Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 41 Metascore
    • 40 Critic Score
    With much better Breakout alternatives already available on WiiWare, Soccer Bashi is a struggle to recommend.
    • 70 Metascore
    • 40 Critic Score
    If there is one easy way to describe Foregone, it is disappointing. It is on the edge of actually being a very great game, but all of its parts are just completely average. Combat is too slow, gear is too boring, skill upgrades are nearly non-existent and there is just too little that is 'cool' about the game to keep a player going. The game needs far more of its purported story, combat needs to be far more fluid, and the RPG mechanics need heavy expansions before this game can be recommended.
    • 59 Metascore
    • 40 Critic Score
    Way too little rhythm gameplay in this rhythm game, as Witch's Rhythm Puzzle leans more towards a puzzler, with the beat acting only as the "opening" during which you can hit a button and play the darn thing. The actual puzzle aspect is nothing to write home about. As for the anime lasses, aren't something special either.
    • 59 Metascore
    • 40 Critic Score
    It pains to criticise this remaster so harshly, because there was a great fondness for the original title that sprang to life if local multiplayer with friends was taken advantage of. Square Enix has shown little desire to give Final Fantasy Crystal Chronicles the makeover it deserved, however, and its many dated issues only become more apparent next to the removal of local multiplayer and region-locked online play. There is still a case for chancing it with friends that enjoy dungeon crawlers and can deal with the limitations, but beware of the strange control schemes and tedious gameplay.
    • tbd Metascore
    • 40 Critic Score
    Unless an avid fan of all things tied to the Neptunia series, there's little reason to try the borefest known as Megadimension Neptunia VIIR. Repetitive, with not much humour, and with a profound unwillingness to add something new, or at least fix past flaws, one can easily find a better JRPG fix.
    • tbd Metascore
    • 40 Critic Score
    Arson and Plunder: Unleashed is just another beat 'em up of no importance. It's simplistic, it's repetitive, and, it looks and feels amateurish. Fans of the genre as advised to keep on playing the classics that got them into brawlers in the first place, and just avoid this.
    • 72 Metascore
    • 40 Critic Score
    The most important thing in video games is the fun factor. Forget the visuals, forget the story, forget everything else; it's all about fun, fun, fun. The Dungeon of Naheulbeuk: The Amulet of Chaos isn't aware of that, which makes you think whether its developer even had any people test it out. The storytelling bit that mocks D&D tropes tries too hard to be funny and fails while at it, with the playable characters being a bunch of completely unlikable "heroes." As for the actual, turn-based strategy affair, while definitely the better part, it has some severe issues of its own, with the most game-breaking one being the existence of an aggravating RNG that frequently ruins one's plans.
    • 63 Metascore
    • 40 Critic Score
    The Way Remastered is another janky indie game with faux-retro pixel art that misses the point of pixel art. It looks and plays like it was made by amateurs or possibly by some cynical designers who ticked all their checkboxes on what generic indie games are. This is not the worst indie game made - far from it - but it is so bland and plain... so middle of the road and inoffensive, that it is devoid of soul.
    • 62 Metascore
    • 40 Critic Score
    True to fashion, Senran Kagura Peach Ball takes a ridiculous concept, and revels in it. As a pinball game, it's not all that complex or rewarding. In order to get the most out of it, the player must also be a fan of the franchise and its penchant for perversion. There's some entertainment in learning the ins and outs of each table. However, with only two to choose from, boredom will set in long before the story is completed. It definitely doesn't help that there's not much of a point in chasing high scores. Online leaderboards and a reasonably challenging level of difficulty would have gone a long way towards improving this product.
    • 73 Metascore
    • 40 Critic Score
    Watch a video of someone playing The Eternal Castle [REMASTERED], and you'll love it. The faux-retro, 2-bit colour palette has been used to paint a dark, grungy, and deeply atmospheric post-apocalyptic Earth, whose style will surely be appreciated by - very - old-school PC gamers. A great art style can never replace great game design, however. The visuals make it hard to understand what's going on, leading to even more trial-and-error that's already needed, not to mentions that the controls are a bit of a mess. There are things to like here, but the ride isn't usually that exciting.
    • 67 Metascore
    • 40 Critic Score
    Re:Turn - One Way Trip is pleasant to the eyes, works ok with no bugs or whatnot… and that's about it. Sadly, there's nothing good to say about it. Apart from just not being scary (like at all), and having an uninteresting story, the bulk of the experience revolves around running from A to B for about five hours, picking key items, and using them in the obvious spot. It's a fetch quest, plain and simple.
    • tbd Metascore
    • 40 Critic Score
    Keep your 200 Nintendo Points for something else.
    • 73 Metascore
    • 40 Critic Score
    Those in love with the history of the era will love the detail within Romance of the Three Kingdoms XIV: Diplomacy and Strategy Expansion Pack Bundle, but to those that the history is meaningless the absolute volume of names and relationships is a waste of time. Furthermore, while this has some interesting concepts, it is just too bogged down with minutia and lost in its own stats. The series could really need an overhaul on how to make things more streamlined.
    • tbd Metascore
    • 40 Critic Score
    Game & Watch: Judge is fun at the most basic level, but it has really not aged well at all.
    • tbd Metascore
    • 40 Critic Score
    Perhaps Jupiter should have stuck with Picross and continued gathering partnerships with other franchises for Picross spin-offs like the recent Picross: Lord of Nazarick. Fans of Diner Dash will enjoy this blatant clone, but based on the asking price this just is not worth the investment. Check out the far superior Overcooked instead.
    • 63 Metascore
    • 40 Critic Score
    Tough game to rate overall, as there was some care and time that went into this; it just went to all the wrong places. Players looking for a strategy/tactical experience are going to be absolutely repulsed by the mix of "walking sim"/WRPG that leaves much of the core experience behind absolutely. The battles are simplistic, and the few redeeming features are buried beneath too many complaints and issues. There is simply very little strategy in this game that occurs, or is interesting to think about.
    • tbd Metascore
    • 40 Critic Score
    Doctor Cat shows promise but ultimately fails at the execution. The puzzles themselves are fine, but unfortunately issues with controls ruin the experience completely. It is also unclear why a premise was set for Doctor Cat with what feels like little to no resolution.
    • 67 Metascore
    • 40 Critic Score
    Besides a neat level editor to share stages with friends, there is nothing to be seen here that hasn't been seen countless times before - and more polished. While fun for half an hour, Urban Trial Freestyle 2 has no lasting appeal on its own, but is truly reliant on the level editor and user generated content. Other than that, there are better options out there if looking for a game like this.
    • 58 Metascore
    • 40 Critic Score
    Nintendo Switch owners looking for their next platforming adventure need not pay this game any attention. Though it is pretty to look at and plays well, it is so forgettable that anything done right is overwhelmingly overshadowed by how unenjoyable and uninspired it is. From its level design, enemy encounters, and platforming sequences, to its lead character, collectables, and soundtrack, there is nothing worthwhile in Stitchy in Tooki Trouble. Just go buy Donkey Kong Country: Tropical Freeze.
    • 48 Metascore
    • 40 Critic Score
    There are moments where it feels good (which we hope can be expanded on for a decent follow-up, or be applied to another game entirely), but mainly it leaves a bitter taste.
    • tbd Metascore
    • 40 Critic Score
    NEKO-NIN exHeart 2 isn't notably awful, but it's unmemorable and bland nonetheless. Due to the experience's predictable nature, there's a lack of engaging plot points. It looks and sounds nice, but the writing simply isn't enough to make the game stand out. It's hard to recommend this to anyone outside of the target demographic, but if you are in that demographic and liked the first game then sure, give this one a look. Otherwise, though, you won't lose much by skipping this.
    • 48 Metascore
    • 40 Critic Score
    You don't have to figure out too much, but it's a twenty hour long story, so it should keep you going for a bit if you can put up with the confusing storyline and translation issues.
    • 67 Metascore
    • 40 Critic Score
    Repetitive, dry, and inexplicably uninteresting, Travis Strikes Again is a massive misstep for a series with an otherwise solid track record. It's not so much the near complete abandonment of what made No More Heroes so appealing that plagues the hack n' slash, but the all-around drop in quality from the original duology.
    • tbd Metascore
    • 40 Critic Score
    KnifeBoy oozes atmosphere, combining elements of trippy surrealism, with a weird, post-apocalyptic kind of setting… but it is otherwise a boring, and heavily unpolished piece of software - one where the love of its creator still manages to shine through the cracks, but that's not enough. Still worth a go for those who have a thing for the unique and the bizarre, but there are far better metroidvanias out there.
    • 42 Metascore
    • 40 Critic Score
    BlazBlue: Clone Phantasma is a piece of junk. Shovelware with the BlazBlue name emblazoned on it.
    • 53 Metascore
    • 40 Critic Score
    Not only is Exorder's campaign and storytelling uninspired, and even annoying at times, but, in its attempt to be an extremely simple TBS that can be enjoyed by everyone, it just ends up being bland and forgettable.
    • 64 Metascore
    • 40 Critic Score
    With gameplay best suited for a mouse and keyboard, a frankly unflattering aesthetic, and truly dreadful presentation, Unexplored: Unlocked Edition comes off mostly unengaging. To put it bluntly, the core gameplay loop simply isn't strong enough to carry a procedurally generated adventure. On top of that, the procedural generation, while fairly extensive and capable of leading to genuinely unique sessions with each playthrough, isn't enough to make up for how lacklustre Unexplored feels overall.
    • tbd Metascore
    • 40 Critic Score
    Sense: A Cyberpunk Ghost Story nails the Cantonese-flavoured, paranormal horror aspect, but fails as an adventure game. Apart from the bugs, untrustworthy mechanics that can erase an hour of progress just because something didn't work as intended, and the lack of a decently told story, this is mainly hard to recommend because its main gameplay loop revolves around running back and forth between the same handful of rooms, trying to "convince" an item to be picked up, by first finding a reason to… even though you've already done so.
    • tbd Metascore
    • 40 Critic Score
    Witch Thief understands the importance of working with 3D space in a difficult genre. Beyond that, however, it's hard to look at as anything more than an interesting curiosity. The randomness of something as essential as an extra life makes every attempt feel like it is being influenced by outside forces. It's also hard to get excited about fighting the same dolls over and over again. Then there are the bosses, which are either destroyed in seconds, or chased around the room for several minutes. There's no solidly enjoyable middle ground.
    • 48 Metascore
    • 40 Critic Score
    Gravity Badgers had the potential to be a really fun game; unfortunately it is not.

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