DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Turmoil
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 57 Metascore
    • 40 Critic Score
    This game is worth neither your money nor your time.
    • 57 Metascore
    • 60 Critic Score
    Were Eclipse: Edge of Light released prior to the PlayStation VR and even the HTC Vive, it might have been a good showpiece for virtual reality gaming. By bringing it to the PlayStation 4 after the platform has gathered a fine collection of similar, and better, sci-fi experiences, Eclipse feels ancient, an artifact from the first generation of VR. There are better games available on the platform - Farpoint, Obduction, hell even Skyrim VR - that make great use of the technology to create compelling and mysterious adventures despite the system’s limitations. VR-enabled or not, I came away feeling that Eclipse: Edge of Light was very middle of the road. It’s not terrible but it won’t leave a lasting impression.
    • 57 Metascore
    • 50 Critic Score
    The game has a solid storyline, and some interesting ideas, but fails to really do much with it at all.
    • 57 Metascore
    • 60 Critic Score
    Believe it or not, there is fun to be had in Cyberpunk 2077. Night City is an amazing place to explore and parts of the gameplay are kinda fun. But for all the promises and potential of a game that spent eight years in development, is this really it? The Witcher 3 managed to grow into a powerhouse of a game by the end of its lifecycle. Perhaps the same will be said about Cyberpunk 2077 in a year’s time? Maybe.
    • 57 Metascore
    • 70 Critic Score
    If a little more effort and refinement had gone into the game’s level design, those feelings would have been stronger.
    • 57 Metascore
    • 50 Critic Score
    I truly believe that Beenox needs to re-look at how they develop their future Spider-Man titles because games like Edge of Time give me little reason to ever want to play another Spider-Man game again. Sure the game is competent, but worth recommending, not in the slightest.
    • 57 Metascore
    • 50 Critic Score
    I really can't recommend Tiny Troopers for the PC. Even ignoring my own issues with the trooper design, I think the publisher's are asking a lot and not delivering enough for the $9.99 price tag. While the controls are tight and responsive, I think this title is one better left to the quick play opportunities of the less expensive mobile market.
    • 57 Metascore
    • 60 Critic Score
    It’s certainly not for everyone, but for those willing to look past the bumps and bruises, there is a decently fun time to be had with Gemini: Heroes Reborn.
    • 57 Metascore
    • 60 Critic Score
    Despite having some cool narrative hooks and an overarching premise that will span several player-influenced chapters, City of the Shroud lacks a coherent, consistent tone and central character about whom we care. Verbose and in need of an editor's red pencil, the writing falters when it tries to be funny and the combat lacks fluidity, variety and intensity. City of the Shroud contains some original ideas but the game built on them doesn't quite do them justice.
    • 56 Metascore
    • 60 Critic Score
    But in terms of filling more then just a void in the market, Prizefighter doesn’t manage to live up to expectations.
    • 56 Metascore
    • 50 Critic Score
    It has a unique design and style. The colors are vibrant and the story is very touching and thoughtful. However, when it comes down to the actual gameplay the game is frustration.
    • 56 Metascore
    • 50 Critic Score
    To crack an old chestnut, Guardians of Middle Earth has the potential to turn newcomers into fans of the genre, but it certainly isn’t up to their standard.
    • 56 Metascore
    • 50 Critic Score
    I honestly believe a video game where you play as the eagle that eats Prometheus’ liver would be more exciting than Theseus. Everything about Forge Reply’s game is superficial. It’s pretty to look at, but the gameplay is terribly hollow and lacks variety. Adding to that, it fails to do anything meaningful with VR, using it only to create tension through a series of fixed camera angles whose transition are jarring and disorienting. It pains me to say that this is one game that should have been sacrificed to Hades.
    • 56 Metascore
    • 60 Critic Score
    There will be something here for those looking to scratch the Left 4 Dead itch, but Earthfall revels in simply functioning like it should, rather than standing out on its own. It exists in a limbo between a great and bad game, simply becoming a perfectly adequate but forgettable experience. Earthfall will be very heavily reliant on future updates to decide which side of the fence it falls on.
    • 56 Metascore
    • 60 Critic Score
    A pretty mediocre game. Unless you're a huge fan of the TV series, you can probably just either shy away from this one or keep as a back up choice for a rental.
    • 56 Metascore
    • 30 Critic Score
    There is potential in Da New Guys but it's not a fully realized world that warrants a buy from anyone but the most eager and devoted adventure fans.
    • 56 Metascore
    • 70 Critic Score
    In the end, while the story is regrettably un-memorable and fairly lacking, the game play makes up for it with several clever, strategic spins on time-tested game play mechanics. Back that up with solid graphics and audio and you have yourself an old-school RPG that should scratch that itch you've been having.
    • 56 Metascore
    • 50 Critic Score
    In the end, RemiLore is a collection of nice programming routines – smooth scrolling, nifty animation and neatly moving objects from monsters to projectiles – but they alone don’t make a very good game when everything else is mostly lacking. Manga girls don’t always equal great entertainment. Lesson learned!
    • 56 Metascore
    • 60 Critic Score
    It’s low rent gun porn. At its best, Lethal VR is a tech demo and barely worth notice, even for hungry PlayStation VR owners looking for something to play. Best acquired during a PSN sale, if at all.
    • 56 Metascore
    • 60 Critic Score
    Having Cassie's blindness as the defining game play mechanic results in a visually repetitive experience where again, one can appreciate the developer's sincerity in tackling a significant subject, but not necessarily enjoy the aesthetic results. Perception is not a long game but becomes repetitive early on. In the end, the gameplay implications of a character with a significant handicap are folded into an intriguing premise that is simply not executed very well.
    • 56 Metascore
    • 60 Critic Score
    In summary, I believe the game could’ve been more than just a little trip runner with the fanciness of a sci-fi setting; there’s so much hype you can produce from a werewolf stuck in a space station before it all is dispelled at the moment of giving the players control over their game.
    • 56 Metascore
    • 40 Critic Score
    It’s unsatisfying and the controls don’t feel good and it just can’t hold up its frame rate.
    • 56 Metascore
    • 40 Critic Score
    Regardless of the setting and the fantastic visuals, Adr1ft feels like an also-ran walking simulator with more rules and less explanation along the way. It’s a good distillation of the limits and how the genre both does and doesn’t work. It may have been a cool idea but it’s unable to deliver on the promise inherent in being trapped in space, resulting in something too slow, too tedious, and too unsatisfying when you reach the end of its too-long running time.
    • 56 Metascore
    • 80 Critic Score
    It’s a thought provoking game with a lot of heart, and it left me excited to see what Swordtales decides to put out next.
    • 56 Metascore
    • 50 Critic Score
    Deadly Premonition succeeded because it was fascinating to watch the story unfold through a series of arcs that would eventually involve everyone in the town by the end of the game. For the sequel, many of its characters are little more than obstacles to overcome and when you do, you barely hear from them ever again unless the story calls for them to make an appearance out of convenience. When you get right down to it, A Blessing In Disguise’s attempt to recapture lightning in a bottle largely fumbles because of its severe banality and ho-hum drama.
    • 56 Metascore
    • 60 Critic Score
    As it stands, Supreme League of Patriots it well made of unremarkable adventure game.
    • 56 Metascore
    • 50 Critic Score
    The combination of an energetic heroine exploring a vibrant world showed enough promise to make me eager for its debut. It’s both sad and frustrating to see the final product because I know it can be so much better. Travel is tedious, with environments so large as if to inspire awe but are a real slog to cross. Half-baked ideas, poor performance, and low reliability prevent it from reaching any heights and unless there’s some serious patchwork to be done, I can easily see this game being forgotten by the end of the year, if not sooner. Ary and the Secret of Seasons has its heart in the right place and displays flashes of greatness but nothing short of a major overhaul can fix its numerous and significant flaws.
    • 56 Metascore
    • 50 Critic Score
    With all of the hype and anticipation surrounding Driv3r, it's a shame the game had to fail so miserably like it did.
    • 56 Metascore
    • 40 Critic Score
    It succeeds at being scary, but that is about the only part of the game that lives up to expectations. It’s poorly designed and poorly refined stealth mechanics make for a very frustrating experience, and the game gives you no reason to endure that frustration. There is little to reward you for your troubles.
    • 56 Metascore
    • 50 Critic Score
    Ultimately, if you’re bored for a couple of hours on a weekend then Skydive will give you something to do. But once you’ve done a few races and some of the challenges, there is very little to keep all but the most dedicated completionists from coming back for more.

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