Computer Gaming World's Scores
- Games
For 711 reviews, this publication has graded:
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26% higher than the average critic
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3% same as the average critic
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71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 61
| Highest review score: | The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 233 out of 711
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Mixed: 287 out of 711
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Negative: 191 out of 711
711
game
reviews
- By Date
- By Critic Score
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- Critic Score
The graphics engine has the thick, slow feeling of dragging through syrup, and the interface looks surprisingly chintzy. [Mar 2002, p.83]- Computer Gaming World
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NHL 2005's real merit lies in its online play and the new Free4All mode; the raw power and speed of the single-player game is way overdone. [Jan 2005, p.107]- Computer Gaming World
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Disappointment is the litany of B&W2. As an evil god, I can build prisons and worse...but why? There's no payoff. Pointless minigames that eschew the game's central morality conflict end up being stupid, insulting, and/or infuriating.- Computer Gaming World
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- Critic Score
Le Mans is boring, the deadliest of sins for a racing game. [Oct 2002, p.104]- Computer Gaming World
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For anyone who doesn't share Dr. Smart's very specific obsessions, however, Universal Combat is an exhausting, impenetrable bore. [Oct 2004, p.82]- Computer Gaming World
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Coercing people to buy Core Combat so they can get more-potent weaponry seems shady. This expansion should cost a lot less - or be free. [Feb 2004, p.76]- Computer Gaming World
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There's no base building or tedious resource harvesting. Instead, there's tedious resource trafficking. [July 2004, p.74]- Computer Gaming World
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Isn't as bad as getting trench foot or being castrated by shrapnel, but it's still so full of tedium and frustration that paying for the game is pretty much an act of self-flagellation. [Feb 2003, p.98]- Computer Gaming World
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It doesn't work consistently, but it's entertaining when it does. [Dec 2002, p.134]- Computer Gaming World
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Could have been great. Instead, it's a near miss - a great idea poorly presented and inadequately explained. And that ain't my bag, baby. [Dec 2004, p.94]- Computer Gaming World
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If the actual battle engine were better, this would be a great game. [Mar 2006, p.86]- Computer Gaming World
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Has the potential to be a truly unique sim, but it's got the blocky aesthetics of an edutainment title, yet is too complex for junior to play on his own. [Sept 2002, p.85]- Computer Gaming World
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The problem here isn't so much with the game's content, which remains as ambitious and poignant as ever, but rather with Konami's sloppy porting efforts to the PC. [Aug 2003, p.78]- Computer Gaming World
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- Computer Gaming World
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A game that mostly excels at being better than you think it'll be. [June 2002, p.86]- Computer Gaming World
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The biggest problem is that the province-based movement system doesn't lend itself well to re-creating the kinds of huge land campaigns that give a good strategic war game its sense of scope. [Apr 2005, p.91]- Computer Gaming World
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The simplicity of this system betrays the insidiously difficult gameplay. [Feb 2004, p.82]- Computer Gaming World
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The main problem with Zoo Tycoon is its lack of a fast-forward button: A single year of gameplay consumes a grand total of six hours. [Feb 2005, p.85]- Computer Gaming World
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Outbreak should get recognition for having one of the most bizarre weapons in any shooter. [May 2002, p.88]- Computer Gaming World
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The problem: I've played Serious Sam. I've seen Serious Sam. And this, sir, is no Serious Sam. [Nov 2003, p.131]- Computer Gaming World
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More cute than funny - unless you're seven. [Feb 2005, p.85]- Computer Gaming World
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A familiar-feeling game with absolutely no personality. [Apr 2005, p.87]- Computer Gaming World
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Tactical freaks won't find much here to really challenge them, but Legion Arena might serve as a good introduction for players unfamiliar with this type of strategy game. [Mar 2006, p.85]- Computer Gaming World
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Just barely enought to satisfy true Shadowbane fans. [Apr 2004, p.90]- Computer Gaming World
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Republic would have been good as a pure strategy game with more varied gameplay, or as a straightforward role-playing adventure with developed plot, characters, and actions. Instead it feels like the effort put into both parts prevented either from really being finished. [Dec 2003, p.134]- Computer Gaming World
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A whirlwind global tour for diehards... and a bumpy ride for everyone else. [Feb 2006, p.77]- Computer Gaming World
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There's some high-flying fun in this racer, but the numerous unnecessary hurdles will send you cruising back to the store to return Beam Breakers. [Feb 2003, p.88]- Computer Gaming World
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A clever combination of real-time strategy and The Sims isn't clever enough to hold your interest for long.- Computer Gaming World
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- Critic Score
Trying to please hardcore and casual strategy gamers, Cossacks II satisfies neither. [Aug 2005, p.87]- Computer Gaming World
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While Joan has some serious flaws, Enlight has shown it can create an interesting character; better A.I., for one, would do a lot to improve future titles. [May 2004, p.88]- Computer Gaming World