Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 65 Metascore
    • 50 Critic Score
    It's quite telling that Ever Forward's demo (released independently with the subtitle Prologue) isn't that much shorter than an actual full play-through. Despite the title's tense stealth sections, and fairly involved puzzle-solving, the fact of the matter is that the final product plays out like the tutorial to a much longer adventure that never starts. By the time Maya's story starts to breathe, and the core gameplay begins introducing complex and layered puzzles, the journey is more or less over. The atmosphere is commendable, as are the puzzles actually present, but the is sure to leave genre veterans disappointed, and newcomers desperate for some meat to chew on.
    • 78 Metascore
    • 80 Critic Score
    EA Sports UFC 4 is a testament to the power an experience can have when it is wholly aware of its own identity. The gameplay is solid, online modes are good, and the career mode is more of the comfortable same that it was in UFC 3, albeit with a great tutorial mode to kick things off. UFC 4 is what a sport sim should be: simple enough on its surface to be fun right off the bat, but deep enough to reward those who practice long enough to become skilled. Oh, and it is very UFC, in case you were wondering. That's always fun.
    • 72 Metascore
    • 80 Critic Score
    The visuals and atmosphere at first seem standard as far as pixelated indie games go, but it does have more going on than it may initially suggest. Things start out very bright and colourful, like most Ghibli-inspired indie titles tend to be, but Phoenotopia: Awakening has a much darker side to it. There are some weirdly chilling moments and well directed sequences that build a profound sense of unease and alienation. There are some surprises within that may shock people who dismiss this as another generic Zelda II clone. The team behind this is not afraid to get dark and to show a little teeth.
    • 82 Metascore
    • 60 Critic Score
    This has a tremendous amount going for it, but ultimately, it is going to appeal to puzzle gamers far more than JRPG fans, as the puzzle sections are incredibly demanding. Having players do hours of complex and convoluted puzzles in a row, is something that is going to put off many gamers that otherwise would have loved this title. For a RPG romp it could have been outstanding if this was shortened, and the puzzles/trickery were reduced by at least half.
    • 60 Metascore
    • 60 Critic Score
    While an enjoyable, and visually pleasing experience, this just doesn't manage to be the great racing game that it could be. Thankfully, it's not a "fanservice above everything" kind of deal, but, truth be told, the main source of fun in Kandagawa Jet Girls does seem to be the girls, rather than the gameplay. Sure it's not bad, but it's also not as good as expected from something that had the potential to be a clone of Mario Kart, with sexy anime cuties rather than chubby plumbers, talking mushrooms, and wimpy dinosaurs.
    • 76 Metascore
    • 80 Critic Score
    This mobile-to-console port is a resounding success as Snowman has been able to ensure The Alto Collection is successful in capturing the player and transporting them to varying worlds of simplistic beauty, as well as consistently presenting challenges that will keep the player guessing what's coming next. Through several obstacles, perilous chasms, and cleverly designed maps, each experience that this has to offer is guaranteed to be unique, fun, and a welcome addition to anyone's library.
    • 72 Metascore
    • 80 Critic Score
    Battletoads is a retro comeback that not only revives the much-loved series for fans, but one that elevates it to new heights! Truly, the development team has worked some magic to make this the best it can be, truly knocking it out of the park. There is very little wrong here that can stop from this being a star recommendation. The small amounts of missteps it does have don't hurt the experience in a meaningful way, leaving this to be an absolutely fantastic retro revival. It's great to see Rare credited on a game that is genuinely great.
    • tbd Metascore
    • 70 Critic Score
    On the Edge, the final Frostpunk DLC, offers one more challenging, and gripping strategy title that genre fans will love. When compared to The Last Autumn, it feels a bit limited in the things one can do when giving it a second try, and it's also not as original as you might have hoped, but it's still a solid recommendation to anyone who found the base game to be one of the best in its field.
    • 74 Metascore
    • 80 Critic Score
    It's easy to write this off as a 'baby's first dungeon-crawler,' but it's proven itself to be something more; something that transcends that viewpoint. It's a great exploration of the Minecraft universe, and shows what a developer is capable of outside of the creative block hellscape of the original survival format. It's fair to say that it's a real blast to play with responsive and chunky gameplay that is mostly unhampered by a couple of small flaws. Highly recommended to anyone who loves a bit of a bash, especially with friends!
    • 68 Metascore
    • 60 Critic Score
    Overall, there really is nothing fundamentally wrong here, but with its reliance on deriving humour from treating RPG standards as dated and ripe for mockery, Snack World: The Dungeon Crawl - Gold pretty much shoots itself in the foot. Leaning into these tropes, and really investing the time into a combat system that is as much of a treat as the rest of the game could have really elevated this above a saturated market. Collecting 'Snacks' and using them as party members is fun, and a worthwhile curiosity, plus visually it has charming designs, reminiscent of Final Fantasy: My Life as a King, which both enthrals and delights. Sadly, though, without a sturdy and, more importantly, fun battle system driving this forward, this may leave a sour taste for those expecting something of the calibre of Level-5's past RPG efforts.
    • 82 Metascore
    • 80 Critic Score
    Yakuza Kiwami 2 delivers a slick fresh coat of paint onto this Japanese epic tale, while keeping the same engaging and complex story that fans know and love. A memorable narrative, and some excellent dialogue and delivery make this a story that is worth playing, even for new entrants to the franchise. Meanwhile, while there are a few blotches on the graphical presentation of this remake, Tokyo has never looked so authentic in a game before, and the atmosphere built is second to none. There are some niggles with the camera, and the slightly outdated UI, however, the combat and mini-games are of a high standard, and keep things incredibly enjoyable throughout this extensive adventure.
    • tbd Metascore
    • 60 Critic Score
    For a first pack in the New Frontier Pass, Maya & Gran Columbia is not a bad start. It adds a bit more variety in the selection of factions to choose from, which is always ideal, and there are a few new units and mechanics to play with that will keep things a bit more fresh for any Civ VI fan. The real standout in the pack is obviously the Apocalypse difficulty mode, and it injects a reason to think, particularly in the endgame state, which can notoriously get bogged down. That said, as fun as it can be, it probably isn't the kind of game one would choose to experience with every play-through as it can certainly edge towards frustration at being crippled by the hazardous effects of climate change.
    • 62 Metascore
    • 20 Critic Score
    While promising a cool twist on the platforming genre, Wavey the Rocket proved to be an absolutely miserable experience that is hard to recommend to just about anyone. Complex controls, ungratifying gameplay, and performance issues that significantly affect the gameplay, this simply isn't fun to play. For those looking for a genuinely fun and engaging platformer, this isn't one that's going to hold your attention for very long.
    • 54 Metascore
    • 60 Critic Score
    Having Ulala back is a welcome return and, Space Channel 5 VR manages to capture the world perfectly, and tug at all the correct nostalgia related heartstrings. It would be great to get lost in the cosy bosom of that feeling... if there was just more to offer. The promise of new characters, songs, and DLC, should rectify some of these issues, but with the already high price tag it's hard to imagine anyone outside the already committed fanbase to take a punt. As nice as it is to see a return to the news desk, hold out for a possible GOTY edition.
    • tbd Metascore
    • 60 Critic Score
    Takoway is a unique puzzler with a fun soundtrack and colourful visuals that rival any of today's major children's films, and the use of so many silent protagonists was an interesting choice that pays off. The way the characters look and interact helps to carry the story, which is fitting for a game that's all about watching, learning, and perspective. The way the perspective slider alters the graphics and music was a stroke of genius, and all told, this is a laid-back, well-polished, but also somewhat forgettable, puzzle game.
    • 76 Metascore
    • 60 Critic Score
    Röki is a lovely game with strong characters and a fun, whimsical story. It shakes up its genres enough to be unique, but doesn't try to fix what isn't broken, and doesn't push itself past what it sets out to accomplish. Environment and creature designs are superb, while their human counterparts (of which there are very few anyway) leave a little more to be desired. It's a game just about anybody can pick up, play, and be immersed in a world they're likely not too familiar with, unless they grew up with the folklore this draws inspiration from. A few graphical glitches crop up here and there, but otherwise this is a solid and a fun adventure filled with puzzles, action, and intrigue.
    • 74 Metascore
    • 60 Critic Score
    This has some merits to it that can't be denied, such as its artwork and very good English voice acting. The problems are, for a horror game, beyond some parts of its plot, the story gets lost with far too much fluff about dorm life, and walking around the same town over and over. This could easily have been cut in half to deliver a better narrative. The 'pinball' battle system is such a break from anything horror related, it serves as icing on a cake that had good intentions, but the ingredients simply were not right for what was required.
    • 76 Metascore
    • 60 Critic Score
    Carrion embraces its identity as a "reverse-horror" experience, offering some viscerally violent action that is not for the faint of heart. Presentation here is top-notch: this is a polished title that Phobia Game Studio has taken a lot of care in crafting. Sadly, it stumbles in its core gameplay. The combat is poorly balanced and navigation can be a frustrating chore, but when Carrion does transcend these trappings, it does so with a sadistic glee that makes it unmistakable amongst its peers.
    • 74 Metascore
    • 60 Critic Score
    This is a game where the ending sequence saved it. As a platformer it barely stacks up to a lot of the competition; some portions of the art aren't that good; the combat is very wonky, with a "bouncy" feel; and, finally, the story doesn't deliver until the end. Adding some badly designed puzzle sections all pull Neversong down. The ending and the idea the title puts forth is powerful enough - even with some plot holes in retrospection - that is worth checking out if someone is into platformers, and has a few hours to try out something different.
    • 71 Metascore
    • 60 Critic Score
    For what is a simplified and chibi-fied version of The King of Fighters '98, this is pretty neat. There are better alternatives in the world of retro game collections, though. In other words, since this has more of a collector's value, if SNK had included a few more titles from the Neo Geo Pocket Color, it would be a stronger recommendation, as this is somewhat too pricey for what's on offer.
    • 84 Metascore
    • 80 Critic Score
    This is the Bill Bailey of golf games. An insane, surrealist experience that throws so much at the wall - often literally - that a lot of it sticks. It's inclusive, and enjoyable, to the point that anyone in the family can pick it up and play, while still managing to offer up a real challenge in later stages and on the online modes. Fun, funny, replayable, and certifiable. While this may not be everyone's cup of "Tee," no ifs, no putts, this is one you won't fore-get soon.
    • 82 Metascore
    • 100 Critic Score
    La-Mulana 2 ranks as one of the greatest metroidvanias ever made. It is steeped in lore, and has an elaborate interconnected world. The constant drip-feed of upgrades and items with devious traps and puzzles keep the pace flowing nicely for several dozen hours. It even has a sense of humour too, making even the most tired and cynical gamer stop for a moment to have a good laugh. It is such a confidently designed 2D adventure, with a clear and focused vision that has incredibly mature sensibilities. The overall aesthetics and music are the absolute tops that the genre has to offer, and Takumi Naramura proves himself to be a true master of his craft.
    • tbd Metascore
    • 70 Critic Score
    Similar music and graphics throughout the game may not be the main selling point, but the increasing difficulty level, at times almost impossible, means Super Box Land Demake is a must play for all puzzle enthusiasts, yet another success for Ratalaika Games.
    • 67 Metascore
    • 50 Critic Score
    EQQO is a really charming, interesting game that unfortunately all comes apart when you get around to actually playing it. The presentation is great, the story is wonderful, and it feels like this interesting little storybook is unfolding right in front of your eyes. It was a game that one will desperately try to like, but it keeps getting in its own way with awkward controls and boring gameplay. It is like sitting down and hearing a beautiful story that the storyteller keeps interrupting to burp every ten seconds, and it becomes harder and harder to focus on the story the longer things go on. It might be good enough for people that play video games primary for their story, or for those looking for a charming presentation, but those that actually want to play a solid game will have to look elsewhere.
    • 77 Metascore
    • 70 Critic Score
    We Were Here Together falls just short of the snowy peaks it was aiming for, but it is fun and interesting, and really stands out for emphasizing co-op puzzle-solving in a way few games have. So, go out and have some fun. Together.
    • 66 Metascore
    • 50 Critic Score
    A perfect example of nostalgia glasses. In short, this may be a hidden gem, but it is completely representative of its time. 2D Platformers have long moved on, and this deserved some overhaul to the core gameplay, instead of just a graphical improvement and a tacked-on multiplayer experience. The soundtrack is a perfect encapsulation of the game as a whole. Utterly charming for the first few moments, but then each track repeats again. And again. And again. One note. Those who enjoyed the first may find themselves questioning why they did, should they dive into the murky waters here.
    • 54 Metascore
    • 40 Critic Score
    Creepy Tale certainly lives up to its namesake, courtesy of superb sound design and art heavily inspired by the works of John Kenn Mortensen, but it's a title which falls apart under scrutiny. A completely silent narrative is ambitious, as is designing puzzles exclusively around visual cues, but there's barely an hour of actual content in-game. Any puzzle-solving veterans are basically guaranteed to roll credits within 45 minutes.
    • 77 Metascore
    • 60 Critic Score
    It takes two hours or so to complete this, and it's a fun little experience, filled with some smart puzzles interspersed with the odd stinker with little logical sense, but nothing to get particularly stuck or hung up on in the entire play-through. A few "Oh really?!" moments exist as well, as the solution becomes apparent.
    • 59 Metascore
    • 60 Critic Score
    The comic setting works great, and the story is an interesting take on the overused dystopian and Orwellian future. Liberated snatches attention with its premise and the neo-noir aesthetic, but ultimately ends up feeling unfinished. The dialogue choices and the puzzles feel tacked on and undeveloped. The style looks great in stills, but in action it's messy. It feels like this so close to being something truly special, it just needed a bit more time.
    • 80 Metascore
    • 60 Critic Score
    The genuinely thought-provoking Ring Battle system, engaging puzzle design, and care given to Olivia's characterisation all make The Origami King the best Paper Mario since the series' Wii outing, but that wasn't a high bar to begin with and the series is still struggling to come up with an engaging gameplay loop in light of the lessened RPG elements. Without experience or levelling, random battles lose their lustre fast.

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