a gem of a game hidden in Toukiden, and the universe of the game is one I’d like to revisit one day.
    • 69 Metascore
    • 60 Critic Score
    It’s the summer blockbuster movie of the arcade-shooter world, then – a short but mildly enjoyable piece of entertainment, and that’s not necessarily a bad thing to be.
    • 62 Metascore
    • 60 Critic Score
    When it’s all said and done, my main quarrel with all of these issues is that they are holding this super concept back from reaching anywhere near its potential and it’s just such a shame to see. Wavey The Rocket has its ups and downs, it’s crests and troughs, if you will, but it is still a good game at its core. There are just a few rough edges that need to be worked on and status quos to break free of. Instead of trying to fit this new idea into an established space, like a wavey peg into a conventionally-shaped hole, I wanted to see it go further, to think bigger!
    • 70 Metascore
    • 60 Critic Score
    I did not regret playing Madness Returns, nor could I earnestly recommend it. There's incentive to brave a secondary play through to obtain more unlockables – by way of memories and opening up new nooks by shooting pig snouts, naturally – but the problem is thus: we've been blessed – daresay spoilt – by better action/adventure titles over the past few years for Madness Returns to ever compete. Hopefully we see Alice again. I sensed a great game in Madness Returns and occasionally played one but this spicy gift horse would be best looked in the mouth.
    • 77 Metascore
    • 60 Critic Score
    The final hour of episode 3 is its strongest, where the players are able to shape the character development in some really interesting ways that lead to either a satisfying catharsis or heartbreaking submission.
    • 68 Metascore
    • 60 Critic Score
    It feels more aimed at Warriors fans than roguelike enthusiasts, and with so many other options in the roguelike genre, Warriors: Abyss ends up being a fun, but flawed experience—an entertaining twist on Warriors gameplay, but not a standout in the roguelike genre.
    • 73 Metascore
    • 60 Critic Score
    Severed Steel was fun to play, but I couldn’t recommend it at its current price in its present state. Greylock Studio needs to throw some intense boss battles in there, a few tough enemies, and, in my opinion, rework the bullet time metre. I really hope the developers don’t move onto their next project straight away, and instead turn this game into a series that will make people look forward to the sequel. If you love these types of games, then there is no doubt in my mind that you will also enjoy Severed Steel.
    • 75 Metascore
    • 60 Critic Score
    AYIM is a great distraction for any fan of casual puzzles who doesn’t want to blow a lot of cash.
    • 73 Metascore
    • 60 Critic Score
    In the end, if you’re looking to pass the time by banging metal with metal and blowing stuff up, you can do far worse than what Gas Guzzlers Extreme is offering.
    • 58 Metascore
    • 60 Critic Score
    Bladestorm: Nightmare at its core is the same game that came out in 2007 with some slight alterations to the mechanics that bring in a little fun, but at the same time kill off the strategy that this game was going for.
    • 58 Metascore
    • 60 Critic Score
    As it stands, Zheros is a serviceable beat ’em up for people who enjoy those games, but never rises up to the challenge in being a staple of the genre, instead, it’s another return to the classic genre that doesn’t bring the potential or grab the essence of what made them so great.
    • 69 Metascore
    • 60 Critic Score
    While I adored its striking visuals, and its core resource and city management was engrossing, the repetitive nature of the start and end game deprives Valhalla Hills of much variety, leaving it as a straight-forward, slightly casual, management sim to pass the time for a few days, but never does enough to be memorable.
    • 71 Metascore
    • 60 Critic Score
    Eiyuden Chronicle: Rising is a fair stab at bringing something for the fans, a game that did not have enough time to be fleshed out, so had to bulk the journey out with its stamp collection, but overall, it’s a fair game, nothing too good or bad, just a game that I did enjoy for the most part, but tries to hinder that enjoyment with some questionable and generic quest padding.
    • 63 Metascore
    • 60 Critic Score
    Dynasty Warriors 8: Empires feels eerily similar to Dynasty Warriors 7: Empires with all the characters from Dynasty Warriors 8, so if you played that game, then you can probably skip this unimaginative release.
    • 69 Metascore
    • 60 Critic Score
    It’s a shame. Put into a different, more traditional action game structure, West of Dead would be a satisfying RPG flavoured shooter with a truly inspired combination of gameplay mechanics. What’s here offers plenty of great, timing driven moments, but when saddled with conventions of the genre it has chosen to adopt, it quickly becomes an exercise in frustration and simply doesn’t hold up to the scrutiny.
    • 58 Metascore
    • 60 Critic Score
    It's a competent enough game but could have been so much more, if you fancy something like Prince of Persia though it's definitely worth a rental, and if you loved Tron and can't wait for the new film then you really have to give it a go, if only just for the story.
    • 58 Metascore
    • 60 Critic Score
    It's a competent enough game but could have been so much more, if you fancy something like Prince of Persia though it's definitely worth a rental, and if you loved Tron and can't wait for the new film then you really have to give it a go, if only just for the story.
    • 90 Metascore
    • 60 Critic Score
    To say the least, Assassin’s Creed II is a disappointment – not because it’s bad, but because we were promised so much more. Everything Ubisoft claimed they were changing has stayed the same, and what little new touches they’ve included fail to impact in the long run.
    • 64 Metascore
    • 60 Critic Score
    This is one of the worst types of tragedies that can befall a game – to be brimming with potential and fun gameplay, only to get ruined with technical blunders.
    • 73 Metascore
    • 60 Critic Score
    With one episode behind me, I feel like the series may be too rough in far too many areas to heartily recommend to all, but regardless there is something compelling about it.
    • 82 Metascore
    • 60 Critic Score
    The multiplayer aspect is a bit of a mess, there’s not enough meat on its bones to really keep me interested and then, even if it did, it would all be over too fast. The quick-play style it boasts is definitely a plus but on the other hand, if I only had a few minutes to play a game like this I could never see myself popping on Flat Heroes over N++. And because of that, I unfortunately just cannot recommend it, when the clearly superior title is available on all the same platforms, including the Switch.
    • 64 Metascore
    • 60 Critic Score
    As PC ports go, it’s pretty mundane in features, and the lack of online cooperative play hurts it, but the game, despite some of the shortcomings with its combat, is fun and charming that scratches an itch for people who like levelling up characters to take them through the difficulties, and as for what is available on the platform, you can do much worse than Phantom Breaker: Battle Grounds.
    • 82 Metascore
    • 60 Critic Score
    Dragon Age II isn't a bad game, but it is a huge disappointment from such a respected and otherwise consistent developer. While the combat has been improved significantly, its failings in other areas – areas in which BioWare usually excel – are numerous and baffling. In the 32 hours it took me to finish the game, I spent the last 10 wishing it would hurry up and get to the good bit at the end. And then it turned out the ending was a bit non-committal and rubbish, too. A shame.
    • 82 Metascore
    • 60 Critic Score
    Dragon Age II isn't a bad game, but it is a huge disappointment from such a respected and otherwise consistent developer. While the combat has been improved significantly, its failings in other areas – areas in which BioWare usually excel – are numerous and baffling. In the 32 hours it took me to finish the game, I spent the last 10 wishing it would hurry up and get to the good bit at the end. And then it turned out the ending was a bit non-committal and rubbish, too. A shame.
    • 63 Metascore
    • 60 Critic Score
    Truly, Penny-Punching Princess feels more like an indie experiment than a full-fledged game and that’s totally fine. It’s fun at it’s core and the feeling of repetition can be kept at bay by playing in small bursts, making it perfect for its target consoles – the Switch and the Vita. With that said, I simply can’t recommend this title at the current price of almost a full triple-A game. I mean, there are a bunch of incredible games on the e-shop that aren’t even half the price.
    • 79 Metascore
    • 60 Critic Score
    Dragon Age II isn't a bad game, but it is a huge disappointment from such a respected and otherwise consistent developer. While the combat has been improved significantly, its failings in other areas – areas in which BioWare usually excel – are numerous and baffling. In the 32 hours it took me to finish the game, I spent the last 10 wishing it would hurry up and get to the good bit at the end. And then it turned out the ending was a bit non-committal and rubbish, too. A shame.
    • 70 Metascore
    • 60 Critic Score
    AER is at its best whilst flying through the sky with little care in the world for the extra tasks the game demands. The flying is fun, strangely meditative, and feels freeing. Sadly, disappointment comes from AER’s choice to remain hands off in directing players towards its content. Instead of been filled with wonder as I explored, aimless wandering soon took over as I wished for a more authored experience. That feeling of been continually lost quickly began to erode the fledgling feelings of joy I had at the outset of my adventure.
    • 54 Metascore
    • 60 Critic Score
    You already know if you are buying it or not and there are no problems with how the game works; it just feels weird to call it anything other than a mini-game add-on for Pokémon fans. In that regard, it does well.
    • 54 Metascore
    • 60 Critic Score
    The core game itself and the platforming is still respectable enough to warrant a check though.
    • 57 Metascore
    • 60 Critic Score
    The campaign does offer interesting and thrilling combat scenarios at times. The ones that get straight into the action are great, but other times it can be a little too much with its bullet madness, but then on the other side, sometimes missions pan out the pacing and this shows the weakness with the controls and lack of weight within the game’s physics. Story mode is over quickly, leaving the survival mode or a harder difficulty in the story mode to test your skills, but with a pocket-friendly price of £11.39, it does not bust the bank for people who fixate on game length. In the end, Nimbus Infinity is an enjoyable mecha game that does not offer any surprises, but even with its issues, is fun enough for fans to jump into Warspite and blow up some stuff while waiting for the next big mecha action game to drop.
    • tbd Metascore
    • 60 Critic Score
    Ultimately, it is an interesting and beautiful concept marred by minor aesthetic problems and puzzling infruriations, interspersed with moments of excellence.
    • 68 Metascore
    • 60 Critic Score
    What I would love to see from Godstrike is: 1 – improved enemy attack visibility and the fixing of unwinnable positions to cement itself as a serious icon in the world of leaderboard scrapping; and 2 – a steady stream of DLC content in the form of extra bosses, new powers, and maybe more ways to play to fix its limited content and absence of deeper replayability. There’s an opportunity for something special here and I seriously hope the team manages to make the most of it side-by-side with the community.
    • 62 Metascore
    • 60 Critic Score
    Contrast is a curious, fair attempt at a puzzle platformer with some neat ideas that make it somewhat enjoyable, but is a slightly frustrating experience that in the end won’t be remembered for its gameplay, but more for its world, visuals and sound.
    • 61 Metascore
    • 60 Critic Score
    If you just want to speed around tracks for a season, then fans will find entertainment here, but really, when it comes down to it, it’s probably best to wait for next year’s release where, hopefully, missing content is back to bring this great racing engine up to par with the quality of game modes that were once a feature of this franchise.
    • 59 Metascore
    • 60 Critic Score
    A steeping stone for the series, one that offers hope that EA can achieve better things in the future.
    • 67 Metascore
    • 60 Critic Score
    Alone in the Dark is a game that gets 60% right, and the rest is a mixture of poor or frustrating gameplay mechanics.
    • tbd Metascore
    • 60 Critic Score
    For players with the right mindset Starside Arena may be the ideal game to spend a few weeks with soley to see numbers go up and feel happy about it. A quick glance at the current state of the App Store shows you could do much worse.
    • 50 Metascore
    • 60 Critic Score
    There’s no doubt that Night at the Museum 2 will satisfy the needs of the younger fans of the two films.
    • tbd Metascore
    • 60 Critic Score
    When it comes down to it, My Hero One’s Justice is filled with a decent amount of content and some really pretty visual effects, but also lacks longevity in other areas: the roster is a bit small, battles mainly consist of button-mashing and dashing, and the network battle is especially unpolished, leaving no option to train or play other modes while waiting for a match. As is the case with most anime fighters, the fans will likely be the most receptive to the game’s features, while those less-inclined may find a functional fighter that fizzles out in the fun factor a little too quickly.
    • 75 Metascore
    • 60 Critic Score
    Bulletstorm is a nice little 8-hour time-sink where the player has to never think and can just go about blowing people to bits. Sure, it hasn’t aged well but the combat side works fine and there’s a bit of replayability if one wants to attempt to get every Skillshot, or try to see how far you can get with a couple of friends in the wave-based multiplayer mode. However, it is certainly a shame to see such little effort put into this new release even though it is perfectly OK. I mean, as long as you can get past the cringe-worthy dialog of having the only female character telling you she will ‘kill your dick’ and the throwaway plot, you might just find a good chunk of fun in there. It’s right next to the drill launcher.
    • 71 Metascore
    • 60 Critic Score
    Those of you who do know your Ric Flairs from your Rick Rudes, this is a decent jaunt through the history of the biggest wrestling company on the planet, but the lack of depth means it just falls short of an essential purchase.
    • 70 Metascore
    • 60 Critic Score
    The game is filled with problems that bring down the overall experience and enjoyment. I'm sure some gamers will enjoy the grind and character building, but with so many other great Strategy RPGs (especially on the PSN), I do wonder why gamers would want to take part in something with a story that is close to non-existent, has no character personality, and features pacing that starts ridiculously slow.
    • 77 Metascore
    • 60 Critic Score
    Perhaps the worst thing you can say about Lego Indy is that it is not as instantly likeable as the Lego Star Wars games, and that it’s more of a relationship you’ll have to work at instead of being the love at first sight Travellers Tales' previous efforts were.
    • 52 Metascore
    • 60 Critic Score
    There's some fun to be had with it, but it's few and far between the dissatisfaction that crops in. Ultimately, what we ended up getting is an uninspired campaign with some entertaining multiplayer, though that's not something that I expect from a franchise as big as Resident Evil.
    • 77 Metascore
    • 60 Critic Score
    I honestly did not really mind that the game closed without fully explaining itself; the problem was that as the credits rolled my mind harked back to earlier points in the game, trying to give those supposedly standout moments a second thought, and realising none of them really stood out firmly in my mind.
    • 56 Metascore
    • 60 Critic Score
    Tasomachi: Behind the Twilight sits in the middle of the landscape for 3D platforming. It is an achievement that one person managed to develop most of the game on their own, but that is not an element that should be taken into account when speaking of the quality. The gameplay is stripped back for simplicity, which is a double-edged sword for Tasomachi: Behind the Twilight. The challenge is never truly there, and the limited amount of challenge rooms means the game never gets the time to flesh out more intricate platforming designs, leaving it with a lack of variation. Still, when it was all coming together, I was enjoying the game, its lovely art style, its sort of tranquillity state when the music hits and the platforming is in full swing as it can be. It might not be a memorable platform game, but Tasomachi: Behind the Twilight is a fair starting block, a sort of alpha test that could be made into something much bigger, deeper and better in a sequel.
    • 72 Metascore
    • 60 Critic Score
    The frantic and exhaustive action is still there and looks better than ever, but you are now required to take extended breaks for the sake of sanity.
    • 73 Metascore
    • 60 Critic Score
    Whilst the game is densely packed with a ton of stuff to do, I still believe most of it is much too easy or repetitive – resulting in it feeling mostly like constant fetch quests. The parts I did love came significantly late into the experience and left me wanting more due to their brevity. It’s fair to say there’s something for everyone but that also makes it feel uneven. Up until the late game all the player does is run back and forth, switching between different times, battling with no interaction, and riding those damn trains that actually make stops like a 10-minute loading screen. I wasn’t really hooked by the bad attempts at humour or the weird little jingles that yo-kai types have, either, but I would still play a future Yo-kai game in hopes that the combat gets the lime-light it deserves. Until then, though, I can only recommend the title to a much younger demographic who could get the full experience, but probably still need their older sibling to help with those tougher fights.
    • 74 Metascore
    • 60 Critic Score
    The Escapists is an interesting premise for a simulation-style game that offers numerous ways to tackle situations and lots of routines to keep track of. However, the cumbersome interface may impact the enjoyment of anyone playing with an Xbox controller, and with the promise of further updates and additions on the PC side, interested players may want to consider grabbing the game off of Steam instead, if possible.
    • 56 Metascore
    • 60 Critic Score
    It ended up being a fun puzzler with an interesting twist, but bad gameplay implementations.
    • 72 Metascore
    • 60 Critic Score
    Having to drone through shallow plots and mysteries that the player figures out ages before Katrielle does just left me wanting to skip directly to the next puzzle or go back and play a much better Layton game. As mentioned, the puzzles and world are as marvelous as ever but I just can’t see myself recommending it to anyone who hasn’t already exhausted every other Professor Layton game first, especially when the physical copy is releasing at twice the price of the mobile version. I hate that I didn’t properly enjoy this entry and will just continue to hope that more Layton games (and movies please!) will come in the future. After all – a true gentleman leaves no puzzle unsolved.
    • 91 Metascore
    • 60 Critic Score
    Though it lasts a long time and provides a decent challenge, I think it really needed an extra push on top of what the game contains. I would describe it as just above average, but that’s as far as I’d go.
    • 61 Metascore
    • 60 Critic Score
    Between both handheld versions, the PSP one is the game that feels that it’s just a shrunken down version of the PC edition, just without the higher crisp graphics.
    • 60 Metascore
    • 60 Critic Score
    Final Fantasy Crystal Chronicles Remastered Edition is another classic FF game that featured a lot of revolutionary features for its time. Unlike other re-released FF games that aged like fine wine, however, Crystal Chronicles’ antiquated controls and half-step multiplayer additions don’t nearly stand the test of time, especially when there are so many games available that do loot-based dungeon-crawling far better and far more streamlined. For many modern gamers accustomed to the faster pace and tighter controls of said games, Crystal Chronicles may feel like an old relic that requires a hefty amount of patience. There’s no lack of charm in the visuals and character designs, and getting four synchronized party members together that can effortlessly chain spells together to unleash a powered-up super spell can lead to a decent time, but it also shows that some old games can be harder to revisit due to the rapidly-evolving technology surrounding videogames.
    • 66 Metascore
    • 60 Critic Score
    This is a brave first attempt at something new in the world of Lara Croft, but it doesn’t quite manage to match the levels of accomplishment seen in the rest of Tomb Raider Underworld.
    • 35 Metascore
    • 60 Critic Score
    It is a bit of a waste of the Wii’s capabilities though, and if you have a DS it may be worth picking up that version as it seems much more suited to a handheld.
    • 69 Metascore
    • 60 Critic Score
    In the end, I can’t help but feel Warhammer: Chaosbane suffers from being a budget action RPG, taking shortcuts to save cost, which has caused the game to succumb to the issue of being rather unoriginal, uninspiring and repetitive. When games such as Path of Exile and Diablo III can keep hold of their players with great gameplay loops, Warhammer: Chaosbane trips over trying to do this, with only the Warhammer licence helping it offer some sort of original design. Things can change with updates, and maybe this will happen to Warhammer: Chaosbane, but right now, while the game isn’t bad, it just doesn’t do anything great in any category, leaving it to be a rather run-of-the-mill dungeon crawler that will probably make you bored soon after it ends with its recurring level and enemy designs.
    • 64 Metascore
    • 60 Critic Score
    In the end, Nights of Azure tries to prioritize style over substance, which should be enough to gain the attention of its target audience, but a bit more tightening up of the latter would have been preferable. Whether the grinding gameplay is enough to enjoy a saccharine sweet girl/girl romance plot will depend on the player’s tolerance, not to mention their own priorities for a game like this.
    • 58 Metascore
    • 60 Critic Score
    It's a bummer that you have to put up with tedious combat to enjoy the platforming. Krome Studios should take on board this problem and solve it in the next episode of Blade Kitten. If they can get the combat sections right, they'll be on to a good old-school platforming game, and there aren't many of those any more.
    • 58 Metascore
    • 60 Critic Score
    Lost Planet 3 is a peculiar game. It’s a solid third-person shooter with an identity crisis. Some of the changes to the single player won’t go down so well with the fans – it’s missing some of the bits that gave Lost Planet its own personality.
    • 67 Metascore
    • 60 Critic Score
    As previously mentioned, Warriors Orochi 3 Ultimate’s main draw is its quantity of content, rather than its quality.
    • tbd Metascore
    • 60 Critic Score
    It is a shame that Drake Hollow could not bring more in-depth combat, because everything else about the game is enjoyable, and as a bonus, it has a stellar visual design and cute plant people to warm up your heart. Once the campaign is experienced and a run of Sandbox is over, there is nothing to make players come back for more, so unless updates in the future extend the features of Drake Hollow, expect the life expectancy of this to be short compared to other survival games on the market.
    • 67 Metascore
    • 60 Critic Score
    The puzzles are well designed, the team mechanic works well, and the mini games add a little variety. It’s not the toughest game in the world, which makes its length all that more disappointing, but it’s fun while it lasts and the style of the presentation really adds to this.
    • 71 Metascore
    • 60 Critic Score
    Destroy All Humans! was never trying to be a masterpiece back on PS2 and it still isn’t one now, however it is a fantastic remake and if you are a fan of the old game I don’t see why you wouldn’t love this. People have begged for a return to this franchise but I’m not sure a remake was the way to do it; I truly hope they reboot this franchise for newer consoles.
    • 74 Metascore
    • 60 Critic Score
    God Wars: Future Past offers a decent strategy RPG that keeps things straightforward by throwing away complex mechanics in favour of a well-built job system that calls back to the classic strategy RPGs, like Final Fantasy Tactics. If you enjoy the genre, I can see God Wars: Future Past being an entertaining title, but it’s harder to recommend for the casual fans, even with its less demanding strategy mechanics, because the story isn’t great, the battles can be similar due to some mundane and flat level design, and for people who adore great graphics, the dated visuals won’t do anything for them. Get past those problems and there is a solid strategy game at its heart.
    • 74 Metascore
    • 60 Critic Score
    To play The 40th Day in single player exposes a multitude of flaws the core game has, with AI mistakes particularly running rampant throughout. Co-op does a lot to mask these annoyances, but it is still not enough to push the game into the realm of a ‘must buy.’
    • 64 Metascore
    • 60 Critic Score
    London 2012 is a mixed bag of good and bad, just like the sports it represents. It's dull as the UK weather can be in single-player mode, with local multiplayer being the only saving grace for the game. If you're looking for some nights of local multiplayer fun then this will supply that, but no doubt you'll be done with it before the Olympics finish.
    • 70 Metascore
    • 60 Critic Score
    Even these best intentions cannot hide the fact the game never consistently hits the epic feeling most will feel it should.
    • 63 Metascore
    • 60 Critic Score
    Although a competent beat ‘em up, it lacks not only the accessibility but the depth of Street Fighter IV, the classic gameplay of Mark of the Wolves or Marvel vs. Capcom 2, and the hardcore technical side of Blazblue.
    • tbd Metascore
    • 60 Critic Score
    If you fancy just driving over things and crushing cars, buses and caravans, give it a go.
    • 68 Metascore
    • 60 Critic Score
    It’s not a bad little game and they’ve definitely played to the strengths of the DS, it’s just a shame there isn’t more to it.
    • 69 Metascore
    • 60 Critic Score
    The core game just needed a bit more refinement to match up with what seems to be an exciting initial vision. If that had panned out, I honestly believe Swarm could have been something great.
    • 71 Metascore
    • 60 Critic Score
    In the end, Hyperdimension Neptunia U: Action Unleashed is a decent button-masher built around the polarizing Neptunia brand, with an overabundance of pointless banter that even the most hardcore fans may grow weary of.
    • 70 Metascore
    • 60 Critic Score
    Ultimately, that is the very core of Deadly Premonition’s appeal; underneath the poor visuals and poorer gameplay, it still manages to surprise you once players dig deep into the story, an analogy that holds true about the fictional residents of Greenvale. It’s just unfortunate that what could have been the definitive version of the game ended up being the worst performing.
    • 67 Metascore
    • 60 Critic Score
    In the end, Senran Kagura is a pretty face with a passable personality, but not quite the perfect balance to lure in people who aren’t completely enthused with the former. If the game spent a little less time pandering to its demographic while adding some variety to the gameplay, it could have gathered a few extra gamers looking for a guilty pleasure.
    • 76 Metascore
    • 60 Critic Score
    Overall my suggestion would be, stick the game’s suggestions (hints) on high, enjoy it as a constant stream of brain-dead semi funny entertainment, in a universe you are probably familiar with, and get as much stress-free enjoyment from what admittedly, feels like a pretty polished episodic game.
    • 53 Metascore
    • 60 Critic Score
    It’s nice that Namco Bandai has opted to get a company to do a twist on the standard fighting action, and fans will no doubt enjoy what’s on offer here, but with a lot of depth ripped out of the game, it becomes a title that’s has the creativity, but is nothing more than a bundle of shallow fun.
    • 70 Metascore
    • 60 Critic Score
    Over the many hours that I played Parkasaurus, I have to say that I did feel very relaxed and thoroughly enjoyed the simple yet goofy style picking out appropriate hats for all my dinosaurs. Going into this as a tycoon game you know exactly what is included but if you want an all singing all dancing experience then this game may fall a little short of your expectations. Hopefully in the future with more updates and steam workshop engagement there might be more to offer in the future and a reason to come back for more.
    • 74 Metascore
    • 60 Critic Score
    The episode, and the game in general, is not bad. In fact, it is good. There are moments of tension and a narrative that goes some way to engage the player. And since, I’ve been a bit of a downer about the whole thing, I would like to add, the voice acting is superb, as expected. Plus, Jesus turns up again in all his man-bun glory which made for a great ending to his character. But by the standards of Telltale, the episode is simply, and frustratingly, just ‘fine’ or ‘OK’. For any other franchise, this would be par for the course. But for The Walking Dead, a series revered and loved by many, it seems crushingly disappointing.
    • 70 Metascore
    • 60 Critic Score
    Those of you who do know your Ric Flairs from your Rick Rudes, this is a decent jaunt through the history of the biggest wrestling company on the planet, but the lack of depth means it just falls short of an essential purchase.
    • 79 Metascore
    • 60 Critic Score
    PHOGS! is never dishonest about what it is. It wears its light-hearted silliness on its sleeve, with its winning aesthetics, childish aura, and bonny, bouncy soundtrack. However, what it is just wasn’t for us.
    • 72 Metascore
    • 60 Critic Score
    If you’re looking for a multiplayer fix, then look elsewhere, as you will be solely disappointed with the wreckage of online cooperative play – a mode that spoils this otherwise solid video game.
    • 77 Metascore
    • 60 Critic Score
    Perhaps the worst thing you can say about Lego Indy is that it is not as instantly likeable as the Lego Star Wars games, and that it’s more of a relationship you’ll have to work at instead of being the love at first sight Travellers Tales' previous efforts were.
    • 70 Metascore
    • 60 Critic Score
    On the whole, Galactic Adventures is a good bit of fun, let down by naff controls and the fact that 95% of the people producing content for it are total morons.
    • 81 Metascore
    • 60 Critic Score
    The end result is okay, but nothing more. Dream Team is not a terrible game.
    • 70 Metascore
    • 60 Critic Score
    In the end, what should have been the next evolution in Telltale’s reputation for brilliant writing and meaningful choices has instead shown how outdated the company’s engine and storytelling structure has become.
    • 74 Metascore
    • 60 Critic Score
    Despite having been in development for approximately six years, it does not feel like a game that has been fully tested and refined. Nor does AVS try to evolve adventure gameplay mechanics, making it all the more irritating that it’s not as polished as it should be. It’s worth a look but the quality is too variable to score higher.
    • 67 Metascore
    • 60 Critic Score
    In the end, Uncanny Valley brings an interesting premise and gameplay features that are plagued by arbitrary mechanics and technical limitations. With a bit more polish, Cowardly Creations’ next game may be the one to put the Indie studio on the map.
    • 73 Metascore
    • 60 Critic Score
    Killzone: Shadow Fall isn’t the great launch title that Sony was hoping for with its shiny new box. The campaign is too varied in quality to bring a worthy single player experience. For every high point you experience, there’s a low around the corner, and the last bits of the campaign were so monotonous and unexciting, thanks to typical cliché gameplay for the genre that is mixed with tedious level design.

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