DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 73 Metascore
    • 70 Critic Score
    It’s great, then, that DC Universe Online is completely free to jump in and try for yourself with no strings attached. There’s enough base content to help make the call of whether or not to make this your de facto console MMO experience. After all, your mileage will vary. At the end of the day, though, the fact that you can play a fully-featured MMORPG on your portable Nintendo Switch is pretty damn amazing and could well be a harbinger of similar games being available in the future.
    • 68 Metascore
    • 70 Critic Score
    I love seeing From Software getting out of their comfort zone. It’s a nice change of pace and a good way to challenge themselves creatively, but I would have liked to see a little bit more out of the game. I want them to play against the expectations of the genre a bit more because if you strip away the atmosphere and the story, there’s nothing here you haven’t played before.
    • 81 Metascore
    • 70 Critic Score
    If Battlefield 4 were billed and priced as a multiplayer only affair, I’d give it a higher score. Unfortunately, the quality of the single player campaign really brings the overall experience down.
    • 70 Metascore
    • 70 Critic Score
    In the end, Dark Mirror is a good solid title that suffers from being a bit dated and missing some key features.
    • tbd Metascore
    • 70 Critic Score
    The presentation is of a high-quality throughout, even if some cutscenes are technically a bit muddy. The graphics paint sinister yet colorful vistas of the pirates’ immortal realm. I also liked the representations of Davy Jones and the ghost girl. They were easily better illustrated and rendered than characters in most other Artifex Mundi games. I’m almost certain, though, that the backing music was already heard in the first game in the trilogy! Within Artifex Mundi’s staple, and casual adventures in general, Nightmares from the Deep 3: Davy Jones is an enjoyable and relaxing diversion to daily chores. No sudden deaths or time limits, just an involving mystery with plenty of ghost pirates. That’s quite a nice mix, I’d say.
    • 79 Metascore
    • 70 Critic Score
    Ultimately, the issue with Rage is that while it is not a bad game, it just doesn't live up to the hype.
    • 54 Metascore
    • 70 Critic Score
    It’s a shame some of the weird recognition stuff gets in the way, but if you just want to solve some puzzles, it’s more than adequate, and if you can solve them fast enough, even the time trial modes are easily overcome.
    • 78 Metascore
    • 70 Critic Score
    MW3 lives up to the already cemented reputation of the Call of Duty series; however, it appears to be almost like an expensive DLC for Black Ops.
    • tbd Metascore
    • 70 Critic Score
    As a stand-alone expansion, Aftermath is excessively pricey. However, for the newcomers to the game, Aftermath Kollektion that includes the base game, all DLC characters so far, several skin packs, and the Aftermath add-on is the way to go to join the eternal fight between Overworld and Netherrealm champions.
    • 77 Metascore
    • 70 Critic Score
    Dark Train easily could be a game you’ll either love or hate. Those who appreciate a good hint system, distinct feedback and puzzle pathfinding might feel left in the weeds because of its obfuscating nature. But if you like games that don’t hold your hand or get in the way, prepare to be challenged. You’ll want to keep a pen and paper handy to make notes as the game mixes things up at nearly every turn. Dark Train is a neat, confounding, obtuse, and fascinating puzzle adventure that brings to mind older, niche PC games.
    • 74 Metascore
    • 70 Critic Score
    Konami's leap into 3D for the acclaimed Castlevania franchise is backed by a generally solid gameplay and combat, albeit marred by extreme repetitiveness.
    • 68 Metascore
    • 70 Critic Score
    The sights and scenes of the carnival are depicted in the usual colorful Artifex Mundi style. Even though numerous cut scenes are rendered in a low resolution, they liven up the events nonetheless. It should be noted that games like Dark Arkana: The Carnival are always measured up within its sub-genre of casual adventures and not compared to the big league of graphic adventures. As such, the game offers comfy and even suspenseful entertainment, and the few hours put to solve the mystery are well-spent. As is usual with casual adventures, the game also serves as a great stress relief. Dark Arkana: The Carnival might not be up to the standards of the later and more complex Artifex Mundi games, but it still comes recommended for fans of the genre.
    • 73 Metascore
    • 70 Critic Score
    With a cheeky narrator that doesn’t know when to be quiet, different stories that are told in brief, bite-sized chunks, and a fun and fluid combat system, Stories: The Path of Destinies is worth checking out even if its clearly lacking the amount of polish other games of this nature have.
    • 81 Metascore
    • 70 Critic Score
    Although not everyone will love its visual style, players looking for a decent baseball experience -- especially on the Xbox One -- should definitely give Super Mega Baseball 2 a few innings. It isn't without some issues, but overall it manages to capture the rhythm and fun of the sport in a pretty addictive way.
    • 73 Metascore
    • 70 Critic Score
    Farming Simulator on the Switch doesn't add any new content or special modes or new machines that aren't included in versions on other systems, but it does competently bring a well-liked sim to the new generation of Nintendo handhelds and gives Switch owners another decent, full-featured game in the sim genre. This isn't Stardew Valley, another farming-heavy title ported to the Switch, but a tycoon game that spends as much time with facts and stats as it does behind the wheel of a tractor.
    • 72 Metascore
    • 70 Critic Score
    Coming at the end of a very impressive gaming year, Let It Die can't help but suffer in comparison to a whole bunch of other, more burnished titles. Still, the game's excellent action combat, weirdness, and variety of weapons give it just enough character to stand out and make it worthy of attention. The pay-to-win aspect is a bummer, and there is overall a sense of things being not quite solid, but anyone who's enjoyed other Grasshopper Manufacture games will enjoy this one as well.
    • 74 Metascore
    • 70 Critic Score
    Transposing the tactical turn-based combat and character permadeath of XCOM to the fantasy genre seems like an obvious idea and Fort Triumph does a good job with it, adding some physics-based combat and touches of contemporary humor to the mix. On the other side of the ledger, the humor might not tickle everyone the same way and overall the look of the characters and the story seem content to settle for familiarity instead of reaching a little more for originality. Fort Triumph is in no way a bad game and fans of turn-based RPGs, traditional fantasy RPGs and XCOM will probably enjoy the experience.
    • tbd Metascore
    • 70 Critic Score
    Pox Nora offers an interesting take on the turn-based strategy genre. It offers the addictive nature of tactical strategy with the zen-like practice of managing all different types of party builds. The difficulty of the offline game means some people might lose far more battles than they win. Just like Dark Souls, every defeat is an opportunity to learn from mistakes and try different strategies. Unfortunately, what holds the game back, at least on the console, are technical issues that made me feel that I was struggling to tame this beast. To those interested in Pox Nora enough to try it out, it might best to take on the PC version instead.
    • 70 Metascore
    • 70 Critic Score
    Defenders, unlike the previous titles, doesn’t do much to innovate or recreate the genre. Instead 11 Bit Studios decided to play it safe and gave us a basic, traditional tower defense game that is fun but doesn’t really do anything to set itself apart from an already flooded market.
    • 72 Metascore
    • 70 Critic Score
    While it shares lots of flaws with its brethren of the genre, this point-and-click adventure game has enough going for it with its story and cognition mechanics to make it worth playing.
    • 66 Metascore
    • 70 Critic Score
    Although you are sometimes allowed to fully utilize your nano suit's superpowers, you are frequently shackled by its overly restrictive battery life. The result is a game that feels somewhat contradictory, one that is open-ended and freeing in its level design and aspirations, but somewhat restrictive when it comes down to actual combat. While this port of Crysis may not exactly play like how we remember the original, at least it largely looks the part.
    • tbd Metascore
    • 70 Critic Score
    Inner Voices is overall marred a bit by certain design choices, but if you’re looking for a fresh horror experience that provides plenty of replayability, this title is an excellent choice. With its incredible atmosphere, one playthrough averaging around three to four hours, five different endings, and a price tag of $10, this is a game I can definitely recommend trying out.
    • 71 Metascore
    • 70 Critic Score
    Version favoritism aside, Corpse Party does a good enough job with the technology to deliver an interesting and thoroughly Japanese story of tragedy, murder, and the paranormal.
    • 70 Metascore
    • 70 Critic Score
    It’s again the broken record time. Grim Legends 2: Song of the Dark Swan is an amusement spent well and I so love these games where you’re not in a constant mortal danger. The strong start made me disappointed by the rest of the game which didn’t live up to the first promises. Luckily the bonus chapter saved the day. I’m pretty sure the best Artifex Mundi game is yet to be seen as an Xbox One conversion. Meanwhile, I keep playing these casual adventures with great pleasure.
    • 76 Metascore
    • 70 Critic Score
    The Consequence is entertaining. It’s not an introspective, philosophical mindbender; it’s campy fun. It has its flaws, but in a game where Claude Debussy’s “Claire De Lune” is mixed with Inception, buckets of blood, and a Victorian loveseat/black cat combo that acts as your save point, I can’t help but enjoy it.
    • 76 Metascore
    • 70 Critic Score
    Though it’s a little rough around the edges, Minoria delivers an experience that is mechanically satisfying, yet thematically depressing. The combat has its flaws but was engaging enough to keep me going throughout. Clocking in at around five hours, Minoria is a game that’s short and sweet. The story is a solemn and sad affair that takes a harsh look into the problems of religious overreach. Overall, I’d recommend Minoria to Metroidvania fans willing to overlook the occasional blemish.
    • 53 Metascore
    • 70 Critic Score
    As mentioned very early on in the review, Pokemon Battle Revolution was developed for the Pokemon faithful in mind, and although you can try battling through this game with little experience the game definitely favors the more knowledgeable.
    • tbd Metascore
    • 70 Critic Score
    In spite of its issues, I had a good time with High Noon Revolver. Not all aspects of its frustration-fun continuum are as thought out as they initially seem, but it succeeds where it needs to the most. It’s a high-octane reflex romp that makes short work of inattentive players, and once you’ve won, it coyly tempts you to do it again with a handicap. Better balancing and a tighter aesthetic focus would’ve resulted in something great, but what we’re left with is still pretty good.
    • tbd Metascore
    • 70 Critic Score
    As a package, Audio Trip lacks some elements that we’ve come to expect and that add depth and longevity to the game. While there are leaderboards and a local “party” mode, there is no campaign and relatively few modifiers to custom fit the experience or add specific challenges. Coupled with the game’s modest playlist, Audio Trip comes across as being a well executed concept that needs a bit more of everything — songs, modes, and modifiers to start with — to be really competitive in what has become a pretty crowded space with several outstanding games.
    • 71 Metascore
    • 70 Critic Score
    Farpoint has peaks and valleys. It’s a well-built, functional, and thoroughly competent first person shooter but it’s antiquated. The story is incredibly compelling until it stumbles like a drunk elephant until it collapses into a stupor via an unfair and undeserved cliffhanger. Speaking more positively, the VR is integrated really well and I appreciated that Impulse Gear refrained from making the player the center of the universe. With the exception of the habitat recordings, the camera never interrupts the game to grab you by the face and force you to look at something. It also doesn’t force mission critical assets to stay within your field of view. This creatures a more natural existence for the player, making them feel like they are part of the production. I came away from the game with a mixture of emotions but the one thing I feel confident about is Impulse Gear’s grasp on building a high quality game in a VR space. Farpoint is a pretty good start.

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