Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 71 Metascore
    • 50 Critic Score
    Difficulty should always work in unison with the fun factor of game, and not overshadow it, which is exactly what happens in Jump King, where trying to "guess" how much power you need to apply to your jumps is combined with a level design that doesn't tolerate failure, with the end result being constant aggravation. The smoking hot babe at the top isn't worth the trouble.
    • 63 Metascore
    • 60 Critic Score
    At a cheaper price this could be recommended for a quick Sunday afternoon stroll, especially for anyone nostalgic of the original title. A nifty touch would have been to include the original game as an unlockable, which would at least help sweeten the fact that this can be completed within an hour or two. Despite its abundant and underwhelming flaws, Panzer Dragoon: Remake is still a piece of gaming history that deserves to be played, and shooting down waves of enemies does still prove to be satisfying.
    • 66 Metascore
    • 60 Critic Score
    Darius Cozmic Collection Console is, like Darius Cozmic Collection Arcade; a great collection, no doubt. There is nothing intrinsically wrong with it as it is, since all games included are good and worth checking out - but the same issue of price is there. Different game versions aside, only four games are included this time, and if anyone already owns the arcade collection then only two of those are actually properly exclusive to it, since two are console ports of arcade games. This one is therefore, despite being just as good, even harder to recommend at its launching price. If the price ever goes down, or if it gets freely updated with the missing extra games, then that would be a different matter.
    • 76 Metascore
    • 70 Critic Score
    All three games available in Darius Cozmic Collection Arcade, in all of their included versions, are well worth playing for any fan of shoot 'em ups out there. Those are the best ports anyone could hope for, and there is nothing wrong with them in their own right. The fact that running them on a home arcade cabinet is practically impossible because of the multi-monitor nature of the first two games included, makes this collection very desirable indeed for the sake of preservation alone. The price of admission, however, is pretty steep if one considers that only three games are truly included - no matter how great they are, and that the first neither has aged particularly well, nor is comfortable to play on modern 16:9 displays.
    • 66 Metascore
    • 60 Critic Score
    The Outer Worlds's appearance on the Nintendo Switch is welcome due to the fact that it was one of 2019's best titles. However, while still fun to play, it doesn't leverage the Switch's hardware effectively and is subsequently unpleasant to look at. This has a big impact given that the game's charm on other home consoles and PC is due in large part to its visuals. For this reason it's difficult to celebrate it until it receives a substantial performance patch.
    • 81 Metascore
    • 70 Critic Score
    Truly exemplifying the maxim of 'too much of a good thing,' there is simply too much here that bogs itself down. The battle and strategic systems have some really cool and interesting ideas, but there is far too much... stuff that takes both of them down a notch. The strategic layer has way too many things to do with too much consequence, and the battle system takes too long, and is replete with a dizzying number of little things that must be taken into account, lest destruction result. It's really too bad as the core of the game is extremely solid, yet there is just too much in the way for it to shine.
    • tbd Metascore
    • 40 Critic Score
    Chaotic hack-and-slasher, Corporate Lifestyle Simulator, runs out of steam incredibly soon. There's just not enough here to justify a purchase, and, in all honesty, the game was never that fun to begin with. Repetitive, lacking finesse and depth, and not really as enjoyably silly as it thinks it is, this will give you about an hour of purposely mind-numbing fun, before it makes you fall asleep from boredom.
    • 70 Metascore
    • 70 Critic Score
    A competent port of a Nintendo 64 classic, Star Wars Episode I: Racer looks great with the added spit-shine, controls tightly, and performs excellently, with no slowdown in frame-rate. Loading screens have also been removed entirely, which was not really an issue in the original versions, but it is something that should be commended here. At a budget price, many will be pleased that this will help them re-live a piece of nostalgia, and for those on the fence, do not hesitate as this is a great quality port in both docked and handheld modes, yet it will leave others wondering what Aspyr could have done by adding in an online multiplayer and improved AI.
    • 79 Metascore
    • 50 Critic Score
    None of this is to say Shantae and the Seven Sirens is a bad game. In fact, it's a decent game for the younger audience, newcomers, and anyone that isn't expecting Shantae to evolve. Strictly from the perspective of someone that has played many games in the series and is eager for something different, though, this disappoints on many fronts. Uninspiring and rarely ever surprising, with little to make the player feel like they've earned anything, what is left is a generic Shantae game that is like any other before it, crying out for change and originality.
    • 71 Metascore
    • 60 Critic Score
    By no means a bad game, Project Warlock can definitely be fun, but its many rough edges mar the experience, and fun soon gives way to annoyance. While the ultra-retro style is neat, and the gunplay is great, in the end these alone can't help much with the repetitive and simplistic level design, or how often bullets tend to hit thin air, and how unnecessary a permadeath system feels for such a game. Here's hoping the developer team understands what made titles like Doom so darn enjoyable, and create a much better sequel.
    • 54 Metascore
    • 80 Critic Score
    FoxyLand is a must play for casual and more experienced platformer fans, with levels mostly being fairly easy to traverse, with fun puzzles to figure out involving switches and hidden items. High replayability comes from both individual competitiveness in completing a level without dying, and collecting coins to buy accessories, such as a hat or scarf to put on the fox.
    • 76 Metascore
    • 80 Critic Score
    While disappointing in terms of content, Samurai Shodown's fighting mechanics alone are enough to make this a solid recommendation. As long as you don't care about not having an actual story mode or tons of unlockables, and if you feel brave enough to enter the unforgiving online portion of SNK's niche fighter, be sure to check this out.
    • 61 Metascore
    • 50 Critic Score
    Tour de France 2020 is an improvement over its 2019 counterpart, thanks to the improved loading screen times, and reduced crashes that may take place. However, by and large it is still pretty much the same game otherwise, with minimal changes or quality-of-life features to make the experience more engaging. For those who love the sport of cycling, then this may fill in the time until the real-life racing starts up again - however for those with no interest in the sport, then it may be a tough task for Tour de France 2020 to latch newcomers into the title. The ingredients for a really engaging micro-managed cycling-simulator is here, but it is let down by the AI.
    • 85 Metascore
    • 80 Critic Score
    Everyone that is excited over the prospect of the upcoming Paper Mario: The Origami King needs to pick this up. While Sticker Star and Colour Splash took the series in quite unwelcomed directions, this fully embraces the original. The combat system keeps things constantly engaging, the world is inviting, and the trio of main characters utterly charming. This is a world that deserves to be further explored and returned to, and it will hopefully see future instalments. The Origami King has some genuine competition here.
    • 53 Metascore
    • 20 Critic Score
    The broad and generic story is the least offensive aspect of Daymare: 1998. The rotten gameplay and ugly presentation that support this roof of mediocrity won't shelter even the most desperate horror fan. There is nothing classic about the gameplay or story; it is every bit as derivative as most of the soulless schlock that modern studios excrete from their focus group testing. There is no attempt at having any guts at trying to make something that is a throw-back, and the best Daymare: 1998 can offer are a few Easter Eggs and obvious nods to the games that inspired it.
    • 82 Metascore
    • 80 Critic Score
    All three games present in Borderlands: Legendary Collection are well worth a play by themselves. Packed together, they represent an excellent deal on the Nintendo Switch. They play perfectly in both docked and handheld mode, and they look and run as great as anyone could hope on the hybrid system. These don't feel like compromised versions of the originals in any way, and this should be applauded. This is only held back by the lack of a proper physical release, because those are big games to download, and the heavily loot-based gameplay of the series, as well as the difficulty of the later two games, may not be to everyone's taste.
    • 87 Metascore
    • 80 Critic Score
    Twelve years later, and the dreary little world of Persona 4 Golden is as captivating as it's ever been. Having it on Steam is a wonderful boon to its accessibility, given the limited range the Vita and PSTV had, and this port more than does it justice. The elements unique to the expanded rerelease may not add much to the experience, but there's no doubt that this should be on everyone's list of must-play RPGs.
    • 79 Metascore
    • 80 Critic Score
    This adrenaline-pumping, tough as nails run-and-gunner, isn't retro-inspired, but pure retro! Besides that, it's also tons of fun. That being said, it has a couple of issues, like some annoying hit-boxes, a lack of balance in terms of difficulty and weaponry, and, finally, the fact that it doesn't add anything new to the genre. It's great, but it could be so much more.
    • 78 Metascore
    • 80 Critic Score
    La-Mulana is an exceptional metroidvania, but only to those who are capable of braving its meticulous ruins. Understanding the symbols and meaning behind so much of its cryptic messages is only half of the battle. Being able to meet it physically is another story, since the enemies are as insane as the ones in old-school Castlevania, and the traps are more methodically implemented. The adventure is epic with quite a few miles to it.
    • 43 Metascore
    • 30 Critic Score
    VR titles are meant to entice new audiences to experience gaming, for beginners to take delight in the interactivity offered and ensure that a new gamer is made for life. Even ignoring this demographic, seasoned gamers should find pleasure in even the simplest of VR activities. Spuds Unearthed ultimately fails in all respects. There is very little amount of fun to be had here, with overcomplicated tutorials which feel unjustified, and a difficulty spike that is so high and frustrating that there is little to no incentive to continue past the first few attempts. Real time strategy titles could really shine in a VR environment, with simple deployments and issuing of orders, until then, this attempt is best shelved and forgotten.
    • 46 Metascore
    • 50 Critic Score
    Some pretty cool ideas and fun battle set-ups are largely handicapped by bad controls, and the campaign needs some overhauling with its length and unlock structure. These small things get in the way of the simple fun of watching crazy battles unfold. Ultimately, there are only so many things to try before it starts to become boring. Largely the battles are its strength, and far too often the game trips up on itself, when it would be better served getting out of the way.
    • 75 Metascore
    • 80 Critic Score
    In spite of an ending that leaves much to be desired, Ys: Memories of Celceta is a great action-RPG that re-contextualizes a decades-old franchise for a modern audience. Adol's adventure mapping out the Great Forest of Celceta is an excellent introduction for newcomers, and a competent re-release for series veterans. Complete with dual audio and 60fps gameplay, the PS4 release is the definitive version. On a design level, the opening hours aren't as strong as they should be, but after the halfway point this finds its groove. An emphasis on exploration, layered dungeon design, excellent boss fights, and a generous amount of customisation, keep combat gripping throughout. The title might not be the series best, but Ys: Memories of Celceta is a love letter to one of the RPG genre's premiere franchises.
    • 42 Metascore
    • 20 Critic Score
    Considering how mindless and tailor-fit for mobile audiences the substanceless gameplay loop of Shop Titans is, one has to wonder why Kabam saw fit to pursue a PC release. Of course, the "why" is made painfully clear the moment players hit their first wall. Progression is very blatantly designed around micro-transactions. Anyone who doesn't want to spend a dime will need to contend with a very long grind. Even then, the game actively withholds items and content from players who don't want to spend real money. Worse yet is the monthly subscription service, which Kabam fully expects anyone who wants to play Shop Titans in earnest to purchase. Already aggressively mediocre experience by design, jumping from mobile to PC has done Kabam's shopkeeping "simulator" no favours. Shop Titans is worse than video game junk food; it's slop.
    • 77 Metascore
    • 60 Critic Score
    Ion Fury blows the Build Engine's dust off, and manages to offer something that seems to hit all the right - nostalgic - notes, but it sort of misses the most crucial ones. Gunfights feel awesome, but the level design is anything but, leading to the many quitter moments being dull as hell. Plus, Voidpoint's creation lacks character, and plays its "comedic" card a bit too safe for something that's meant to be a return to the days of Duke Nukem's political incorrectness. As for the Switch port, while currently the only way to enjoy this on the go, this is definitely something that plays a lot better on the PC.
    • 81 Metascore
    • 70 Critic Score
    So much information, and so many possibilities that it can be almost scary. On the other hand, players are given the opportunity to design a whole new period of life for their Sims. While not always easy to navigate, Discover University definitely adds a lot to gameplay.
    • 75 Metascore
    • 70 Critic Score
    While not revolutionary by any stretch, Mortal Kombat 11: Aftermath breathes new life into the experience in smart and welcome ways. With the exception of the average Robocop, the new characters are unique and brimming with potential, and the story content is a short but sweet trip through the world of Mortal Kombat post-MK11 - hefty price-tag aside.
    • tbd Metascore
    • 40 Critic Score
    The definition of niche visual novels. It's easy to see that there is probably a demographic for this story and its geeky exploration of trains, but the slow pacing feels wrong. The exploitation of its childlike characters, mixed with a lack of a choice system means that this is very hard to recommend, even though the technology and artwork is commendable.
    • 79 Metascore
    • 70 Critic Score
    While far from the definitive version of the 25+ year-old classic, realMyst: Masterpiece Edition remains a highly atmospheric, and immersive first-person adventure. It's a shame that it lacks some of the features that the PC instalment has, like for example the ability to go back to the old-school visuals with a flick of a button, but, thankfully, that's not enough to mar the experience. If you consider yourself a fan of adventure games, be sure to check it out.
    • 87 Metascore
    • 90 Critic Score
    Streets of Rage 4 does a textbook job of balancing between the new and the old. It will appease veterans as a solid update for the series that doesn't skip on fan service either. It's quite admirable how the direction for almost every element, from presentation, animation, music, and story, all adhere to a consistency and aim for a high watermark. For newcomers it's an easy one to recommend as well, as it is easy to understand, and is built upon core mechanics that engage continually when in play, all wrapped up in a modern looking package. It is unfettered by the du jour ideals that can often belie the essence of or memory of the originals. One could even argue that it supersedes them, though time will tell if this is the case.
    • 87 Metascore
    • 90 Critic Score
    Frostpunk is quite simply one of the best city-building experiences on the PlayStation 4 with a highly detailed narrative written for four huge campaigns. The sadness in there only being four campaigns is a true testament to the team at 11 Bit Studios, as they have crafted such a memorable experience, with gut-wrenching decisions at every turn. The savagery of the game can have long-lasting effects that can carry into the subsequent play-throughs, as the memories of what arose from making previous decisions can sway future decisions down other pathways. For those who wish to experience a more laid-back 'Sim City' like experience, then this title may not be the right title to jump into. However after experiencing this, it will be easy to feel anxious to see whatever the team behind it has in store next.

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