Critical Hits' Scores

  • Games
For 172 reviews, this publication has graded:
  • 50% higher than the average critic
  • 11% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Score distribution:
  1. Negative: 8 out of 172
172 game reviews
    • 73 Metascore
    • 70 Critic Score
    John Carpenter’s Toxic Commando delivers a positive surprise by offering one of the best recent experiences in the zombie horde genre, surpassing several failed attempts from the industry. The game focuses on open maps, exploration before the main missions, and the use of vehicles with different abilities to vary the gameplay. Even with varied missions and a fun gameplay loop, the slow progression of the skill tree and the natural fatigue of the genre can become tiring over time, but the game still works well as a fun cooperative experience with friends.
    • 76 Metascore
    • 60 Critic Score
    Scott Pilgrim Ex is a somewhat clunky beat ’em up that, even once you understand its combat system, isn’t all that enjoyable when played solo and becomes overly repetitive across its roughly three-hour runtime. The game improves in co-op mode, but there are still several better titles in the genre that simply play and function more effectively.
    • 64 Metascore
    • 65 Critic Score
    God of War: Sons of Sparta is a competent Metroidvania, with excellent exploration and a very well-constructed setting, but it suffers from uninspired combat, weak bosses, and a worrying number of bugs. The game has potential, but it needed much more polish to deliver on it.
    • 70 Metascore
    • 70 Critic Score
    High on Life 2 improves some of the original game’s weak points, but it still lacks something to truly be a fun experience. If you’re a fan of Rick and Morty–style humor, you’ll probably enjoy the game more than I did, but performance issues, poor visual quality, lack of quality-of-life features in the “open world,” and the campaign’s uneven pacing didn’t appeal to me that much.
    • 76 Metascore
    • 60 Critic Score
    Mario Tennis Fever tries to innovate by adding powers to the rackets, but honestly the result ends up hindering more than helping, since unbalanced abilities completely break matches and turn them into an exercise in frustration, whether playing solo or with others. Adding to that a campaign mode that helps teach how to play but quickly becomes dragged out and dull, I can only recommend this game to those who are truly fans of the franchise, which I imagine is not many people.
    • 72 Metascore
    • 70 Critic Score
    My Hero Academia: All’s Justice is a fun anime game that does a solid job of adapting the final “war” arc from both the anime and the manga. The game features some completely over-the-top battles, as is common in the genre, and the final fight almost drove me crazy. Still, fans of the franchise and this type of game will likely love it, even though this is very much a title that truly appeals only to those who are already fans of the series.
    • 83 Metascore
    • 60 Critic Score
    Dragon Quest VII Reimagined attempts to modernize one of the franchise’s most popular entries by revamping its visuals, refining its systems, and preserving the essence of the original, but ultimately runs into serious pacing and structural issues. The initial journey presents an interesting premise, with time travel to the past to restore islands and resolve conflicts, yet the game repeats this formula for dozens of hours, with little real progression of the main story and almost nonexistent development of both the characters and the villain.
    • 80 Metascore
    • 65 Critic Score
    With a campaign that takes around six hours to complete, I didn’t enjoy my experience with Skate Story very much due to its weak story, the bugs I encountered, and gameplay that feels like it’s missing “something extra” to actually be fun. The impression it gives is that either the game clicks with you and you find it brilliant, or it doesn’t, and there isn’t much you can do about it.
    • 79 Metascore
    • 70 Critic Score
    Routine blends an ’80s-style science-fiction atmosphere with tense, visually striking exploration. Despite its outdated mechanics and low-pressure encounters, its well-crafted puzzles and lunar setting provide strong immersion. The game doesn’t reinvent the genre, but it delivers a solid experience for fans of atmospheric horror.
    • 79 Metascore
    • 70 Critic Score
    Kirby Air Riders delivers a unique racing concept with counterintuitive controls and innovative mechanics. The learning curve is steep, which contrasts with the character’s friendly appearance. The city challenge mode adds strategic depth but may confuse casual players. Despite being technical and fun, the game feels out of place compared to more accessible options in the genre.
    • 73 Metascore
    • 65 Critic Score
    Towa and the Guardians of the Sacred Tree is an ambitious roguelike that tries to innovate within a saturated genre, blending narrative and gameplay through the village of Shinju, where the generational cycle adds emotional weight to each run. Despite its strong art direction, memorable soundtrack, and some creative ideas—such as the dual-sword system and the presence of the Guardians—the game suffers from excessive dialogue, unintuitive menus, technical issues, and mechanics that don’t always work well.
    • 72 Metascore
    • 70 Critic Score
    Everybody’s Golf Hot Shots maintains its accessible and fun spirit, with intuitive controls and a variety of modes that shine best in quick, social sessions. The game truly stands out in matches with friends or in online mode — which is likely the key highlight of the experience — but it falls short in content for those who prefer to play solo.
    • 73 Metascore
    • 65 Critic Score
    Metal Eden is a game that started off very strong but quickly wore me out. The repetition becomes excessive within the stages, with you going through practically the same encounter 15 to 25 times per level and having little to do between fights, which turns what seemed like a promising game at first into a rather tiresome experience.
    • 77 Metascore
    • 70 Critic Score
    Despite its engaging narrative and impressive art direction, Hell is Us suffers from repetitive combat, limited enemy variety, and uninspired bosses. Still, for fans of puzzles and immersive atmospheres, it manages to deliver a memorable journey, even with its shortcomings in the action department.
    • 62 Metascore
    • 60 Critic Score
    Lost Soul Aside has some merits in its combat and can be enjoyable if you overlook the weak story and shallow characters, but it’s hard to recommend at full launch price with so many polish issues. However, if that’s not a problem for you, it can still be fun for Hack and Slash fans—just don’t expect anything grand and be prepared to put up with certain aspects of the game.
    • 68 Metascore
    • 65 Critic Score
    Midnight Murder Club is a fun game for quick sessions with friends, especially thanks to the Guest Pass and the Wildcards mode, which guarantee plenty of laughs. However, without new maps or content updates, it is unlikely to remain a recurring title on your online games list.
    • 83 Metascore
    • 60 Critic Score
    If we evaluate the full experience, meaning the base game plus the expansion, Kirby and the Forgotten Land + Star Crossed World offers an easygoing game to finish and a great way for younger players to learn basic platforming mechanics, guided by the charismatic Kirby. However, as an expansion, Star Crossed World adds very little to the original game to justify the investment and feels more like a pretext to charge for the upgraded package on the Switch 2.
    • 60 Metascore
    • 50 Critic Score
    While it delivers fast, chaotic, and immersive matches, Drag x Drive struggles with physically demanding mandatory controls, limited accessibility options — ironically for a wheelchair basketball game — scarce content, and uninspired visuals, all of which could affect its online longevity.
    • 68 Metascore
    • 60 Critic Score
    Killing Floor 3 tries to refresh its formula with technical improvements and more robust systems, but fails to maintain the spirit that made the series famous. The game succeeds in visuals and customization, but stumbles due to the lack of content and the exhausting repetition of the same structure. For new players, it’s a reasonable entry point. For series veterans, it may feel like an ambitious attempt that forgot its roots.
    • 74 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers is a Souls-like with solid combat, well-designed bosses, and an art direction that improves as the game progresses, but it falls short in AI, performance, and exploration due to confusing maps. Still, it's worth the challenge for genre fans.
    • 65 Metascore
    • 50 Critic Score
    I wish I had enjoyed Shadow Labyrinth more, but unfortunately that wasn’t the case. The game has a very slow pace, is “punishing” for the wrong reasons, and ends up being more irritating than actually challenging. Whenever I defeated a tough boss, what I felt was relief that I didn’t have to do it again — not happiness.
    • 79 Metascore
    • 70 Critic Score
    Sonic X Shadow Generations for the Nintendo Switch 2 delivers a fun experience that blends nostalgia with new content, featuring enhanced visuals, an all-new Shadow campaign, and well-crafted 2D stages — but it falls short of justifying the full price for those who already own the original, especially due to the lack of a free upgrade, excessive automation in 3D sections, and modest technical improvements.
    • 69 Metascore
    • 60 Critic Score
    Tron: Catalyst is an experience that starts with big ideas but stumbles in execution, delivering a modest product that's more functional than memorable. Fans of the franchise may find value in its style and atmosphere, but should temper expectations regarding the depth of its gameplay systems.
    • 75 Metascore
    • 60 Critic Score
    RAIDOU Remastered: The Mystery of the Soulless Army is a competent version of a forgettable game. It successfully brings SMT franchise elements into real-time combat, but it lacks variety and depth, features a tiring mission structure, and despite a strong start, the story drags on and loses its initial investigative atmosphere. It's a decent game, but flawed in several important areas.
    • 62 Metascore
    • 65 Critic Score
    Yasha: Legends of the Demon Blade tries to refresh the Rogue-lite genre with RPG elements and a striking anime style, but stumbles with a poorly presented story and excessive dialogue. The gameplay makes up for it with fluid combat and good bosses, though the repetition of enemies and environments makes the experience tiring.
    • 71 Metascore
    • 70 Critic Score
    Labyrinth of the Demon King is a short but intense experience that delivers exactly what it promises: a dark, atmospheric dive into a revenge-driven journey full of challenges.
    • 66 Metascore
    • 70 Critic Score
    The Precinct puts the player in the role of a police officer in the 1980s, focusing on patrols, chases, and crime fighting. The game has good ideas, such as character progression and an interesting setting, but it suffers from weak AI, uncharismatic characters, and repetitive gameplay.
    • 63 Metascore
    • 65 Critic Score
    KIBORG is not a bad game, but it's not an exceptional title either. It sits in a comfortable middle ground: it features well-executed melee combat, admirable technical stability, and solid progression systems, but it falls short in crucial aspects such as enemy variety, narrative depth, and audiovisual quality.
    • 64 Metascore
    • 70 Critic Score
    Post Trauma is a solid debut with flaws typical of a first project, but its passion for survival horror shines, offering a worthwhile dose of psychological terror and puzzles.
    • 77 Metascore
    • 70 Critic Score
    Mandragora: Whispers of the Witch Tree is a solid action RPG that delivers fun for fans of the Metroidvania genre. It doesn’t reinvent the wheel, but it gets the fundamentals right — the tried-and-true basics. In a year packed with major releases and heavy-hitting games dropping every week, that might not be enough for everyone.

Top Trailers