Computer Games Magazine's Scores
- Games
For 1,338 reviews, this publication has graded:
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29% higher than the average critic
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3% same as the average critic
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68% lower than the average critic
On average, this publication grades 11.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 63
| Highest review score: | Command & Conquer | |
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| Lowest review score: | Drake of the 99 Dragons |
Score distribution:
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Positive: 463 out of 1338
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Mixed: 567 out of 1338
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Negative: 308 out of 1338
1338
game
reviews
- By Date
- By Critic Score
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- Computer Games Magazine
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- Computer Games Magazine
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Completely without substance and fails to match even the primordial games from the DOS era.- Computer Games Magazine
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The whole thing is an embarrassing reminder that there are still plenty of people making, publishing, and buying games who have a lot of growing up to do. [July 2006, p.93]- Computer Games Magazine
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Dated gameplay, wonky controls, and more bugs than an orc's loincloth. [Aug 2005, p.78]- Computer Games Magazine
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Imagine a murky graphics engine that blurs as it moves, is way too dark and missing a gamma setting, and gets frequently swallowed up by flashy spell effects.- Computer Games Magazine
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Carl "Kung Fu Fighting" Williams would be happy about the addition of kung fu combo attacks (to the hack-and-slash formula), but everyone else will be bored silly by mindless repetition and deeply flawed design. [Apr 2004, p.73]- Computer Games Magazine
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Imagine a WWII tank game with lots of pyrotechnics and hearty sound, with fancy graphics of destroyable terrain and tens of friendly and enemy tanks blasting away at one another. This isn't that game. [May 2006, p.51]- Computer Games Magazine
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There's virtually no effort made to adapt the controls to a PC, so make sure you've got a gamepad handy. Although the far better alternative is to just have a better game handy. [Oct. 2006, p.75]- Computer Games Magazine
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But this isn't so much a racing game as a slapdash splash of smeared color that never quite captures the feeling of hurtling down a track. [Jun 2006, p.92]- Computer Games Magazine
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A dry exercise in bald number twiddling. What's worse is that it's hardly any different from the first Interstellar Trader. [July 2003, p.81]- Computer Games Magazine
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It's terrible...This is just the sort of game that gives movie license titles a bad name. [Nov 2004, p.87]- Computer Games Magazine
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- Computer Games Magazine
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The mess of a control scheme, stilted animation, and poor transitions obviously shows that Daydream Software must have been daydreaming when it decided to leap into the world of 3D. [Feb 2004, p.85]- Computer Games Magazine
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Problems with artificial intelligence cause foes to run in one place, refuse to shoot you at point-blank range, and opt out of taking cover. [July 2003, p.86]- Computer Games Magazine
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Jazz and Faust is hard-pressed to make your pet bulldog sit up and take notice, despite the rump roast you cleverly glued to the screen. [Sept 2002, p.79]- Computer Games Magazine
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Said crimes are only marginally more heinous than this bug-ridden, empty, lifeless, un-engaging, shoddily designed excuse for an adventure game. [July 2004, p.69]- Computer Games Magazine
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At best, it's a half-baked cell shading demo with a few curt lessons from the master swordfighter Miyamoto Musashi ostentatiously interjected in between mind-numbingly dull "action" and "adventure" stages. [Oct 2002, p.77]- Computer Games Magazine
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The gameplay is bad, the "adventuring" is boring, the magnificent Dune story is condensed into something dull and lifeless, but it looks pretty enough, if only when showing the massive and frightening giant worms.- Computer Games Magazine
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If you're feeling generous, it might also be called "Halo Done Wrong." [May 2004, p.61]- Computer Games Magazine
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Like Veruca Salt, this game should be dumped down the garbage chute. [Nov 2005, p.79]- Computer Games Magazine
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A game that breaks the mold and takes dull minimalism to new levels. It seems that scraping the bottom was the goal of its creation.- Computer Games Magazine
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But this isn't so much a racing game as a slapdash splash of smeared color that never quite captures the feeling of hurtling down a track. [Jun 2006, p.92]- Computer Games Magazine
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There are very few games that could get away with being re-released, unmodified, three years after they came out. Industry Giant isn't one of them.- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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- Computer Games Magazine
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- Critic Score
But this isn't so much a racing game as a slapdash splash of smeared color that never quite captures the feeling of hurtling down a track. [Jun 2006, p.92]- Computer Games Magazine
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It's a bullet-ballet rail ride with decent graphics, passable physics, horrible character animation, and an uninteresting world. [Feb. 2007, p.69]- Computer Games Magazine
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Your best bet? Leave this game at the store and pick up a VHS copy of the "V" miniseries if you really need a cheesy alien invasion fix.- Computer Games Magazine
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It doesn't just crush your soul; it zaps your will to live. [Jan 2003, p.79]- Computer Games Magazine
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A nightmarish collection of bad ideas, bottom barrel production values, and exists only to steal $19.99 from the pockets of passionate Civil War fans that deserve better. [July 2003, p.86]- Computer Games Magazine
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From opening the box to viewing the end credits, playing Timeline in its entirety takes roughly an hour and a half...Are you still here? What the hell is it going to take to convince you not to buy this?- Computer Games Magazine
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It's hard to imagine for whom this game was made. It's certainly not for gamers. And it's even more certainly not for nongamers, who are going to be entirely confounded. [Feb. 2007, p.68]- Computer Games Magazine
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You could also gouge out your eyes, stick sharp objects in your ears, and break your wrists, and if that sounds like a fun way to spend your average Sunday, maybe this is the game for you. [Jan 2003, p.73]- Computer Games Magazine
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- Computer Games Magazine