Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 78 Metascore
    • 80 Critic Score
    The surreal atmosphere of renaissance art, finds its unlikely partner in the unconventional comedy style of the Monty Pythons, and the result is… different. Gameplay-wise, this doesn't reinvent the wheel. Far from it. While very well-made and enjoyable, this is just another point-and-click adventure game - but it doesn't matter, because it's not the gameplay the thing about which you should definitely give The Procession of Calvary a go.
    • tbd Metascore
    • 60 Critic Score
    Ask anyone who has played DiRT Rally 2.0, and they'll probably mention how great this is. They are right. This is one of the greatest rally games one can enjoy right now, with the Game of the Year edition being the best way to do so, as it includes every DLC that has been released. The problem with it, is that a great deal of the content on offer requires being online, yet this is plagued by some severe connectivity issues.
    • tbd Metascore
    • 50 Critic Score
    Nothing is wrong here. Mediocre Bri… err, Amazing Brick Breaker works as intended, and can definitely be fun, and even addicting, while it lasts. Therefore… it's fun for about 30 minutes. Too simple, easy, and repetitive, why was this released with a price tagged on it exactly?
    • 79 Metascore
    • 80 Critic Score
    The most enjoyable sessions when indulging in VR have been hidden gems like this. The medium has been out long enough now that the big showy set pieces aren't going to cut the mustard anymore. Gamers are looking for memorable, thought out experiences, and The Curious Tale of the Stolen Pets sticks the landing. Titles like this are thought provoking, delightful experiences that live long in the memory. Although gameplay is simple, and once all aspects have been completed is unlikely to be revisited as a solo effort, this is going to be the VR benchmark for introducing a younger, as well as quirkier audience to what the little black headset can achieve with enough love and care behind it.
    • 25 Metascore
    • 30 Critic Score
    As a novice car gamer, perhaps this critic simply wasn't aware of a hidden option, which held the key to making the camera stay roughly where it was told. Regardless it was a great disappointment to what had been a game promising exploration of the Alaskan wild, which looked great. Frustration at not being able to play it rapidly dispersed any enjoyment from the beautiful, rugged terrain.
    • 78 Metascore
    • 90 Critic Score
    Unfrozen's Iratus: Lord of the Dead is one of the greatest tactical rogue-likes one can enjoy right now; one that surpasses the titles it pays homage to in almost every way. The road to getting rid of anything that breaths with your necromancer is filled with a series of challenging battles, with an enormous amount of depth in the mechanics on offer, and with a heavy dose of resource management thrown in as well. The challenge will test your mettle, as mistakes are rarely accepted, and failure is part of the recipe. It suffers a bit from a lack of content, and a slight dose of repetitiveness, yet the gameplay is so much fun that you'll keep coming back to it no matter what - not to mention that the visuals are so beautiful that it makes staring at corpses and apparitions quite the enjoyable pastime.
    • 66 Metascore
    • 30 Critic Score
    Bleeding Edge has almost nothing to offer. What potential it has in it is woefully stuck in a product that is so meagre and void of content. It is like taking a single slice of cheese, and trying to cover an entire pizza pie; there just not enough here to make this work passed a few hours, and that's all. There are not enough modes, not enough interest in the community to keep it going, and the combat is way too simplistic for high level play.
    • 75 Metascore
    • 70 Critic Score
    Below is a niche title if there ever was one. Beautiful, haunting, and downright demanding of the player, it's a game of little victories. Explore mode is only moderately easier, but it does make this a bit easier to grasp for those who aren't particularly adept at dungeon crawlers. However, the price of death feels too steep, and it's hard to recommend Below to anyone who isn't a diehard fan of the genre. It's very good, but definitely not a good first dungeon crawler.
    • 73 Metascore
    • 70 Critic Score
    If an experienced fan of rogue-likes, there is a lot to enjoy in this package. Well written text creates a fascinating world worth exploring, and each port offers fresh stories that really flesh out the overall experience. Add to this the new Zubmariner expansion, and it's easy to get lost in the lore and spectacle of it all. Its greatest strength however is also its greatest weakness. Without a real commitment to the genre, and a willingness to embrace the text-soaked ports and islands, sinking in a sea of information overload is inevitable. With simple combat and navigation being the only outlet from the narrative, settle in for a quiet, but ultimately rewarding journey.
    • 79 Metascore
    • 80 Critic Score
    For all the scathing comments about FUT's predatory and disgusting practices, it cannot be denied that FIFA 20 is still a great game. If micro-transactions are a concern then, avoid them - it is pretty easy to do with the sheer number of available options, which are next to none in this genre, with Volta and House Rules being incredibly fun additions to FIFA's on-going repertoire of modes. The subtle evolution of player skill moves might be inaccessible to the casual player, but the experts that can take advantage of these changes will definitely be able to test their skills. FIFA 20 is an evolution to the series, which has surprised with its diversity of options, and should only continue to grow as the decade goes on.
    • tbd Metascore
    • 90 Critic Score
    Nostalgia for games played in the past adds to the positive atmosphere that Antiquia Lost holds, albeit with a shorter gameplay than some past epics, but not with any less substance in what is included in the plot and battle system. The unusual characters keep the story moving forward, even when the main party occasionally appears to hit a dead end. The plentiful quests and range in difficulty levels mean that the replay value is great, as is the engaging story.
    • 73 Metascore
    • 90 Critic Score
    The depth of emotion that the story dips into is remarkable considering the game style, with the music and sound effects combining to create a specific atmosphere within it. There is little to fault in here, other than how its saves possibly could be made clearer from the start to avoid needing to replay the first part more than once. A sequel wouldn't make sense for the story, but it would be fantastic if other stories are told in a similar way to AER: Memories of Old, with its unique ways of getting information across. Nothing new seems to be added post game, but the moving story is reason enough to replay it and get lost in its skies once more.
    • 78 Metascore
    • 90 Critic Score
    Fixing an internet connection or returning stone boulders to their correct place in a zen garden will provide hours of fun in either single player mode, or by inviting friends to maximise the range of destruction in the chaotic multiplayer mode. The jaunty tunes accompanying each level blend well with every single aspect of a business fully explored, which many will relate to from their own work experience, only without the additional damages. Good Job is an excellent "job" for any game collection.
    • 75 Metascore
    • 70 Critic Score
    Bloodroots is madness in all the best ways… and in one of the worst. Difficulty is well balanced, and even when combat gets truly maddening, the experimentation the title offers is so much fun, it's hard to complain. However, when trying to platform through the many perilous environments, it becomes obvious where its faults lie. The camera and controls in these sections work against what's otherwise a very fun brawler, and drag the experience back from true excellence.
    • tbd Metascore
    • 70 Critic Score
    Wearing its influences on its sleeve, Gogen Soft's psychological thriller, is an ode to the visual novel scene of the '90s - and more than a fine read. Sure, it won't win any awards for its original, long, multi-branching story, or high replayability, yet Bios Ex - Yami no Wakusei's strong atmosphere, well-written characters, and great writing, manage to save the day. Oh, and there's a lady with a mighty impressive décolleté here. What's there not to like?!
    • 87 Metascore
    • 70 Critic Score
    Mediocre world design, poor pacing, and plotting that fails to fully capture what made the original so special, it's hard not to walk away feeling like this isn't a disappointment across the board. At the same time, the franchise's combat has never been better, and Materia offers an incredibly rewarding amount of party customisation alongside weapon levelling. While the story on a whole might not hit all the right notes, the script is extremely well written and the dialogue has never been better. More importantly, the depth present within the battle system pairs wonderfully with a challenging, but very fair difficulty curve, making for some truly spectacular boss fights. Final Fantasy VII Remake will never be held in the same esteem as Final Fantasy VII - and for good reason - but damn good combat will keep action fans coming back to this RPG for years to come.
    • 81 Metascore
    • 70 Critic Score
    Hunt: Showdown is a great blend of battle royale and survival horror; one that is an enjoyable, but also unbelievably tense, and merciless gaming experience. Apart from being quite rough around the edges, its unrelenting nature (courtesy of its surprisingly cruel permadeath mechanic), and almost awful matchmaking logic, make this a game for only a few - a few who must put hundreds of work on it, if they don't won't to spend most of their time staring at the words "You're Dead!"
    • 75 Metascore
    • 70 Critic Score
    One Piece fans rejoice, there's a ton here to enjoy. The prospect of getting hands-on as Big Mom, Kaido, and Katakuri then smashing through armies of Samurai on Wano is wonderful. The characters play fantastically, each distinct and diverse, with fantastic realisations of their moves and abilities. The cleaned-up combat system makes for a smoother experience, and many issues have been addressed. That being said, there are some little annoyances that hold it back, such as the key absentees of the roster, and the constantly frustrating camera. For all of its flaws, though, this is a solid Musou title, and a significant step forward beyond Pirate Warriors 3. A must buy for Musou fans. A must buy for One Piece fans. For fans of both an absolute joy.
    • 58 Metascore
    • 40 Critic Score
    Hell Warders won't even be remembered as the sloppy low-budget experiment that it is. It won't be remembered at all. It is much too rough to meet the standards of average gamers, and not weird enough to be interesting. It certainly is a huge hassle to play for more than four hours, but those first few moments before the balancing gets out of hand are actually enjoyable.
    • 70 Metascore
    • 80 Critic Score
    Katana Kami: A Way of the Samurai Story is likely going to still be a cult classic like its predecessors. This experiment has proven to be a huge success. Even gamers who are turned off by the words 'procedurally-generated' and 'roguelike,' might actually enjoy this new take on ronin simulation. It is mostly elevated thanks to the combat, and the attention to detail of choices that can be made to tip the scales in one's favour. Don't expect something like Ninja Gaiden 2, since the combat here is more methodical and gritty.
    • 56 Metascore
    • 30 Critic Score
    This compilation has seemingly endless replayability, thanks to it having the potential for user-created content for those who are dedicated enough to figure it out. Even without all of that, the mixed bag of campaigns on offer take over one hundred hours to experience. It is an ugly and frustrating RPG to play; one that is woefully poorly designed, and very rough, with some glimmers of gold speckled throughout the DLC campaigns. Only those who grew up playing Neverwinter Nights, or are die-hard RPG fans will have the resolve to enjoy this package of 2000-era BioWare. This truly requires historical understanding of the limitations of the time it was made, and that many RPG developers were just barely coming to grips with 3D engines. Everyone else would be better off replaying Skyrim.
    • 67 Metascore
    • 50 Critic Score
    Shenmue 3 is a tough recommendation for general audiences. It won't please the die-hard fans of the originals due the step backwards in terms of game design. Neophytes who are curious about it will be confused and bored by the sleep-inducing pace, plus the how the voice acting has not changed since the early '00s. The visuals may have improved, and the loading times are a thing of the past, but this is still has the soul of a Dreamcast title. It won't live up to the expectations that fans have, nor will it excite interest in the franchise. Nothing of substance gets solved by the conclusion, and there's a lack of a pay-off to playing such an intentionally slow experience. The highs in Shenmue 3 involve doing what amounts to nothing; that is just taking in the atmosphere and exploring.
    • 78 Metascore
    • 50 Critic Score
    As always, M2 has done a commendable job at preserving a piece of gaming history. Shinobi was an early and influential action title that set things in motion for greater things to come. The amazing Mega Drive sequels would cement the franchise as a legitimate action platformer franchise that gave SEGA an edge over Nintendo. Even the two highly underrated PlayStation 2 releases could give Capcom a run for its money with their take on 3D character action. Only the most die-hard of retro game enthusiasts will get something out of SEGA AGES Shinobi. Everyone else would find a much more enjoyable experience with the other Shinobi instalments found in the SEGA Mega Drive Classics compilation, or by just downloading Shinobi (2002) onto a PlayStation 3 off of PSN.
    • 90 Metascore
    • 90 Critic Score
    Yakuza 0 is already one of the greatest experiences on PlayStation 4, and now it is one of the best on Xbox One too. It may not have many enhancements for gamers who play on X, but it was already a looker, with a high frame rate to begin with. This is one of the glitziest and brightest games out there, and not relying on the most advanced technology meant the team could push an older engine to new heights. Dropping 40 hours means not even seeing half of what Yakuza 0 has to offer. It is a huge package of value that seemingly never stops giving.
    • 79 Metascore
    • 70 Critic Score
    Simple, yet satisfying. Skies of Fury DX is a mobile title that belongs on the Nintendo Switch. A quick pick-up-and-play experience that has appealing audio-visuals, can be enjoyed in short bursts, and has flexible multiplayer options. The only downside is the lack of variety in the types of stages and missions that are on offer, particularly for the current, £14.59 price tag.
    • 76 Metascore
    • 70 Critic Score
    Although nothing revolutionary, Duck Souls+ is a game that successfully manages to create a small and fun puzzle-platforming experience. From the visually appealing retro aesthetic, to the tight controls and focused gameplay, this is a title that is well worth the price of admission, and is a great jumping on point for those who may find the likes of Super Meat Boy and Celeste to be too much of a challenge. While it may not be a standout product in its genre, it's still a fun time to be had, and is a worthy predecessor to its bigger brothers.
    • 78 Metascore
    • 60 Critic Score
    For the quality included in Double Dragon & Kunio-kun: Retro Brawler Bundle, it feels as if Arc System Works isn't onto a winner here. In fact, when giving it a little thought, it's hard to understand why this collection is needed at all. Any Switcher with access to the Nintendo Online service already has access to some of the best titles available here. Double Dragon and Double Dragon II, as well as River City Ransom[/], and [i]Volleyball are available for the small yearly subscription, and are probably the best titles on offer. It's a major barrier to warrant a purchase, and the question will always rear its ugly head: why buy the gaming cow when you are getting the milk for free? One for the fans, and diehard retro collectors only…
    • tbd Metascore
    • 40 Critic Score
    There's no point in trying Moonchild out. Not because it was made in RPG Maker, as there are good games created with it. There's no point in playing this because there's nothing here to enjoy. From the poorly-handled storyline, and subpar characters, to the badly-implemented battle mechanics and boring level design, there's no reason not to avoid this, and simply spend the same amount of money to purchase an actual JRPG classic.
    • 72 Metascore
    • 60 Critic Score
    Team Maniax has delivered on creating a cute, but frenzied party title that simplifies the act of dodging bullets, and making it look cool while doing so. With easy controls to learn, and only having one focus, the barrier for entry in Retimed is low. Whether engaging in team battle with some friends, or taking part in a 'free for all,' there's a ton of energy and excitement to be had. The main issues is the lack of characters, stages, or variety of weapons to choose from, plus the lacklustre single-player experience. However, considering the small development team that worked on this, what Retimed has become is an enjoyable blast to play, and at the very least, it most certainly should be checked out in time for the next couch party.
    • 54 Metascore
    • 60 Critic Score
    Bow to Blood: Last Captain Standing is a great concept that could've used with a bit more time in the oven to knuckle down the controls a little better. The slow and cumbersome movements don't make for an excitingly adventure. However, the idea of playing a futuristic version of Survivor, by competing against opponents, forming alliances, and then double-crossing other captains to vote them out of the game, makes for an enthralling few hours. For those who are in need of a bit of time to kill with a different type of a video game, then Bow to Blood: Last Captain Standing may be worth checking out.

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