Cultura Geek's Scores

  • Games
For 116 reviews, this publication has graded:
  • 34% higher than the average critic
  • 8% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Dragon Quest VII Reimagined
Lowest review score: 50 The Sims 4: Royalty & Legacy
Score distribution:
  1. Positive: 65 out of 116
  2. Negative: 0 out of 116
118 game reviews
    • 71 Metascore
    • 70 Critic Score
    Commandos: Origins plays like a true sandbox experience. Here, the player must come up with their own solutions and overcome obstacles. At all times, the game encourages experimenting with different ways to tackle each challenge—and most importantly, to think through every move.The missions are well-designed and the enemies are intelligently placed, making the return of Commandos a compelling and challenging entry in the real-time tactics infiltration genre. That said, the game does have some technical shortcomings, particularly when it comes to controls and certain gameplay mechanics.
    • 70 Metascore
    • 70 Critic Score
    Code Vein II is competent and checks all the right boxes, but it never quite finds a way to stand out. Things that felt genuinely fresh in 2019—like the idea of an anime Soulslike built around two-person combat—don’t land with the same impact today, and all that flexibility ends up making most playstyles feel too similar. If the aesthetic works for you, you won’t find much to complain about, but if you’ve played a lot of games in the genre, you may come away feeling like it could use a little more bite—more blood in its veins.
    • 72 Metascore
    • 70 Critic Score
    Fun, ambitious, and complex—even if the core idea feels a bit overused. With so many roguelike card games out there, Battle Train manages to stand out thanks to its humor, vibrant visuals, and a difficulty curve that ramps up without warning. Meeting new NPCs and unlocking fresh cards with each run keeps the experience engaging and prevents it from feeling repetitive.
    • tbd Metascore
    • 70 Critic Score
    With everything to gain and little to lose, Tribute Games’ latest entry leaves you satisfied thanks to the obvious love and care the studio has for the beat ’em up genre. In this case, the story, visual design, replay value and references all feel on point, but the game comes up short in length and some players may be left wanting more. That could easily be addressed with updates that add more missions, more characters and, if possible, a versus mode between characters.
    • 65 Metascore
    • 60 Critic Score
    With strong competitors already in the market, Moroi tries to make its mark—but not in the way we would have hoped. Its art style is spot-on for this kind of game, and it features charming NPCs, but it stumbles when it comes to keeping players engaged during combat. While it does manage to pull us back in with a few puzzles, the overall experience is a mixed bag.
    • 73 Metascore
    • 60 Critic Score
    Although the Metroidvania genre has evolved over the years—with many titles attempting to break the status quo—Shadow Labyrinth plays it safe, merely checking off the boxes expected of the genre. As a transmedia product, it works to a degree, but it never truly completes the circle. Much like its main character, it feels like a pizza missing a slice.
    • 66 Metascore
    • 60 Critic Score
    This new spin-off centered on battles delivers on what it promises, but it still needs a little more polish to become a fully satisfying experience. That said, its strong visual presentation and streamlined team-building system give newcomers a real chance to compete, while also sparing experienced players from spending hours hunting for the perfect creature.
    • 77 Metascore
    • 60 Critic Score
    This collection is another step by Capcom in proving that it can bring back the company’s classic gems while still winning over new fans. Without innovating or adding meaningful new content beyond what was already there, the three games and their seven versions are nonetheless well adapted for modern platforms, and the addition of competitive multiplayer is something fans are going to appreciate, even if the lack of Spanish language support and new features may leave more veteran players wanting more.
    • 64 Metascore
    • 60 Critic Score
    Midnight Murder Club is a game with a simple premise that aims to connect with players through cat-and-mouse mechanics. It can be called clever, as it relies on darkness and proximity chat as its core sources of fun. Still, while it could shine brighter, it ultimately shows little ambition when it comes to offering more diverse game modes.
    • 58 Metascore
    • 60 Critic Score
    With 40 years in the industry, the bubble-blowing dragon twins have been through countless adventures, and this one feels like just another run-of-the-mill entry. With repetitive gameplay and poor optimization for Nintendo’s handheld hardware, the game comes across as rushed and uninspired. Visually, it’s among the best the series has done in a 3D setting, but there’s a noticeable lack of regard for the player experience. Here’s hoping Bub and Bob get a brighter future down the line.
    • 70 Metascore
    • 60 Critic Score
    The game is appealing for those seeking a casual stealth and platforming experience, wrapped in a timeless pixel art style. While its 10-hour runtime might leave you wanting more, this release could benefit in the future from improvements to its hiding and enemy distraction mechanics.
    • 79 Metascore
    • 60 Critic Score
    It offers a refresh for the Dynasty Warriors series by adding several technical and gameplay layers, such as parrying, counterattacks, and RPG elements, all without sacrificing the core Musou feel of frenetic and tactical arcade action. It's a modern take on the classic Musou formula; while its graphics aren't top-tier or aiming to be a benchmark, that's clearly not the focus. Its greatest strength lies in its gameplay: battling hundreds of enemies on fields where the slightest decision can make the difference between victory and defeat.
    • 56 Metascore
    • 60 Critic Score
    Dreamcore is a game that should be appreciated for its premise and is primarily intended for those specifically interested in this type of experience. Action game enthusiasts will likely find themselves bored navigating the seemingly endless labyrinths from one liminal space to the next. The effort involved in capturing the concept of the liminal and bringing the Backrooms to 'life' through this game clearly shows dedication and love from a creator who understands their product and cares deeply about the outcome. The level design is remarkable, and the task of programming it must have been nothing short of titanic for a single person.
    • 70 Metascore
    • 60 Critic Score
    Capcom manages to draw us in once again with another remaster that lives up to the original, having modernized the combat system for new generations. With additions to the soundtrack, improved resolution, a higher difficulty level for seasoned players, and refined controls, the game feels just as good as it did 23 years ago—but for longtime fans, the upgrades aren’t quite enough to make it feel like something entirely new.
    • 74 Metascore
    • 60 Critic Score
    Tingus Goose is an idle game that blends classic mechanics with a deliberately grotesque, absurd aesthetic. The player watches and manages the progression of a goose whose growth, reproduction, and mutations generate resources that can be reinvested. It’s a passive, observation-driven experience, and its weird sense of humor and slow pace make it a niche pick—best suited for players who enjoy experimental takes on the idle genre.
    • 77 Metascore
    • 60 Critic Score
    Donkey and Diddy Kong's return to adventure, alongside their whole family, features refreshed visuals but keeps its gameplay intact. Although this new installment is a full remaster of the original game, Nintendo could have added new levels or greater challenges—especially considering its price point—to attract the original audience with fresh content.
    • 68 Metascore
    • 60 Critic Score
    This collection brings together classic Yu-Gi-Oh! games from over twenty years ago, featuring Yugi and his companions. Showcasing gameplay beyond the standard card duels, including board game formats, it serves two main audiences: those who missed the chance to play the originals upon release, and fans wanting to experience titles previously unreleased outside of Japan/in the West.
    • 77 Metascore
    • 60 Critic Score
    Although the land of Eora is colorful and large, it doesn't quite fulfill what many of us were looking for: a modernized Skyrim. Even with its unique mechanics and richness of characters, it fails to keep the player fully captivated like other similar titles do. When it comes to entertainment, it delivers, but without that extra element that makes us stay for more hours, as happens in other memorable RPGs.
    • 80 Metascore
    • 60 Critic Score
    While the series continues to improve year after year, 2K still fails to elevate the character models or deliver the kind of story the island setting could truly offer. This entry introduces a welcome twist with its faction system and the addition of AAA to the mix, but it still falls short of becoming a truly great wrestling game. In the absence of a strong story mode, MyGM and MyFaction help make up for it, both feeling more refined this time around.
    • 69 Metascore
    • 60 Critic Score
    This compilation is like being patted by a worn-down piece of sandpaper for fans: it might feel gentle in a few spots, but it’s still going to scrape. Without the franchise’s original signature music and with quality-of-life tweaks like rewinding after a mistake, it comes with clear pros and cons. The standout addition is that new rewind feature, which is going to make it possible to actually finish the 120+ extra levels created by fans and the original creators.
    • 72 Metascore
    • 60 Critic Score
    Everybody’s Golf Hot Shots returns with all its quirky charm, colorful characters, and anime-style antics. It offers a solid multiplayer focus but is held back by technical shortcomings, slow progression, and a rather simple visual presentation. It’s ideal for longtime fans of the series or players looking for a laid-back golf arcade experience—just don’t expect too much depth.
    • tbd Metascore
    • 60 Critic Score
    Everything that makes the genre appealing is here: the aesthetics, the concept, and the commitment to making it work as a multiplayer experience. However, it may fall short in the most basic area: keeping us engaged with the endless loop we are expected to play for hours. While other titles follow a similar structure, here that loop can become boring. Still, with a few tweaks, it could offer a better experience if given a second chance.
    • Cultura Geek
    • tbd Metascore
    • 60 Critic Score
    This collaboration between Stellar Blade and GODDESS OF VICTORY: NIKKE brings a bit more than just extra outfits for Eve. It introduces a minigame that recreates the third-person shooter mechanics of the Nikke universe, with five shooting phases, search challenges, and a new, difficult Boss Challenge encounter. It’s a crossover made especially for fans, though it doesn’t feel as ambitious as it probably should.
    • 74 Metascore
    • 60 Critic Score
    Enchanted by Nature is a visually stunning and detail-rich pack that introduces fairies as a new occult type and embraces a whimsical, fairy tale-inspired aesthetic. While it brings new mechanics such as natural living, a luck system, and magical afflictions, its gameplay feels limited if you're not drawn to the role of mystical creatures. With a high price tag and few options beyond the magical theme, the expansion may feel more restrictive than expansive.
    • 72 Metascore
    • 50 Critic Score
    The Sims 4: Dynasties and Lineages offers a world rich in storytelling and an innovative noble career path, but loses momentum due to reused content, bugs in the scandal system, and a Build/Buy mode that does not justify its status as a full expansion.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    InZOI had a strong start in its Early Access, but it will need to fight to stay relevant once the initial novelty wears off. For now, it feels like there's more style than substance. The game needs to develop a unique value proposition and move beyond comparisons to The Sims. While both share a similar philosophy, their approaches are fundamentally different. We don’t believe InZOI is “the Sims killer” — at least not yet — but we also don’t think it needs to be. The way the game was launched feels like a smart move, as maintaining a close relationship with the community will be key to its future. It’s on the right path, but there’s still a long road ahead. [Early Access Score = 60]
    • tbd Metascore
    • Critic Score
    With a major visual upgrade, improved gameplay quality, and a much better-paced story, this miniature adventure is everything we needed from Obsidian in a sequel that far surpasses its predecessor. Spiders, scorpions, cockroaches, and praying mantises may go unnoticed in everyday life, but when you're the size of a pill bug, they become the worst threats you could ever face. [Early Access Score = 90]

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