Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
|---|---|---|
| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Computer Games Magazine
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- Critic Score
Despite the lack of satire and occasional lack of sense, the game is mostly playable. However, the interface and the odd bugs make it a chore. [July 2006, p.65]- Computer Games Magazine
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What a mess. Even when it's not baffling, Big Biz Tycoon gets completely bogged down in thoroughly not-fun minutia. [Sept 2002, p.83]- Computer Games Magazine
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- Computer Games Magazine
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In the end, Shadowflare simply becomes a chore, lacking any depth or flair that might justify the heat energy spent in the mouse clicking. [Mar 2003, p.88]- Computer Games Magazine
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A lame expansion... Towers, cars, and six worlds. These are the sort of additions that belong in a patch. [May 2003, p.79]- Computer Games Magazine
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- Computer Games Magazine
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The incomplete A.I. and numerous bugs indicate that somebody was more concerned with getting the game on shelves before Christmas than providing a finished product. [Apr 2004, p.68]- Computer Games Magazine
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Combined with the recent God of War, a pattern seems to be developing: the gifts Ares bestows come at the cost of a clad torso. [Dec p.88]- Computer Games Magazine
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One of those half-baked ports of a console game that someone figured might squeeze a few bucks out of PC owners. [Feb 2004, p.77]- Computer Games Magazine
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Primal Hunt is a collection of annoying "Quickload" moments resulting in a thoroughly annoying game. [Nov 2002, p.84]- Computer Games Magazine
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One final warning to keep you from you buying this game: The sound effect you hear when you gulp a potion is a squeak akin to fingernails scraping a chalkboard or the running of unoiled machinery. [Jan. 2007 p.62]- Computer Games Magazine
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There's a way to remake "Pac-Man" for the 21st century, but it probably involves realistic weapons, stealth, full frontal nudity, and/or Nazi zombies. [Oct 2002, p.81]- Computer Games Magazine
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Overall, you'd be better off just going to see the movie again. [March 2005, p.85]- Computer Games Magazine
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Ironically, the real sorrow of Seven Sorrows is how laughably, arrogantly short it is: two players can easily finish the entire campaign on the hardest setting in a night. [Mar 2006, p.91]- Computer Games Magazine
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- Computer Games Magazine
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The lack of polish is most obvious in the awful pacing and terrible controls. [Feb 2006, p.62]- Computer Games Magazine
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You can finish the entire single-player game in a single evening, with time left over to take a dinner break, watch an hour or two of television, and then turn in early. Some demos are longer. [Feb 2003, p.75]- Computer Games Magazine
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A port of a three-year old Swedish game called "Svea Rike III," a lighter precursor to the original "Europa Univsersalis" with weaker AI, sparse strategic options, and an unfriendly hotkey-heavy interface. [Dec 2003, p.95]- Computer Games Magazine
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Offers a quick toot of dopey euphoria, followed by twitching hours of comedown and regret. [July 2005, p.90]- Computer Games Magazine
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Never has contract killing, extortion, and prostitution seemed so pointless. [June 2004, p.78]- Computer Games Magazine
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There is a nice mix of unit types including heroes and the game even gives you spells to cast, but the AI is so poor and the presentation so lazy you'd be much better off buying the boardgame from an import store.- Computer Games Magazine
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- Computer Games Magazine
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The much-touted "realism" vanishes entirely once you get to the military phase of the game. [March 2005, p.87]- Computer Games Magazine
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It's crude, lewd, incompetently produced, and generally behaves like an ill-mannered 12-year-old. [Oct 2005, p.69]- Computer Games Magazine
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Pure blah from the opening missions in snowy Stalingrad to the last hurrah on the beaches of Normandy. [Jan 2004, p.67]- Computer Games Magazine
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- Computer Games Magazine
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Divided Nation is a step backward. It's a journey to the past in more ways than one, and not an interesting trip at all. [Oct. 2006, p.73]- Computer Games Magazine
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To get an accurate sense of what playing Star Wars: Battle for Naboo is like, find a heavy object and bash yourself over the head with it.- Computer Games Magazine
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It may be time for EA Sports to do what it did with its old "Triple Play" series: Scrap the whole thing and start over. [Jan. 2007. p.67]- Computer Games Magazine
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At least you can thank Bet on Soldier for making it easier to go back to boycotting Starforce. [Dec p.62]- Computer Games Magazine
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- Computer Games Magazine
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It's a cynical and soulless exercise that deliberately eschews any aspect of modern game design that might make it accessible - like complexity, stylish art direction, and mechanical variety. [Feb 2004, p.78]- Computer Games Magazine
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Too bad Star Fury fails so spectacularly at creating the sense of moving a ship through space. [Feb 2004, p.80]- Computer Games Magazine
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A Johnny-come-lately budgetware version of "Majesty." [Dec 2004, p.88]- Computer Games Magazine
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What makes the name so highly appropriate...is the constant assault that the game wages on your patience and sanity. [Sept 2004, p.68]- Computer Games Magazine
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Aside from the TV tie-in, there is nothing in Alias to recommend it over other games of its type. [Sept 2004, p.69]- Computer Games Magazine
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Combined with the recent God of War, a pattern seems to be developing: the gifts Ares bestows come at the cost of a clad torso. [Dec p.88]- Computer Games Magazine
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- Computer Games Magazine
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Given the charm, elegance, and imigination of designer Benoit Sokal's best-known work, "Syberia", it is a crushing disappointment that these qualities are almost entirely absent from Paradise. [Sept. 2006, p.58]- Computer Games Magazine
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At its core, Archangel is all self-absorbed scenario development, and endless circle-strafe packed to its pimpy neck witih occult imagery and amateurish design. [Mar 2003, p.84]- Computer Games Magazine
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Finding [four] people who would sit still for a single session of Alien Blast would serve as a remarkable testament to the power of sedatives. [June 2004, p.80]- Computer Games Magazine
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Offers a quick toot of dopey euphoria, followed by twitching hours of comedown and regret. [July 2005, p.90]- Computer Games Magazine
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Don't be fooled: Your score is not an accurate measurement of intelligence. But whether you buy this game is. [July 2006, p.91]- Computer Games Magazine
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- Computer Games Magazine
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They don't feel much different from regular guns and planes. [Dec 2003, p.86]- Computer Games Magazine
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The biggest problem is that it's a cop-out. Serpieri's brand of blatant sensuality is absent, his wildly explicit sex scenes having been replaced by momentary clips showing the lead character topless.- Computer Games Magazine
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Unfortunately, at $30, the shot is foul. Guys, it's called a roster patch. Look it up.- Computer Games Magazine
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But stripped of its hype, what's most shocking about the game is its mediocrity.- Computer Games Magazine
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Unless you're just here to admire teh decent-ish graphics, suck it up and play "Combat Mission" already. [Aug 2004, p.60]- Computer Games Magazine
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An inferior game in nearly every respect, including interface, artwork, setting, game mechanics, and card rarity.- Computer Games Magazine
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You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]- Computer Games Magazine
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The most maddeningly convoluted gaming experience this side of Derek Smart. [Feb 2006, p.67]- Computer Games Magazine
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If an adult can finish all of this in a little over one hour, how long will it take your kids? Britney's Dance Beat is just another empty cash-in featuring a disposable pop star. Oops, they did it again. [Oct 2002, p.77]- Computer Games Magazine
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A pretty bad role-playing game published here in the states by folks who should know better. [Feb 2006, p.92]- Computer Games Magazine
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- Computer Games Magazine
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As a third-person action game, 25 to life is kind of a "Max Payne in the Hood," only without the quality gameplay. [Apr 2006, p.62]- Computer Games Magazine
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Combined with the recent God of War, a pattern seems to be developing: the gifts Ares bestows come at the cost of a clad torso. [Dec p.88]- Computer Games Magazine
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A great concept gone horribly wrong... It's too short, too dull, and too poorly executed. [Oct 2002, p.75]- Computer Games Magazine
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The biggest problems are the shockingly short play time, and repetitive gameplay. [Jan 2005, p.73]- Computer Games Magazine
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- Computer Games Magazine
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In Reservoir Dogs, the game, you might as well be seeing " The Max Fisher Players Present Reservoir Dogs," but minus the charm, and with a bad shooter/driving game as the price of admission. [Jan. 2007, p.69]- Computer Games Magazine
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The 3D engine is incredibly sluggish, delivering mediocre graphics that manage to tax even fast computers and high-end videocards. [Jan 2005, p.69]- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]- Computer Games Magazine
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You've basically got a barely interactive "Splinter Cell for Dummies." [Sept 2005, p.91]- Computer Games Magazine
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In its present state, however, playing it is about as enjoyable as walking the plank in shark-infested waters. [Nov. 2006, p.72]- Computer Games Magazine
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Should have stayed where it belonged-on the consoles. This is not a PC game. There is no mouse support whatsoever- Computer Games Magazine
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Such an absolute mess that even die-hard fans should avoid the temptation. [Aug 2003, p.89]- Computer Games Magazine
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While the story-based gameplay is a did, the free-roaming modes and mini-games are pretty entertaining. [June 2005, p.60]- Computer Games Magazine
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This design alley is a dead end. [Jan 2004, p.80]- Computer Games Magazine
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Only for blindly hardcore fans of Anne McCaffrey...Everyone else will find the entire experience tired and uninspiring.- Computer Games Magazine
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Games like this are the reason micromanagement is a four-letter word. [July 2005, p.57]- Computer Games Magazine
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The game's dialogue system almost resembles a tree, except you basically just click on any of the questions until they're all gone. Interrogation at its, um, finest. [June 2005, p.58]- Computer Games Magazine
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You are apt to play the same segments over and over, ad nauseam. Perhaps a more appropriate title might have been Groundhog Day II.- Computer Games Magazine
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The whole thing plays out like some budgetware "Turn-Based Combat RPG for Dummies". [Oct. 2006, p.80]- Computer Games Magazine
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The canned plot does all the driving and you're just along for the dull weird ride. [Feb 2003, p.71]- Computer Games Magazine
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If golf was indeed dull, as many non-fans wrongly suspect, True Swing Golf would be the perfect golf game. [Apr 2006, p.90]- Computer Games Magazine
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The game isn't at all involving, with its poor sound and graphics and nonsensical story. There just isn't anything to drive the player along. [Oct 2003, p.95]- Computer Games Magazine
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The designers may have thought they were making some sort of social statement, but the intended point is lost in all the sound and fury of oozing eyeballs and babies being hacked apart. It'll play well with the teens, because they'll think it's edgy and funny (missing the parody and irony, assuming they're actually there), but adults will no doubt find it stupid.- Computer Games Magazine
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It has a nice wrapper and the budget price is right, but as soon as you hit the second or third mission, you'll be ready to break the disc in half and return the pieces to the store for credit.- Computer Games Magazine
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There's little for you to do other than play with staffing percentages and earn some cash to purchase new styles of coffee. [Mar 2007, p.67]- Computer Games Magazine
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A good idea gone wrong... A fantastic notion tht deserves much, much better execution than is displayed here. [Mar 2003, p.90]- Computer Games Magazine
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It's a short, vacuous game that's over quickly and even more quickly forgotten. [Feb 2006, p.93]- Computer Games Magazine
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The problem is that the gameplay itself is just downright awful. The missions are poorly thought out, excessively long, and inadequately defined. [May 2004, p.12]- Computer Games Magazine
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The problem is that the gameplay itself is just downright awful. The missions are poorly thought out, excessively long, and inadequately defined. [May 2004, p.12]- Computer Games Magazine
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This is the most disappointment I've ever felt playing a game. [July 2004, p.7]- Computer Games Magazine
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If you can suffer through to its conclusion, you’re truly a brave person. [Dec. 2006, p.80]- Computer Games Magazine
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Controls are so poor that Sam might as well be fighting the forces of evil blindfolded. [July 2006, p.92]- Computer Games Magazine
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Considering that the AI seems modeled after a hybrid of suicidal human wave tactics and bumper cars, it's hard to make any sense out of whatever paper/rock/scissors system Zuxxez was trying to create in the name of historical authenticity. [Mar 2003, p.81]- Computer Games Magazine
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- Computer Games Magazine
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Street Supremacy's visuals are as drab as the gameplay, and they are further marred by technical glitches. [Jun 2006, p.93]- Computer Games Magazine
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Whatever you call it, it's guilty of one thing: not being funny. In fact, it's offensively unfunny. [Dec. 2006, p.70]- Computer Games Magazine
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Amped 3 aims to keep you distracted by constantly nickel-and-diming you with a hundred mini-challenges, each with its own pointless reward, spread across a dozen mountainsides. [Feb 2006, p.87]- Computer Games Magazine
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Crime Stories is merely tragic, a paranormal murder mystery whose downfall is its over-enthusiam. [Oct. 2006, p.72]- Computer Games Magazine
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In lieu of interesting situations, tactics, thrills, or simple variety, Starship Troopers coughs up a big greasy hairball of run-right-at-you enemies that never stop coming. [Mar 2006, p.55]- Computer Games Magazine
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- Computer Games Magazine
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Not even the most jaded gamers are this desperate. [Jan. 2007, p.71]- Computer Games Magazine
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After two moderately interesting "Soul Reaver" sequels, the "Legacy of Kain" series ahs finally been stripped of any worthwhile gameplay, storyline, or atmosphere, leaving only a classic example of a dull, unimaginative, soulless game design... Please someone put a stake in the series, because it's done. [Sept 2002, p.80]- Computer Games Magazine