DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Turmoil
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 59 Metascore
    • 70 Critic Score
    The major downside to Battlecry was the repetitive nature of the game, which thankfully is not present anymore in the game.
    • 59 Metascore
    • 40 Critic Score
    This is not a good game, and its few shining moments make it all the more frustrating that it was released feeling so unfinished.
    • 59 Metascore
    • 40 Critic Score
    I know games like this take a lot of work from creators with a very small budget, but sometimes, an idea just isn’t that great.
    • 59 Metascore
    • 60 Critic Score
    Defying classic RPG storytelling , Anthem‘s missions and campaign lack the variety, momentum and character-building that define the best games in the genre, and especially the best games from BioWare itself. That said, the voice acting is often great, the environments are incredibly beautiful and the action can be fantastic but eventually Anthem feels like all that colorful combat, sound and fury are in the service of nothing very interesting or innovative.
    • 58 Metascore
    • 40 Critic Score
    I certainly appreciate the game existing on the eShop, but unfortunately, The Starship Damrey needed to have better storytelling and a better payoff to make the download worth it.
    • 58 Metascore
    • 70 Critic Score
    Chamber of Time is slow-paced, looks a bit drab and it can be repetitive and awkward to play. In a way, it’s much like Akko herself. She’s far from perfect but spunky and open-hearted, making her irresistibly disarming. There’s a strong positive vibe going on that rubs on you, and it helps in overcoming the game’s shortcomings. Fans of the anime series should look no further and invest in Chamber of Time to get their little witch fix.
    • 58 Metascore
    • 50 Critic Score
    In the end I found the game to be fun in small doses, but the repetitive levels and grindy gameplay turned me off.
    • 58 Metascore
    • 50 Critic Score
    As much as Battle of the Bands could have been, it ends up being a game that takes good ideas from other games, adds the very odd weapons, and gives a lackluster performance.
    • 58 Metascore
    • 60 Critic Score
    God Mode is a game that’s fun for about an afternoon, if that. Because of how dull the game is, there’s no real incentive to play for long stretches of time.
    • 58 Metascore
    • 40 Critic Score
    There’s a reason scope management is taught in game design schools. Overflow Games’ underestimation of its own limitations is the source of almost all of the faults in Cornerstone: The Song of Tyrim.
    • 58 Metascore
    • 70 Critic Score
    Way of the Samurai 4 is plain simple fun, but it is still fun!
    • 58 Metascore
    • 40 Critic Score
    There isn’t much positive to say about OverRide 2: Super Mech League. Although the game provides a diverse cast of characters, it also provides a mostly online centric experience while lacking a playerbase to make it work. The graphics look relatively nice running on the Xbox Series X, however, the gameplay is extremely clunky and unrefined, especially when it comes to the awkward trigger-centric control scheme. The campaign is relatively non-existent and mostly serves as a tutorial to teach players important game mechanics. All-in-all, OverRide 2: Super Mech League is a disappointing brawler experience.
    • 58 Metascore
    • 50 Critic Score
    While RPGs and dungeon crawler games are my favorite style of hand held games, there are better options than Book of Memories. The Silent Hill aesthetic is pretty well represented, but the game itself struggles to maintain mediocrity. The game is great in short bursts, but fails to hold your attention for long periods of time.
    • 58 Metascore
    • 70 Critic Score
    Attractio is a good game that you can play in a weekend, share with your friends, or give your brain a complex challenge.
    • 58 Metascore
    • 30 Critic Score
    The game’s utter lack of compelling mechanics and scenarios, combined with a dreadfully dull world, make it a laughable proposition at fifteen dollars, and the most disappointing sequel I may have ever played.
    • 58 Metascore
    • 60 Critic Score
    In the end, Front Mission Evolved is not the disaster that many fans feared it to be, delivering an overall decent campaign and customizations for robot junkies to mull over. However, it is also an unnecessary diversion for the series, attempting to increase its mainstream appeal but ultimately having the opposite effect.
    • 58 Metascore
    • 60 Critic Score
    The game is flashy and can be pretty addicting while pushing you to your limits. It’s by no means a perfect game, but it’s not bad either.
    • 58 Metascore
    • 60 Critic Score
    The celebrated racer's modern incarnation gets bogged down by poor controls, repetitive races and the lack of online capabilities.
    • 58 Metascore
    • 70 Critic Score
    It's a pretty standard action RPG with simple controls and decent action.
    • 58 Metascore
    • 40 Critic Score
    It is rather hard to recommend God Mode. Even though it has competent mechanics, flat out there isn’t enough content to see you playing for more than a couple of hours, especially when there are full retail games out there with similar game modes bundled in as well as with full campaigns and full multiplayer offerings for the same, or lower, price.
    • 58 Metascore
    • 60 Critic Score
    As a point-and-click adventure fan, I liked Subject 13 despite its flaws. There were some shining examples of environmental puzzles and an interesting story that hooked me. Due to the faulty controls and the horrible final puzzle, I can only recommend this game to the most devout fans of the genre. This game was made for those fans, as the Kickstarter suggests. With just a bit more polish, Subject 13 could have been a solid example of a modern point-and-click adventure.
    • 58 Metascore
    • 40 Critic Score
    Dick Wilde 2 is an interestingly bizarre game. It has a nice visual style, the music is catchy, and some of its elements are so bizarre that I want to love it. The problem is that the game is never more fun than it’s frustrating.
    • 58 Metascore
    • 40 Critic Score
    I wish I had better news to share but Tennis World Tour 2, like its predecessor, is a very rough game of tennis that unless heavily patched feels like yet another tennis game to skip while we eagerly await a true spiritual successor to the Top Spin franchise.
    • 58 Metascore
    • 70 Critic Score
    The randomized nature of the game does allow for new-ish experiences each time you play, though I wish the game took it further, such as making Freedom Town modular so that its camps, playground, open-air theater, and places of worship could be moved around and really shake things up. As it stands, The Church in the Darkness is a decent exploration of cults from the perspective of those participating in it.
    • 58 Metascore
    • 40 Critic Score
    Its puzzles are frustrating not because they are hard, but because cost-management means you spend more time trying to figure out what parts can be deleted so you have can build elsewhere.
    • 58 Metascore
    • 70 Critic Score
    As a first game this was actually pretty impressive, and although the mechanics could be a bit frustrating at times it was still worth it to put the work in and enjoy fishing.
    • 58 Metascore
    • 60 Critic Score
    There is an ideal way to approach Space Hulk: Deathwing, which is with a trio of Warhammer 40K fans and pretty modest expectations. In that situation, blasting through the game and taking turns with the four distinct classes can be a lot of fun. As a solitary experience, the lack of engaging story and characters, class limitations, frustrating AI and various technical issues tip the scale to the negative.
    • 58 Metascore
    • 70 Critic Score
    If you like fighting games and are looking for a very light-hearted not overly dramatic fighting experience, then you should check out Samurai Shodown V because it offers just that.
    • 58 Metascore
    • 50 Critic Score
    While not broken, it’s simply not that much fun past the initial “OMG I’M PLAYING AS A SUPERHERO!!!!!!” moment. It saddens me to say, but even for free, I can find better things to do with my time.
    • 58 Metascore
    • 40 Critic Score
    I wanted to like Prime World: Defenders as it really had me going for the first few levels. I had a couple of close calls where my HP almost went down but I managed to keep it perfect with well placed towers. This exciting back and forth between me and the enemies rarely showed its head again during the rest of my playthrough.

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