Cubed3's Scores

  • Games
For 4,058 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Guacamelee! 2
Lowest review score: 0 The Letter
Score distribution:
4058 game reviews
    • 62 Metascore
    • 40 Critic Score
    The most impressive thing about this is its pleasantly corny, '80s-esque name, because, besides the fact that Raging Justice is a brawler of below average quality, it makes the mistake of being way too much in love with its source material, and doesn't stray one bit from it.
    • tbd Metascore
    • 40 Critic Score
    It's hard to recommend this to any but the most hard-core and starved puzzle lovers. Despite its 'fun' graphics, the game does not have much charm, and the levels are repetitive and rely far too much on just trying random things until something finally works. Despite how fun older games like this once were, it does not stack up to modern puzzlers in the slightest.
    • tbd Metascore
    • 40 Critic Score
    Folly of the Wizards looks like a beautiful and competent roguelike at first glance. The first couple of playthroughs promise a fun title that will offer hours of entertainment and surprises to come. However, after a few hours, none of those promises feel fulfilled; rather, it gives the feeling that players have spent hours with a demo or early access for an okay roguelike instead of a full game. Bugs, poor descriptions of items, and menus that feel unfinished are all that are to be found under the pretty cover, and it feels like folly to have ever expected anything else. Even for fans of the genre, this is an easy pass.
    • tbd Metascore
    • 40 Critic Score
    A little romance, and lots of boredom, are the only things that can be found within the ample bosom of Childhood Friends. There's nothing here that will make the reader like, hate, sympathise, laugh, or relate with the main duo of this extremely safe visual novel. It's a long, tedious date, which goes on forever; one you can safely avoid.
    • tbd Metascore
    • 40 Critic Score
    DreadOut distinguishes itself within the horror genre by drawing inspiration from Indonesian folklore, creating a unique and intriguing atmosphere. Regretfully, it is painful to play due to the harrowing roughness of the final product. Despite its current flaws, it possesses potential for improvement. A critical update is necessary to rectify game-breaking glitches, crashes, and graphical bugs. Given the prolonged period of unresolved issues on the PC platform, the likelihood of these fixes being applied to any console versions is remote.
    • tbd Metascore
    • 40 Critic Score
    If you can get over the fact that Video Hustler isn’t a traditional pool game, there is brief appeal to its unique score-based stylings. Unfortunately, the wonky control method and air hockey-like physics make it difficult to play for even short sessions.
    • 53 Metascore
    • 40 Critic Score
    Unlike UNO, there really is no reason to pick Monopoly for Nintendo Switch over its physical counterpart. The multiple boards, pieces, and unlockables are nice in theory, but they're plagued by inadequate load times, a choppy frame rate, and a surprisingly unfriendly UI. The inclusion of online is a good bonus for anyone desperate to play Monopoly on the go, but that's only in the hypothetical situation where someone happens to be online and is willing to throw a few hours into a laggy match. Monopoly should have been an easy adaptation over to the Switch, but it simply isn't worth purchasing when the actual board game can't be bogged down by technical issues and bizarre direction.
    • tbd Metascore
    • 40 Critic Score
    If this was a fan game you were showing to your friends (like it originally was) it would be much easier to recommend. Given that this is a full release and at almost full price it simply does not stack up to the plethora of other better titles. The music is weak, the difficulty annoying, and the platforming so badly controlled there is little to talk up - even to fans of Touhou.
    • 65 Metascore
    • 40 Critic Score
    While it has all the makings of a long-lasting space adventure, Morphite lacks any real emotion in the story it tries to tell, while lacking the denizens to populate the various planets found within. Everything feels quite empty and lifeless, made further haunting by Myrah's need to scan everything on the planet while breaking into temples to steal the rare Morphites that turn out to be…not so rare. This feels more like a concept piece for a brand new title, and it's hard to justify this as a purchase for what it offers currently. The story is bland, the procedural worlds are even blander, and the side-quests are completely broken and poorly maintained.
    • tbd Metascore
    • 40 Critic Score
    Take away all the disturbing and horrific imagery, and Tamashii becomes a run-of-the-mill, trial-by-error indie platformer. It will test one's patience and frustrate to no end, thanks to its design and structure. It is much too rigid to allow anyone to get immersed in, and the tedium of having to memorize a new level only fills the soul with regret. The horror flourishes are what save this otherwise subpar title.
    • 62 Metascore
    • 40 Critic Score
    If not a fan of the Macintosh/NES Shadowgate, this won't convince you otherwise, as it's the same, below average (yes, fellow nostalgic friend) game. Now, if a fan, or think that this is for you, and don't mind playing something with early '80s visuals, you are advised to play the original, which is somewhere out there on the web (and completely free), as the "improved" visuals of this remaster actually lack that special retro magic, and the few additions aren't worth the price of admission.
    • 56 Metascore
    • 40 Critic Score
    Essentially, Back to Bed is a game about figuring out how to redirect a hapless moving creature to safety over weird landscapes. If you want to play a game, then, about figuring out how to redirect a hapless moving creature to safety over weird landscapes, then it's hard not to recommend… Lemmings. It's not that Back to Bed does much wrong, it just doesn't quite do enough right to sustain interest.
    • 67 Metascore
    • 40 Critic Score
    Not being content with being one of the most soulless products released under the Warner Bros. label, it is also extremely underwhelming from a technical point of view. Gotham Knights was originally developed as a multi-gen title, but PlayStation 4 and Xbox One versions got cancelled. Despite this, the visuals underwhelm and fail to impress and manage to look worse than the last major Batman instalment released seven years prior. Capping at a mere 30fps might be excusable if this boasted the most cutting edge visuals on the market, but it manages to look cheap and dated. For a AAA production from Warner Bros., this should have been a visual tour de force, with top writing talent, and have evolved the gameplay to compete with its contemporaries. Maybe it can be salvaged over time with updates, but currently it's one of the most droll and sloppily designed triple-A products of 2022.
    • tbd Metascore
    • 40 Critic Score
    Kur
    KUR doesn't have what it takes to join the slowly, but steadily growing family of old-but-modern FPS games. The gunplay is generic at best, the visuals not that appealing, and, most importantly, this is undoubtedly a title that left Early Access way too early. Wait for many an update before trying this out.
    • tbd Metascore
    • 40 Critic Score
    Not a game worth buying in its current state, but there is something good to build upon.
    • tbd Metascore
    • 40 Critic Score
    There's no point in trying Moonchild out. Not because it was made in RPG Maker, as there are good games created with it. There's no point in playing this because there's nothing here to enjoy. From the poorly-handled storyline, and subpar characters, to the badly-implemented battle mechanics and boring level design, there's no reason not to avoid this, and simply spend the same amount of money to purchase an actual JRPG classic.
    • 62 Metascore
    • 40 Critic Score
    Despite all its exterior polish, TurtlePop: Journey to Freedom is a bit of a mess. It's trying to pull elements from multiple different genres, but it does it in a chaotic way that leaves the player little time to process what's happening on-screen. It's a constant battle with the controls to switch between the various turtles you need to control, and to also manage the genie, all while various on-screen hazards endanger the player's shot at a perfect score. The co-op mode slightly alleviates some of these issues, but it doesn't do enough to fix the fundamental issues with this quirky puzzle-platformer.
    • 46 Metascore
    • 40 Critic Score
    Anyone who enjoyed League of War: Mercenaries will likely appreciate League of War: VR Arena since they have the same DNA. The audience that enjoys the kind of VR experience that involves mostly sitting back and watching things happen will probably want this. Fans of the RTS genre won't find much to enjoy here, which is a shame because the idea of a deep VR strategy game with an overhead view is a fertile concept that is worth exploring. With so little involvement for the strategy and the chaotic nature of the wars, this is a very hard title to recommend. Like head-cheese, League of War: VR Arena is definitely an acquired taste.
    • tbd Metascore
    • 40 Critic Score
    DreamBreak fails to offer much because it's just so dull. Sure, the controls are bad for the most part, but that's made up for by some enjoyable, yet again, mostly boring gameplay. It never aims to be much more than a typical adventure game, and fails to even get that right thanks to its myriad of issues. Due to that, it really can't be recommended to anyone other than genre diehards, and that cousin of yours you're trying to trick out of his birthday money. "Bet you can't beat this game without throwing the controller." Don't take that bet!
    • 48 Metascore
    • 40 Critic Score
    It is simply just generic and does not justify itself enough to stand tall in the forest of third-person shooters on the market.
    • 50 Metascore
    • 40 Critic Score
    Switch is becoming the new Vita, stuffed to bursting with indie darling ports from PC, giving a whole new audience the chance to experience them. However, it's also meant an influx of mobile ports that are not quite as memorable. Tiny Troopers: Joint Ops XL falls somewhere in the middle. There's a ton of content here for the low price of £9.99, but these games are sadly artificially inflated with repetitive, boring gameplay that really shows its age.
    • 56 Metascore
    • 40 Critic Score
    Solar Flux feels like a cheap mobile port that hasn't quite grasped how to perform on the hybrid handheld that is the Nintendo Switch. The puzzles themselves can be fun to play at times, but frustrating controls diminish the experience.
    • 41 Metascore
    • 40 Critic Score
    A mobile-esque, generic, repetitive, and mind-numbingly easy shooter, with subpar audio-visuals, Assault Gunners HD Edition is a waste of time and money, even for the most passionate of Mech fans.
    • 58 Metascore
    • 40 Critic Score
    Hell Warders won't even be remembered as the sloppy low-budget experiment that it is. It won't be remembered at all. It is much too rough to meet the standards of average gamers, and not weird enough to be interesting. It certainly is a huge hassle to play for more than four hours, but those first few moments before the balancing gets out of hand are actually enjoyable.
    • 67 Metascore
    • 40 Critic Score
    Frozenheim doesn't do enough to stand out; furthermore, it suffers from some severe problems. The camera controls, unit controls, and just its overall feel makes it seem far more like an alpha build than something ready for release. While there are some small interesting things like finding free resources on the map, the game is not one to recommend.
    • 46 Metascore
    • 40 Critic Score
    While there is a lot to like in Doctor Who: The Edge of Reality, this port basically makes it unenjoyable. While it's possible to play this to completion, and the content is all there, it's recommended to play this on a different platform, where there are less compromises.
    • 56 Metascore
    • 40 Critic Score
    Armikrog is often too old-school for its own good, and it's impregnable for those who don't know the genre for all its faults. Those that manage to scratch the surface won't necessarily be rewarded for their efforts, either, with a paper-thin plot and characters that are just too hard to root for. The art style (and opening song) may be enticing, but sadly that's all that this retro-styled point-and-clicker has to offer.
    • 51 Metascore
    • 40 Critic Score
    The danger of playing with nostalgia and doing it injustice means that the high bar that was set before it is the bare minimum that needs to be achieved to be even deemed worthwhile. There are a lot of call backs to Crazy Taxi in this review and that is due to the derivative nature that Taxi Chaos borrows its concept from. The sub-par graphics, generic map, bland soundtrack and lack of new ideas or the ability to even replicate what came before it has destined Taxi Chaos to the copycats of shame bin. If, even after reading this review there is still some urge to play Taxi Chaos then it is highly recommended to go and track down a copy of Crazy Taxi and Crazy Taxi 2 and play these instead.
    • 60 Metascore
    • 40 Critic Score
    The Complex is a decent story that feels bigger than it could be. While some choices feel very weighty, they are few and far between, leaving a lot of inconsequential decisions in between. Honestly, it may have worked if the experience was a bit shorter - sure, a common complaint has been it is too short, but maybe it would actually benefit from being trimmed a bit. As it stands, it feels like whatever ending you got the first time through, everything else is just "what if" scenarios that don't really matter.
    • 64 Metascore
    • 40 Critic Score
    Rainbow Skies is not only uninspired, it feels almost like a cheap nostalgia cash-in for JRPG enthusiasts. The characters are generally annoying and mostly one-dimensional, and the writing is quite poor and riddled with syntax issues. The explorative nature of the game is something that players might be drawn to, but that's not enough to carry the significantly weaker portions of the game. The combat system is sort of cute in its simplicity, but it's not unique enough to keep players invested throughout all the annoying little quirks that fill up the majority of Rainbow Skies

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