Computer Games Magazine's Scores

  • Games
For 1,338 reviews, this publication has graded:
  • 29% higher than the average critic
  • 3% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Command & Conquer
Lowest review score: 0 Drake of the 99 Dragons
Score distribution:
1338 game reviews
    • 67 Metascore
    • 50 Critic Score
    Forensics is inherently intriguing, and hardcore fans of the show will most likely find the game worth a look unless graphics matter to them in any way, shape, or form. [Oct. 2006, p.74]
    • Computer Games Magazine
    • 62 Metascore
    • 50 Critic Score
    The game is mostly an exercise in frustration, although a good tutorial and easy early missions might draw in some players who are new to the genre. Overall gameplay is very disappointing. [Feb 2004, p.74]
    • Computer Games Magazine
    • 54 Metascore
    • 50 Critic Score
    Unfortunately, like a TV show, when the game's over, it's over. [Nov 2003, p.101]
    • Computer Games Magazine
    • 73 Metascore
    • 50 Critic Score
    Unwrapping the horror that is... Baltimore. [Dec p.60]
    • Computer Games Magazine
    • 80 Metascore
    • 50 Critic Score
    It doesn't help that the rubberbanding AI makes every race a formality until the last quarter of the last lap. [June 2005, p.92]
    • Computer Games Magazine
    • 50 Metascore
    • 50 Critic Score
    It's about as thrilling as watching The English Patient on Valium.
    • 67 Metascore
    • 50 Critic Score
    Everything about BloodRayne 2 - save some of the snazzy 3D effects - screams "1998." [Nov 2005, p.72]
    • Computer Games Magazine
    • 77 Metascore
    • 50 Critic Score
    The team that developed Soul Reaver 2 took an intriguing saga and weighed it down with so much dialogue and so many confusing plot points that even David Lynch would be hard-pressed to wade through it.
    • tbd Metascore
    • 50 Critic Score
    A military planning simulation, not a game. The fact that it's being marketed as one says a lot about what our society is doing with its leisure time. [Mar 2003, p.89]
    • Computer Games Magazine
    • 80 Metascore
    • 50 Critic Score
    Taking the speed of a play down a couple of notches may give the game more authenticity, but everything else feels unfinished. [Feb 2004, p.62]
    • Computer Games Magazine
    • 62 Metascore
    • 50 Critic Score
    The worst abuse of all are the 'bot macros, that allow high-level character "bots" to farm areas for loot and experience, automatically attacking anyone who trespasses into "their" zone. [Aug 2004, p.68]
    • Computer Games Magazine
    • 78 Metascore
    • 50 Critic Score
    A game of moderately tactical chaos. [June 2005, p.55]
    • Computer Games Magazine
    • 50 Metascore
    • 50 Critic Score
    Has all the trappings of a good game: its setting is unique (there are far too few games set in the old west), and it copies a highly successful formula all the while adding enough flavor to separate itself as a distinct product. But limited game options coupled with bonehead AI make a recipe for disaster in the crowded market of the real time strategy game.
    • 67 Metascore
    • 50 Critic Score
    A retread suitable only for hardcore Tom Clancy completists.
    • 74 Metascore
    • 50 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 48 Metascore
    • 50 Critic Score
    The difficulty is mostly artificial—each mission has an arbitrary time limit—but despite this, the missions are oddly... entertaining.
    • 69 Metascore
    • 50 Critic Score
    There's not much here that's more challenging than slicking your hair into a Pierce Brosnan pompadour. [Feb 2006, p.93]
    • Computer Games Magazine
    • 71 Metascore
    • 50 Critic Score
    It's a half-hearted effort that meets with only limited success. [Feb 2006, p.66]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    Invading Russia in the winter was never this hard. [Sept 2005, p.54]
    • Computer Games Magazine
    • 74 Metascore
    • 50 Critic Score
    The dullness of the story, the combat, and the character development ultimately overshadow the game's main draw. [Sept 2005, p.88]
    • Computer Games Magazine
    • 80 Metascore
    • 50 Critic Score
    Little more than a shooting gallery, especially in single-player mode. [Feb 2006, p.88]
    • Computer Games Magazine
    • 80 Metascore
    • 50 Critic Score
    The game plays as if it's on a cocaine buzz... It's packed with non stop dunks, supersonic fast breaks, and point guards that block three-pointers with relative ease. [Feb 2003, p.84]
    • Computer Games Magazine
    • 45 Metascore
    • 50 Critic Score
    Given the decidely mixed gameplay, you have to have a certain love of kitsch to get far in Hard Truck Apocalypse. [Oct. 2006, p.68]
    • Computer Games Magazine
    • 58 Metascore
    • 50 Critic Score
    Editing terrain can be an absolute beast, particularly since configuring certain animal enclosures requires painstaking detail. [Feb 2006, p.66]
    • Computer Games Magazine
    • 73 Metascore
    • 50 Critic Score
    There's a lot of physics to encourage you to turn over tables and throw things, but your time is almost always better spent just shooting. [July 2005, p.90]
    • Computer Games Magazine
    • 76 Metascore
    • 50 Critic Score
    What really sinks the game is an overly arcane interface that sacrifices accessibility for tactical depth. [June 2003, p.84]
    • Computer Games Magazine
    • 66 Metascore
    • 50 Critic Score
    The connection to other players is too abstract to make the game anything more than a vaguely interesting and simple business simulation. [Oct 2003, p.92]
    • Computer Games Magazine
    • 65 Metascore
    • 50 Critic Score
    A schizophrenic title, caught somewhere between its teenaged visual aesthetic and some moments of truly solid game design. [July 2003, p.84]
    • Computer Games Magazine
    • 76 Metascore
    • 50 Critic Score
    A moderately entertaining, if staid, entry that, at least in its PC incarnation, will probably be left out in the cold. [Aug 2005, p.76]
    • Computer Games Magazine
    • 75 Metascore
    • 50 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 71 Metascore
    • 50 Critic Score
    Ultimately fails as a game because of one poorly implemented feature: the "save game," or as it's called around here, the thing that keeps you from re-playing sadistically difficult levels 20 or more times. [Jan 2005, p.68]
    • Computer Games Magazine
    • 87 Metascore
    • 50 Critic Score
    When EA Sports decides to fix what's broken, specifically the dropped passes and deep passing game, it'll have another A-list football game on its hands. [Oct 2005, p.89]
    • Computer Games Magazine
    • 75 Metascore
    • 50 Critic Score
    One of those games that never realize their full potential because of design miscues. [Jan 2006, p.47]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    For the most part, this is RTS 101... all over again. [March 2005, p.77]
    • Computer Games Magazine
    • 79 Metascore
    • 50 Critic Score
    Design philosophy aside, Battle of Britain is still too rough, unwieldy, and unbalanced. These problems ultimately make it more tedious than enjoyable.
    • 59 Metascore
    • 50 Critic Score
    More of a focus on customers and personalities, using grotesque caricatures and stereotypes, as apposed to a detailed simulation of the realities of running a hotel would have done wonders. [Nov 2002, p.83]
    • Computer Games Magazine
    • 84 Metascore
    • 50 Critic Score
    Because the game adheres so much to real-world city-building, it's harder and harder to build the city of your dreams. [Apr 2003, p.76]
    • Computer Games Magazine
    • 66 Metascore
    • 50 Critic Score
    The military aspect of the game is almost non-existent, while the economy is overly simplified. [Oct. 2006, p.78]
    • Computer Games Magazine
    • 87 Metascore
    • 50 Critic Score
    When EA Sports decides to fix what's broken, specifically the dropped passes and deep passing game, it'll have another A-list football game on its hands. [Oct 2005, p.89]
    • Computer Games Magazine
    • 63 Metascore
    • 50 Critic Score
    Aura is not about exciting story, interesting character development, or trippy music: it's a crack fix for puzzle addicts. [Oct 2004, p.85]
    • Computer Games Magazine
    • 74 Metascore
    • 50 Critic Score
    it's ultimately just another tactical shooter to throw on the growing pile of games that make you truly appreciate your mouse and keyboard. [Dec p.92]
    • Computer Games Magazine
    • 64 Metascore
    • 50 Critic Score
    Rise & Fall means well. Considering the competition out there and the ever-rising stakes, good intentions and mere competence are no longer enough. [Sept. 2006, p.67]
    • Computer Games Magazine
    • 54 Metascore
    • 50 Critic Score
    What isn't quite so entertaining is the reliance on essentially one weapon. [Sept 2002, p.86]
    • Computer Games Magazine
    • 54 Metascore
    • 50 Critic Score
    Only moderately entertaining, and lacks much of the original's personality due to the graphics that are too small and indistinct, but mostly due to it being so derivative. [Feb 2003, p.87]
    • Computer Games Magazine
    • 53 Metascore
    • 50 Critic Score
    CrossCut Games needs to find a good exterminator, because Runesword II is infested with bugs. Swarms of them.
    • 59 Metascore
    • 50 Critic Score
    It features a rag-tag special forces group of misfits in Vietnam, rather than the rag-tag fantasy misfits the game was built for, and as a result, Green Berets doesn't stand well on its own.
    • 61 Metascore
    • 50 Critic Score
    It's move to 3D makes for an attractive, enjoyable, and relatively easy game, at least until everything comes to a screeching halt during the awful boss battles. [Feb 2003, p.79]
    • Computer Games Magazine
    • 76 Metascore
    • 50 Critic Score
    This game mostly adds more of the same… unless you count the bugs, broken features, and unpolished gameplay. Those are all new to the series.
    • 52 Metascore
    • 50 Critic Score
    With the addition of any type of multiplayer Yu-Gi-Oh! would have been a solid competitor to other CCG videogames on the market. As it stands, it's merely a satisfying and addictive upgrade to Solitaire. [June 2004, p.81]
    • Computer Games Magazine
    • 88 Metascore
    • 50 Critic Score
    An amazing technological showcase for the PSP, but makes the biggest series in gaming feel small. [Jan 2006, p.86]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    Everything about Rogue Trooper screams "competent," which doesn't amount to memorable or particularly inspired. [Sept. 2006, p.76]
    • Computer Games Magazine
    • 72 Metascore
    • 50 Critic Score
    Boredom becomes a factor partly because of a limited number of combinations with which to experiment. [Apr 2003, p.78]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    Released within days of THQ’s “Company of Heroes”, a game with much higher production values and infinitely sharper focus, Faces will most likely go down in history as 2006’s other WWII RTS, even if it does have a leg up in some areas. [Dec. 2006, p.77]
    • Computer Games Magazine
    • 63 Metascore
    • 50 Critic Score
    THQ salvaged the wreckage, polished the package, and let the game out of hte garage, where it debuts with middling success. [Oct 2005, p.68]
    • Computer Games Magazine
    • 70 Metascore
    • 50 Critic Score
    it's ultimately just another tactical shooter to throw on the growing pile of games that make you truly appreciate your mouse and keyboard. [Dec p.92]
    • Computer Games Magazine
    • 76 Metascore
    • 50 Critic Score
    Geared toward hardcore baseball fans, but it fails to relay some of the information that many serious fans want.
    • 81 Metascore
    • 50 Critic Score
    A first-rate baseball title, assuming you can ignore the shocking number of bugs that ruin the single-player. [June 2005, p.91]
    • Computer Games Magazine
    • 58 Metascore
    • 50 Critic Score
    The additions are more serviceable than inspiring. [June 2003, p.87]
    • Computer Games Magazine
    • 51 Metascore
    • 50 Critic Score
    Despite being too hard for its own good, it's still oddly appealing in short bursts. [Apr 2004, p.75]
    • Computer Games Magazine
    • 79 Metascore
    • 50 Critic Score
    It doesn't help that the rubberbanding AI makes every race a formality until the last quarter of the last lap. [June 2005, p.92]
    • Computer Games Magazine
    • 65 Metascore
    • 50 Critic Score
    Given the epic scope and the gorgeous visuals, it's a shame that so much extra micromanagement was thrown in and so much of the balance and Trek-ness was crowded out.
    • 65 Metascore
    • 50 Critic Score
    The soulless interface just grinds you down. [July 2004, p.68]
    • Computer Games Magazine
    • 81 Metascore
    • 50 Critic Score
    The combination of slow pacing and boring, nondescript environments makes for too many dull stretches. [Feb 2006, p.86]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    Even a decent team play mode can't overcome the pervsive sense of blandness that accompanies the tired 1996-era mechanics and style-free visuals. [Jan 2003, p.79]
    • Computer Games Magazine
    • 57 Metascore
    • 50 Critic Score
    Moscow to Berlin is almost slavish in the way it sticks to the formula and gives no sign of wanting to be anything more. [Oct. 2006, p.76]
    • Computer Games Magazine
    • 64 Metascore
    • 50 Critic Score
    There's little new in terms of original content... [Feb 2003, p.83]
    • Computer Games Magazine
    • 66 Metascore
    • 50 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Computer Games Magazine
    • 68 Metascore
    • 50 Critic Score
    It doesn’t help that this has been a great year for real-time strategy. Three years ago, Joint Task Force would have stood out. [Dec. 2006, p.74]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    The ease with which you can jump into Typhoon makes it intriguing at first, but the simplicity of combat and repetitiveness of the campaign makes the excitement short-lived.
    • 71 Metascore
    • 50 Critic Score
    This game might be the foundation of a large scale, ultimately satisfying Star Wars universe. But it's not that universe yet. [Oct 2003, p.82]
    • Computer Games Magazine
    • 66 Metascore
    • 50 Critic Score
    The game suffers from severe graphical issues. [June 2004, p.11]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    The learning curve is extremely steep, so if you decide to take the pilot's seat, be prepared for a bit of a bumpy ride. It's exactly the sort of title you would expect from a small, grassroots developer—made with obvious enthusiasm but lacking a lot of the polish of its market-dominating competitor.
    • 70 Metascore
    • 50 Critic Score
    If you want to run a franchise and delve into all of the other options that the game offers, the horrid interface combined with the franchise mode shortcomings make it impossible to recommend. [June 2003, p.86]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    Has some lovely visuals but in the end is so passionless and denuded, it makes you feel dumb for having looked forward to it. [Feb 2004, p.54]
    • Computer Games Magazine
    • 58 Metascore
    • 50 Critic Score
    In the GBA version you have a set of skills that level up, each useful in different types of interaction. [Mar 2006, p.88]
    • Computer Games Magazine
    • 64 Metascore
    • 50 Critic Score
    Worth a family session or two. [Feb 2006, p.66]
    • Computer Games Magazine
    • 59 Metascore
    • 50 Critic Score
    Sadly, as egg-cellent as that premise sounds, thanks to some monotonous gameplay and a lazy job of porting it from the PlayStation, Chicken Run ends up being merely medi-yolk-re.
    • 73 Metascore
    • 50 Critic Score
    Left unattended, they are pale shadows of their more vibrant PC counterparts. They seem more vacant and literally dispossessed. [Feb 2006, p.91]
    • Computer Games Magazine
    • 75 Metascore
    • 50 Critic Score
    It has all the tools: a slick presentation, ample features, multiplayer support, lots of stats, and loads of personality. But it stumbles where most first-generation text games falter - the AI and statistical engine isn't up to par. [May 2004, p.65]
    • Computer Games Magazine
    • 70 Metascore
    • 50 Critic Score
    If you really want to play the game (and it's worth playing), you're better off buying a used Dreamcast and playing the original version of the game on that.
    • 75 Metascore
    • 50 Critic Score
    The first and most troublesome problem that you encounter in the game is the miniscule size of the player community. [Dec 2003, p.85]
    • Computer Games Magazine
    • 77 Metascore
    • 50 Critic Score
    A series of fantastic moments dragged down by a lot of incredibly dull, repetitive, and contrived ones. [Feb 2006, p.68]
    • Computer Games Magazine
    • 75 Metascore
    • 50 Critic Score
    Left unattended, they are pale shadows of their more vibrant PC counterparts. They seem more vacant and literally dispossessed. [Feb 2006, p.91]
    • Computer Games Magazine
    • 78 Metascore
    • 50 Critic Score
    A mediocre game. Madden NFL 06 is the least necessary installment in this classic football series in some time. [Nov 2005, p.70]
    • Computer Games Magazine
    • 69 Metascore
    • 50 Critic Score
    Iron Storm has its own versin of the "what if" game: what if WWI had never ended? Unfortunately, it may leave you wondering, "What if I was playing a game that was more fun?" [Feb 2003, p.80]
    • Computer Games Magazine
    • 71 Metascore
    • 50 Critic Score
    There's not much here that's more challenging than slicking your hair into a Pierce Brosnan pompadour. [Feb 2006, p.93]
    • Computer Games Magazine
    • 82 Metascore
    • 50 Critic Score
    Were it not for performance issues, Hitman: Blood Money would be a worthwhile play for annyone into the franchise's nihilistic humor. {sept. 2006, p.75]
    • Computer Games Magazine
    • 60 Metascore
    • 50 Critic Score
    Playable enough, but it's also devoid of personality.
    • 68 Metascore
    • 50 Critic Score
    Another example of a game that sports graphics that make you want to stand up and cheer and gameplay that induces hair loss due to nerve-bending frustration.
    • 74 Metascore
    • 50 Critic Score
    The truly shocking thing about Nemesis is that it is, for all intents and purposes, identical to "Celtic Kings," with the only noticeable improvement being the name. [July 2004, p.64]
    • Computer Games Magazine
    • 78 Metascore
    • 50 Critic Score
    MVP Baseball 2003 is a superlative pitching interface in search of a better showcase. [July 2003, p.75]
    • Computer Games Magazine
    • 73 Metascore
    • 50 Critic Score
    The insanely high upkeep costs involved in maintaining new cities, coupled with the dubious payoff of repetitive alien attacks, will probably drive more than a few entrepreneurs back to the friendlier phantasmagoria of "Shadowlands." [Jan 2005, p.67]
    • Computer Games Magazine
    • 72 Metascore
    • 50 Critic Score
    Even a game with outstanding eventual depth needs to give players some evidence early on that rewards will eventually apprear. [Mar 2004, p.69]
    • Computer Games Magazine
    • 67 Metascore
    • 50 Critic Score
    The weapons are uninspired, as are the levels, and the enemies are just barely smart enough to move toward you and attack. [Sept 2005, p.49]
    • Computer Games Magazine
    • 68 Metascore
    • 50 Critic Score
    A perfect example of trying too much an doing nothing in a particularly standout way. [Sept 2004, p.63]
    • Computer Games Magazine
    • tbd Metascore
    • 50 Critic Score
    This is more a sop to the converted than an effort to appeal to those who have given up. [Dec. 2006, p.78]
    • Computer Games Magazine
    • 75 Metascore
    • 50 Critic Score
    Has very strong and very weak points, and much of the time the urge to see what's around the next corner only barely surpasses the urge to throw your hands up and walk away. [Feb 2004, p.76]
    • Computer Games Magazine
    • 70 Metascore
    • 50 Critic Score
    There's not much here that's more challenging than slicking your hair into a Pierce Brosnan pompadour. [Feb 2006, p.93]
    • Computer Games Magazine
    • 65 Metascore
    • 50 Critic Score
    This Buffy the Vampire Slayer meets Columbo meets Medium concept shows potential, but, in the end, Daemonica only creates disappointment. [Sept. 2006, p.75]
    • Computer Games Magazine
    • 76 Metascore
    • 50 Critic Score
    Too long and uninspiring to hold your attention. The game would have been far more entertaining with half as many levels. More can be better...but only if it's good.

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