Computer Gaming World's Scores
- Games
For 711 reviews, this publication has graded:
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26% higher than the average critic
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3% same as the average critic
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71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 61
| Highest review score: | The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 233 out of 711
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Mixed: 287 out of 711
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Negative: 191 out of 711
711
game
reviews
- By Date
- By Critic Score
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- Critic Score
The overwhelming masses of numbers and options make MOO3 harder to comprehend than its more intuitive predecessors. [May 2003, p.88]- Computer Gaming World
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A great scenario editor can't lift this average grand-tactical war game above "Korsun Pocket." [Nov 2003, p.142]- Computer Gaming World
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It contains features any die-hard--and patient--historical strategy gamer can get excited about. [Mar 2004, p.91]- Computer Gaming World
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An odd duck of an RPG, Empire of Magic both entertains and annoys. [Aug 2003, p.82]- Computer Gaming World
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Somewhat repetitive, but never so bat that it's offensive. [Nov 2005, p.99]- Computer Gaming World
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A solid "X-Com" clone, tailor made for grognards and entomologists. [Feb 2006, p.86]- Computer Gaming World
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Beneath the cartoonish atmosphere lies a relatively complex business management simulation. [Feb 2003, p.87]- Computer Gaming World
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Once things are set in motion, there's not much to do aside from the occasional tweak. [June 2003, p.85]- Computer Gaming World
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Story twists, character interaction, and a built-in hint system keep Sentinel from being completely boring and frustrating; it's a shame that the repetition in certain worlds robs this tomb-raiding adventure of its potential. [Apr 2005, p.90]- Computer Gaming World
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This system lacks some of the tension of a tactical game, but it bodes well for the follow-up scheduled for this wiwnter. [Sept 2002, p.88]- Computer Gaming World
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The aggravating and lame discussions are enough to make you lose your head. [June 2003, p.90]- Computer Gaming World
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An exciting puzzle game, and the ending creatively explains the link between the locales you've visited. Despite Stone's imperfections, this nicely improved sequel is worth digging up. [Aug 2003, p.86]- Computer Gaming World
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Although it offers a mix of strategy, vehicle-based shooting, and third-person action, none of these elements surpass mediocrity due to the lukewarm gameplay. [Feb 2003, p.84]- Computer Gaming World
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For true devotees, Breakthrough is probably worth the $29.99 price tag. For everyone else, Breakthrough is an appetizer: good while it lasts, but lacking the substance of an entree. [Dec 2003, p.140]- Computer Gaming World
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- Critic Score
The A.I. in this year's version is so lame, it may be a step backward. [Feb 2003, p.90]- Computer Gaming World
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Like Buddy's Casino, the first business you manage in the game: solid and full of promise, but ultimately unable to knock off the big boys further up the street. [Jan 2003, p.125]- Computer Gaming World
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The interface works well for executing moves but poorly for keeping track of your titans' status. [Feb 2004, p.82]- Computer Gaming World
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The new combat system is an almost unmitigated disaster. [July 2002, p.73]- Computer Gaming World
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Anyone who gets off on the violence in this game is reveling in violence solely for violence's sake. [Sept 2002, p.78]- Computer Gaming World
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Despite the arcade emphasis, flying these planes is a bitch. [Mar 2004, p.90]- Computer Gaming World
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The controls can be semiclunky, both for issuing orders and for things like manual aiming. [Jan 2005, p.98]- Computer Gaming World
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Any excitement that might have been generated by the explosions and mayhem cannot hope to compete with the boredom of constant reloads, or the aggravation of hearing the same "witty" banter for the fifth time. [June 2003, p.86]- Computer Gaming World
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It's "Commandos" with dozens of units and none of the character. [Jan 2005, p.106]- Computer Gaming World
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I found myself really disappointed by this unwelcome shift away from the giddy worm-versus-worm combat of earlier games. [Feb 2003, p.88]- Computer Gaming World
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An unabashed retread of concepts that were innovative four years ago. Absolutely no attempt has been made to refine or expand anything.- Computer Gaming World
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There's nothing in TSOAF you haven't already seen; in fact, there's a lot less here than what I expected. [Sept 2002, p.73]- Computer Gaming World
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Yet another in the seemingly endless procession of PC games released before it was properly finished, with an unacceptably huge pile of bugs, imbalances, and performance problems that needlessly and stupidly obliterate any goodwill the game itself engenders.- Computer Gaming World
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