COGconnected's Scores

  • Games
For 4,966 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Last of Us Remastered
Lowest review score: 10 Wander (2013)
Score distribution:
4972 game reviews
    • 74 Metascore
    • 68 Critic Score
    I won’t say that Dragon is Dead isn’t sometimes a good time. Its system of upgrades and progression mechanics can lead to powerful characters. At the same time, rarely are repetitive runs through the same areas memorable. I think ultimately Dragon is Dead would have been a more enjoyable game framed as a traditional hack-and-slash Souslike ARPG, where its combat and character building could shine. In its present form, the roguelite elements, repetitive runs, generic setting and dull writing overshadow the genuinely enjoyable elements.
    • tbd Metascore
    • 75 Critic Score
    All in all, Lynked: Banner of the Spark is a fun idea with a cute aesthetic and an addicting gameplay loop. Unfortunately, its implementation of Online Mode is incredibly frustrating. I sincerely hope the developers polish that element up in the future. At least it has enough substance to make its single-player campaign worthwhile.
    • 74 Metascore
    • 60 Critic Score
    Disney Illusion Island is the exact same experience on PS5 as it was on Switch. There are no extra features, and it still looks crisp and plays tight. But I have to ask the question “Who was Disney Illusion Island made for?” It fails as a Disney-themed game, as a retro 2D platformer, and as a continuation of the Disney “Illusion” series. It absolutely succeeds as baby’s first Metroidvania. This would make a great game for a parent to introduce a young child how to play platformers and Metroidvanias. I can’t imagine an adult playing this and not getting bored after a couple hours though. And if young kids can figure out Minecraft, they can just play a classic Metroidvania instead. A co-op Metroidvania is an enticing idea, but this one is only for newbees.
    • 69 Metascore
    • 83 Critic Score
    Warhammer 40,000: Space Marine was more than just a game that spawned a remarkable sequel. It was a thoroughly entertaining third-person shooter that perfectly translated Games Workshop’s brutal IP into digital form. Dusting off 14 years of cobwebs and creakiness, the Master Crafted Edition makes the 2011 original look, sound, and play as close as possible to brand new. I don’t think those with the original or Anniversary Edition will regret picking it up, and it’s an absolute no-brainer for anyone who doesn’t already own the game.
    • tbd Metascore
    • 72 Critic Score
    There’s no denying that to a T has an affecting message about the struggles of being different, but it’s cloaked in an amusing story and illustrated with appealing visuals and music. Undemanding younger players might not notice the disappointing mechanics, but older gamers probably will and feel the need for more substance. There’s a lot to enjoy about to a T, it’s just a shame the gameplay can’t quite match the warm-hearted quality of the writing and quirky ideas.
    • 81 Metascore
    • 90 Critic Score
    I am sure I have not mentioned everything this huge game offers. But Rune Factory: Guardians of Azuma is a great game that I wholeheartedly recommend. It’s got the many-games-in-one content extravaganza that previous Rune Factory games have had. But unlike Rune Factory 5, this time it really works together and meshes into an addictive and immersive experience. I’m no series expert, but I played dozens of hours of this. And I feel like I barely started. If you’re looking for an action RPG where you can play music, fight monsters, grow turnips, and get married, Rune Factory: Guardians of Azuma is the game for you.
    • 67 Metascore
    • 70 Critic Score
    All in all, Mobile Suit Gundam Seed Battle Destiny Remastered is a fun mecha action title with solid visuals, audio, and mechanics. It’s not anything truly special, but it is a treat for Gundam SEED fans. I just wish they’d properly adapted the franchise’s narrative instead of slapping a few plot twists on as an afterthought.
    • tbd Metascore
    • 70 Critic Score
    Like any good simulator game, you know exactly what you’re getting into here. You’ve got a lot of work ahead, and though you might not enjoy it, you won’t be able to easily put it down. Spray Paint Simulator is a simple yet compelling zen garden, a Sunday morning job perfectly captured in game form. I don’t recommend it, but I don’t really have to. If this calls to you, I’m certain that you’ll answer.
    • 75 Metascore
    • 80 Critic Score
    Despite its lack of refinement, Tainted Grail: The Fall of Avalon is entertaining and addictive. It has a sprawling story and world to explore with dozens of hours of content. Its combat is more effective and engaging than you might expect. It’s a bit messy to be sure, but fans of classic RPGs are almost certain to enjoy Tainted Grail: The Fall of Avalon’s take on Arthurian mythology and old-school roleplaying games.
    • 80 Metascore
    • 80 Critic Score
    I loved playing the first Fantasy Life game to an unhealthy degree, and the sequel is no different. Grinding away to master all the Lives is deeply satisfying, there’s a wide variety of systems to mess with, and the overall pace is very chill. On the other hand, I recognize that much of what I love about this game isn’t necessarily good, it’s mostly just addictive. A mishmash of my favorite dopamine receptors are getting smashed to bits when I play this game, and I’m fine with that. If you’re looking for a cozy, compelling Skinner box of a game, Fantasy Life i: The Girl Who Steals Time is perfect for you.
    • 77 Metascore
    • 85 Critic Score
    With a lucky roll of the map, a skilled trio, and lots of practice, Nightreign provides transcendent moments of fun and accomplishment. It's a far more complex and nuanced battle royale than some of its more populist contemporaries. In its release form at least, Nightreign has a few limitations, like a somewhat unrewarding solo mode, no AI party members, and no duos. Still, while it may be a game that few Souls fans thought to consider essential, Nightreign is an unexpected gift that will no doubt be a new addiction for many.
    • 78 Metascore
    • 65 Critic Score
    With its visual prowess, RoadCraft presents a promising foundation for a unique and engaging construction simulator. Its road construction mechanics and realistic environments are impressive. However, it also feels underdeveloped and lacking in customization, which previous Saber Interactive games have. In addition, clunky UI and a plethora of bugs ultimately hold RoadCraft back from realizing its full potential. While dedicated fans of road engineering and construction simulators might enjoy the game’s granular control and visual feedback, “RoadCraft” requires significant improvements and additions before it can truly compete with established players in the genre. It’s a game with a strong concept but needs a lot more work before it’s ready for prime time. The foundation is there, but the road ahead is still under construction.
    • tbd Metascore
    • 80 Critic Score
    I really enjoyed Fuga: Melodies of Steel 3. The combat and narrative are great. This was a satisfying conclusion to the tale of the children of the Taranis. The writing has also gotten better as the Fuga games progressed. There’s an excellent focus on character, and the heavier narrative moments hit hard. It’s strange to play a JRPG with no world exploration elements, but Fuga: Melodies of Steel 3 offers the most options and replayability of the trilogy. The Fuga games have continually improved, while keeping the same core mechanics. This final game is the best of the trilogy, just don’t play it until you’ve beaten the other two.
    • 43 Metascore
    • 58 Critic Score
    Scar-Lead Salvation is a roguelike third-person shooter that ultimately misses the mark. While mechanically competent, it lacks the ambition needed to elevate the experience. Its roguelike elements are too basic, causing each run to blur into the next with little variation. There are flashes of creativity, but they’re not enough to sustain momentum. In the end, the game fails to deliver that essential, just one more run thrill that defines the genre.
    • 87 Metascore
    • 82 Critic Score
    As sequels go, this is what I hoped to see after playing a lot of Monster Train on my Switch and PC- more Monster Train. And the devs really proved their creativity in this game, coming up with some truly mind-bending card combinations, and a fun story that holds the chaos together. I’ve played quite a bit of the game, and I can tell that I still have tons of cards to unlock. I anticipate that Monster Train 2 stays in my rotation for a good long time.
    • 71 Metascore
    • 80 Critic Score
    Perhaps mislabeled as a Soulslike, Blades of Fire is a third-person fantasy action game with RPG elements. Its combat is exemplary. Finding the right weapon and the right place to strike each enemy is a well-thought-out system that feels great. While story is a bit bland, it’s told through an impressive blend of cinematic cutscenes, and a cryptic info drip. I loved the amount of detail in the environments. Like its title, Blades of Fire suffers from aspects that are kind of generic. The visual design and musical score emulate Hollywood fantasy to a fault, and the gameplay is excellent. Fans of action RPGs can safely ignore the Souslike label and enjoy this very accessible game.
    • 69 Metascore
    • 70 Critic Score
    There is a lot to love about Deliver At All Costs. It trumpets an exuberant charm with its clever writing, wacky missions, and chaotic gameplay. Each area of the map is beautifully crafted and a delight to explore. Whether working on the story, completing odd jobs, or just cruising around town, it is always a satisfying adventure. The story of Deliver At All Costs has enough hooks to make you keep wanting to learn more, but the overall tone of the story juxtaposes against the comical nature of the gameplay. A few QOL missteps, like not being able to set waypoints and the restrictive camera, are minor annoyances to an otherwise very enjoyable experience. Deliver At All Costs simply delivers.
    • 75 Metascore
    • 85 Critic Score
    I was surprised how much I enjoyed revisiting Onimusha 2: Samurai’s Destiny. I hadn’t played it since it first came out on PS2. And I didn’t even realize there were multiple paths at the time; I just beat it while renting it over a week-long period. But I will happily buy a physical copy of the remaster if one is announced. I appreciate high production values from this PS2 era, so I found Onimusha 2 incredibly aesthetically pleasing. With Onimusha 4 on the way, I hope Capcom finds the time to remaster Onimusha 3 as well. Despite the sometimes frustrating fixed camera angles, goofy voice acting, and rushed second half, Onimusha 2: Samurai’s Destiny is one of my favorite games I’ve played this year.
    • 70 Metascore
    • 75 Critic Score
    The Siege and the Sandfox takes a refreshing approach to the Metroidvania formula. With its focus on parkour and stealth, each trip to the array of distinct biomes is a thrill. The core mechanics drive the level design, creating strong segments that challenge your skills. Unfortunately, small but frequent bugs do affect the experience and halt the game from reaching its true potential. Even so, its inventive design and atmosphere make it a memorable entry in the genre.
    • 72 Metascore
    • 80 Critic Score
    I can’t say Brushes with Death is essential, but it does add an entertaining new side-story and character to an already richly imagined world. For its modest price, new players get even more KCD2 to discover. Returning players get an excuse to revisit Henry and his world, like playing catch-up with an old friend for a few hours. Brushes with Death definitely makes an already excellent game just a little more interesting.
    • 81 Metascore
    • 85 Critic Score
    American Arcadia is a stunning narrative-driven adventure that tells its story in a unique and immersive manner. Brimming with innovation, each moment offers up new ideas that help to create a well-paced, engaging experience. For those looking for a fresh and unique take on interactive storytelling, this delivers a memorable journey that blends cinematic flair with clever gameplay twists.
    • 77 Metascore
    • 78 Critic Score
    Aside from being an MMORPG and having the cooperative multiplayer element not always found in cozy life sims, Palia doesn’t really stray far from the formula. I can certainly understand gamers vibing with Palia’s gentle, appealing world. Thanks to playing with others, it can easily be a nice little alternate reality that’s almost entirely free of conflict and violence, and that sounds pretty inviting. Palia might not be incredibly original, but it’s definitely worth checking out for fans of the genre.
    • tbd Metascore
    • 70 Critic Score
    All in all, Touhou Spell Carnival is a bizarre mix that is far more than the sum of its parts. Touhou Project fans and anyone who wants to know how a bullet hell strategy RPG could work should definitely check it out. But maybe wait until it’s on sale, as this title isn’t really long enough to justify paying full price.
    • 81 Metascore
    • 85 Critic Score
    Capcom Fighting Collection 2 is incredibly polished and option-filled. It’s a must-own collection for retro fighting game fans. Lots of these games have been trapped in arcade and Sega Dreamcast exclusivity. There are lots of players out there chomping at the bit for modern versions of the Capcom vs. SNK games, and the Power Stone games. The only thing keeping Capcom Fighting Collection 2 from a higher score is that all the games aren’t created equal. And Street Fighter Alpha 3 Upper is another version of a game found on several other collections. The modern retro fighting game scene has never had so many rich options. Thank you Capcom!
    • 67 Metascore
    • 72 Critic Score
    Post Trauma is a loving tribute to those early generation survival horror games. It contains the best and worst attributes of said games. Thanks to today’s technology in terms of computing power and game engines like Unreal 5, Post Trauma has high production values. The creators’ respect for the genre is clear in all aspects of the final product. For veteran gamers and horror aficionados, this game will be a wonderful trip down memory lane. Post Trauma is available on platforms.
    • 66 Metascore
    • 55 Critic Score
    The Precinct ultimately fails to make walking the beat feel immersive or rewarding. Routine patrols quickly become repetitive, with minor offences dragging down the game’s pacing. Even the main story missions, while more substantial, are formulaic and add little excitement. Coupled with a lack of cinematic presentation and a plot bogged down by tired tropes, the game squanders its retro cop-drama premise. What could have been a gritty, engaging throwback instead feels flat and uninspired.
    • 77 Metascore
    • 89 Critic Score
    The Midnight Walk is a special game and one that tells a deeply affecting story while exploring a range of poignant themes. Its stunning art direction and masterful audio design come together to create an experience unlike any other. Though it offers little in the way of traditional challenge, the emotional journey it delivers lingers long after the credits roll.
    • 85 Metascore
    • 95 Critic Score
    I've mentioned some minor problems and disappointments, but I mean what I said at the top. This is the most impressive Doom game iD has developed. The ingenuity and evolution of its gameplay, while remaining true to itself, is outstanding, along with an epic campaign to complement it. The Doom Dance in The Dark Ages is addictive, and I'm stoked to continue playing.
    • 58 Metascore
    • 65 Critic Score
    Death end re;quest: Code Z is such a frustrating game to review. I loved the mysterious narrative, dark tone, grotesque art, and beautiful music. But I didn’t like the grid-based procedurally-generated dungeon crawling. The hub map was also a missed opportunity to create a space that would’ve made Death end re;quest: Code Z feel more like world, and less like a series of scenes and menus. I wouldn’t recommend the game to typical JRPG fans. It’d even be a tough sell for fans of roguelikes, because those elements feel so tacked-on. Visual novel fans will likely really enjoy the narrative though, and fans of dungeon crawlers might appreciate how unique the game is. I think the game needed more work in preproduction to tie the combat, roguelike elements, and hub world sections together in more meaningful ways.
    • 78 Metascore
    • 83 Critic Score
    For anyone who missed it back in 2019, Days Gone Remastered is the best version of a game that’s definitely better than its reputation suggests. Its implementation on PS5 is very well done, and the new game modes are interesting to spend time with. With a haunting open world to explore, a substantial narrative and excellent combat, Days Gone Remastered is a solid action adventure and easy to recommend for fans of the genre.

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