Computer Gaming World's Scores

  • Games
For 711 reviews, this publication has graded:
  • 26% higher than the average critic
  • 3% same as the average critic
  • 71% lower than the average critic
On average, this publication grades 13.4 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 The Chronicles of Riddick: Escape From Butcher Bay - Developer's Cut
Lowest review score: 0 Postal 2
Score distribution:
711 game reviews
    • 64 Metascore
    • 60 Critic Score
    The overwhelming masses of numbers and options make MOO3 harder to comprehend than its more intuitive predecessors. [May 2003, p.88]
    • Computer Gaming World
    • 66 Metascore
    • 60 Critic Score
    A great scenario editor can't lift this average grand-tactical war game above "Korsun Pocket." [Nov 2003, p.142]
    • Computer Gaming World
    • 52 Metascore
    • 60 Critic Score
    It contains features any die-hard--and patient--historical strategy gamer can get excited about. [Mar 2004, p.91]
    • Computer Gaming World
    • 44 Metascore
    • 60 Critic Score
    An odd duck of an RPG, Empire of Magic both entertains and annoys. [Aug 2003, p.82]
    • Computer Gaming World
    • 80 Metascore
    • 60 Critic Score
    Somewhat repetitive, but never so bat that it's offensive. [Nov 2005, p.99]
    • Computer Gaming World
    • 67 Metascore
    • 60 Critic Score
    A solid "X-Com" clone, tailor made for grognards and entomologists. [Feb 2006, p.86]
    • Computer Gaming World
    • tbd Metascore
    • 60 Critic Score
    Beneath the cartoonish atmosphere lies a relatively complex business management simulation. [Feb 2003, p.87]
    • Computer Gaming World
    • 72 Metascore
    • 60 Critic Score
    A marginalized blockbuster. [June 2004, p.81]
    • Computer Gaming World
    • 76 Metascore
    • 60 Critic Score
    Once things are set in motion, there's not much to do aside from the occasional tweak. [June 2003, p.85]
    • Computer Gaming World
    • 71 Metascore
    • 60 Critic Score
    Story twists, character interaction, and a built-in hint system keep Sentinel from being completely boring and frustrating; it's a shame that the repetition in certain worlds robs this tomb-raiding adventure of its potential. [Apr 2005, p.90]
    • Computer Gaming World
    • 55 Metascore
    • 60 Critic Score
    Dredd-fully underwhelming. [July 2004, p.75]
    • Computer Gaming World
    • 79 Metascore
    • 60 Critic Score
    This system lacks some of the tension of a tactical game, but it bodes well for the follow-up scheduled for this wiwnter. [Sept 2002, p.88]
    • Computer Gaming World
    • 71 Metascore
    • 60 Critic Score
    The aggravating and lame discussions are enough to make you lose your head. [June 2003, p.90]
    • Computer Gaming World
    • 73 Metascore
    • 60 Critic Score
    If only the bugs weren't as deep as its design. [July 2002, p.68]
    • Computer Gaming World
    • 72 Metascore
    • 60 Critic Score
    An exciting puzzle game, and the ending creatively explains the link between the locales you've visited. Despite Stone's imperfections, this nicely improved sequel is worth digging up. [Aug 2003, p.86]
    • Computer Gaming World
    • 62 Metascore
    • 60 Critic Score
    Although it offers a mix of strategy, vehicle-based shooting, and third-person action, none of these elements surpass mediocrity due to the lukewarm gameplay. [Feb 2003, p.84]
    • Computer Gaming World
    • 72 Metascore
    • 60 Critic Score
    For true devotees, Breakthrough is probably worth the $29.99 price tag. For everyone else, Breakthrough is an appetizer: good while it lasts, but lacking the substance of an entree. [Dec 2003, p.140]
    • 75 Metascore
    • 60 Critic Score
    The A.I. in this year's version is so lame, it may be a step backward. [Feb 2003, p.90]
    • Computer Gaming World
    • 65 Metascore
    • 60 Critic Score
    Like Buddy's Casino, the first business you manage in the game: solid and full of promise, but ultimately unable to knock off the big boys further up the street. [Jan 2003, p.125]
    • Computer Gaming World
    • tbd Metascore
    • 50 Critic Score
    The interface works well for executing moves but poorly for keeping track of your titans' status. [Feb 2004, p.82]
    • Computer Gaming World
    • 84 Metascore
    • 50 Critic Score
    The new combat system is an almost unmitigated disaster. [July 2002, p.73]
    • Computer Gaming World
    • 80 Metascore
    • 50 Critic Score
    Anyone who gets off on the violence in this game is reveling in violence solely for violence's sake. [Sept 2002, p.78]
    • Computer Gaming World
    • 72 Metascore
    • 50 Critic Score
    Despite the arcade emphasis, flying these planes is a bitch. [Mar 2004, p.90]
    • Computer Gaming World
    • 55 Metascore
    • 50 Critic Score
    The controls can be semiclunky, both for issuing orders and for things like manual aiming. [Jan 2005, p.98]
    • Computer Gaming World
    • 72 Metascore
    • 50 Critic Score
    Any excitement that might have been generated by the explosions and mayhem cannot hope to compete with the boredom of constant reloads, or the aggravation of hearing the same "witty" banter for the fifth time. [June 2003, p.86]
    • Computer Gaming World
    • 56 Metascore
    • 50 Critic Score
    It's "Commandos" with dozens of units and none of the character. [Jan 2005, p.106]
    • Computer Gaming World
    • 73 Metascore
    • 50 Critic Score
    I found myself really disappointed by this unwelcome shift away from the giddy worm-versus-worm combat of earlier games. [Feb 2003, p.88]
    • Computer Gaming World
    • 70 Metascore
    • 50 Critic Score
    An unabashed retread of concepts that were innovative four years ago. Absolutely no attempt has been made to refine or expand anything.
    • 72 Metascore
    • 50 Critic Score
    There's nothing in TSOAF you haven't already seen; in fact, there's a lot less here than what I expected. [Sept 2002, p.73]
    • Computer Gaming World
    • 71 Metascore
    • 50 Critic Score
    Yet another in the seemingly endless procession of PC games released before it was properly finished, with an unacceptably huge pile of bugs, imbalances, and performance problems that needlessly and stupidly obliterate any goodwill the game itself engenders.

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